Alien: Isolation Sounds Like a Great Game I Will Never Play

Polygon has a fantastic write-up about Alien: Isolation, a first person horror attempt at bringing the Alien franchise back to its roots. While most games try to emulate the space marines feel of James Cameron flick, Isolation plays with your expectations and pits you against one single-minded killing xenomorph.

I will never play this game because I am a wuss, but it sounds awesome.

The GamerSushi Power Rankings: August 2013

Dark Souls

Another month, another update to the rankings. This time, we’re seeing not only movement in our backlogs, but movement in a few games that we managed to stick with from one month to the next. Imagine that! Continue reading The GamerSushi Power Rankings: August 2013

GamerSushi Asks: Summer Playlists?

The Last of Us

Friends!

I hope the summer is treating you well. You know, with life stuff. We primarily talk about games here, but life is sort of crucial, too. I guess.

But enough with the srs business — it’s been awhile since we’ve properly talked about what games we’re playing, so right at the edge of summer seemed like as good of a time as any. For me, this is the time of year that I’m doing what I can to catch up on my backlog — and thanks to the latest Steam sale, that’s gotten just a bit bigger recently. Continue reading GamerSushi Asks: Summer Playlists?

Review: The Last of Us

the last of us review

While Naughty Dog might be more well known for the Uncharted series when this generation is said and done, the buzz that surrounded The Last of Us before release was monumental.

Having journeyed across the fungus-infected zombie plagued United States of America, Anthony and Mitch are tackling The Last of Us in a dual review. Or will it be more of a duel review? Continue reading Review: The Last of Us

Pixel Count: Most Anticipated May Release

It’s the last day of April and with it comes Far Cry 3: Blood Dragon, which is the likely winner of this month’s poll. Before that, let’s look at last’s month poll real fast to see who won: Injustice! The DC Comic fighting game won the hearts and minds of our readers in a somewhat anemic month. Did anyone play Injustice? I tried the demo and found it to be about what I expected, which is a lot like the last Mortal Kombat. Not like that is a bad thing, but I already got my fill of that a few years back.

So here’s what we have lined up for May, kids:

Pixel Count: Most Anticipated May Release

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Continue reading Pixel Count: Most Anticipated May Release

The Last of Us: Fun or Shun?

The Last of Us

Fun or Shun is making a surprise comeback! In this feature, GamerSushi editors take a look at an upcoming game and give their thoughts on whether or not it will be worth your time to play. We’ve also done this with Dishonored and Deus Ex: Human Revolution. This time, we’re giving Naughty Dog’s upcoming survival action adventure The Last of Us a litmus test. Continue reading The Last of Us: Fun or Shun?

GamerSushi Asks: Standalone DLC?

Dead Space 3 Awakened

With the release of Dead Space 3’s new DLC Awakened, DLC has been on my mind these days. Publishers use it as a way to increase profits due to lower sales and higher budgets. But there here are more than a few gamers who think all DLC is evil and should have been in the game in the first place. Such a view is ignorant of the realities of game development, as there is a period where a game is finished, but before it has been shipped that allows developers to come up with ideas for DLC. Yes, even Day 1 DLC.

One of the main purposes of DLC is to keep gamers from trading in their games the moment they are done with them. Which doesn’t make sense to me because it’s not like you can get another sale out of that person. But you can get them to buy DLC, which leads me to an idea I had: why not make DLC standalone? By that, I mean don’t force the players to actually own the disc to play DLC. Infamous did this with the Festival of Blood DLC and it was a blast to play. I know I would love to play the upcoming Dishonored DLC, but I already traded that game in. I don’t know if it is cost-prohibitive to do such a thing, but you could even charge more if the disc is not detected. Say $9.99 if you have the game and $12.99 if you don’t. That seems fair and not entirely evil, right?

So that’s my question to you, Sushians: would you prefer if DLC were standalone? Would that make you more likely to buy it? Would you try games that you normally wouldn’t if you could have a taste for a lower cost? Let’s hear it!

The GamerSushi Show, Ep 64: Dead Cast

the gamersushi show

With Dead Space 3 firmly in our rear view mirror, Anthony and I thought it would be a good idea to give the series a send-off in podcast form. This is something we’re looking in to doing more of as a site where we dedicate an episode to our favorite games or series, so let us know what you think.

Fair warning, as we’re talking the Dead Space series as a whole, this podcast will contain a ton of spoilers for every game in the franchise, so beware if you haven’t played them yet. Also, I’d like to apologize up from about the stress my microphone put on my “s” sounds. What you’re hearing is after I’ve tried to reduce the noise, so you can image how painful it was at first.

Anyways, listen to the podcast, rate the podcast and be sure to leave any parting thoughts on Dead Space if you wish. Until next time!

The GamerSushi Power Rankings: March 2013

Final Fantasy 7 Tifa

Welcome to the monthly Power Rankings, gents. If you’ll recall, we’ve changed the Power Ranking format in 2013 to reflect our current “What’s Hot” list, regardless of the year the game was released. These are the games we keep coming back to collectively, salivating as we play… OK, that last part might have been an exaggeration, although I hear Mitch does get very excited about necromorphs.

Speaking of necromorphs, 2013 is already rolling with a handful of new games that have made their appearance on this month’s Power Rankings, including Dead Space 3 and Crysis 3. Next month’s list will be even wackier in terms of shake-ups, if Anthony’s recent Pixel Count is any indication. We’ve also been dipping our toes into some older ponds, including the zany urban warfare depicted in Saint’s Row 3, as well as the magepunky slums of Midgar in Final Fantasy 7.

Here are GamerSushi’s top 10 most played games right now. Feel free to tell us we’re the crazy ones, and tell us what would be on your list. Continue reading The GamerSushi Power Rankings: March 2013

Review: Dead Space 3

Dead Space 3 Review

When Dead Space 3 was first announced at E3 last year, it was met with a chorus of skepticism. With the addition of co-op and a revamped combat system, this formerly slow-paced horror game looked more like a Gears of War knock-off. Although Visceral games has said repeatedly that Dead Space 3 will still adhere to the series’ roots, developers are known to embellish a little.

The final act of a trilogy carries a lot of expectations, especially when the people making them add a bunch of new features and try to rework tried and true conventions. How does Dead Space 3 fare under the microscope? Continue reading Review: Dead Space 3

Telltale Games: The Perfect Host for Aliens

Aliens

The Alien franchise is one of those properties that seems like a natural fit for video games. Between a scary, nigh-unstoppable semi-parasitic freak from outer space and ladies (and sometimes dudes) toting big guns in an attempt to eradicate them, you think they’d take to each other like a facehugger and a mushy, warm host body. The recent release of the critically panned Aliens: Colonial Marines by Gearbox and Friends is just another entry into a relatively disappointing list of attempts to bring a worthwhile Aliens game to life.

While part of the problem is obviously due to the choices that publishers and developers have made with Aliens — seriously, the pot luck development of Colonial Marines sounds like a steaming pile of the hottest mess — I’m starting to wonder if part of the problem is also the interpretation of the series as an FPS. Sure, it makes sense — add lots of aliens, give the player big guns, and throw in some jump scares. But what will that accomplish that hasn’t already been done arguably better before by other developers? Continue reading Telltale Games: The Perfect Host for Aliens

Cliff Bleszinski on the Evolution of Franchises

Cliff Bleszinski

Like many franchises before it, Dead Space 3 has been coming under fire for its sudden shift in tone. Where the first two games were heavily geared toward survival horror, Dead Space 3’s added co-op partner and upgraded arsenal supposedly give players more ways to take down armies of necromorphs than ever before. Even though our very own Mitch insists that the game still has its own share of scary, there are others who disagree.

Naturally, there are pockets of gamers that are extremely upset over this change in mechanics to a game that they love dearly. To some, it’s “selling out.” But Gears of War honcho and former Epic Design Director Cliff Bleszinski has some different ideas about what’s happened to the Dead Space franchise. In a recent Dead Space 3 blog post, Bleszinski calls the game an evolution of the franchise, and uses that term endearingly. And according to him, “You can either fight it or embrace it.” Continue reading Cliff Bleszinski on the Evolution of Franchises

Dead Space 3 Does Co-op Well

dead space 3 coop

A common concern with horror games is that adding another person into the mix will negate the scares, kind of like watching a scary movie with a friend and making fun of it to lessen the tension. While Dead Space 3 might seem like more of an action game with two players tearing up necromorphs together, there are a couple neat tricks that developers Visceral Games pulls to make the experience a little more frightening.

Throughout the game, the co-op partner playing as second banana John Carver will experience hallucinations that the person playing Isaac Clarke won’t see. It’s up to Clarke to protect Carver as he works through these visions. This is a pretty cool way to make co-op a bit more difficult as during these moments players can’t help each other defeat the enemies they are fighting, meaning that Isaac needs to hold off the hordes by himself while Carver does the same.

Communication is key during these parts, and this is one of the many ways that co-op feels integral to Dead Space 3. While there are the standard puzzles like holding a piece of equipment down while one player climbs up or re-routing computer programs simultaneously, going through Carver’s co-op exclusive missions make the co-op campaign of Dead Space 3 that much more enticing.

Has anyone played Dead Space 3? Are you doing it co-op, or are planning to do so?

The GamerSushi Show, Ep 60: The One After 59

dead space 3

We’re back with another one of our block-rockin’ casts, bringing you all that hot gaming discussion we know you love. Nick even makes a cameo appearance on the cast, so fans of his bearded tones get a little treat this week.

This is one of our longer casts as we get into discussions about the newly announced Assassin’s Creed 4, Dead Space 3 and microtransactions, Ni No Kuni, racism and Borderlands 2, the next generation and the possibility of the Wii U being DOA. So yeah, there’s a lot of gabbing going on here.

Listen, rate, comment; we’re all old hands at this, but I like reminding you anyways. Enjoy!

Hotline Miami trailer

0:00 – 7:37 Intro
7:38 – 13:18 Assassin’s Creed 4
13:19 – 19:08 Games getting better or worse with time
19:09 – 30:48 Dead Space 3
30:50 – 43:33 Ni No Kuni and JRPGs
43:34 – 55:59 Tiny Tina, Borderlands 2 and racism
56:00 – 1:07:14 PlayStation 4 and the Next Xbox
1:07:15 – 1:10:25 Rayman Legends goes multiplatform
1:10:26 – 1:18:26 Outro

Dead Space 3’s Workbench Will Have Microtransactions

dead space 3 microstransactions

Dead Space 3 will be hitting our screens very soon, but some news about the game dropped this week that may sour your anticipation. According to Eurogamer, Dead Space 3’s new workbench, where you can custom-make your weaponry, will include a microtransaction store for buying some additional resources.

While players will still be able to scavenge the materials for themselves or use scavenger bots to gather crafting resources in-game, real-world money can always be used to circumvent the collection process. This doesn’t mean that eager players can drop a ton of cash at the beginning of the game and get all the top-tier weaponry; they still have to wait for those guns to be unlocked as part of the narrative progression.

Even though this is the first instance of microtransactions in Dead Space, giving quick boosts for cash is nothing new in EA titles. Mass Effect 3 had this, as did Battlefield 3 and I wouldn’t be surprised if SimCity has something similar. What do you guys think about this? Is this a harmless addition for those of us flush with cash but strapped for time? Is it a foul on EA’s part to try and get their mitts into your wallet after you’ve already bought the game?

Source – Eurogamer

What’s Happening with the DayZ Standalone?

dayz-standalone

DayZ, one of the biggest breakout mod hits of 2012, was slated for release as a standalone version by the end of that year. Now that we’re in 2013 with no DayZ solo project in sight, Dean “Rocket” Hall has made a rather large post on the DayZ Devblog, detailing what’s happening with DayZ and some of the features that are being added.

One of the reasons that the DayZ standalone has been delayed is because Rocket and his team decided to increase the scope of the project a fair bit. According to the blog post, the game was supposed to be a polished version of the mod, packaged and sold as its own entity. The opportunity to completely redo the existing game was a little too tempting, however, so the developers decided to rework a whole host of systems, from the game engine to the UI and the scavenging.

The inventory has been rebuilt from the ground up, and will “fundamentally change” the DayZ experience, if the post is any indication. The new system allows for enhanced scavenging, or different items stats like if you shoot someone with night vision in the head, the night vision goggles will be damaged when you pick them up. This also applies to disease tracking, so you can leave cholera-infected items around for poor scroungers to find.

Another factor holding up development is that the designer of the original Chernarnus map, Ivan Buchta, is still imprisoned in Greece on espionage charges. This means that the DayZ team is having to get input from him via letters, stalling forward progress on their retooling of the landscape.

So it seems that Rocket allowed DayZ to blossom under his newfound development position, and Bohemia Interactive are letting him run with it. I’m all for a new UI and updated mechanics in DayZ, because the ARMA 2 interface is a little cumbersome, especially for a survival-type game.

What do you guys think about this new development? Excited for the prospect of “DayZ 2”, as it were?

Source – DayZ Developer Blog

What’s the Deal with The WarZ? Updated

So The WarZ, Hammerpoint Interactive’s zombie survival MMO hit Steam over the past few days, bringing with it a fresh new wave of controversy. While the Steam page for the game has been updated, it originally did not state that the game is still in alpha and was missing a lot of the advertised features such as more than one map and player classes.

It’s really hard to keep up with The WarZ’s current woes, but apparently the newest patch has added an instant respawn button that you need to pay for with real money, lest you want to wait four hours for the cooldown to be over. TotalBiscuit has a gameplay video about The WarZ which is 40 minutes long, if you can actually make it that far.

Frankly the game looks pretty bad, especially given the whole kerfuffle about the game being announced shortly after Day Z’s launch with the developers claiming The WarZ has been in development for five years.

Has anyone played The WarZ? How is it feeling to you so far?

Update: The WarZ is no longer availible for purchase on Steam, and Valve has started a thread for people to air their grievances about the game in light of the developers deleting posts on the game’s Steam forums.

Dead Space 3 Co-Op Is Visionary

Dead Space 3 Co-op

The news that Dead Space 3 would have optional co-op has been met with a giant “Meh” from both the Internet and the two resident Dead Space fans (myself and Mitch) here at GamerSushi HQ. We like Dead Space for the isolation, the fevered combat and creepy atmosphere. It’s difficult to understand how Dead Space 3 can replicate the best parts of the previous two games with a buddy next to you.

Well, we might have shrugged indifferently too soon because Visceral has been cooking up something pretty unique for us and it is quite intriguing, even for a skeptic like myself. As revealed in EGM’s preview of the game, Isaac Clarke and his new partner, John Carver, will both have terrifying hallucinations. Separately. In the demo described in the article, one player saw creepy toy soldiers, while the other saw nothing unusual. Then Carver has terrible visions of shadowy children trying to kill him, but it is all in his head. While this is going on, Isaac has to protect Carver from the necromorphs who are taking advantage of Carver’s vulnerability to attempt to slice him to pieces. If either player fails, it’s game over. Intense, no?

I have to be honest, I still don’t know if I like the idea of co-op, but good on Visceral for trying something unique. The visions remind me a bit of Eternal Darkness, an overlooked gem on the GameCube that had your character going slowly insane, resulting in scares such as your memory card being wiped or the volume on your TV being turned way up or way down. Dead Space 3’s terrors seem to be less meta than that, but it does give me hope that Dead Space 3 might still be scary to play, even with a friend. The preview doesn’t state if these are scripted events or will happen randomly, but the idea that your partner could also be your undoing is a novel one.

What say you? Does this assuage your doubts about Dead Space 3 or are you still on the fence? Comment below!

Source: EGM

The GamerSushi Show, Ep 54: We’re So, So Sorry

the gamersushi show ep 54 resident evil 6

It’s been a few weeks, faithful listeners, but we’re back. It’s kind of hard to get a balance going once we start the podcast again, but we’ll probably be back up to weekly casts right before we go on another break. C’est la vie, non?

In this episode we’ve got some apologizing to do around Resident Evil 6, which is apparently the worst game ever. Seriously, we’re really sorry about how much time we devoted to this game over the past year.

We also talk about Cliffy B and the BioWare Doctors leaving the industry which evolves into a talk of whether there are anymore big name people left beyond the standards (Newell, Miamoto and the like). It’s a really cool talk about the state of the industry and how faceless it’s become in some ways.

We also talk about Borderlands 2 (nee Bonerhands) for a while and then we chat about our most anticipated games for the rest of the year.

So! You know how it goes. Listen, rate, and please accept our apologies.

0:00 – 1:33 Intro
1:33 – 14:25 Resident Evil 6
14:26 – 17:17 Over/Under Checkup
17:18 – 31:10 Cliffy B and the BioWare Docs
31:11 – 40:42 Borderlands 2
40:43 – 53:00 Most anticipated game of the rest of 2012
53:00 – 54:45 Outro

Black Ops 2 Zombie Mode Goes on a Road Trip

Somehow a throw-away game mode from Call of Duty: World at War has taken on a life of its own (with its own convoluted back-story), and with every new Treyarch-produced Call of Duty game I find myself anticipating what kind of new crazy twist they’ll throw at us. The new way to slay in Call of Duty: Black Ops 2’s zombie mode is apparently a roving murder-bus, where you and three friends will go on a road trip in an armored vehicle, stopping along the way to kill the undead. There’s a new trailer, which you can check out below.

Apparently this new game mode will be an expansive sandbox for players to explore, and the driving sections in between the hubs will not just be loading screens, but another arena to fend off the living dead. There will also be a CIA vs CDC mode where the two opposing teams can grief each other indirectly; they’re not able to harm each other one on one but will be able to find other ways to indirectly cause the death of their enemies. There’s not too much more info about that mode, but it looks like the old zombie formula is being expanded on yet again.

I’m not going to lie, Treyarch’s Call of Duty games have usually hooked me in with zombie mode and Black Ops 2 looks no different. What about you guys? Are you feeling the familiar tugging on your purse-strings, or is that just a horde of shambling grotesqueries reaching for you from beyond the grave?