Metal Gear Rising: Revengeance is a Cut Above

metal gear rising revengeance

Given that Kojima Productions couldn’t turn Metal Gear Rising into an actual game, I’m kind of surprised that Platinum Games (makers of Bayonetta) were able to take the basic premise of “Raiden slices stuff up” and make a pretty kick-ass title.

Taking place about four years after the events of Metal Gear Solid 4, Raiden is back in his cyborg body, working for Maverick Enterprises. A surprise attack on a convoy he’s protecting leads to him adopting an even more powerful cyborg frame and vowing to get revengeance on those who wronged him (such as Jetstream Sam, and yes, that face is even better when you see it in-game).

Revengeance is a serious departure from the stealth-oriented gameplay of the MGS titles; when you hear the iconic Alert sound “!”, you know it’s time to leap into action, as opposed to running and hiding. Raiden can chop up foes with a light or heavy attack, and you can use the new Zan-Datsu mode to slice foes open and steal their spines, which allows you to heal yourself on the fly (more accurately it’s a container of repairing nano-paste as opposed to a spine, but that doesn’t sound as cool).

Admittedly, I’m having a lot more fun with Revenageance than I thought I would. These types of beat-em-ups aren’t usually my cup of tea, but Metal Gear Rising is so bonkers I can’t help but be drawn in. I did reach a pretty serious road-block last night with some enemies that run counter to the mechanics that you’ve been taught up to that point, but I’m eager to jump back in. Has anyone else played Metal Gear Rising: Revengeance? What do you think? Anyone going to pick it up?

Bringing Back Space Combat with Strike Suit Zero

strike suit zero

Welcome back to “What We’re Playing” Monday here on GamerSushi!

I grew up playing the old X-Wing game for the PC and it’s been sad for me to see that genre fall out of favor with gamers at large. True, that game was perhaps a little too complicated, but even simple space combat games have been few and far between the last couple of years.

Born Ready Games, with a Kickstarter backing, has decided to reboot the space combat genre and bring us Strike Suit Zero, a game for the PC that has not only spaceship dog-fighting but also lets you pilot a kick-ass mecha. Yes, you read that right: about an hour and a bit into the game, you get access to a Strike Suit, a prototype fighter that has the secondary function of transforming into a giant robot.

The controls for the game a pretty straightforward: as a fighter you get plasma cannons, a machine gun and a variety of missiles. Using the machine gun to strip the shields of enemy fighters and finishing them off with your plasma cannons keeps your fingers busy and doesn’t make you reliant on one weapon as the plasma guns tend to drain fast, especially when they’re linked. Once you get the Strike Suit, a simple tap of a button (or key, but I really recommend playing with a controller) turns your snubfighter into a death-dealing, missile spewing machine. Continue reading Bringing Back Space Combat with Strike Suit Zero

Mass Effect 3: Omega is a Non-Essential Side-Story

mass effect 3 omega review

As excellent as Mass Effect 2’s Lair of the Shadow Broker was, BioWare might have shot themselves in the foot when it comes to post-release DLC. While it would be unrealistic to expect that every piece of Mass Effect DLC would be up to the same standards, it kind of laid the implication that any quests given to the player outside of the main game would advance the story, or at least fill in some background information.

To BioWare’s credit, Mass Effect 3: Leviathan did dredge up a more fleshed-out history of the Reapers, but the newest effort for Mass Effect 3 DLC, Omega, doesn’t add anything new to the story, or change your perception of the established characters you’ll be interacting with.

Shepard is contacted by Aria T’Loak, the Pirate Queen of the space station Omega, to help her take her throne back from Cerberus, who threw her out before the main campaign of Mass Effect 3. Because of Aria’s dislike of your squadmates, you’re going in without any familiar faces from the Normandy. I’ve never bought into the character of Aria as much as BioWare seems to want me to, and being saddled with her for a couple hours just demonstrates how one dimensional she is. While the end of the Omega campaign has her softening a bit, for most of the time she grunts and threatens her way through dialogue sections, being so predictable that a new character, Nyreen the female turian, calls her on it. It doesn’t help that the voice actress behind Aria, Carrie-Anne Moss, sounds like she’s collecting a paycheck for most of her lines, only occasionally dipping into having any emotion besides bored anger. Continue reading Mass Effect 3: Omega is a Non-Essential Side-Story

GamerSushi Asks: Biggest Recent Disappointment?

assassins creed 3

If you’ve listened to the most recent podcast, then you’ll know that Assassin’s Creed 3 left one of the worst tastes in my mouth in recent gaming history. Not only did the game fall short of previous titles — it was flat out bad, something I rarely even say about a game I played all the way through.

From the controls to the story to the overall bugginess of the title, Assassin’s Creed 3 was a failure on multiple levels, and I pretty much have no qualms about saying that. It was an active step back from the excellence of Brotherhood, and even the good-but-problematic Revelations. The one redeeming spot in the game’s 10 hours or so that I spent with it would have to be the naval battles, which were an absolute joy — even more so when you consider how frustrating everything around them happened to be.

But enough of my ranting about Assassin’s Creed 3. I think one of the reasons I was so thoroughly disgusted by the game, aside from it being kind of crappy, is because of the wasted potential. We were given a new setting, a new character, a chance for resolution with a number of story threads and an actual revolution (pardon the pun) in terms of setting, gameplay elements and the like. And it was all a mess. After Revelations came out last year, I was ready to be done with the AC franchise for awhile, but the promise of AC3 lured me back. I don’t know if I’ll make that mistake again, after seeing all the wasted potential that this game lived up to.

So what about you guys? What’s the biggest recent gaming disappointment you’ve experienced? What’s the biggest disappointment of 2012? What made the game disappointing? Go!

PlanetSide2 Offers Three-Way FPS Action for Free

planetside 2

One game that always had potential but hit too early was PlanetSide, Sony Online Entertainment’s sci-fi MMO shooter. When it originally came out, the computers of the time were barely able to keep up with the huge environments and massive firefights that the game had to offer.

Now that computing technology has become a lot better, Sony Online Entertainment is taking another crack with PlanetSide 2, this time making the MMOFPS free-to-play. Having the ability to fight as one of three factions over three giant continents with and abundance of vehicles and player classes may seem like a crazy amount of content to give away for free, but the game pulls it off without finding a way to beat you over the head with microtransactions.

Don’t get me wrong, those exist, but they’re mostly cosmetic. Upgrades to your character and your weapons are bought with Certification points which are earned by killing enemies and taking capture points. While the base level attachments are fairly cheap, higher-level purchases can run upwards of a hundred points which take a while to earn. Fortunately, basic modifications like small increases to your base health are not that cost prohibitive.

Each of PlanetSide 2’s three factions have their own theme and style to go with it, like the Vanu Sovereignty which is all purple body suits and lasers or the New Conglomerate which look and fight a lot like the Browncoats from Firefly. Straddling the line between them is the Terran Republic, so no matter you fighting style (or taste for clothing) you can find a faction that suits you.

The battles in PlanetSide 2 can range from small skirmishes to all out war between the three factions with dozens of players on each side. Tanks and air support mix it up with infantry and all the classes have their role to play.

The only downside of the game right now is the lag and the fact that the UI is extremely cluttered, which might be intimidating for some new players. Figuring out how to take down bases is also a little tricky, but watching the tutotrial videos will help clear that up.

I’m really enjoying my time with PlanetSide 2, and I recommend that you check it out. It’s free, so the only thing you’re wasting is hard drive space. Has anyone else played PlanetSide 2? What do you think of it?

Star Wars: The Old Republic is Free-to-Play Done Wrong

the old republic free to play

Despite The Old Republic failing to grab me during its initial launch (and the error I had with getting my purchased copy of the game to actually validate so I could play past the first month) I was willing to check out its new free-to-play option. Besides clogging up my computer’s drive with gigabytes of game files, I wasn’t wasting money on it, so I figured there was no harm.

While The Old Republic might not suck up your hard-earned dollars, it has no problem with begging for them anyways. Right from the outset, you’re bombarded with the many awesome features that paying customers get access to, including the different playable races for the classes. I understand that BioWare and EA have to make money somehow, but beating players over the head with it just seems wrong. Even the Legacy system, which I unlocked during my first month as a Bounty Hunter, was closed off to me unless I was willing to plonk down some cash.

That’s in addition to the really weird gating that The Old Republic places on its free users, such as being unable to hide your helmet, send in-game mail or use more than two tool bars. For an MMO structured so similarly to World of Warcraft, you will need to have at least four bars available for use once you’re past level 30.

You can buy all these option of course, but those cost Cartel Coins, TOR’s new in-game currency. The amount of Coins you get and if there’s a discount (or free Coins) depends on whether you’re a free user or a preferred customer, someone who had subscription time paid for up to two months before the game went free. Of course, if you had the Collector’s Edition, there are more Cartel Coins for you to use.

Blocking out such basic things for free users as helmet toggling (which is necessary because the armor design in TOR is laughable) and action bars means that this MMO will do everything you can to get you to pay a monthly fee. If you’re looking for a way to experience The Old Republic’s decent player stories, you can do that, but anything beyond there is for paying customers only.

Has anyone else gone back to TOR? Have you reactivated you subscription, and if so, why?

The GamerSushi Show, Ep 56: Mendicant Podcast

the gamersushi show ep 56

We’re almost back on track with the podcasts as we return with the 56 episode of our illustrious gaming show. In the edition we see the return on Nick, who regales us with the tale of his journey to the International Beard Competition. Or, maybe we just talk about Halo 4, GTA 5 and Assassin’s Creed 3 like a bunch of nerds.

The podcast opens with some Grand Theft Auto 5 talk, including our misgivings about the three playable characters and the changes that Rockstar needs to make to the formula after 4. Halo 4 is, of course, a big topic, with Anthony and I declaring our love for the game with all of its playable modes. We close out the cast with a final dissection of Assassin’s Creed 3 where I expand on my review a little bit.

I don’t think you need to be told what to do at this point, being 56 shows deep, but I’ll remind you anyways because I’m nice: listen to the podcast, rate the podcast, love the podcast. Wanna meet that podcast.

0:00 – 1:12 Intro
1:13 – 16:08 Grand Theft Auto 5
16:09 – 31:03 Halo 4
31:04 – 40:37 Assassin’s Creed 3
40:38 – 42:10 Dragon Quest 7 re-release
42:11 – 53:18 Outro

Stabbing Fools in Chivalry: Medieval Warfare

chivlary-medieval-warfare

The medieval multiplayer genre has taken off the in the last couple of weeks for whatever reason, with both War of the Roses and Chivalry: Medieval Warfare hitting the PC. While both games take place in a Middle Age setting, War of the Roses is a third-person combat game and Chivalry is in first person built on the Unreal engine. For no particular reason, I decided to pick up Chivalry this past Monday and I’ve been playing it for a couple hours a night and having a ball.

Unlike War of the Roses, which takes place during the actual conflict of the same name, Chivalry takes place in a fictional setting featuring a war between the Agatha Knights (Blue) and the Mason Order (Red). Players can be one of four classes, archer, man-at-arms, vanguard and knight, and can battle it out in a few gametypes like team objective and free-for-all. Team objective is currently my favorite mode as it’s a lot like Team Fortress 2’s Payload mode or Rush from Battlefield. While encouraging teamplay, it also features a host of wickedly medieval objectives like killing a village full of peasants or pushing a corpse cart into the enemy castle’s water supply. Continue reading Stabbing Fools in Chivalry: Medieval Warfare

Borderlands 2 Expands Already with Scarlett’s Booty

borderlands 2 dlc captain scarlett and her pirate's booty

Considering I’ve beaten Borderlands 2 twice and conquered the end-game raid boss known as Terramorphous, it probably comes as no surprise that I’m hungry for some Borderlands 2 DLC. Gearbox, who apparently know their target audience better than I thought, were happy to oblige with Captain Scarlett and Her Pirate’s Booty, a DLC adventure that takes you to the Wurmwater Flats in search of Captain Blade’s lost treasure.

Once you hit level 15 in the main game, you can take a trip out to the town of Oasis where you’ll meet your new BFF, Shade. As you might be able to tell from the title, Pirate’s Booty is, well, pirate themed, and as such you’ll be running across all sorts of re-skinned bandits and a few unique enemy types like the Anchorman and the Cursed Pirate. While the desert setting is bereft of water, the new Sandskiff will carry you ably across the sands, provided you don’t slam it into too many sandworms.

While it is fun to get back to Pandora, Pirate’s Booty is kind of lacking in payoff, although is does shine through with the classic Borderlands humor in some parts. Shade is hilariously creepy and this DLC contains two of my favorite new quest-givers, one of whom gives you a great quest riffing on DRM, “Don’t Copy that Floppy”. Unfortunately, Captain Scarlett herself is a lackluster villain, joking the entire time about how she’ll betray you, so it comes as no big surprise when she finally does. You can see the end of the DLC coming a mile off, so the feeling of running back and forth for little to no reason is more prevalent during these quests. To be fair, Handsome Jack set a high standard for villainy, but Captain Scarlett doesn’t even come close to hitting that mark.

If you’ve been hankering for more Borderlands 2 like I have, then Captain Scarlett and Her Pirate’s Booty will be right up your alley. It’s a good jumping off point for Borderlands 2’s season pass, and it adds even more Badass Ranks to obtain. There’s another high-end raid boss that seems to address the ways players were able to beat Terramorphous and a brand new currency called Seraph crystals (which, to be honest, I didn’t see once during my playthrough).

Has anyone else played Pirate’s Booty? What did you think of it? Was this a good first installment for Borderlands 2 DLC?

Borderlands 2 Roll Call!

borderlands 2 impressions

It’s been a little quiet around these parts for the last couple of days, but I bet you all know why: Borderlands 2, Gearbox’s follow-up to 2009’s FPS loot-fest, dropped at 9pm on Monday for me and I’ve been spending my evenings playing it since.

So far I’m having a lot of fun with it, as I really like the new Commando class (although useful assault rifles are still hard to come by for me) and the game is freaking gorgeous on my new PC. There’s a ton of customization options available to PC players, which is nice after the abortive console port of the first Borderlands. I am have screen-tearing issues occasionally, but I think that might have something to do with my settings.

Shooting-wise Borderlands 2 feels much improved over the workman-like mechanics of the first game and so far the promise of even more crazy guns is being fulfilled. My favorite weapons at this juncture are the ones that you throw like a grenade when they’re empty (complete with explosion) only to have a new one materialize in your hands. The writing is also a lot better and it feels like there might be an actual story this time. The game never stops talking to you though, as there’s always one person on your radio, jawing to you about this and that.

Now that I’ve given my thoughts about it, who here is playing Borderlands 2? What do you think of it so far? Which system did you get it for?

The GamerSushi Power Rankings: September 2012

CS GO

It’s been a couple of months since we’ve updated our Power Rankings, and the tumultuous nature of the top 10 list should show that quite a bit of time has passed. This has given some new challengers room to flex their muscles, smashing new resting places for themselves right at the top, casting down all other games in a mighty display of strength. All future games for 2012, take notice. Walking Dead is the way you want to make your entrance. Continue reading The GamerSushi Power Rankings: September 2012

Battlefield 3 Close Quarters DLC Impressions

My relationship with Battlefield 3 has been rather tumultuous ever since the game’s release in October of last year. More than once before the first big patch I declared that I was done with the game, but BF3 has been changed in so many ways from its original inception that it’s not really the same game anymore. There are a lot of similarities, but DICE continues to tweak it, something that I wish they had been given more time for before launch.

If Battlefield 3 still played like the game it was a few months ago, I wouldn’t have even considered picking up Battlefield Premium and getting early access to all the DLC. Now that the game is much more playable, I’ve been dumping a lot of time into it, and the new expansion, Close Quarters, has been occupying my time ever since it dropped early for Premium members last week.

A common sentiment about the DLC is it’s “better at Modern Warfare than Modern Warfare” and I’d say that this statement is pretty accurate. The maps in Close Quarters bare a strong resemblance to Call of Duty’s multiplayer arenas except that you can tear them apart with your weapons; like all Battlefield 3 maps, it’s great fun to see how much a map can change from the beginning to the end of a match. Continue reading Battlefield 3 Close Quarters DLC Impressions

The GamerSushi Power Rankings: June 2012

Diablo 3 banner

Welcome to the June Power Rankings page update. If you’re new to this feature, it’s our running list of the top 10 games of 2012, pitted against each other in brutal fashion. Think Wizard Chess, only not as cool. Really, that’s not a fair comparison, since nothing is cooler than Wizard Chess, but the point still stands — these games are fighting for their lives.

Just like the last update, we see some more moving and shaking as new contenders arrive, and old games fade away. Continue reading The GamerSushi Power Rankings: June 2012

The GamerSushi Power Rankings Update, Week 2

Trials Evolution

One of the newest features of GamerSushi would be the Power Rankings page, wherein we pit the games of 2012 against each other every few weeks or so, in order to see who is leading the chase for that coveted top 10 spot. We’re pretty excited about updating this regularly, and we think it’ll be fun for you guys to get involved. Heck, your comments might even sway our rankings for the next go around.

Anyway, we’ve just given the page its first update, and there is already some moving and shaking going on. Continue reading The GamerSushi Power Rankings Update, Week 2

The Great GamerSushi Review Round-Up

Bastion

Ahoy, gents and lasses of GamerSushi! I’m writing to you from the ridiculous world of fatherhood, some bizarre alternate reality where the universe felt that I was somehow fit to be entrusted with the care of a little girl’s life. It’s just a bit of an adjustment, which is why I haven’t been posting at all this week. In the meantime, Mitch and Anthony (and Jeff!) have been rocking it out with some great content. I’ve found the tiniest bit of equilibrium over the last couple of days, and hope to be producing more of that myself shortly.

But first, I wanted to draw your attention to the newest batch of reviews. In the GamerSushi update post, I promised that we’d been awaiting the debut of our new grade chart to post a few outstanding reviews, and for once I wasn’t a dirty liar. Here are the reviews we’ve posted in the last week, with more coming all the time:

So far, I’m really liking the way the updated review system has translated into actual grades. It seems a bit more balanced to me, and doesn’t give us quite as many A and S scores. Other reviews coming soon: Journey, Twisted Metal, Portal 2 (that one is super late), Final Fantasy XIII-2 and more.

What are your guys thoughts on the new review system? Have we completely lost our minds? Go!

GamerSushi Asks: Do You Free to Play?

tribes ascend

Hope y’all are enjoying the new site, because it’s just the start of some cool changes around here. I know we say that a lot, but when we do deliver, it’s a pretty big deal. Huge props to Nick and Jeff for whipping up the new hotness.

Recently a huge number of Free-to-Play Shooters dropped on us: Tribes: Ascend, Blacklight: Retribution and Super Monday Night Combat all went live and they all host the Free-to-Play model. This has been a trend that has been increasing pretty quickly, and FTP games are on the rise. This year at PAX East saw even more Free-to-Play games being announced, so I have a question for you guys: do you try these games out?

I’m trying to get a sense of how popular these games are because, while I’ve tried them, they never seem to stick. The Battlefield games are moderately fun but DICE’s method of microstransactions really turned me off. I get that a lot of these games have a renting system where you can rent weapons or skins for the in-game currency you use, but the Battlefield games have one of the poorer implementations of it.

I also tried out the Free-to-Play MMO Firefall (thanks to a Beta invite from Drell Assassin), which I’m also enjoying, but it hasn’t really clicked with me yet. Once the game comes out of Beta and gets released I’m sure that the influx of new players and maybe some friends will convince me to stick with it.

So what about you guys? Have you tried any of these games? What do you recommend? What do you think of the current trend of the Free-to-Play game? Is this what PC gaming will look like in the future?

GamerSushi Asks: What Are You Playing?

Diablo III Monk

April isn’t exactly the greatest month in the world for gaming, but we’re right up at the edge of it, and we’ve got to play something, right? As for myself, now that I’ve completed both Mass Effect 3 and Journey (both of which I loved), it’s on to a few other odds and ends.

For one, I spent quite a bit of time playing the Diablo III Beta last night, and I have to say that I’m surprised at just how much fun I had. It’s not that I didn’t expect the game to be great or anything, it’s just always been one of those games that I knew I would be playing, so the specifics of the gameplay never really mattered that much to me. I know that might sound strange, but some games are just such a given you don’t even spend that much time getting excited about them, and instead focus on things releasing ahead or behind. I rolled a monk, and in no time at all I decided that it’ll be my main class when the game drops in May. It’s hard to quantify just how joyous it was to pummel hordes of undead creatures and other ghouls in that good ol’ hack-n-slash style. It’s just been too damn long, you know?

In terms of other things I’m playing, I could rave on and on for an entire post about the beauty of Journey, which so captivated me in my one-sitting-playthrough that it’s already in contention for game of the year. The game affected me in a way that’s hard to put into words, which is weird because I consider myself a writer. In short: just go play the thing.

When I’m not Journey-ing or fighting minions of Diablo, I’ll be catching up on MGS HD, Battlefield 3, Mass Effect 3 co-op and anything else I can get my hands on – at least until my daughter arrives in just a couple of weeks’ time.

So what are you guys playing? Go!

Saint’s Row 3 and the Out of Date Escort Mission

Saint's Row 3

I’d like to consider myself a fairly patient gamer. I don’t have too many deal breakers or things that make me want to lambast a particular game in general. I’m very much able to greatly enjoy a number of titles despite small (and sometimes even massive) failures. That being said, there are occasional stumbling blocks I hit when playing a game that throw me for a loop.

Take Saint’s Row 3 for instance, a game that I love dearly at the moment. For all of its zany mayhem, hilarious writing and occasional forward-thinking (such as the GPS arrows on your HUD), the game has the occasional bothersome design hiccup. The biggest offender? Escort missions.

Like the top of some ancient relic poking through an otherwise serene landscape, these out of date mission prompts completely disrupt the flow of the game for me. What’s worse than that is the fact that for the first few hours, nearly every other mission you’re performing is an escort mission of some kind. Sure, they take on different shapes – you could be escorting someone below you while raining down rocket launcher fire or protecting a pimp while he goes to make girl/drug deals, but in the end it’s all the same.

As much as I should be used to these things appearing so frequently in games, it kind of seems like we should be past them now as a medium. I’m not saying that they should never appear again, but I do have to say that I’m surprised by their frequency, considering the fact that they have almost never been in the entire history of the people of Earth. I mean really, shouldn’t we have left these things behind last gen? I’m surprised that we still see these at all. You can add exploding red barrels to that list, as well. But I could be the only one that feels that way.

What do you guys think? Are escort missions out of date? Are there any other random gameplay tropes that still surprise you with how often they appear in modern games? Go!

Demo Madness with Kingdoms of Amalur and The Darkness 2

kingdoms of amalur reckoning

It might just be me, but 2012 seems a little light on big tent-pole titles. 2011 would be a tough year to beat, true, but this far out the only notable games I can think of are Mass Effect 3 and Halo 4. I’m sure I’m missing some, but beyond that I’m not too sure if there’s anything to look forward to.

Demos dropped today for a couple relatively unknown games hitting early this year, Kingdoms of Amalur: Reckoning and The Darkness 2. Kingdoms of Amalur is a new one for me, but it’s got some well known names behind it like Big Huge Games, Todd McFarlane, Curt Schilling and R.A. Salvatore. Big Huge Games made one of my favorite RTS games of all time, Rise of Nations, then kind of dropped off the map for a while.

Reckoning, which I’m going to be calling it for brevity’s sake, is a Western-style RPG that’s very reminiscent of Fable and Dragon Age 2. It controls more like a brawler, but you have all the RPG trappings you’ve come to expect from games of this flavor. You can pick one of three archetypes (warrior, rogue or mage) and min-max from there, but thankfully the game doesn’t lock you into one specific class. I actually really enjoyed my time with Reckoning, which has fun combat, a beautiful world, and an engaging story (despite all the obtuse fantasy terms). I can already tell it’s one of those games that sucks you in very quickly and doesn’t let go. I just love the art style in this game, which is stylized and helps differentiate it from similar games in the genre. Even the most basic weapons and armor look bulky and bad-ass and the spell effects are flashy and powerful looking.

I have a couple of minor nitpicks, mostly concerning the inventory and the conversation systems. Reckoning straight up lifts Mass Effect’s dialogue wheel, but doesn’t give your character a voice. Maybe I’m too used to that, but if you’re going to copy someone’s ideas, at least go all the way with it. That’s a minor annoyance compared to the inventory, however. Like most RPGs, you get a huge stash of loot to manage, and the screens to do so are big and clunky and move kind of slow. You can put consumables like potions on a wheel to use in combat, but you can’t put various types of weapons on there, meaning that during the tutorial I had to constantly hop in and out of the menu to use the various gadgets the game was trying to show me. Once you nail down your class I expect that this smooths out, but it was kind of annoying.

That said I’m really looking forward to Reckoning after playing this demo. Like I mentioned above, it’s a game that just grabs you and pulls you in without any difficulty, something that only BioWare and Bethesda games have managed to do. Hit the jump for the other demo I tried. Continue reading Demo Madness with Kingdoms of Amalur and The Darkness 2

RAAM’s Shadow is Gears of War DLC You May Want to Skip

gears of war 3 raams shadow review

RAAM’s Shadow, the second piece of DLC for Gears of War 3, dropped on December 13 featuring a single-player/co-op campaign set just after Emergence Day. Starring Zeta Squad, composed of Lieutenant Kim from Gears 1 and Tai Kaliso from Gears 2 with two newcomers, RAAM’s Shadow offers a three-ish hour adventure with the opportunity to play as the titular Locust general, complete with Kryll shield and giant machete. Purchasers of the Season Pass may have gotten it as part of the deal, but what about those of us who didn’t go for the package offering?

It’s been a while since the DLC has dropped, so you’ll have to forgive me for that, but the experience I’ve had with it has made me realize that I wasn’t really missing much. Since the DLC is set years before Gears of War 1, you play on a Sera that has yet to be destroyed by the Hammer of Dawn and seeing a city in this world complete and intact is something unique, but the outdoor environments feel very sterile and “fake”, for lack of a better word. Gears of War has always nailed the “Destroyed Beauty” motif, so simply cleaning up all the rubble in the decor doesn’t make the world believable, it does the exact opposite. There are a few cool areas to fight through, like the bank vault which has stacks of money that catch fire and the school that really does look like a deserted evacuation center, but that’s about the extent of it. Continue reading RAAM’s Shadow is Gears of War DLC You May Want to Skip