Cross-Contaminated Media: Star Wars

Star WarsWelcome back to Cross-Contaminated Media, a series in which I explore successful franchises that have made the transition to video games from other media, and vice versa. I know that in my previous article I promised that I would look at Blizzard’s franchises, but I felt that it would be appropriate, given the recent release of the Ultimate Sith Edition of The Force Unleashed, to take a look at George Lucas’ eminent sci-fi empire.

When the original Star Wars movie was released back in 1977, few predicted that it would become the massive entertainment juggernaut that it is today. For good or ill, George Lucas had the foresight to retain international merchandising rights, and once video games were beginning to enter prominence as an accepted form of entertainment media, LucasArts was founded to capitalize upon this new venture.

LucasArts didn’t find its early success with Star Wars titles, though; in its beginning days it was well known for its clever and inventive adventure games ranging from Maniac Mansion to Monkey Island. The first Star Wars title produced in house was X-Wing in 1993, a fairly deep space-combat simulator made for the DOS operating systems. Though the graphics and game-play appear dated now, the game is still highly regarded in fan circles with the TIE Fighter game being declared the favorite of the series.
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GamerSushi Asks: Beating the Game?

prototypeOne thing that I’ve gotten really bad at in recent years is beating a game. I used to beat nearly every game I played, no matter its quality or length, including all the crazy JRPGs that I used to power through in college. Part of the reason I don’t seem to do this anymore is that as I get busier, my free time is a lot more valuable, and I don’t want to spend it playing a game that starts to feel like a chore.

That being said, I’ve made it a point to beat a few games that have been sitting on my docket recently, such as finishing Halo Wars on co-op mode, Shadow Complex and the Secret of Monkey Island. I have to say, I was really surprised at how satisfied I felt to beat a few games in a row, and it made me realize just how few games I seem to beat these days. Just this week I gave up on Prototype after getting tired of the repetitive missions.

So it made me wonder, do you guys do this too? What’s the last game that you guys have beaten, and what games have you given up on lately? Go!

GamerSushi Taste Test: Tropico 3 Demo

tropico3
With the glut of shooters, brawlers, and generally anything being associated with action set for release this holiday season, it’s sometimes easy to let a game that doesn’t focus primarily on racking up a huge body count escape your notice. However, amidst all the big tent-pole titles, there’s usually a few that deserve at least some of your time, if only to cleanse the pallet from all the shootery-goodness.

Enter Tropico 3. Developed by Haemimont Games for the PC and X-Box 360, Tropico 3 is a building and management simulation that puts you in the boots of “El Presidente”, iron-fisted dictator of a small banana republic in the Caribbean. The time period is the 1950s and onward, so you have to play the US and the USSR carefully against each other, managing all your resources wisely if you don’t want to be invaded by one of the super-powers.

In the demo, you’re given a tutorial and two separate campaigns to play around in: one focusing on building a successful banana-fuelled dictatorship, and the other features a scenario where you’re deposed by your twin brother, taking your former government’s treasury and a few loyal supports onto a new, less hospitable island to start anew.

So, how does the demo stack up? Does this tropical city management sim have what it takes to stand against the deluge of holiday titles, or is it a few bananas short of a republic? Read on.
Continue reading GamerSushi Taste Test: Tropico 3 Demo

PAX 2009 Report

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My brother, Evan, lives in the Seattle area, so of course he attended PAX. Nick, Eddy and I might have gone, except we were busily working on a Smooth Few Films mystery project. Maybe next year? Anyways, enjoy his extremely detailed report on the con! He only had to fight off a bit of the flu to bring it our way.

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I think I understand what a journalist must feel like at times: There was so much going on that I just want the chance to tell people about it all, because you could go through the entire show for all three days and still not run out of things to see.
Continue reading PAX 2009 Report

Cross-Contaminated Media: Expanding Universes Outside Games

halo2

Hello and welcome to Cross-Contaminated Media, a short series on video game franchises that have taken their fictional settings and expanded them into books, comics, and film. As the video game industry becomes even more wide-spread, we’re seeing a lot of companies try their hand at developing their intellectual properties by taking them off of a game disk and put them into forms of media that are less graphically intensive, but require more attention on the story and characters.

Of all the companies currently trying their hand at pursuing different avenues of story-telling, Halo is the one that stands out to most people as the current leader of this pack. When we popped Halo: Combat Evolved into our X-Boxes for the first time, we were vaguely aware that there was some history behind this game, at least according to the small preface in the manual. There was some planet named REACH that had been destroyed, Humanity was fighting a losing battle with a genocidal alien hegemony, and the character you were going to be controlling was the last of his kind, a genetically engineered super soldier.

But why had these events come to pass? The story of Halo was preceded by 25 years of brutal warfare and intrigue, and those of us who were engrossed by the game’s universe could only scratch at the surface of the story. Microsoft, perhaps being aware at the great selling power their new IP possessed, had had the foresight to employ Eric Nylund to write The Fall of Reach, which told of the beginnings of Master Chief’s career as a soldier and of the destruction of REACH. The Fall of Reach went on to be a New York Times Bestseller, and the stage was set for a variety of Halo licensed media to continue the story outside of the games.
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GamerSushi Asks: Where’s the Value?

batman1I’ve had one hell of a couple of weeks. I’ve been busy, tired, and working like crazy on a number of things. But in the middle of it all, I managed to get in a playthrough of Batman: Arkham Asylum, and boy was it worth it. As a few of you know, especially those that read Mitch’s review, the game is a blast, has an excellent story and some quality stealth gameplay. But something about it bothered me: its length.

While I think the game is maybe one of the best of this year, it is just simply too short for the money that people are expected to pay for it. To me, the game is totally worth $30-$40 simply because of its quality, but $60 is just asking too much for a game that only takes about 8 hours or so to beat. Sure, there is replay value in the challenges and Riddler puzzles, but does anyone else see this as an issue in terms of rising game costs?

To me, this is exactly why people tend to gravitate towards sequels and multiplayer games- the $60 price point is just too much for an impulse buy, or for a game that will only take one weekend to finish. So, what do you guys think about this issue? Go!

Champions Online Beta Impressions

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I’m a big fan of MMOs. I played Star Wars Galaxies almost every day until Revenge of the Sith came out, and brought with it the Trials of Obi-Wan Expansion, which totally ruined the game with dumbed down controls and even more powerful bugs than before. After that, I started playing World of Warcraft, making first a Mage, then a Paladin, and finally a Death Knight. With Star Wars: The Old Republic and the newly announced World of Warcraft expansion, Cataclysm, looming in the distance, I took it upon myself to try out one of the smaller MMOs on the market.

Cryptic Studio’s Champions Online, based on the pen-and-paper RPG, launched an open beta last week for those of us who had either pre-ordered the game or have a FilePlanet subscription. Not exactly “open” in every sense of the word, but at least it gives people an opportunity to try out the game before they lock into a monthly subscription. (And only for the low, low price of $49.95!)

For those of you who are unfamiliar with Cryptic Studios, these are the people behind City of Heroes/Villains and the forthcoming Star Trek Online. They have the pedigree of a successful MMO crafter behind them, but does Champions Online have the hooks necessary to combat Blizzard’s juggernaut? Continue reading Champions Online Beta Impressions

GamerSushi Asks: Life in the Sandbox?

prototypeI’ve been playing through some of Prototype this week, and as with most sandbox games, it seems to do a few things really well, but a bunch of other ones in a largely mediocre way. Traversing the city is perhaps the best part of the game. Skyscraper running is so addicting I almost can’t believe it, so moving back and forth between objectives is actually more fun than even doing them.

But it falls short in other ways. I’m not even very far into the game, and the story is a mess. Likewise, all the objectives are already repetitive, and I’m only a few hours in. On top of that, the draw distances and the graphics are pretty laughable, and the city doesn’t feel like a living, breathing world.

It makes me wonder why sandbox games seem to be so hit-or-miss in all of these other areas. To me, to have a good sandbox game, you need a fun way to travel the world, unique diversions, non-repetitive missions and a fully functioning world to make as your playground. In the last couple of years, I feel like Saint’s Row 2 is the closest I’ve gotten to playing something that meets all of those.

What about you guys? What’s your favorite sandbox game, and what do you think is the most important aspect of the genre? Go!

GamerSushi Asks: Arkham Asylum Thoughts?

batmanThe typical fall slew of games starts dropping in just a few weeks, with Batman: Arkham Asylum officially ushering in the new onslaught. As I’m sure many of you know, the game’s demo just hit the Web this weekend, allowing thousands (perhaps millions) to play as the Caped Crusader, Splinter Cell or MGS style.

While I’ve been cautiously optimistic about this game, I have to say that playing the demo totally pulled me into its web of immersion. I haven’t been that sucked into a video game in awhile, and I was literally on the edge of my seat as I played through what the demo had to offer of Arkham’s dark and brooding hallway interiors. The opening cutscenes for the game are fantastic, and hearing Mark Hamill reprise his role as the Joker was so much fun.

The game is gorgeous and moody, and really fits Batman’s world. I also have to say that the challenge room where you have to take down the guards was bloody fun, and I can’t wait to try more diverse ones. My only worry right now is that combat felt like it could grow old quick. Right now, it just seems like a mashing of the X button (or square for you PS3 friends).

So what about you guys? What were your thoughts on Arkham Asylum?

Review: 1 vs 100, Season 1

1 vs. 100 FailHi folks. Just a quick introduction here… I’m Jeff, sometimes known as JJ, sometimes known as Unsquare. I’m the webmaster of the Smooth Few Films and Gamersushi sites. I’ve been getting back into gaming over the past year ever since I purchased myself an XBox 360, and I’ve been feeling the desire to contribute to this site a bit more now that I actually have opinions on games and such. Hopefully you’ll start seeing posts from me every once in a while. Can’t promise they’ll be as hilarious as Anthony’s Phantasy Star adventures, however.

Anyways, enough about me. Recently, Eddy, Nick and I have been playing a lot of 1 vs. 100 on Xbox Live. It’s a surprisingly addictive game, and if you haven’t already checked it out, it’s a great way to spend a few hours with some friends and seems ideally designed for the party system.

None of us have played it enough to make it into the Mob, let alone the hallowed position of The One, but considering the people who do make it to that top position, I have to wonder what exactly we’re doing wrong. In some ways, The One has been the only really disappointing part of the 1 vs. 100 experience.

Continue reading Review: 1 vs 100, Season 1

Battlefield 1943 is Good Old Fashioned Fun

bf1943As many of you know, Battlefield 1943 released yesterday over PSN and XBox Live. While the game launched with some issues (namely, server capacities), those issues are being dealt with and the game is slowly but surely becoming playable again.

After some difficulty joining a server, I finally was able to land inside, and I have to say, I had a blast. It really is good to be playing Battlefield again, especially in the WWII setting, with bombers, aircraft carriers, boats and jeeps all at your disposal. The game works with squads and squad spawns, which was such brilliant addition to the series with BF 2. So, if you’ve got either a PS3 or XBox 360, this game is a ton of fun and a definite steal at only $15 for the whole deal.

So, who’s gotten to play this game yet? What did you think?

GamerSushi Asks: What Are You Playing, July 4th Edition

wolverineSo it’s a great big awesome holiday weekend for us Americanos, and I know that I for one will be hitting up the gaming in a major way. I really don’t get a whole lot of free time these days, and I’m really looking forward to playing my fill of some very good games.

Right now I’m working my way through Fight Night Round 4, X-Men Origins: Wolverine (which is surprisingly very fun), Star Ocean and hopefully some Metal Gear Solid via PSN. In particular Wolverine has really shocked me with just how good it is. It’s the exact kind of Wolverine game that should have been made years ago, and proof that licensed games are getting better and better as gaming has been taken more seriously as a medium.

So what about you guys? What are you playing this weekend?

Redefining Splinter Cell: Conviction

One of the games that impressed me the most from E3 that I truly didn’t expect was Splinter Cell: Conviction. The last couple of times we saw this game (years ago), it didn’t seem to have a whole lot going for it, but after some revamping and retooling, the game seems to be getting along just swimmingly. Here’s a new behind the scenes video that shows off the mindset that went behind the game’s attractive new design, and some of the new gameplay elements.

Who else thinks this game looks awesome?

GamerSushi Asks: Frustrating Tasks?

ghostbustersSo over the weekend, I played and finished the Ghostbusters video game. Overall, it wasn’t the best game ever, but it certainly had its decent portions. And heck, it was essentially Ghostbusters 3, so how can you not love it? I’ve been waiting years for more Ghostbusters content, and this provided it.

Anywho, Anthony played the game on easy, so he wouldn’t understand, but one of the game’s biggest issues for me was its “cheap death” mechanic, where it would constantly kill you just out of the blue and with no real way to prevent it. There’s not a very friendly dodge function in the game, so really you just run around and circles and take punishment from bad guys and hope to not get whacked.

Well, one particular part of the game proved to be one of the hardest things I’ve done in a video game. And it kind of sucked.
Continue reading GamerSushi Asks: Frustrating Tasks?

New Releases: Thumbs Up or Thumbs Down?

red-factionOver the last month or so some new games have started to hit that I’ve been interested in, but I can’t seem to nail down whether or not I want to play them because of some mixed reviews. The main games in question are Red Faction: Guerrilla, Prototype and InFamous.

The main complaint about Red Faction is that it’s fun to destroy things, but the game is too red. This is a funny complaint considering the game takes place on, I dunno, Mars. The quintessential Red Planet. In addition, I’ve heard that Prototype is fun but nothing special, with similar digs leveled against InFamous as well.

So who’s played these games, and what do you think of them? Go!

GamerSushi Asks: Making Changes

staroceanI’m playing Star Ocean: The Last Hope right now, and it’s the first JRPG that I’ve played in a good long while. After playing some games like Fallout 3 and Mass Effect, it really feels childish and completely ridiculous in comparison, and really got me thinking a bit about the choices that designers sometimes make in games.

The reason for this is that while I’m overall enjoying the game, there are some things about it that really irritate me, and lead me to ask “why would they do that”. For instance, the game starts with a 30 minute battle tutorial followed by both a 20 minute cut scene and a 2 hour dungeon. How does that even make sense in terms of not boring the person playing it to tears? In addition, there are some minor character and script issues that bug me, such as the annoying item creation character and adding a six year old to the party that ends all her sentences in “kay?”.

Like I said, overall I’m having fun, but there are some simple things that keep this game from being great. What’s the last game that you’ve played that you felt that way about? Solid mechanics, but if it wasn’t for one or two things, you would have loved it? Go!

Project Natal Appears on Late Night with Jimmy Fallon

Microsoft has to be pretty pleased with themselves after E3, seeing as how Project Natal seemed to be the talk of the show. While the tech stuff they showed off looked impressive, it’s yet to really get gamers on board with it completely. Well, last night, Jimmy Fallon, host of Late Night, invited some XBox dudes to demo Project Natal in front of a live audience.

I have to admit, even though the dodgeball/break-out game looked a bit strange and un-coordinated, the driving bit at the end actually looks kind of fun. We’ll see how the tech continues to develop. What do you guys think?

GamerSushi Asks: Guilty Pleasure Gaming

50centOk, that post title sounded much more dirty than I intended it to. Oh well. Anywho, every now and then there’s that game that comes along and surprises us with how fun it is. This isn’t exactly extraordinary, however, sometimes it’s a game that you might not be too particularly fond of admitting that you like.

50 Cent: Blood on the Sand has been that game for me this weekend. I know, I know, but hear me out. After a few weeks of hearing that this ridiculous game was actually kind of fun, I had to satisfy my curiosity and check it out, and lo and behold, it really is an enjoyable game. Ridiculous plot aside (50 Cent is hunting down Iraqi gangsters to find a diamond studded skull- yes, in Iraq- and yes, seriously), the game has some refreshing mechanics and plays like an arcade version of Gears of War. I was surprised by just how much I’ve been getting into it. I ended up playing it for about four hours yesterday.

So what about you guys? Have you ever had that guilty pleasure game that you weren’t too excited to come clean about to others? Go!

GamerSushi Asks: Favorite Game of E3?

e3As I’ve said before in other places, E3 really is the pinnacle of the gaming year. It’s a magical time where gamers get to find out what they can expect for the next year and a half or so, gaming-wise. We’re able to speculate, drool and generally get excited about all the things we love.

The week saw a lot of crazy things. There’s Project Natal from Microsoft which actually looks to show some promise despite my earlier misgivings about it. There’s also the Team Ninja Metroid and Final Fantasy XIV for the PS3. Halo: Reach was a pretty big announcement, as well. On top of that, we got to see some gameplay for things coming out soon, like Assassin’s Creed 2, Mass Effect 2 and Modern Warfare 2.

My favorite game of the show though was probably Uncharted 2 or Splinter Cell: Conviction. I wasn’t expecting much from the next Splinter Cell at all, but they’ve really overhauled the gameplay since the last time we saw the game, and for the better.

So what about you guys? What was the most impressive E3 thing you saw this week?

Sony E3 Presentation Highlights

playstationAfter Microsoft’s Shock and Awe campaign yesterday, I think we were all anxious to see if Sony would even show up for their 2-hour presentation today. Here are the highlights:

  • Sony dude Jack Tretton opened with a joke about how nobody in the industry can keep secrets, a total reference to the leak of the PSP Go from the other day. I think it’s pretty classy that they can make fun of themselves like that.
  • 364 new games coming to Sony systems this year, 35 of which are exclusive. Considering the dearth of PS3 games for a while, this is welcome news.
  • Uncharted 2 Multiplayer beta goes live tonight. Single-player looks very impressive. Really seem to have meshed the shooting and platforming elements. Also, the graphics are incredible.
  • Gameplay footage of MAG. 256 players in one battle. For so many players, it looked kind of lonely. Would have liked to have seen more action.
  • Hannah Montana lilac colored PSP announcement for this Fall is met with cheers. I don’t know if that’s funny or scary.
  • PSP Go! announced officially. Will not replace UMD or other PSPs. 16MB of memory. Can download from PSN with built in Wi-Fi. 50% smaller and 40% lighter than original PSP. The price will be $249.99, available on 10/01/09. Too rich for my blood.
  • Gran Turismo for the PSP. Over 800 cars and 35 tracks. You can trade cars with your friends. Cool, but where is the PS3 version???
  • Metal Gear Solid Peace Walker for the PSP. Kojima announced it himself. Set in the Seventies, 10 years after MGS 3. Might show the origin of Outer Heaven. Looks like a full on MGS game, with the possibility of 4 player co-op in the form of Snake clones.
  • New Resident Evil for the PSP. Also, LittleBigPlanet, Monster Hunter, Motorstorm, Soul Caliber, Fat Princess, Guitar Hero and Star Wars: Battlefront.
  • Final Fantasy VII on PSN TODAY! Also, over 50 PS1 classics by the end of the year.
  • More content coming to Home. Meh.
  • Video of various games, including DC Universe Online, an MMO and also a PS3 exclusive.
  • Rockstar PS3 exclusive: Agent. Spies and assassins in the late 1970s. They claim this will have the same must-have value that GTA did. No footage shown.
  • Assassin’s Creed 2 footage. Looks pretty cool, might have solved the problems of the first game. Out before Christmas along with the PSP version. PS3 version will have 6 exclusive weapons.
  • More Final Fantasy XIII footage. Gorgeous, just like you would expect.
  • Final Fantasy 14 in 2010 for PS3 ONLY! It’s an online game! Awesome footage! This is the megaton announcement!
  • Motion control time: True 1:1 tracking. All of it was a tech demo, looks cool. Coming in 2010.
  • LittleBigPlanet is getting Disney themes. That is kinda awesome.
  • Mod Nation Racers announced. Part of the Play Create Share theme that Nintendo ripped off earlier. Drivers can be customized like in LittleBigPlanet. Think Mario Kart meets Sackboy. Custom tracks! That is pretty neat. Better than making Wario Ware games! The track builder seems easy to use as well, they built one on stage in just a few minutes.
  • The new Team Ico game is called The Last Guardian. The trailer from last week was indeed leaked, but it doesn’t change that this game looks incredible. Interestingly enough, the leaked footage is about a year old apparently, and this stuff looks way better.
  • God of War 3 will be the last game in the series, and it’s going to have some crazy brutal quick time kills. The ones on the centaur and the chimera are stinking insane. Creatures are going to get owned, for sure. The game drops March 2010.

Overall, a pretty solid showing with really no wtf moments to speak of. Not a whole lot of new stuff coming, but when you have this many exclusives coming over the next year, why do you need to drop a lot of new information?

What do you guys think? What’s the most exciting piece of Sony news?