The GamerSushi Show, Ep 30: The Whites Are Coming

Just like we did with the Portal 2 podcast a few weeks back, we thought we’d have ourselves a spoiler-slathered episode all about L.A. Noire for this week. Basically, we talk about the game up until the end of homicide without worry of monitoring ourselves, and the result is some in-depth discussion about Team Bondi’s achievements and how we feel about the game itself.

After that, Nick brings us a game of percentages, where we rate the chances of purchasing Modern Warfare 3, the eventual production and release of the infamous Uncharted movie and the removal of DRM from more PC games. We also dip a bit into some absurd trailer-mongering, which I think you guys will get a kick out of. Or at the very least, we got a kick out of it. As long as someone is entertained, right?

Here we go, gents and ladies. Listen up. Rate. Chuckle. Continue reading The GamerSushi Show, Ep 30: The Whites Are Coming

E3: Stripping out the Hype

Brink

One thing that can be a bit unnerving about the way the gaming media conducts itself is when it inadvertently (or purposefully, in some cases) acts as the extended reach of the PR team for a given publisher. In the attempt at being completely objective and unbiased, sometimes it’s easy for the marketing speak to climb into posts or previews of upcoming games, precisely because it’s the only information that’s being made available to the gaming media at the time that it’s covered. You don’t want to make any assumptions, so you go with the answers you’ve been given – which have been carefully constructed by some marketing copywriters.

Like I said, I haven’t been in this position myself, but that’s always seemed to be the struggle from an outside point of view. However, games writer Dennis Scimeca has been in that position, and writes about it over on his blog in a post titled Don’t Look at the Game Behind the Curtain. It’s actually a really interesting look at the trial-and-error process of a games journalist and how he handles different previews from E3. He mainly singles out both Brink and Homefront, two games that turned out to be, by many accounts, mediocre, but received a substantial amount of hype through cleverly designed preview events and trailers.

Personally, I would love to see the kind of “stripped” version of games reporting that he talks about here. Speaking from the experience of walking around on the PAX floor, it’s easy to let the smoke and mirrors cloud the real game that’s being shown. E3, as awesome as it is from a news perspective, has kind of become this huge circus that all the publishers and journalists are playing to. That being said, I still want to go to there.

What do you guys think of this kind of hype? Would you rather see more of it stripped out of games coverage? Or do you like getting whipped up into a fervor and judging for yourself what pulls its own weight? Does E3 excite you or irritate you for this exact reason?

Punching Snakes

Today’s WTF: Call of Duty Elite Will Add A Monthly Subscription

Call of Duty Elite

In a move that’s sure to raise eyebrows, Activision Blizzard (via the Wall Street Journal) have announced that they will finally try to add the long-rumored monthly subscription to Call of Duty: Modern Warfare 3 when the game launches this fall. While the exact services and price are still being discussed some portions are suspected to be things like in-depth stats-tracking and a Facebook-like webpage.

Call of Duty Elite will not be mandatory, at least not at this juncture, as Activision confirmed that non-subscribers will still be able to play online, but the company is being very hush-hush about what capabilities the hold-outs will have. Call of Duty Elite purchasers will get access to post-launch map packs as part of their subscription.

Call of Duty is one of the only video game franchises that can pull this off, having an enormous player base that seems content to drop sixty plus dollars on the titles every year. Call of Duty Elite is said to be an enormous investment for Activision, despite the fact that similar services are provided by Bungie for the Halo franchise for free.
Continue reading Today’s WTF: Call of Duty Elite Will Add A Monthly Subscription

EA’s Pwned Takes a Look at Battlefield 3

Despite my earlier reservations with the overuse of the military theme in modern first person shooters, I just can’t deny that Battlefield 3 is looking pretty dang awesome, with the Back to Karkand expansion pack forming the icing on that cake. EA’s online series Pwned went out to DICE in Sweden to interview a few of the staff members about their work on the game and take a look back on the Battlefield games of the past. It’s crazy to compare Battlefield 2 to 3 and how much of a graphical difference there is.

Since this video comes from EA, it’s kind of a “how awesome is your game, so awesome” type of thing but it does give us a nice behind-the-scenes look at Battlefield 3. I thought I would share this with you guys because I know a few of you are looking forward to this game, though perhaps not as much as I am. How do you think Battlefield 3 is shaping up?

Hindsight: Looking Back at Dragon Age II

Dragon Age 2

I know that a fair number of us at GamerSushi have played through the depths of Dragon Age II, exploring the streets of Kirkwall and siding with Mages, Templars or both. I also know that a few of us (including myself) have had some discussions about the shortcomings of Dragon Age II, places where it might have been lacking in comparison to the epic original.

These gripes are well-documented around da Webz, and it seems that Bioware has been listening to people’s issues and complaints. After some flack received about different comments made about Dragon Age II’s design choices, here’s what lead designer Mike Laidlaw had to say on a recent forum post, addressing the swell of criticisms that have been leveled against the sequel:

I am absolutely aware of the concerns voiced here. Issues like level re-use, the implementation of wave combat, concerns about the narrative and significance of choice and so on have all been not only noted, but examined, inspected and even aided me (and many, many others on the team) in formulating future plans. Further, I’m not only aware of the concerns, but I agree that there are aspects of DA II that not only can but must be improved in future installments. And that is precisely our intent.

I’m not really posting this to alert everyone of its existence, but rather use this as a spoiler-filled forum for us to talk about how we feel about Dragon Age II, looking back. We don’t do that often enough on GamerSushi, so I want to start making it a point to revisit these games and talk about them in a more open way. Continue reading Hindsight: Looking Back at Dragon Age II

The GamerSushi Show, Ep 29: Colluders

Here’s a new podcast that’s not exactly new, seeing as how we recorded it a couple of weeks ago. That being said, it’s still a hoot. Is that what the kids are saying these days?

We talk about a variety of topics once the cast kicks off, from PSN to Brink and even a bit of the Gears of War 3 Beta, and just how much I want to have its babies. True story. After that, we kick things up a non-Minecraft notch with a game of Either/Or. For real, it’s good times. I only wish you all could join us during these games, because Nick does a great job of picking topics.

Oh, that’s right. You can. In the comments. Join in, dudes.

Alright, time to listen up. And when you’re done, go rate. Continue reading The GamerSushi Show, Ep 29: Colluders

Call of Duty: Modern Warfare 3 Reveal Trailer Drops the Bombs

We knew it was coming, guys, but here it is, the giant reveal trailer for the upcoming third installment of the Modern Warfare series. After the hullabaloo around the whole Kotaku debacle, something like this feels a bit neutered but I thought I’d throw it up here for you anyways to pick apart and give us your thoughts.

So there it is, the reveal trailer of Call of Duty: Modern Warfare 3. There’s definitely a more global feel to the game this time as opposed to the American-centric feel of the last one. Now that we’ve seen the game in motion, what do you think? Do want? Do not want?

The Missing Games of E3s Past

Spec Ops: The Line

E3 2011 is fast approaching, and there are a lot of big name titles that we’re expecting more information on: Saint’s Row 3, Batman: Arkham City, Uncharted 3 and Skyrim, just to name a few. But for every giant game that steals the show, there’s a few titles that we haven’t seen hide nor hair of, games that were announced to much fan fare and have quietly faded into either obscurity or development hell.

Some of these games have a made a big splash in the past like XCOM or Metal Gear Solid: Rising, but there are a few ones that have flown under the radar that I’m keeping an eye out for this year like Max Payne 3 (which repeatedly reappears for a moment before disappearing again) or Spec Ops: The Line, a Nolan North vehicle adapted from the novella Heart of Darkness. Another Rockstar helmed production that’s also noticeably MIA is Agent, a Cold War themed game that was trumpeted as a Sony exclusive before vanishing.

E3 is a great time to announce new, exciting games and bang the drums about the popular upcoming ones, but which of these titles do you want to hear about? Granted, we’ve gotten a trailer for MGS: Rising but not much else, and Max Payne 3 is continually rumored to be making an appearance, but what about Spec Ops, or XCOM? Is there another game that you want to hear about? What games in the past have made a grand entrance at E3 but then vanished?

Forgiving the Game its Faults

LA Noire

Not to overload everyone with impressions on L.A. Noire before a proper review goes up, but I’ve had a few thoughts about games as a whole while I’ve been busting through it the last few nights. You see, as much as I love the game (it’s already one of my frontrunners for GotY, even halfway through), it’s got quite a few bugs and glitches that I’ve run into.

In one case, I was told to immediately return to the Coroner for urgent news, so I went there instead of the next place on my list of locations. When I arrived, the cutscene that played essentially pretended like I had been to the previous location, and actually spoiled some of the case for me by assuming I’d already done those things. Later in the game, I had the choice to charge one of two suspects for murder. However, the game wouldn’t allow me to pick the suspect I really wanted to nail for the crime. I had to pick the other one by default, and yet, all the cut scenes since then have acted like I picked the suspect I couldn’t pick to begin with.

Needless to say, these outcomes are a little annoying, for as much work as the cases are, particularly when you’re as meticulous about finding the clues and exploring every avenue of the interrogation as I am. The interesting thing is, these issues don’t keep me from loving the game, even though they tend to be frustrating. I remember feeling the same way about Mass Effect, a wonderful game with lots of glitches. One particularly keen review I read of that game had the reviewer seeing those bugs as the sweat on an Olympic athlete. I feel the same way here with L.A. Noire.

So my question is this: at what point do we stop forgiving a game all of its faults and bugs? For other games, I probably would have been fed up after some of those story issues happened, but L.A. Noire has me so enthralled I just kept playing. When do you guys get too fed up with games to continue? What bugs and issues would you consider game breaking? Go!

Gaming Pop Quiz: Soapbox Edition

Alright friends, it’s been a few months since we’ve done a GamerSushi Pop Quiz, so I figured it was time to drop one in the bucket for you piranhas to devour.

Now that some of the huge titles of 2011 have been released (Portal 2, Little Big Planet 2, Dragon Age 2, Crysis 2, L.A. Noire, Brink and The Witcher 2), I had some questions on my mind about the nature of hype and how games live up to it. The year is already halfway over, and we’ve had some major surprises and major letdowns to boot. I’m curious how you guys feel about how 2011 is shaping up. At the end, you’ll even have a soapbox opportunity to talk about whatever gaming issue is on your mind.

As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Answer to the best of your ability. Have at it, gents and ladies. Continue reading Gaming Pop Quiz: Soapbox Edition

GamerSushi Asks: Skipping for Games?

Uncharted 3

It’s the temptation all gamers know, deep in their hearts: the desire to ditch all responsibilities and do nothing but revel in the glow of a great game. I think we’ve all been there from time to time (some of us more so than others). In reality, sometimes it’s just easier to sink a whole day into a title, rather than just knocking out little bits of it at a time, even if it’s at the expense of “real life”.

I got to thinking about this topic after our most recent podcast, where we posed the same question in regards to gaming binges and this fall’s releases. I’m actually fairly happy about the Mass Effect 3 delay, because that was a day I was probably going to request off from work. Now that that’s not happening, I’m thinking of taking a vacation day for either Uncharted 3 or Skyrim. Luckily, I’ve still got time to make my decision.

What about you guys? What games have made you take a day off from responsibilities before? What games would you consider doing the same for this fall? Go!

Activision Responds To Modern Warfare 3 Leak

Activision

Other than releasing several teaser trailers confirming what we already knew, Activision has been strangely silent, like a slumbering giant, regarding the leak of tons of Call of Duty: Modern Warfare 3 info. But that giant is now awake and…is surprisingly docile about the whole thing.

In a candid and open interview with Joystiq, CEO Eric Hirshberg basically said that when life (or the Internet) hands you lemons, make lemonade:

“We woke up with a marketing crisis and wanted to go to bed with a marketing win. “So what we did was we kind of took that exact conversation we were having in our conference room outside and had it publicly in social media. Through our various channels, through Robert Bowling at IW, through Facebook and through our YouTube channel, we reached out to our fans and we said, ‘Look, we didn’t schedule this. This wasn’t something we had planned. But everyone seems excited, so we’re just going to roll with it. So here they are, a couple of assets that weren’t scheduled to be out for another couple of weeks, we’re going to release ’em to you today.'”

The interview goes on and he says obviously they aren’t happy with it and are investigating the leak, but until then, he doesn’t want to comment on it. He also didn’t mention Kotaku or any possible consequences the website may be facing from Activision for their role in the leak.

We all know what I think about this, but I am pleased to see that Activision didn’t let it bother them and decided to roll with the punches and make the most of a forced opportunity. What do you think? Are they being too soft or just right? GO!

Source: Joystiq

Roll Call: L.A. Noire

LA Noire

L. A. Noire is here, folks. Team Bondi and Rockstar have delivered the last big release before the summer drought, and now the entire world is immersing itself in the harrowing mysteries of 1940s L.A. Or at least, that’s what’s going on in my house, anyway.

I’ve only played a few hours of L.A. Noire at this point, but already it’s made a great impression on me. In the same way that calling Red Dead Redemption “GTA with horses” was a bit off the mark, calling L. A. Noire “GTA in the 1940s” misses the point as well. The game plays out like a much more polished Heavy Rain in some ways, and in other ways feels like playing through a pulp mystery novel. The investigation mechanics are a nice change of pace from other Rockstar releases, and the whole thing has already sucked me in a bit. And of course, as everyone’s saying, the facial animations are astounding. We’ll see how well the whole thing holds up over 20-30 hours.

What about you guys? Who else is playing some L.A. Noire? Roll call!

PSN Returning with Two Free Games

PSN LogoIn case you didn’t notice, Playstation Network has begun its return. It seems that the resurrection of the downed PSN kicks off with a Customer Appreciation program leading the way. Once the PSN Store is back up and running you can snag yourself two free games from a list of several titles (within the first 30 days) such as Little Big Planet, inFAMOUS and Super Stardust HD. I personally will pick up Little Big Planet and inFAMOUS. You can check out more Q&A about the PSN restoration here.

There are some other bonuses too, including some “on us” movie rentals, and some PSN Plus time as well. It’s all a fairly gracious package from Sony to try to smooth things over, but there are obviously going to be people that come down on both sides of this. Does two free games and a “we’re sorry” make up for the time lost and possible personal information damage? What are your thoughts on the whole issue? Still trust Sony?

Source – Playstation Blog

Why Kotaku Did A Bad Thing

Modern Warfare 3

Without a doubt, the biggest story of the past week has been the extensive leaking of highly spoiler-ish and relevant story and level details from Call of Duty: Modern Warfare 3 by the popular gaming site Kotaku. Modern Warfare 3 is easily the most anticipated game of the year, in terms of popularity and, of course, financially, so a story like this would naturally attract tons of attention. It’s easy to see why: Modern Warfare 2 was the biggest game of all time at its launch, now surpassed only by Call of Duty: Black Ops and likely to be surpassed again by Modern Warfare 3. It’s not exactly a mystery why this leak generated such a huge response.

But something bothers me a great deal about this. I think this is a huge story, but not for the reasons that most others do. I think Kotaku erred in leaking these details. In fact, I would go as far as to say that Kotaku commited a very great wrong, one that not only damages Activision and the Call of Duty brand, but also the entire video game industry and its myriad partners, including the world of video game journalism. And the fact that only a select few have even noticed this bothers me even more.

You see, maybe I’m old fashioned, but I truly believe that journalism, even video game and entertainment journalism, is a noble profession with a set of ethics that all who practice it should adhere to. Journalism is there to protect people by exposing lies and keeping the powers that be honest. Reporters take the time to check the facts because we the people don’t have the time and resources to do so ourselves. They are a vital part of this world and one that should be embraced instead of marginalized. Continue reading Why Kotaku Did A Bad Thing

The GamerSushi Show, Ep 28: R2-Cast2

GamerSushi shot first!

I’m a little late in posting this, so my apologies to Nick, who edited it, and all of you that are no doubt going into the shakes from desperation. Like you do. I know that’s how much you like hearing us chat about games and acting the fool.

We recorded this episode back in Star Wars week, so the big portion of the beginning is all about that fair series, and what games we loved that came out of the beloved Star Wars universe. We have a pretty lively discussion about it, and I’m sure you’ll enjoy the nerdery.

Other topics of the podcast include the Mass Effect 3 delay, Assassin’s Creed 3 and more. Nick drops in with a game of grades, where we rate some of the goings-on around the industry. So yeah. Typical podcast stuff.

Go on, dudes. Listen, rate and enjoy. Continue reading The GamerSushi Show, Ep 28: R2-Cast2

Modern Warfare 3 Massive Info Leak (Spoilers)

MW3 LogoBefore you click on the link I supply, there are spoilers. It ranges from basic information like map numbers, mission locations, to story plot details. That’s your spoiler warning.

It seems Kotaku got its hands on some juicy details of the upcoming third installment to the Modern Warfare series. Details about the game range from the number of multiplayer maps to spoiler details of the storyline itself. The article over at Kotaku’s website reveals a lot about the upcoming game. Some of the non-spoiler details include information such as the game having 20 multiplayer maps, though its unclear if this is before or after DLC map packs. Other information confirms the game will take place where Modern Warfare 2 left off and will consist of multiple locations across the world. The article also includes some early views of the game and a release date: November 8, 2011. A big question to be raised from this leak is whether a leak of this magnitude is acceptable.

This information could be potentially damaging to the game and to its players. For a game franchise that has been very hush hush about its upcoming heavyweight, this plethora of information could spell disaster for the title. With serious competitors like Battlefield 3 looking to take away Modern Warfares crown, this information could hold consequences. Check out the article and tell us what you think. Do you think this information should have been shared to this magnitude? Does this leak dull that excitement or build it up?

Source – Kotaku

Today’s WTF: Obsidian Regrets New Vegas Bugs

Obsidian

Seriously, Obsidian?

I’m not trying to be a troll or anything, but this one really gave me a combination of laughs and head-scratching. You remember all of that fuss last year, back when Fallout: New Vegas had its buggy launch? Well, so does Obsidian, and they are none too pleased, thank you very much.

Here’s what Obsidian CEO Feargus Urquhart had to say about his company’s reputation for releasing buggy games in a recent article with Play Magazine.

I think it’s fair and unfair at the same time, because in the same conversation that I hear how buggy KOTOR and Alpha Protocol were, I also hear how great they were… Now in the case of Fallout: New Vegas, we made a gigantic game, and I’m proud with what we were able to do but I wish it wasn’t as glitchy when it came out. The criticisms people had are fair but it’s difficult to get a game the size of New Vegas bug free. But that’s an excuse and it doesn’t matter when someone’s paid $60 for a game. It’s something we need to work on.

He goes on to pump their new game Dungeon Siege III, but that was the meat of it. Maybe I’m reaching a bit here, but in my mind, if you’re the CEO, why don’t you do something to ensure that the games don’t go out the door with so many bugs? You’re in charge, last I checked. Delay the game if you have to, or work with your managers to get a better schedule for release so your developers aren’t cramming like crazy. On the flip side, it really is nice to see a CEO being open and honest about this kind of criticism, rather than just brushing it aside. So kudos for that.

What do you guys think? Fair or foul here? Go!

Source – NowGamer

Skyrim for Console Could Include Mods

CE LogoThe biggest reason I would never get an Elder Scrolls game for a console may be going out the window with the upcoming installment, Skyrim. This news is huge and is something that would change console games dramatically. Todd Howard, Bethesda’s executive producer, was spotted as saying user created content may come to the consoles.

The Creation Kit, part of the development engine used to make Skyrim (Much like the Construction Set used for Morrowind and Oblivion) will be available to users on the PC to create their own content. This feature allows users to mod the game and extends gameplay beyond what even DLC can do. Todd Howard was quoted with the following

“It works on all the consoles,” he said. “As far as the 360 and PS3, right now there’s not an avenue for us to make that available, but we’d very much like to find a way. We have talked to Microsoft and Sony, and so there’s a chance it might happen one day, [but] I don’t see it happening for release.”

He also makes mention that there is no problem with content made on the PC running on consoles. Apparently 90 percent of Elder Scrolls gamers use consoles; meaning only 10 percent gets to see the wonder of modding. Hopefully this will be a feature that is extended into Skyrim and will allow the console world to enjoy the extended gameplay that the Elder Scrolls series has to offer. So what do you guys think about this news? Are you worried this will blur the line too much? Does this change what platform you will get Skyrim on?

Source: Next-Gen

Team Fortress 2 Introduces the Director/Replays

Saxxy Awards

It looks like Valve has added replays to Team Fortress 2, along with a fancy new machinima contest of sorts. The Saxxy Awards are designed to let users explore all of their filmmaking abilities in a Thunderdome fashion, where awards will be handed out based on YouTube views and all manner of categories such as “Most Pwnage”, “Most Epic Fail” and “Best Team Costume”. Basically, you have until May 19th to submit your awesomely edited piece and receive your lootz. They’ve got a Saxxy trailer up (see what I did there) which will tell you all you need to know.

In addition to all this, Valve tucked a TF2 comic into the update called Meet the Director, and I have to say I’m intrigued. Perhaps I’m looking too deeply into this, but it seems to be pushing at the universe of TF2 and giving us a cool new story to go on. Not to mention the art, which is fantastic.

Anyway, this will probably make me jump back into TF2 a little. My last PC could only barely run it, and I imagine it will sing on the new one. Who knows, maybe I’ll dabble with some machinima. Old habits die hard, after all…

What about you guys? Is anybody excited about this? What do you think of the comic? Go!

Source –Team Fortress 2