Valve’s Impressive Portal 2 PotatoFools ARG

Portal 2 ARG

Wow. I’ve seen some impressive Alternative Reality Games before (namely, ILoveBees by Bungie leading up to Halo 2), but Valve’s new endeavor, PotatoFools, has certainly taken the cake… no pun intended.

If you’re unaware, Valve launched the Potato Sack pack of indie games on April 1st. It includes 13 games, features a few Portal 2 themed levels for those games and even some Portal 2 content for Team Fortress 2. However, a few users started noticing something weird about the updates for each of the indie games. A little bit of digging turned up a lofty and epic ARG straight from Valve.

I can’t even begin to describe how everything has gone down, so you should check out the PotatoFools ARG thread over on the Steam Forums for the full break down of all the events since April 1st. Needless to say, it’s absurdly impressive. We’re talking cross game clues, passwords, messages from Gabe Newell himself, anonymous e-mails from employees, a special clue hidden on the side of a building in the Netherlands, a surveillance camera watching the forum user that found the clue, secret frames referencing top ARG players in the newest Portal 2 trailers… and that doesn’t begin to scratch the surface.

The point of all of this? Nobody really knows, although speculation right now is that it’s pointing towards an early release of Portal 2 on Steam for this Friday. Who knows if that’s the case, though.

The funny thing is, I happen to be pals with Matt “LordNed” Hoffman, one of the main driving forces behind collecting information for the ARG (you’ll see him referenced in the thread quite a bit). I asked him what the current status is, and he had this to report:

Several ARG administrators are gone. A couple are acting strange, giving cryptic hints that translate about to “Please help she’s killing me”, a POTATO logo was updated to show a figure inside a portal. A whiteboard states that two people are dead, GLADOS took over the wiki and has control over it.

Yikes. So what do you guys think of all this craziness? Has anyone been following it?

Source – Portal 2 ARG thread on the Steam Forums

Gears of War 3 Beta Featurette

The Gears of War 3 multiplayer beta kicks off to full effect in just two weeks, so that means it’s time for Epic to start a bit of a pre-roll on the hype train.

That train kicks off with a new beta featurette titled Dedicated Execution. As much as I sometimes ignore these kinds of things, this one actually shows off lots of brand new multiplayer footage. Interestingly enough, there seems to be an emphasis on melee combat, which is a cool enhancement for the Gears series, especially given the penchant for curb-stomping that it’s known for.

While I’ve enjoyed Horde mode more than anything else about Gears of War’s multiplayer, this looks pretty fun. The game drops in September, which will probably be here before we know it.

Thoughts?

Handheld Gaming: Is It Just For Kids?

sony ds babysitting toolIt seems that when Sony gets a little boost in the console industry, they get a bit full of themselves as PlayStation CEO Jack Tretton demonstrated over the weekend. In an interview with Fortune, he went after Microsoft and Nintendo pretty hard, calling out the Xbox 360’s reliance on the DVD format as a weakness, and decrying Nintendo’s DS as a “babysitting tool”.

A little trash-talking in the industry is nothing new (and seems to be making up most of the news lately), but I think that Mr. Tretton is a little off on his comments on the Nintendo DS. He’s quoted as saying that “no self-respecting twenty-something is going to be sitting on an airplane with one of those” as they’re “too old for that”. Being a twenty-something that uses a DS frequently (especially on airplanes, and to play Pokemon, no less), I think he’s kind of misinformed on the DS’s demographic. If people are that self-conscious, they’re not going to be playing the PSP in public either, because the average consumer doesn’t really know the difference between the two.

While a lot of Nintendo’s sales definitely go to kids, I’ve seen just as many grown up people using the DS on planes, public transit, or in a movie theater. Jack Tretton is obviously trying to reinforce the notion that the Nintendo DS is just for kids, but like I said above, people don’t necessarily identify the PSP as an “adult gaming machine” either.

Being a person who uses his DS a lot, I think that Mr. Tretton’s being a little bit of a mudslinger, but I was wondering what you guys think. There’s definitely a social stigma that comes with using a handheld gaming device in public, but I think that as time has gone on a lot of that has gone away. It’s still there, though, so what say you? Do you use your DS in public? If you use a PSP, do you feel a bit more manly than those girly DS gamers? Go!

Source – Fortune

Would You Rather: Developer Edition

It’s time for another edition of your favorite game, Would You Rather. We know how much you like talking about yourselves and all, and that’s cool, because we like it, too.

Our last Would You Rather covered the beginning of 2011, looking forward to the year’s major releases. This edition is going to be the “developer dream job” version, tackling questions about the video game makers we know and love. Since many of you are aspiring video game developers, we thought it would be appropriate to see where your tendencies lie as potential future leaders in the industry.

For the Would You Rather newbies out there, the game is easy: we ask and you dish out your response. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

Don’t let your answers suck, though. There’s a special blacklist going around on our site for sucky comments. Let’s just say those people get fed to the Sarlacc Nick keeps in his closet. And that thing is hungry. So yeah. Answer well. Go!

Continue reading Would You Rather: Developer Edition

Consoles: Killing PC Gaming Softly?

ConsolesOnce again, get your flame suits on, and make sure to seal them up extra tight. I’m predicting a lot of heat in these comments.

In the ongoing super-friendly and always well-mannered debate of PC enthusiasts versus console lovers, both sides constantly engage one another in only the finest of rebuttals and, yes, even buttals. However, Maximum PC has just launched a new salvo against the console in a new article titled 12 Ways Consoles Are Hurting PC Gaming. Not to editorialize too much, but I’m surprised the author didn’t pull a muscle from all the stretching he did in the piece.

While he raises quite a few issues that gaming in general is facing, I think it’s kind of hard to peg all of these on the rise of consoles. Dumbed down sequels? In some cases, perhaps, but that’s going to happen as developers try to make their games have a wider appeal, on PCs and consoles alike. See: Counter-Strike: Source. He also makes some noise about auto saving and bad control schemes, as well.

Anyway, check it out and see if you agree. My question is this: have consoles made gaming better on the whole, or deteriorated it? I don’t mean just from your perspective, but as a whole? I think there are interesting arguments to make on both sides. Go!

Source – Maximum PC

The GamerSushi Show, Ep 24: Vestchewbacca

Gamers! Listeners! Friends!

Hey.

We’re back this week with Episode 24 of the podcast, which takes place entirely in real time. Sort of. We actually had a lot of technical difficulties with this one, but I think Nick did a great job of lessening the horrors that we faced.

Technical gremlins aside, this week we participate in the same tomfoolery that you’ve experienced from us every week, only this time we talk about Quantic Dream versus Rockstar, Square Enix’s fall into irrelevance, the most annoying fanboys in the world and Mass Effect 2’s Arrival DLC. After that, Nick drops a new game of Either/Or on us, and we hit up the PS3’s sales, Nintendo versus Angry Birds and the new trailers we got last week.

So, there you have it. Check it out. Rate it. Enjoy. Continue reading The GamerSushi Show, Ep 24: Vestchewbacca

Gabe Newell’s Most Inspirational Games

Gabe Newell

When it comes to games, everyone’s got that list of a handful of titles that has influenced the way they view themselves as gamers, and to some extent individuals. I know that sounds a bit heavy, but I know that I have movies and music albums that have really affected me, and it’s just the same with games.

Have you ever wondered how your favorite developers feel are their most influential games? In a new feature titled Game Changers, CVG asks Valve founder Gabe Newell what his 3 favorite games of all time are. His answers? Star Trek on a Burroughs Mainframe, Doom and Super Mario 64, which convinced him that games are art (he still considers the controls to be unrivaled).

I’m glad that Gabe Newell and I are in total agreement about Super Mario 64, which still stands as probably the greatest platformer I’ve ever played. Other influential games for me as a gamer would happen to be KOTOR, Final Fantasy VII and Counter-Strike.

So what about you guys? What games have influenced you the most? What movies? Books? No holds barred!

Source – CVG

Behind the Scenes of Video Game Journalism

Video games writer

A dream that I’ve had for most of my life has been to get paid to either 1) write for a video game company or 2) write about video games. It combines two of the great loves of my life, which should be obvious from the career choices and their similarities. As such, I always find it fascinating to see behind the curtain a little bit for either career.

In this case, the peek happens to be the life of a video games journalist. Over at Kill Screen, writer Joseph Bernstein recently put up a piece titled Intern Affairs: Behind Closed Doors, which happens to be a series about the time he spent as an intern at GamesRadar. This particular entry covers the world of previews and handshakes between developers and journalists, and it’s actually kind of fascinating to see how the sausage is made, so to speak.

Bernstein basically shows the way previews are handled in some cases, and the gang mentality that occurs because of that as developers try to win you over. In the end, Bernstein even posts the preview he wrote as the result of this encounter, which happened to be for the game MX vs. ATV: Untamed for the Wii. I don’t think it necessarily exposes anything shady or surprising, I just find it interesting.

So what do you guys think after reading this? Does it jade you a little to what goes on behind the scenes at some video game sites? Go!

Source – Kill Screen, Image Source – PlatformNation

Team Meat Bemoans Super Meat Boy’s Xbox LIVE Release

super meat boy

Another April Fool’s has come and gone, and it is now safe to use the Internet for “tru facts”, as it were. As such, I present to you the first official post-April Fool’s story, a little tale about two-man indie developer Team Meat and their battles with Microsoft in bringing Super Meat Boy to Xbox LIVE Arcade.

In a recent issue of Game Developer Magazine (transcribed by Kotaku), one half of Team Meat, Edmund McMillen, waxes about the trials and tribulations faced by himself and his partner Tommy Refenes.

Aside from a few complaints that have really nothing to do with Microsoft (such as financial hardship brought on by emergency surgery), the duo experienced some difficulties getting the game ready for the Game Feast promotion on XBLA. They describe being in a forced crunch necessitated by the short release window brought on by the promotion which was clashing with their desire to add more features to the game. Fixing bugs at the same time as adding new things to the game meant that hours of hard work were rendered invalid by having more errors crop up on top of the ones they already fixed.
Continue reading Team Meat Bemoans Super Meat Boy’s Xbox LIVE Release

April Fools: Grand Theft Auto V Takes Place in Space

GTA5

Well, for weeks now, speculation has been running rampant about Grand Theft Auto V: when it’s going to be announced, who’s going to be in it and what parodies we can expect. However, one of the biggest questions still remaining about the next iteration of Rockstar’s landmark series is where it’s going to take place. It seems that Rockstar has finally silenced the masses with a press release that went out yesterday. The next GTA is going to take place in space.

Yeah, you read that right. Here’s what Rockstar’s VP of Product Development Jeronimo Barrera had to say about the new game’s astounding direction:

We just felt that we’ve “been there, done that” in regards to various other settings in previous Grand Theft Auto games and other Rockstar properties. I mean, we’ve done the 80’s, the 90’s, the Old West, the 1950’s in the upcoming L.A. Noire and even a modern-day post 9/11 America in GTA IV. Space is, quite literally, the Final Frontier in terms of where Rockstar’s games could go. It should be new and exciting for fans of our current games, just like it is for us.

The press release was shy on details, but here are a couple of things that have come to light about the way Grand Theft Auto (or should that be Shuttle, now) is going to play.

  • Multiple cities on various planets
  • Hijack button will dock you with a spaceship, mid-flight
  • Weapons will be futuristic, although some “antique” shops will have good old-fashioned rocket launchers
  • The main character is Max Rifle, intergalactic pirate extraordinaire
  • Earth will be playable, specifically a nuclear radiation infected Vice City

So, that’s quite the bomb to start the weekend with. What do you think of Rockstar’s bold new direction for the series?

Source – Rockstar Press Release

April Fools: Sony Drops Lawsuit, Hires Geohot

Geohot

In a stunning reversal, Sony Computer Entertainment of America has decided to drop their lawsuit against George “Geohot” Hotz and hire the hacker to head up a new division of cyber security focusing exclusively on the Playstation 3 and Sony’s upcoming handheld platform, codenamed NGP.

A Sony spokesman was quoted as saying:

He just had so many good ideas, we felt that he would be a better asset to us and the gaming community as an employee rather than a defendant.

Hotz, the infamous hacker who was the first to jailbreak the iPhone, expressed a desire to return the Linux operating system to the PS3 via firmware update by the end of April and upload a PS2 emulator before the end of the year. Sony also promised to compensate Hotz for his legal expenses, which seems decent of them.

Well, frankly, I am pretty shocked and more than a little upset. It seems that the online hacker community, which has been clamoring for Sony to just shut up and hire Hotz, has finally gotten their wish. I think this sets a dangerous precedent, where bad and perhaps illegal behavior is rewarded. Although PS2 emulation rocks my socks.

Am I being too harsh? Did Sony do the right thing here? GO!

Source: Wired

April Fools: Blizzard Splitting StarCraft 2 Sequels Into Four Games

StarCraft 2 Four Sequels

Unfortunately it is true, PC faithful; no matter how hard you pinch yourselves right now this is not a dream, and you will not wake up. Welcome to real life. It sucks.

In a post on the StarCraft 2 Forums, Lead Designer Dustin Browder has dropped the word that the upcoming StarCraft 2 sequels, Heart of the Swarm (Zerg) and Legacy of the Void (Protoss) will be split into two additional games each to best “convey the epic sci-fi story at the heart of StarCraft”. The full quote reads thusly:

“It was a really hard decision by the team leads for StarCraft 2, but ultimately we felt that the current format for the games wouldn’t convey the epic sci-fi story at the heart of StarCraft. Additionally, the lengthening of the release schedule gives us more time to iterate and improve on multiplayer formula, as well as find a way to get all five games to function properly in Battle.Net.”

That’s a real shame, if you don’t mind the editorializing. Mr. Browder says that the first part of what was originally Heart of the Swarm is still on track for its original release, so at least we can take comfort in that. The comments for that post are unfortunately disabled, but if you look around the forums you should find a few threads to voice your displeasure.

What do you think, GamerSushians? Is this another knock against the game that’s already had its share of WTF moments? Are you done with StarCraft, or Blizzard in general?

Source – StarCraft 2 Forums

Hawken Gameplay Is Stunning

Today I got a treat of something that that seems to be circulating around the internet. An indie company called Adhesive Games is working on a new project called Hawken. Adhesive Games’ upcoming indie title will be Mech Combat FPS, something I haven’t seen done well since Phantom Crash. The game looks absolutely stunning in two of their early game footage videos featured below. First we have a look at the beautiful world of Hawken in their unofficial trailer followed by some stunning gameplay. Hit the jump to check out the gameplay trailer!

Hawken Trailer:

Continue reading Hawken Gameplay Is Stunning

The GamerSushi Show, Ep 23: The Land Down Over/Under

And we’re back, fellow gamers. It’s been a couple of weeks because a certain bearded somebody forgot that Thursdays are our podcast nights, and decided to go out and have a life instead. However, everything is back to normal, and now a brand new podcast is out for your enjoyment.

In this episode of our gaming ramblings, we chat about a few new games in more detail, such as Dragon Age 2 and Crysis 2. We also tackle an awesome game of Over/Under, in which Nick has us guess on Metacritic scores for upcoming games. It’s seriously one of my favorite games we play, and I think the results in this one are pretty awesome.

So, here are the topics for this week’s podcast. Thanks to Nick’s efforts, we thought we’d try something different and list the time stamps for each thing in the podcast. Hopefully that’ll make it easier if there are certain topics you want to hear about.

Listen. Rate. ♥. Continue reading The GamerSushi Show, Ep 23: The Land Down Over/Under

GameCop Vs LameCop Vs PsychoCop: Fanboy Edition!

Our favorite men in blue are back, eager to bring gaming justice to a spattering of industry-related topics from the last few weeks: Nintendo’s stance against indie developers, Sony’s subpoenas and Microsoft’s On Demand pricing.

I’m sure you know the rules by now, but just in case you don’t: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety.

Keep reading to find out what they have to say on these issues:

Continue reading GameCop Vs LameCop Vs PsychoCop: Fanboy Edition!

GamerSushi Asks: What Are You Playing?

Demon's Souls

Howdy, gamers. How was your weekend?

Now that I’m finished with Dragon Age 2, there seems to be a bit of a brief lull between Bioware’s not-quite-as-epic fantasy RPG and the sequel to Valve’s runaway hit, Portal 2, which releases on April 18th. As such, I now have some time to chip away at the always growing pile-o-games that awaits me at each and every turn.

The games I’m currently playing: Final Fantasy VI, Beyond Good and Evil HD, Infinity Blade and Demon’s Souls. I also plan on starting Torchlight on XBLA as well as Back to the Future on PC. I might even throw a bit of Lost Odyssey in there for good measure. The game I’m most curious about is Demon’s Souls, the uber challenging PS3 exclusive that I keep hearing horror stories about from Anthony. So far, it seems pretty interested, but I’m admittedly not very far into it.

So what about you guys? What are you playing at the moment? Has anyone else out there completed Dragon Age 2? Thoughts? Any Demon’s Souls advice for me? Go!

What Were Japanese Devs Favorite Games of 2010?

Heavy Rain

Have you ever wondered what your favorite game developers considered to be their favorite games? Well it seems that Dengeki Games is looking out for you, as they’ve recently posted a comprehensive survey that they conducted with some of Japan’s top gaming talent. Basically, they asked them what games from 2010 they loved most, and the results are interesting to look at, to say the least.

While there are plenty of developers who loved games with that famed Japanese flavor (such as Monster Hunter Portable 3rd, Pokemon Black and White, Vanquish and Mario Galaxy 2), it seems that there were just as many or more who preferred some largely Western titles. However, the top two games that most Japanese developers gravitated towards were both Heavy Rain and Red Dead Redemption.

Hit the jump to see the full list. Continue reading What Were Japanese Devs Favorite Games of 2010?

Mass Effect 2 ‘Arrival’ DLC Details…Arrive

mass effect 2 arrival dlc

Sorry about that title folks, but I think you can forgive me in light of the Mass Effect 2 info bomb I’m about to drop on you. Various gaming sites around the Web are getting hands on time with BioWare’s good-bye DLC for Mass Effect 2 (our invite was probably lost in the mail) and there’s been some juicy tidbits leaking out here and there about what your Commander Shepard will be doing when ‘Arrival’ hits next week on March 29.

First and foremost this DLC is a solo outing, so those who were hoping for the possible return of Kaiden or Ashley a la Liara in ‘Shadow Broker’ will be disappointed. Shepard is on a one-man rescue mission to save a scientist named Dr. Amanda Kenson from Batarian extremists. Additionally, fans of actor Lance Henriksen’s gravelly delivery will be happy to know that his character Admiral Hackett makes an appearance after a strange absence in Mass Effect 2.

Since Shepard is on his own for this mission, BioWare will give players the option of sneaking by combat encounters instead of going in, guns blazing. While you certainly can give everyone you see a new hole to breath out of, infiltrating an enemy camp is something new to Mass Effect.

No word on exactly how long the DLC will run, but most previews mention that the first mission took about an hour and there’s five or so in the pack total, so take from that what you will. Are you guys excited to be jumping back into Mass Effect 2? Are you dismayed by the news that you can’t bring your favorite squad members along with you? What else would you like to see from ‘The Arrival’? Put your Paragon/Renegade answers in the comments.

Source – Joystiq

Today’s WTF: Duke Nukem Forever Has a Sexist Take on CTF

The unicorn that is Duke Nukem Forever is coming out freakishly soon, and with it more and more information about the game is being trickled out. One of the newest bits of info concerns the multiplayer offering of Duke Nukem Forever and its take on the traditional mechanic for Capture the Flag. Instead of having an inanimate, emotionless flag (because you know, that’s for squares), DNF will repleace the traditional piece of fabric with a slappable woman. Wait, what?

In the recent issue of the Official Xbox Magazine (via a snippet from PC Gamer) Gearbox CEO Randy Pitchford revealed that his team didn’t want to “shock” people, but rather wanted the CTF mode to fit with the game’s plot element of aliens capturing Earth’s women to breed an army. Apparently the terrified woman can get a little unruly during the match, and players will need to calm her down with a five-finger reassurance.

OK, wait, what? I get that Duke is not the kind of guy who will be leading a women’s rights rally, but I think I draw the line at abusing women, even if it is in a video game. I was really uncomfortable in Grand Theft Auto 4 when the game forced Niko Bellic to abduct and beat up a girl, so I can’t imagine finding this sort of thing “fun”. Besides the obvious ploy of using this for controversy, what’s wrong with a normal flag?

This news moves Duke Nukem Forever firmly down to my “do not want” list. Call me a sissy if you’d like, but I think gaming has enough problems without adding “condoning abuse” to the rap sheet. What do you guys think? Are you as disgusted as I am? Do you care?

Update: According to Randy Pitchford’s Twitter, we should all calm down because the slap takes place on the butt instead of the face. I’m still of the opinion that this is a stupid idea, though.

Source – PC Gamer

Deus Ex: Human Revolution Trailer Shows Multi-Path Gameplay

While actual gameplay of Deus Ex: Human Revolution has been a little scarce, we’ve seen a few glimpses of the combat here and there. One of the big selling points of Deus Ex is the option to use several ways of advancing through a mission like going in guns blazing, or sneaking around all stealthy like. In a recently unveiled trailer, the game’s narrative designer Mary DeMarle walks us through the neck-snapping or light-tapping varieties of mission progression in Deus Ex: Human Revolution.

The game definitely looks very good, and the option of solving missions in either a lethal or non-lethal manner is something that we really haven’t been able to do since the Splinter Cell games of last gen. Apparently this demo is running the Xbox 360 version of the game, but I’m pretty sure I saw prompts for PS3 controls in there. Anyways, what do you guys think of the multi-path gameplay for Deus Ex: Human Revolution? Are you excited for this? Worried about the game being “console-fied”?