Resident Evil 6 Coming ASAP, Says Capcom

Resident Evil 5

BOOM. That sound you just heard was the minds of your 5 favorite gaming nerds here at GamerSushi exploding. 1UP is reporting that Keiji Inafune, the head of global production at Capcom, has stated that they intend to get Resident Evil 6 released “as soon as possible”.

This is no surprise given the commercial and critical success of the previous entry, Resident Evil 5, AKA GamerSushi Game of the Century. The report also states that they will have some news regarding this soon…perhaps at Tokyo Game Show later this month?

Are you excited for a new Resident Evil? What direction do you think they should go? Keep the co-op? Add more players? Get rid of it altogether? Speak now!

Source: 1UP

Vanquish Features SDTV Mode To Enlarge Text

For once it appears that a Japanese developer is ahead of the curve with regards to visual options in a game. Platinum Games’ new release — Vanquish, the sci-fi shooter starring a guy in a killer battle suit — will feature an SDTV mode that makes the text slightly crisper and more readable on those ancient SDTVs. You know, the ones that about half of all people in the U.S. still have.

Personally, this issue is moot for me ever since I upgraded to an HDTV earlier this year, but I am glad to see a company go out of their way to think of the little guy who perhaps can’t afford one yet. Times are tough and whenever I hear about a game that is almost unplayable due to tiny text (Dead Rising, I’m looking at you), I get pretty irritated. But only in an abstract kind of way.

Do you think more games should do something like this or should everyone just upgrade to an HDTV and leave the past behind? How many of you have an HDTV versus an SDTV?

Source – 1UP

Christopher Lloyd Reprises Role As Doc Brown For Back to the Future Games

Back to the FutureOK, the Back to the Future fanboy just has to get this out of the way right off the bat. Ready for it? Great Scott!

Anyway, several months back, Telltale Games announced that they were going to be developing some Back to the Future and Jurassic Park adventure games. Well, today they let loose a little bit more information about the project, and the details are certainly enticing. For one, there are going to be a total of five episodes of gaming goodness. For dos (that’s Spanish for all of you keeping track at home), both Michael J. Fox and Christopher Lloyd have released their likenesses for use in the game.

On top of all of that, Bob Gale, one of the key people behind the writing of the movie trilogy, will be contributing to these games to make sure they are in keeping with the series. And last but not least, Christopher Lloyd will be reprising his role as Doc Brown, lending his vocal talents to the project. Heavy. I can honestly say that these are some of my most anticipated games in development right now, and I’m going to jump on any news that comes out of these guys. I hear they’re going to have a DeLorean at PAX, so Mitch, that means you need to take pictures.

Anyway, who else is pumped about these games, and this news? What do you think of the new concept art? Go!

Source- Telltale Games

Batman: Arkham City has Beautiful Screen Shots

batman arkham city
Consider us blessed, fellow gamers, as some kind soul has posted screen shots for RockSteady Studio’s upcoming Batman: Arkham Asylum follow-up Arkham City. I don’t know what they’ve done to the engine this time around, but the screens are looking really good. If I had to guess, I’d say this is a capture from the PC version of the game running on a super-beefy rig, but with still images this good, I’m not complaining. The new pictures also give us a look at the redesigned Harley Quinn, Two-Face and a, I’m almost ashamed to say it, very sexy Catwoman. More delicious Bat-Screens after the jump! Continue reading Batman: Arkham City has Beautiful Screen Shots

The Mass Effect 3 Wish List

Mass Effect 2

I’ve made no secret of my favorite titles of this great gaming year of 2010 so far. Red Dead Redemption, Limbo and Mass Effect 2 are all currently gunning for “game of the year” status in my eyes, with an especially close race between those first two. We’ve said it a million times around here – Mass Effect 2 is spectacular and simply must be experienced for its storytelling, choices and Bioware’s original universe.

Naturally, there are several gamers out there gunning hard for Mass Effect 3, and already giving thought to certain qualities the title should possess. In fact, GamesRadar has put together a list of what they want to see in Mass Effect 3. Without spoiling too much, I think it’s a really great list of things that would be awesome for the next edition, particularly the idea of the “Dark Shepard” clone, gunning around the galaxy and ruining your good (or bad) name. This could easily work, seeing as how we know that Cerberus has Shepard’s DNA. I also like the idea of making Shepard’s backstory a more central part of at least one major sidequest.

For me, I would love to see bigger parties but also a few momentous and game altering choices in more moments than just the big ending mission. Something that Dragon Age: Origins nailed was a few “holy crap” moments sprinkled throughout the game, rather than bunching them up at the end the way Mass Effect 2 did.

Anyway, what do you guys think? What are some things you’d really like to see in the next Mass Effect game?

Source – GamesRadar

The Digital Future?

PSN LogoA new development over the last few years for the gaming industry has been the advent of digital distribution on a large scale basis, beyond just downloadable bonuses. Through platforms such as Steam, XBox Live and PSN, games are being delivered to us entirely differently than they were even just a short decade ago. So what is the next decade going to bring?

Back in 2006, former Sony exec Phil Harrison was quoted as saying that he would be surprised if the PS4, the next iteration of the Sony black box, would have a physical disc drive at all. That comment caused some interesting conversations in its wake, but current Sony exec Kaz Hirai has recently weighed in on the matter as well. In an interview with MCV, Hirai had this to say:

“We do business in parts of the world where network infrastructure isn’t as robust as one would hope… There’s always going to be requirement for a business of our size and scope to have a physical medium. To think everything will be downloaded in two years, three years or even ten years from now is taking it a little bit to the extreme.”

I know that there are differing opinions on this issue out there. On the one hand, the idea of an all digital future at some nebulous point down the technology timeline is an exciting prospect, with instant access to all forms of entertainment. On the other hand, there is a part of me that likes physical copies of everything I own. To prove that I, you know, do in fact own it. There’s also the risk of things like the recent debacle with the PSP Go, where adopters of hardware without physical disc drives run the possibility of getting screwed.

So what do you guys think? Are you looking forward to an all digital future? Or do you prefer to keep a physical copy of what you own? I think this question is already answered in many ways for PC users who download via Steam, but go ahead and jump in anyway. Would you do this for all of your entertainment, based on your experience with Steam? Go!

Source- MCV

Today’s WTF: Xbox LIVE Prices Going Up

Subscriptions are a tricky thing, especially in the video game industry. Thanks to World of Warcraft, $15 a month is now the standard fee for MMOs, but the console market is a different story. As of right now, only Microsoft has a mandatory subscription service (the PS3’s PlayStation Plus is optional), so they can pretty much price it however they want. Ever since the service launched back in 2002, the average price for a yearly rate was $49.99 for Americans, but as of November 1, 2010, this price is going up. The prices and the plans they affect vary across the board, but the US, UK, Canada and Mexico are seeing increases in all areas. The breakdowns are as after the jump: Continue reading Today’s WTF: Xbox LIVE Prices Going Up

Half-Life Movie Would Come Direct From Valve

half_life_movieThe transition from a video game to a movie is a tricky one, a notion that we have explored in the past on our sweet podcast. It seems that the only people who are capable of making a movie based on games are the developers themselves, but they lack either the necessary components or the capital to make a feature film. Valve Software, who we all know as the studio behind Half-Life, Team Fortress 2 and Left 4 Dead, has stated that they’d like to try their own hand at making a Half-Life movie, saying that they were approached by a bunch of Hollywood types with horrible interpretations of the Half-Life saga. Here’s part of the quote given by the man himself, Valve’s CEO Gabe Newell, on what happened with the Half-Life movie:

Where we got into this direction was after Half-Life 1 had shipped. There was a whole bunch of meetings with people from Hollywood. Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story. And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of.

Sound like typical Hollywood, doesn’t it? So, if Valve didn’t want Half-Life handed off to a big studio, they would just have to do it themselves. Gabe also explained that the Team Fortress 2 “Meet the Team” shorts were a small part of the build-up to a full-fledged film.

That’s when we started saying ‘Wow, the best thing we could ever do is to just not do this as a movie, or we’d have to make it ourselves.’ And I was like, ‘Make it ourselves? Well that’s impossible.’ But the Team Fortress 2 thing, the Meet The Team shorts, is us trying to explore that

Valve has been stating for a while that they would like to get into the business of comic books and movies, and recently they’re been taking a lot of steps in that directions. The Meet the Team shorts are getting longer and bolder, and almost every Team Fortress 2 update has had a comic associated with it. What’s your opinion on Valve’s stance towards the Half-Life movie? Do you think they could pull it off? What sort of stuff would you like to see come from Valve in the future?

Source: PC Gamer

PSP Go Owners Have (Kingdom) Hearts Broken

The much criticized PSP Go has just given the naysayers another piece of ammunition against it with the news from Square Enix that the surprisingly normal sounding Kingdom Hearts: Birth By Sleep will only be released on UMD and not the Playstation Network’s PSP Store. This means, of course, that owners of the PSP Go won’t be able to play this blockbuster game at all.

The PSP Go was Sony’s reaction to the rampant piracy that plagued and still plagues the original PSP, thanks to relative ease of ripping information off UMDs. Now, Square Enix is the one who “currently has no plans” to launch a digital release of the game, but it stands to reason that Sony would want to work with them to ensure all of their customers get a chance to play this game.

What do you think about this? Should Sony step in? Do you own a PSP Go and will this affect you at all?

Source: 1Up

Assassin’s Creed:Brotherhood Walkthrough Confirms Flag Collection

The closer we get to November, the more I know in my heart that I will not be able to refuse the siren’s call of Assassin’s Creed: Brotherhood. While I do have my doubts about the quick turn around time, everything I’ve read about the game, from the single-player to the multiplayer, seems to paint it in a good light. I’m especially willing to give it a go after I watched this video, which details some of the single-player mechanics along with how you will be managing your Assassin’s Guild.

Pretty neat, no? Originally, I thought that confining the game to just Rome would severely limit the scale, but it turns out that I might be wrong. Sending my Assassins all over Europe to start riots and kill targets sounds like a lot of fun, and bossing people around is always a good time. What do you guys think of the video? Are you anticipating Brotherhood? Also, as you may notice by the title of the article and the little snippet in the video, the much maligned flag collecting is back. You may commence your complaining (or celebrating, if that’s more your thing.)

Today’s WTF: Before Left 4 Dead, Valve Worked on a Fairy RPG

Tinkerbell BraaaaainsYes, you read the title of the article correctly. You know, some daily WTFs are so absurd sounding that they practically speak for themselves.

Earlier this week in an interview with PC Gamer, Valve honchos Doug Lombardi and Gabe Newell let slip some rather interesting information about what the famed developer was doing just before they embarked down the path that helped them create the zombie sensation Left 4 Dead. This little exchange occurred when PC Gamer asks them what they think they’ve failed at:

Doug Lombardi: There were a few failed starts to build Left 4 Dead.
Gabe Newell: Well, there was the flying fairy game. Is that the one you were referring to?
Erik Johnson: That was just a different game that, when we stabbed it… (everyone laughs)
Doug Lombardi: … It turned into Left 4 Dead!

Huh? Apparently, this fairy RPG required mouse gestures to cast spells and such. Newell later went on to say “it was so clearly dumb that it made us say, ‘OK, what are we actually good at that we can do instead?'” However, sometimes you have to fail to learn truly valuable lessons. They went on from there to figure out that the focus should be on AI and the co-operative experience. Well, thank goodness for that little revelation.

Honestly, as ridiculous as this is, I wish more developers would take about the genesis of some of their greatest ideas. I’m sure that Valve isn’t the first studio to start down a really bizarre path only to fail and then find those gems worth polishing. It’s interesting because with movies we’ve gotten so used to special features that walk us through every step of the process. I wish we had more material like that when it comes to games, because the whole thing seems so mysterious to us outsiders.

What do you guys think about this? What games would you like to hear more development stories about? Go!

Source – PC Gamer

Final Fantasy XIV and the Experience Cap

Final_Fantasy_XIVOne of the problems plaguing MMOs (and indeed all level-bases online games) is that players who have more time to dedicate to the game will outpace those of us who can only spare a few hours a week. This leads to some disparaging situations where overpowered players wipe the floor with other users in Player versus Player servers since they have the best gear and the stats to match. While some may decide that this is unfair, there’s really nothing the players themselves can do about it. Final Fantasy XIV, the upcoming fantasy MMO for the PlayStation 3 and the PC, is hoping to address this issue with the idea of diminishing returns.

The main way you progress in a Role Playing Games is through experience points, or EXP for short. It’s been this way since the dawn of gaming, and it’s not going to change any time soon. The more time you spend playing, the quicker you get points and the quicker you level up. With Final Fantasy XIV, this is going to change somewhat by limiting the amount of hours each week that you can earn one hundred percent of your experience. Basically, for eight hours of the week, you’ll get the full amount of EXP for quests and killing monsters. After that, though, your gains will start decreasing, eventually reaching a grand total of zero at the fifteen hour mark. This is on a weekly timer, so the experience clock resets every seven days. According to Square Enix, the idea behind this is that, in real life, no one could train at something for hours on end without reaching a plateau. Imagine lifting weights for eight hours a day? Eventually you’d run out of steam, and probably hurt yourself.

Naturally, this sort of artificial barrier is annoying MMO players, most of whom are dedicated to the point of playing more than eight hours a week. Think about it, if you played two hours a night, you’d be at the eight hour threshold before your knew it. An average World of Warcraft dungeon can take upwards of four hours, so this might be a problem in the making. The good news is that the EXP earned during the extra hours are banked as a surplus, but as of yet the developers don’t know what to do with them.

What do you guys think about this? I know we don’t have a lot of MMO players on the site, but as a former Star Wars Galaxies/World of Warcraft player myself, this limiting of player progression seems like it could hurt the game in the long run. I feel that, if you’re paying a subscription, you should play as long as you like with full returns, other players be damned. What do you think?

Update: I’ve read that this only affects up to fifteen hours of each job class, so it’s not an account wide restriction. Definitely better than the heavy-handed maneuver it seemed to be.

Source: FFXIV Core

Rumor: Brad Pitt, Meet John Marston

Brad Pitt Jesse James

For the last several months, Red Dead Redemption has been the buzz of the gaming world, and rightfully so, in my opinion. I thought the game was artfully made, and it’s going to be one of those titles that I get nostalgic for in years to come. It was both critically and commercially acclaimed, and stands as one of the best selling games of this year.

It’s no surprise, then, that a Hollywood adaptation is being considered. After all, with no space marines or alien invasions to simulate, it seems that the game could quite easily make a big screen transition. What is a surprise, however, is the newest rumor for who is being considered for leading man John Marston: Brad Pitt. I can’t say that Brad Pitt would be my first choice for the role, but then again I’ve never seen the Assassination of Jesse James by the Coward Robert Ford, which is supposedly a wonderful western.

Beyond that, I’m not sure I’d love to see a Red Dead Redemption movie. I’m not trying to be a downer or anything, and I’m not saying it couldn’t be good… It just seems like one of those titles that is so immersive and already cinematic enough in its own right that stripping it down to a 2 hour snapshot of the experience wouldn’t hold the same kind of impact.

My inconsequential opinion about a random rumor aside, what do you guys think? Could Tyler Durden make a good John Marston? Do you have any other suggestions? What would you think of a Red Dead Redemption movie? Go!

Source – Showbiz Spy

Halo: Reach Live Action Trailer is a Blast

Halo 3 set a precedent for using live footage to pimp a game, and now it seems like every new title has a live-action commercial to go with it. Halo is still the king with the excellent short called “Landfall” by Neill Blomkamp for Halo 3 and the “We Are ODST” video for the half-expansion cum sequel Halo 3: ODST. By rights, Reach should have an awesome trailer depicting Spartans kicking ass and taking names. However, all we’ve had are people on the planet Reach standing around talking, but that changes right now. Take a look at Halo: Reach’s live action trailer:

While I did enjoy the video of civilians before the fall of Reach, something about Spartans in combat just gets me even more excited for the game (if that was possible). It also helped that the video reminded me a little of District 9, which might have been intentionally done to link it back in with the Blomkamp shorts. What did you guys think of the trailer? Actually, what do you think of the current trend of using live-action commercials for games?

GamerSushi Asks: Leaks and Spoilers

modern warfare 2It’s a sad fact, but the early theft of video games is becoming more and more common in the industry. Giant games such as Modern Warfare 2 and Halo: Reach are being picked apart and distributed far ahead of their street dates, with spoilers running rampant. For example, Modern Warfare 2’s “No Russian” level was leaked about a month in advance of people getting hold of the game, and many argued that the reveal of such a controversial mission spoiled the plot. Even larger gaming sites got in on the leak, making such videos a front-page deal, drawing even more attention.

So, we have a question for you, the community. When video games break their street date either through piracy or simple error, do you actively go hunting for spoilers? If you’re the sort of person who likes to stay pure, does it irk you to see gaming websites posting videos that give away elements of the game?

College Course to Include Portal on its Syllabus

GladosOne of the things I remember dreading the most in each college course was the handing out of the syllabus. This loaded piece of paper captures your entire semester in paper form, telling you just how busy you are going to be, and exactly what you’re going to be doing. Add five of these together, and they become a horde of wild beasts. Although perhaps I would have felt differently if I were a student at Wabash College this year.

For the first time, a video game is appearing on a Wabash College syllabus as required “reading” for a course titled Enduring Questions, one that all freshmen must complete in order to move on with their college careers. Here is a little bit of a snippet about the course itself:

Enduring Questions is a required freshman seminar offered during the spring semester. It is devoted to engaging students with fundamental questions of humanity from multiple perspectives and fostering a sense of community. Each section of the course includes a small group (approximately 15) of students who consider together classic and contemporary works from multiple disciplines. In so doing, students confront what it means to be human and how we understand ourselves, our relationships, and our world.

Apparently, one of the faculty members is a gamer, and took the charge to think of unique non-text media examples to a great conclusion: Portal. To him, it addresses questions of individuality and the onstage performance of people versus their backstage identities, which perfectly sums up Aperture’s experiments in a nice, thoughtful and engaging way. He pitched this idea to the rest of the faculty, and they jumped aboard, and began testing distribution and Steam installation on a big level, to ensure that many freshmen could all do it as well.

To me, this is a huge and awesome step towards video games getting cultural and thoughtful recognition. It ranks right up there with the way that Shadow of the Colossus was handled in the movie Reign Over Me, as a man tried to deal with the deaths of his family through playing the game.

What do you guys think of this? If you were putting together a video game course list, what would you include on it? Go!

Source- The Brainy Gamer

New DeathSpank Dropping in September

DeathSpank 2

Some developers take years to pump out a sequel, but we gamers are an impatient folk. We want it now, and Hothead Games is happy to oblige. Although the original DeathSpank only came out last month, September 21 sees the release of the sequel on the PlayStation network, followed by the X-Box LIVE Arcade version the next day. DeathSpank: Thongs of Virtue is going to be about 50% longer than the original, which wasn’t that short to begin with (around 15 to 20 hours). The main difference in Thongs of Virtue is that the puzzle and questing aspects will be more pronounced, but the hack and slash combat that defined the original will still be present.

Since DeathSpank is the brainchild of Monkey Island creator Ron Gilbert, gamers should expect more of the same hilarity that permeated the first game. Indeed, the point of Thongs of Virtue is to destroy magical undergarments that are possessing their wearers. Unfortunately, the short time span between the two games means that Thongs of Virtue won’t address any of the issues that were raised with the first title meaning that online co-op is still out. However, DeathSpank’s wizard friend returns for local co-op, along with Steve the Ninja. This new game will also feature a variety of exotic weapons, such as guns.

What do you guys think about this quick sequel turn around? Is it even worth putting something out if you can’t fix the complaints about the original? True, they were few and far between, with online co-op being the major sticking point, but I would have liked to see that included. Let us know!

Source and Image – Kotaku

Portal 2 Co-Op Trailer Shows Robot Buddies

Well, I hate to bombard everyone with so much Portal 2 news, but I doubt anyone really minds. The follow-up to Valve’s critically acclaimed title hits in February 2011, and in addition to having a more robust and lengthy campaign, it’s also going to add a new layer of replay value with co-op missions.

Honestly, I’ve been wondering how a co-op Portal game would work for several months now, as I’m sure many of you have. Well, wonder no longer, because Valve has provided a (very) brief trailer for Portal 2 co-op to give a glimpse of how it’s all going to work.

Also, I call the short fat robot buddy. I’ll fight you for him.

Man Sues Publisher, Claims Game Addiction Ruined His Life

lineage 2Wired.com is reporting that a Hawaii man (seriously? Hawaii? Go outside, dude!) is suing NCsoft of South Korea because their game, Lineage II, is too addictive and has left him unable to function independently. The plaintiff, Craig Smallwood alleges that the company:

acted negligently in failing to warn or instruct or adequately warn or instruct plaintiff and other players of Lineage II of its dangerous and defective characteristics, and of the safe and proper method of using the game.

He also claims, and this is my favorite part, that he would never have started playing the game if he knew that he would become addicted to it. The suit goes on to say that between 2004 and 2009, he played Lineage II for 20,000 hours. Makes your mom’s Farmville obsession seem tame in comparision, eh?

Now, you get to be the judge. How would you rule in this case? Personally, I am of the opinion that if a few million people play a game or see a movie and only one or two act crazy, the problem is clearly with those one or two people, not the product. What do you think?

Source: Wired

Avert Your Eyes: Halo: Reach Leaks Early

halo-reachSome people are persistent, there’s no doubt about that. Even when games are hidden inside Microsoft’s own fortress of code and priced at over $1250 on Xbox LIVE, pirates still find a way to get what they want. Halo: Reach, which is slated to come out in less than a month, has been grabbed from Microsoft via some skullduggery on their very own servers. The prohibitively expensive version of Reach (statue not included) was intended to be available to reviewers so Microsoft does not have to ship out box copies. Furthermore, even if you manage to scrounge up that many Microsoft Points, you still need a special download code to get it (Microsoft had done something similar with Crackdown 2, which is still not available publicly via LIVE).

While there’s been plenty of debate on this site about piracy and whether it’s good or bad, this is a pretty ballsy move even by Internet standards. Most games are pirated after their release or shortly before, but never from Microsoft’s own website. Spoiler-related threads are springing up all over the Web, so if you’d like to stay pure for September 14, batten down the hatches. Until the Cyber Police get this leak under control, there will be much chaos in the house of Xbox.

What do you guys think about this development? Are you going spoiler hunting or avoiding forums at all costs?

Source – Joystiq