Does this Harry Potter Demo Show the Perils of Kinect?

Motion control. I know, we’re all tired of debating the subject to death, but it’s here to stay and we’ll just have to live with the bonuses and negatives it brings. This will be especially true when both Move and Kinect launch this Fall, bringing a whole slew of new talking points to the conversation.

And while I hate to sound like a broken record here: the motion control trend concerns me, but most notably with Kinect. I think the technology that they’ve put together is fantastic and innovative, but the software we’ve seen so far, not so much. Take for example the new Kinect Harry Potter demo shown off this week at Gamescom. What might seem like a perfect fit for motion controls (who wouldn’t want to blast Death Eaters with wands), looks to be a downright mess. I’ll let you check it out.

I think the easiest thing to take note of is something I’ve wondered about Kinect for awhile now. With no buttons or controller at all (like Move or the Wii), how does one, you know… move through a game environment? The Forza demo shown at E3 had no way of accelerating or braking. Likewise, the Harry Potter demo displays no discernible way of moving the wizards through the, erm, wizarding world. Watch as the Weasley twins stop moving—that’s when the characters on screen run.

Basically, when you want to progress—stop moving. The gameplay then stops, Death Eaters appear, and then you engage in completely imprecise looking attacks. The Move equivalent of this game is Sorcery, and it seems to be light years ahead in comparison.

Honestly, I’m shocked at the way all of this is unfolding. Every new demonstration I’ve seen of Kinect leaves me more and more underwhelmed. What do you guys think? Too soon to judge, even though this thing debuts in just a few short months?

Take-Two Responds To Italian-Americans Offended By Mafia II

Mafia II, Take-Two’s newest entry in the open-world crime series comes out later this month, but it has already ruffled some feathers, according to 1UP. In what is literally straight out of a Sopranos episode, UNICO National, an Italian-American advocacy group sent the publisher a letter, stating the game is an:

“inappropriate and insulting perpetuation of the pervasive and denigrating stereotype of organized crime being the exclusive domain of Italians and Italian Americans.
“Why would [Take-Two] foist a game on their target audience of young people wherein they will indoctrinate a new generation into directly associating Italians and Italian Americans with violent, murderous, organized crime, to the exclusion of all the other ‘mafias’ run by other ethnic and racial groups,”

The spokesman for UNICO, Andre DeMint, then called for the game’s release to be delayed until all references to Italians and Italian-Americans can be purged from the game.

Take-Two’s response was matter-of-fact, pointing out that no one at UNICO has to play the game and since the it is rated M for Mature, it is specifically NOT targeted at young people. And of course there was the obligatory reference to all the great crime movies, books and TV shows over the years and games have just as much right to express themselves as any other medium.

So where do you come down on this? Personally, I can’t stand when a group gets offended by this. Just having a game about the Mafia doesn’t imply that every single Italian acts this way in real life. Just like not every Italian acts like Snooki or The Situation from Jersey Shore. What say you?

Source: 1UP

Costume Quest by Double Fine is Adorable, Downloadable

Tim Schafer is one of those certified “video game celebrities” in my mind, so much so that if I walked past him on the street, I’d ask for a picture (I may do this at PAX, should he be there.) Unfortunately, his studio’s last big title, Brutal Legend, didn’t do that well commercially, so Double Fine is having to switch plans somewhat. The first step of their new business model is to release several small downloadable games, the first of which is Costume Quest, a Halloween themed RPG due out on October 31 (clever, huh?). Take a look at the trailer:

Just the sort of thing we wished our costumes could do when we were kids, no? Admittedly, I didn’t play Brutal Legend mostly due to the less-than-overwhelming reception, but Costume Quest looks like it is due to be a hit. What do you guys think? Pumped for the next Tim Schafer game?

Say Hello to Portal 2 GamesCom 2010 Footage

For some reason, GamesCom this week seems to be coming out with all kinds of information that E3 2010 didn’t have, like the fact that Portal 2 releases as soon as February 2011 to much joyous applause and excitement. It’s nice that it’ll be arriving early in the year, and I honestly can’t wait to get my hands on it, especially if some of the new stuff I’m seeing is any indication to the game’s quality.

We’ve seen a few pieces of Portal 2 so far through a variety of videos, but a new Portal 2 GamesCom video shows alot of the new elements working together, with a few new bits as well. If I’m being honest, I felt like the addition of things like a propulsion and repulsion gel, along with tractor beams, could potentially over-complicate what I feel to be a near perfect experience. However, seeing them all work in tandem shows off a crazy amount of possibilities for gameplay.

So, give it a watch. Like I said, some old stuff is in this video, but it does showcase a few new things as well. Who else can’t wait for February 2011?

Halo 2600 Homebrew Brings The Fight To Atari

This is kind of an awesome little story. Ed Fries, former VP of Microsoft Game Publishing division, designed an Atari 2600 version of Halo. The game made its debut at the Classic Gaming Expo in Las Vegas this past week, where cartridges were sold for $20.00 a pop. Apparently, Microsoft is okay with this and has decided not to send the Brutes (AKA: Legal Department) after Mr. Fries.

I know what you’re thinking: but, Anthony, I didn’t go to the Classic Gaming Expo and I don’t have an Atari 2600. In fact, some of you are probably wondering what that even is. Well, fret not, because Code Mystics was nice enough to host a flash version of the game that you can play for free! It reminds me of E.T. without the suckiness. Hearing the Halo title screen theme in those old-school bleeps and bloops is more than surreal.

So hit this link to start blasting away at the Covenant in a way you never thought possible:

Halo 2600

Source: Yahoo News

Warren Spector Warns About Video Games Going the Way of Comic Books

Warren SpectorAs a medium, video games have been on the rise for a couple of decades now. We all know the tired comparison of video games outpacing big box office blockbusters, and the like. However, there are some that believe that gaming is perched on the precipice of slipping into obscurity if it does not undergo a shift. Warren Spector, creator of video games such as Deus Ex, Thief, System Shock and the currently-in-development Epic Mickey, recently spoke at Gamescom and had some warnings to current game developers.

Basically, Spector wants games to push forward into the mainstream, such as film, rather than falling to the wayside and classified as the niche, like comic books. While comic books have gained a sort of new life as of late, a lot of that was due to the film industry, as people over the years wrote off comic books as only being for a certain lower audience. Could the same happen to games? Spector thinks so.

“If we don’t break out of the big buff guys with swords, and guys in tights, and space marines in armor, we’re going to get marginalized the way that comic books have been in the United States… I hope we can break free of the content of comic books.”

It seems fairly obvious who Spector is pointing to, but I can’t help but wonder if he’s got a point. Eventually, it makes sense that people would get tired of the same old same old, but video game sales each year favor sequels and the big space shooters, contradicting that idea.

So what do you guys think? Is Warren Spector correct?

Source- CNET

Insomniac Announces Resistance 3 and Previews New Ratchet With 4-Player Co-op

GamesCom is the new E3 as Insomniac announced a brand new entry in the acclaimed and popular Ratchet & Clank series, subtitled “All 4 One”. The game will have 4 player co-op and have drop in/drop out enabled, which I really like. Players can play as Ratchet, Clank, Captain Qwark (YESSS) or Dr. Nefarious. See the trailer below:

Also, no details as of yet, but Insomniac did reveal that they are currently working on Resistance 3, which is happy news for fans of the series. As of now there is only a live-action trailer, which isn’t really worth watching. Hopefully we can get something more concrete for you soon.

In the meantime, would you be interested in a co-op Ratchet game? Does this excite you at all? What about Resistance 3? Anything you would like to see in the next installment?

Crysis 2 Multiplayer Up on the Rooftop

Crysis had a pretty decent multplayer offering in its original inception, the gameplay laying somewhere between the open battlegrounds of the Battlefield series and the weapon purchasing mechanic of Counter-Strike. Add in the game-altering use of the nanosuits and you had an interesting versus mode that was open only to those with a hefty PC gaming rig. Now that Crysis 2 is hitting the X-Box 360 and the PS3 in addition to the PC, the game’s unique style of combat is going to be availible to a lot more people. Take a look at Crysis 2 in action:

The on-stage demo is featuring the 360 version, but I’ll admit that I thought the feed was running on the PC for a few moments. The game looks really good, and I’m excited to check it out when it drops in March 2011. What about you guys? Are you ready for Maximum Gameplay?

About Time: Mass Effect 2 On PS3 In 2011

Mass Effect 2 PS3

File this one under “better late than never”, for sure. There has been speculation for some time that EA and Bioware would eventually bring their critically acclaimed Mass Effect series over to the PS3, and it seems that the time has finally come. At Gamescom today, Bioware announced that Mass Effect 2 will hit for Sony’s machine in January 2011.

While there doesn’t seem to be any word about the first Mass Effect and whether or not it will come included as part of an anthology or if it simply won’t be showing up at all, this is still exciting news. Even though the experience will be slightly diminished without your choices carrying over between two games in such an unprecedented way, Mass Effect 2 will still have a lot for newcomers to enjoy. In terms of storytelling, it’s one of the better games of this generation, and it has to be one of the best and most developed original universes we’ve seen in gaming to date.

I know a bunch of you have already played this game, but surely, there are some happy PS3 users among us who will jump on this on release day. My next question is: what about Mass Effect 3?

Source- Story and image from Joystiq

A Spartan Will Rise When Halo: Reach Falls

Bungie has a new ViDoc out that highlights the various Spartans of Nobel Team, giving you an insight into the minds of your squad members in Halo: Reach. Although the video isn’t especially long, I have to say that the character animations for Halo: Reach are much improved over the previous titles, and every Spartan in the trailer seems to have a great deal of personality. As a little treat to Halo fans, the trailer is narrated by a character we’ve read a lot about in the books, but have never seen in a game. Watch the following video to get the run down on your teammates:

We’re almost at September, so the Halo: Reach news will be coming fast and furious. We’ll definitely try to sort out the chaff so we’re not flooding the website with Halo posts, but this trailer was too good to pass up as a fan of Halo lore. I know this sort of video won’t turn anyone around who has decided not to get Reach, but what about those who are? Even more excited now?

Red Steel 2 Blames You For Low Sales

Red Steel 2One thing you hear over and over again is that the Wii is a waggle-laden fad, and real gamers prefer the precise input of a analog controller to wild arm flailing. Nobody ever considered that we might be at fault instead of the controller, though. At least, this is what Ubisoft Creative Director Jason VandenBerghe claims, saying that the testing phase of Red Steel 2 resulted in “absolute random chaos.” Testers couldn’t figure out how to use the Wii Motion Plus properly, and often resorted to uncoordinated thrashing in order to get the job done. One thing the Ubisoft team behind Red Steel 2 realized is that motion controls were boundless in their potential, limited only by the player utilizing the controllers.

Another factor that contributed to Red Steel 2’s lackluster performance is something VandenBerghe dubbed “audience willingness”, or the motivation to actually get up and move around when playing video games. VandenBerghe claims that no more than “20 percent” of people are going to get up off the couch and move, something that he thinks hindered Red Steel 2’s marketing appeal. Once motion control supplants analog as the main source of input for video games, “audience willingness” will go up, and games like Red Steel 2 will be better received.

Right now I’m wondering what you guys think about Mr. VandenBerghe’s statements. A lot of it seems to place the impetus on gamers to pick up the subtle nuances of game mechanics, something the developers should be attempting to do through in-game tutorials. While VandenBerghe did mention that the design team solved this problem during testing, it seemed to be too little too late. Though Red Steel 2 had decent reviews, it just hasn’t sold that well, barely passing 270,000 copies worldwide. Are we as gamers at fault for the game’s poor performance, or does it lie with the developers and the publishers to ensure that a fun experience is had by all regardless of whether or not they “understand” the controls? Tell us what you think!

Source: Edge

Force Unleashed 2 Video Explores the “Familiar but New”

Personally, I really enjoy the current trend of developers taking time out from building their games to film little documentaries that highlight certain aspects of their current projects. The Force Unleashed 2 appears to be no exception, and a video diary recently hit the internet that highlights the story of the Force-powered sequel, and expands a bit on the roles that Yoda and Boba Fett will play. The two producers interviewed in this video constantly mention a “darker tone” for the sequel, which, coupled with the appearance of Fett and Yoda, definitely serves as a less than subtle allusion to the Empire Strikes Back. Since this is the second chapter of the Force Unleashed, this comparison is most fitting. Much as Luke discovered more about being a Jedi in the second movie, I think we can expect to see Starkiller make the same sort of journey.

I’ve got a lot of hope for the Force Unleashed 2, and I think it can capitalize on the potential of its successor, just as long as the developers can even out the difficulty. What do you guys think? Eager for the second game? Anyone become a little bit more interested after watching this video?

Today’s WTF: Gun Loco Trailer

Square Enix has announced a new X-Box 360 exclusive today called Gun Loco, and the trailer is perhaps one of the strangest things I’ve ever seen. The gameplay looks normal enough, all run and gun action with sliding, weaving and plenty of chest-high objects, but the art style is very, very odd. If you’re old enough to remember Virtua Fighter, you may find the characters in the video to have a similar look with their angular features and blocky body shapes. No word on whether this is a retail title or a LIVE Arcade release, but based on the rough look of the game, I’d guess the latter. Give the trailer a watch:

This is all the info I’ve seen about Gun Loco so far, other than the little tidbit that the character designs were done by respected toy maker Kenny Wong. The game will have both single and multiplayer components when it is released. What do you guys think of the trailer. Did you find it as weird as I did?

Update: It looks like this game is going to a be a full disc-based product after all. Hopefully the art gets a few more passes for polish before the release date.

Quantic Dream Surprised, and also Encouraged, by Heavy Rain’s Success

HEAVYRAINGamesCom is happening this week in Germany, which is yet another awesome convention that we didn’t get to go to. I hear that flights to Europe are pretty expensive, however, so maybe that’s for the best. At any rate, we can expect to see a lot more delicious info about up coming games in addition to all the usual interesting interviews and quotes that come out of these big events.

Take this talk given by Quantic Dream’s David Cage for example. If you’re unfamiliar with the studio, they recently put out Heavy Rain, a different sort of animal by video game standards. Sony put a lot of money behind the game, but even the studio was expecting a flop. Heavy Rain was received rather well, and had pretty good sales number to boot, so David Cage has decreed that gamers are ready for “new paradigms”.

What he means by that is for the last 25-odd years, all we’ve been doing is killing, racing, and hopping on platforms. He feels that violent games are very narrow in their emotional scope, and games like Heavy Rain have a broader impact. He goes on to add this little snippet:

“Games should be art and not toys, if you are uncomfortable with the word ‘art’, then ‘entertainment’ is fine. Toys are disposable, art is poignant,”

Very interesting perspective from David Cage, to say the least. While I think games can function as both a toy and as an art form, I know this is also one of these divisive things that people love to talk about. What do you think or Cage’s statement? Was Heavy Rain a one-off, or will we see similar games in the future?

Source: VG247.com

FOX News Talks About Medal of Honor, is Surprisingly Even-Handed

There’s a new Medal of Honor coming out, and news has dropped that in the multiplayer segment of the game, one side will take on the role of the Taliban. Naturally, this sort of “ripped from today’s headlines” type of story is a natural fit for FOX News, which previously treated gamers with a fair and un-biased look at the sex scene in Mass Effect. Sarcasm aside, this time around the FOX News anchor actually played the devil’s advocate for EA and Danger Close Games, the developers of Medal Of Honor. The segment’s guest, a mother who had lost her son in the current conflict came on to say that treating modern events like a game does a diservice to those who have died in uniform. I’ll let you watch the interview and decide for yourselves.

Now, I’m not one for censorship, and the anchor is correct, someone always has to be the bad guy. Unfortunately, the bad guy in this case is one of the most violent and dangerous terror groups in recent history. On the other hand, playing as the Taliban is confined to multiplayer, and games like Call of Duty and Battlefield: Bad Company 2 give you the option to gun down virtual American troops as well. There are multiple sides to this issue, but I want to know what you guys think. Is it wrong for EA to allow players to play as the Taliban? Is it any different than playing as a similarly themed, but differently named, terrorist faction in other first person shooters?

GamerSushi Asks: Where Do You Get Your News, Reviews and Previews?

As much as we might like to imagine it, we here at GamerSushi can’t always supply you guys with reviews of all the latest games or previews of anything that we didn’t download as a demo. And most of our news is culled from other sites, though carefully chosen so you get only the coolest stuff here.

And we aren’t naive enough to think that you don’t visit other sites. It’s okay, we see other people, too. We have a nice open relationship and I think it’s working out for everyone involved. And unlike the ones in college, this sort of open relationship is less likely to cause emotional trauma (Although, watch out for IGN’s Insane-O Ads; those things could slow down Skynet).

So that leaves the question: where do you get your gaming news? What sites or magazines do you trust the most for reviews and previews? Are there any that you refuse to visit, perhaps due to a past experience? Go!

Deus Ex: Human Revolution Trailer is Double Elbow all the Way

We’ve seen a few CGI trailers for Deus Ex so far, but nothing that remotely resembles gameplay. A lot of you are probably wondering how the game looks when it’s running in-engine, and Square Enix has put out a new trailer to quiet your inquiries. This new video blends cutscenes and in-game action, and it looks pretty slick if really, really golden. Seriously, they need to get some white lights in this city.

Looks like we’ll be able to do all the stuff promised in the first trailer, such as neck-snapping through walls and turning invisible. Also, any game that features transforming gun-arms are OK in my book. What do you guys think of Deus Ex? Now that you’ve seen some gameplay, are you excited?

The GamerSushi Show, Ep 7: Rage Quitting the Cast

Rage QuitAnd we’re back!

We’ve been on break with the GamerSushi podcast for several weeks now because I was on vacation in the land of Florida, drinking orange juice and sunshine and visiting the Wizarding World of Harry Potter. As soon as we got a chance this week, we all sat down and recorded a new edition of the show.

In this episode, we talk about a number of things including Limbo, pirating video games and the idea of rage quitting. It clocks in at right around an hour and forty minutes, and I think it’s a good time. Unfortunately, something went wrong with our connection, so the last twenty minutes or so has some audio glitches, but it’s nothing that breaks the podcast. We actually recorded this a few days ago, but since I’ve been lazy it’s not going up until now.

As always, please go rate this cast on iTunes and subscribe with the handy links to the right. Enjoy!
Continue reading The GamerSushi Show, Ep 7: Rage Quitting the Cast

StarCraft II Victim of Pirate Rush: Downloaded Illegally Over 260,000 Times

starcraft_2_logoAs you may have heard, a little known franchise called StarCraft returned from obscurity this past week, shocking everyone in the world by selling 721,000 copies in its first week according to the NPD numbers. Surely this unexpected bonanza will lift Activision-Blizzard from the depths of poverty in which they had lain for so long.

What may or may not shock you, depending on your depth of reality, is that StarCraft II is also the most pirated game of the year. Probably. I mean, no one has bothered to check the figures on APB, but I doubt they come close.

According to TorrentFreak, the rampant pirates of the Internet have illegally downloaded StarCraft II 260,000 times, with 50,000 people sharing the game at one time on BitTorrent. Now, you may call me naive, but I tend to think that this isn’t the same few people downloading and redownloading the game over and over. No, call me cynical, but I think these are all unique users.

Now, despite my earlier sarcasm, we all know that StarCraft II is one of the most anticipated games of all time. So, keeping that in mind…wouldn’t you just save up some money and buy it? I mean, you know it’s coming out, it’s not like they kept it a secret or anything.

How does this make you feel? I know, I know, most of these people will buy it once they verify that the OVERWHELMINGLY positive reviews are not giant balls of deceit, but I still can’t help but feel angry on behalf of the people who worked for years on this game, only to have some dude with a broadband connection decide he (or she; I’m not sexist) doesn’t have to pay money for it.

We actually talked about this very subject in the new podcast you must listen to right this second, regarding the game Machinarium, which was also a victim of massive piracy.

What do you guys think? Did you buy StarCraft II? Does it make you angry that some people choose not to play by the rules?

Source: TorrentFreak

The Debut of Bioshock Infinite

Bioshock is ditching the seas and heading to the clouds. We’ve known for some time that the original Bioshock developers, Irrational Games, have been working on a super secret project. There were even rumors of it involving the skies. But nobody could have guessed that they were working on a new Bioshock title that changes the locale of the conflict from the underwater realm of Rapture to the sky fortress known as Columbia.

Bioshock Infinite takes place in the early 1900s, when American imperialism was at an all time high and years before the construction of Rapture in the 1940s. Whether or not this is going to be considered an official prequel to the other two games, or if it’s just taking the role as a spiritual successor to them remains to be seen, but from the trailer it’s easy to tell that we are going to be dealing with the same themes of power, utopia and control. The city of Columbia is perched atop flying airships and great huge balloons, and it is gorgeous and fascinating to look at.

It’s no secret that I was not grabbed by the first Bioshock game, but the new Bioshock Infinite trailer and its setting have me itching to see more… but unfortunately, it doesn’t release until 2012. I guess that gives me plenty of time to go back and finish the original. What do you guys think of all of this?

Also, go ahead and get your “Skyoshock” jokes out of the way in 3…2…1…