 Fable 2 was OK, for the most part, but it wasn’t perfect. Like all games helmed  by Peter Molyneux, it over-promised and under-delivered. That’s not a shot against the long-time developer, but it’s a sad fact that most ambitious projects get crushed down by the harsh realities of development. The difference with Fable 2, though, was the astounding number of bugs that had to be squashed before the game game out. According to a recent interview, some 67,000 bugs were present in Fable 2’s code at one time, necessitating a rating of “super-black” by the Microsoft quality assurance team. Judging from the interview, games are rated on a sort of “threat assessment” scale, with “super-black” being a very scary area.
Fable 2 was OK, for the most part, but it wasn’t perfect. Like all games helmed  by Peter Molyneux, it over-promised and under-delivered. That’s not a shot against the long-time developer, but it’s a sad fact that most ambitious projects get crushed down by the harsh realities of development. The difference with Fable 2, though, was the astounding number of bugs that had to be squashed before the game game out. According to a recent interview, some 67,000 bugs were present in Fable 2’s code at one time, necessitating a rating of “super-black” by the Microsoft quality assurance team. Judging from the interview, games are rated on a sort of “threat assessment” scale, with “super-black” being a very scary area.
Eventually, Lionhead Studios got the bugs under control and the game shipped to above average reviews and sales. Molyneux still wasn’t happy with the finished product, conceding that there were “huge design flaws” in Fable 2 (what those were, he did not specify. How about farting until someone married you?). Fable 3 is apparently facing a tough time as well, breaking its predecessor’s record for most bugs present in a Microsoft first-party title. While the exact number wasn’t mentioned, it is a known fact that Fable 3 has more coding errors than Fable 2, and the team at Lionhead are working very long hours to get it under control for a fall release. Molyneux maintains that this is endemic to the industry as a whole, and reading post-development breakdowns of games like Uncharted 2 would reveal similar problems.
What do you guys think of Molyneux’s statement? As gamers, I think we’ve all come to accept the reality of bugs and glitches, but 67,000 is quite the staggering number. Does this change your perception of Fable 3?
Source: 1up via VG247.com and GamesIndustry.biz

 It’s no secret that GameStop does some serious business with its used-game sales racket; even in an industry that is seeing a steady decline in this rough economy, the sales giant is actually seeing a profit spike. Normally people don’t like to choke the golden goose, but recently a GameStop “spokesperson” named Niall Lawlor spoke very candidly about the company’s stance on its lucrative practice.
It’s no secret that GameStop does some serious business with its used-game sales racket; even in an industry that is seeing a steady decline in this rough economy, the sales giant is actually seeing a profit spike. Normally people don’t like to choke the golden goose, but recently a GameStop “spokesperson” named Niall Lawlor spoke very candidly about the company’s stance on its lucrative practice. As reviled as Activision is among the hardcore gamer population, the constant success of their franchises really makes me wish I bought some stock in the company. Whether they’re printing money with World of Warcraft or breaking sales records all over the globe with Call of Duty, Activision seems to be doing quite well for themselves.
As reviled as Activision is among the hardcore gamer population, the constant success of their franchises really makes me wish I bought some stock in the company. Whether they’re printing money with World of Warcraft or breaking sales records all over the globe with Call of Duty, Activision seems to be doing quite well for themselves.

 Anonymity on the internet is an important tool, even if it allows every single user on YouTube to type out the stupidest crap known to man without fear of repercussion. While we all get upset from time to time at the vitriol spouted from the internet, it’s mostly harmless and said by those who don’t really know better. However, most of us are rational people who can shrug off a random troll’s abuse. As with all segments of the population, there are those who can’t be responsible with information and use the internet as a vessel to play out their sadistic tendencies.
Anonymity on the internet is an important tool, even if it allows every single user on YouTube to type out the stupidest crap known to man without fear of repercussion. While we all get upset from time to time at the vitriol spouted from the internet, it’s mostly harmless and said by those who don’t really know better. However, most of us are rational people who can shrug off a random troll’s abuse. As with all segments of the population, there are those who can’t be responsible with information and use the internet as a vessel to play out their sadistic tendencies. To be honest with you guys, I totally dug Alan Wake. Like I mentioned in my review, that game was a breath of fresh air, something different in an industry inundated with first person shooters and movie tie-ins. Unfortunately, games don’t move copies on the adoration of one man alone, and Alan Wake has had a disappointing showing in its debut month, shifting only 145,000 copies to date. While there are many reasons that games don’t sell, I’m kind of puzzled by the fact that Wake got left behind. The game reviewed fairly well and was backed up by a decent marketing push, but it still
To be honest with you guys, I totally dug Alan Wake. Like I mentioned in my review, that game was a breath of fresh air, something different in an industry inundated with first person shooters and movie tie-ins. Unfortunately, games don’t move copies on the adoration of one man alone, and Alan Wake has had a disappointing showing in its debut month, shifting only 145,000 copies to date. While there are many reasons that games don’t sell, I’m kind of puzzled by the fact that Wake got left behind. The game reviewed fairly well and was backed up by a decent marketing push, but it still  There’s a new Kid Icarus game coming to the Nintendo 3DS, and most of us are understandably excited. Aside from an appearance in Super Smash Bros. Brawl, Pit has sadly been absent from the gaming scene since the NES. While we’re excited to just have him back in our gaming systems, Masahiro Sakurai the game’s lead designer, is using Uprising to address what he feels is “an overriding problem with a lot of game design.” The full quote goes like this:
There’s a new Kid Icarus game coming to the Nintendo 3DS, and most of us are understandably excited. Aside from an appearance in Super Smash Bros. Brawl, Pit has sadly been absent from the gaming scene since the NES. While we’re excited to just have him back in our gaming systems, Masahiro Sakurai the game’s lead designer, is using Uprising to address what he feels is “an overriding problem with a lot of game design.” The full quote goes like this: This past Monday, the demo for Crackdown 2, the forthcoming open-world super-hero cop game, dropped on X-Box LIVE, and most of the GamerSushi crew have been getting skills for kills. One new thing that the trial introduced is the notion of “Demo Achievements”, a system where you can unlock specific goals before the full retail version comes out and they will be applied to your Gamerscore. While this is 360 centric, I do think it brings up a neat idea that Sony can probably start emulating in their demos.
This past Monday, the demo for Crackdown 2, the forthcoming open-world super-hero cop game, dropped on X-Box LIVE, and most of the GamerSushi crew have been getting skills for kills. One new thing that the trial introduced is the notion of “Demo Achievements”, a system where you can unlock specific goals before the full retail version comes out and they will be applied to your Gamerscore. While this is 360 centric, I do think it brings up a neat idea that Sony can probably start emulating in their demos. Of all the games in the PlayStation 3’s library, Heavy Rain is the first one that comes to mind when I think of the potential of the PlayStation Move. The game is largely based on have the player make gestures using the controller’s sticks or Sixaxis, so using the wand to manipulate the on-screen action isn’t too far-fetched. As intriguing as Heavy Rain would be with motion control, the urging from Sony to have developers Quantic Dream upgrade the game to be compatible with the their new device has delayed the long-promised downloadable content (DLC) chapter indefinitely.
Of all the games in the PlayStation 3’s library, Heavy Rain is the first one that comes to mind when I think of the potential of the PlayStation Move. The game is largely based on have the player make gestures using the controller’s sticks or Sixaxis, so using the wand to manipulate the on-screen action isn’t too far-fetched. As intriguing as Heavy Rain would be with motion control, the urging from Sony to have developers Quantic Dream upgrade the game to be compatible with the their new device has delayed the long-promised downloadable content (DLC) chapter indefinitely.
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 Loading ... As you’ll hear in our podcast that releases tonight/tomorrow, we have some pretty harsh words for the XBox Kinect. I was never too amped about the thing to begin with, but Monday’s press conference raised some concerns about the technology and the kinds of games that are going to be associated with it.
As you’ll hear in our podcast that releases tonight/tomorrow, we have some pretty harsh words for the XBox Kinect. I was never too amped about the thing to begin with, but Monday’s press conference raised some concerns about the technology and the kinds of games that are going to be associated with it. 
 Can I just say that I’m tired of seeing only sequels? I just want to go out on a limb and say that to the entire video game industry right now: Please. Stop. With. Just. The. Sequels.
Can I just say that I’m tired of seeing only sequels? I just want to go out on a limb and say that to the entire video game industry right now: Please. Stop. With. Just. The. Sequels.