Dragon Age Awakening Officially Announced

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EA and BioWare have gone on record numerous times stating that the eminent Western RPG crafter’s sci-fi and fantasy epics, Dragon Age and Mass Effect 2, are going to receive a lot of post-release content that will give the titles significant longevity. Ergo, Dragon Age has already seen day-one DLC, another piece of content that was set to be released today, and now a full fledged disc-based expansion coming in March.

Last year (it already sounds so far behind, doesn’t it?), product listings from New Zealand hinted at the arrival of a new Dragon Age title, but not something that would be available for download. Dragon Age: Origins: Awakening looks to be to Dragon Age what ODST was to Halo 3 but much, much sooner and a lot less brief in game-play length. The expansion will run about fifteen hours and will allow players to import and edit their character from the main game. The setting of the expansion will be a new nation called Amaranthine and the Warden will face off against a terrible foe known as The Architect. Somehow, I imagine an older gentleman sitting in a room lined with crystal balls, but that’s just me.

So, who’s excited about this? My Dragon Age play-through was very slap dash, and I’ve kind of been feeling guilty about how quickly I burned through it. With Mass Effect 2 coming up soon, I want to get another campaign under my belt before I shift to sci-fi, and the upcoming Awakening expansion has got me interested. What about you guys?

Source: Kotaku

Bayonetta Combat Gameplay Montage

A game we haven’t talked about much here but that is covered elsewhere in copious amounts would have to be Bayonetta. Partly for her boobs and lack of clothing (she sheds it as you perform greater combos), and also because people love those old school action combat games. Me, though, I’ve never been too interested in them. Honestly, Wolverine is one of the first ones I’ve enjoyed after hating Ninja Gaiden, feeling so-so about God of War, “meh” about Devil May Cry, etc.

However, I must say that this Bayonetta combat gameplay video is sick as hell, and looks like lots of fun. Who else is wanting to play this game?

Upcoming StarCraft Release Features Protoss “Mini-Campaign”

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As we all know, the various species of the StarCraft universe will be getting their own complete campaign spread across three separate titles that will fully comprise StarCraft II. With the Terran campaign “Wings of Liberty” set for release sometime this year (hopefully), we all assumed that we’d have to wait until 2011 or later to play as the Protoss, but this may not be the case.

A Blizzard Community Team member confirmed on the official Battle.Net forums that the psychic aliens will get a small campaign separate from the Terran missions in StarCraft II. The Protoss portion of “Wings” is expected to be much shorter than the Terran sections and will only feature a small sampling of units and buildings, so it doesn’t exactly set one up for multiplayer. The main purpose of the mini-campaign is to break up the pacing and add a little variety to the single player offering.

What are your opinions on this new development in the seemingly never-ending stream of pre-release StarCraft news? It’s great that Blizzard continues to add new features to the game (even when they take essential ones out), but I’m of the opinion that StarCraft II needs to hit in 2010 or the sci-fi RTS will take a major hurting in the PR department. How do you guys feel, though? Is StarCraft II going to be worth the wait, and are you going to pick it up?

Source: Kotaku

He Said What? The Most WTF Quotes of ’09.

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Hope everyone had a safe and happy New Year! As we slip into 2010 and eagerly await the best first quarter of video game history, we look back and reflect on 2009 and what an interesting year it was for gaming. We had plenty of great games drop this year (Batman, Resident Evil 5, Assassin’s Creed II just to name a few), and we finally saw the release of the undeniable juggernaut, Modern Warfare 2. But, as great as this year has been, there’s been more than a few eyebrow-raising moments as well. Whether you’ve got Infinity Ward’s decision to use matchmaking on the PC, Bobby Kotick’s Emperor Palpatine-esque villainy or Microsoft and Sony’s bizarre desire to tap into the motion control market, 2009 has seen its share of shenanigans. 1up has put together a list of their top industry quotes of 2009, and I’ve gone through and picked out a few of my favorites:

“You ever wonder what the bottom of an Avatar’s shoe looks like? Well BAM! There it is!”

Kudo Tsunoda demonstrating Natal at the E3 2009 Microsoft key note.

“Games have been used for stimulation, but maybe it won’t be long until games are used for relaxation and even to fall asleep.”

Nintendo prez Satoru Iwata introducing the ultimate WTF, the Wii Vitality Sensor, at the E3 2009 Nintendo key note. Continue reading He Said What? The Most WTF Quotes of ’09.

Capcom Remains Dour On Western Collaboration

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Capcom, why do your employees have to be such downers? First Mega Man and Dead Rising series creator Keiji Inafune says that he believes that Japanese game development is on a serious decline, and now company president Haruhiro Tsujimoto has gone on record saying that Capcom has some trouble working with Western studios. The full quote goes like this:

“Our experience with Bionic Commando has demonstrated the difficulty of outsourcing the development of new title to overseas companies”, he said. “Nevertheless, we cannot develop a sufficient number of titles without using the resources of these companies. This is why we plan to continue using these alliances.”

Mr. Tsujimoto elaborates further, saying that the joint developments between his studio and Western based companies will continue for sequels while Capcom works on new titles. Part of the problem may stem from the fact that having two completely different styles of game development trying to mesh in one game may not work as well as one would hope, but what do you guys think? Is Capcom a little gun-shy after the failure of Bionic Commando, and what does this mean for up-coming titles like Dead Rising 2, which is being developed by Vancouver, Canada based Blue Castle Games?

Source: Kotaku

Are Demos Evil?

Resident Evil 5 DemoI feel like we’ve got a pretty good thing going on here at GamerSushi. In many ways, I’d like to feel like the discussion that goes on here is perhaps ahead of the curve on some gaming issues in comparison to other sites. I think this is especially true when topics we’ve debated about here start to appear in more mainstream outlines.

Take the subject of demos, for instance. CVG has posted an opinion piece stating that demos are evil, and no good really comes of them. The writer raises some good points which we’ve covered here, but I thought it would be good to revisit them. I think the main problem with demos is that they don’t often showcase the things about a game you really need to get a grasp of it.

Most games operate on a curve that teaches you about the game the farther you get into it, so the first few minutes is most often ideal. However, the first 10-15 minutes aren’t always the sexiest parts of the game, so developers don’t often do that, giving you weird glimpses into what they’ve made (see Resident Evil 5’s demo). I’m curious to see how the new PSN features that allow you to experience the first hour of a game operate, and how they work against game demos.

What do you guys think about game demos? Are they evil?

Source- CVG

Battlefield: Bad Company 2 is Looking Hot

I never really played the first Battlefield: Bad Company game, but I hear it had some really cool features, and its multiplayer showed a ton of promise. Well judging from the preview of Bad Company 2 below, it looks like they’re taking what they learned from the first game and making a kick-ass follow-up. The multiplayer demo is looking all kinds of hot, so I’m actually excited about it. Maybe I’ll have to pick the first one up over the holidays on the cheap…

Who else is excited about this game? Go!

Sony Testing the Waters for a Premium PSN Subscription

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There’s always been three certainties so far this generation in regards to online console services: Microsoft’s costs money, Sony’s is free and the Wii’s connectivity is balls. While the Sony Defense Force is always quick to point out how readily Microsoft is willing to try and nickle and dime its subscriber base, it looks like the PlayStation 3 might be setting up its own monetary-based service.

A recent survey lays out several different plans all with varying levels of privileges and content. There are some pretty decent perks included with the subscription options such as cross-game voice chat, loyalty rewards and access to the first hour of a full PlatyStation 3 game instead of a fifteen minute demo.

Judging by the survey it appears that PSN users are still going to get access to the basic offerings, and this is just an option for those who want a $69.99 garnish on their gaming experience. Take a look at the survey and tell us what you think. Would you pay for premium Sony content or stick with the basic package? Remember that this is just a feeler put out by Sony, so all these things are subject to change.

Source: Kotaku

Splinter Cell: Conviction’s Co-Op Trailer is Sneaky

The way I see it, one of the finest co-op campaigns in gaming is the one from Splinter Cell: Chaos Theory where you play as two Third Echelon ninjas assisting franchise protagonist Sam Fisher in an alternate look at the story line. Conviction, the newest game in Ubisoft’s stealth action series, is going to feature a different take on the co-op mode that was presented in Chaos Theory. Whereas the campaign in CT ran parallel to the main story, this time around it serves as a prequel to the plot, probably giving us an explanation as to what has been going on in the Splinter Cell universe before the beginning of Conviction. Take a look:

How do you guys feel about it? Are you down for some co-op stealth shenanigans when the game drops in February?

Kane & Lynch 2: Dog Days Trailer Blows My Mind

I never played the original Kane & Lynch, so I can’t really comment on its quality (or lack thereof). One thing I do know, though, is that the trailer for the second game is amazing. I realize that it has no game play and it’s more than 99% likely that this is not in-engine, but you know what? I don’t really care.

I’m not sure why, but I love this trailer. My advice to IO is that they should just make this a movie. What do you guys think? Interested, or were you burned by the first game? Perhaps you’re getting sick of the number two in your titles? Oh, the video also contains some bad language, so exercise discretion if you’re into that sort of thing.

Tons of Premiers at Spike’s VGAs

Spike’s Video Game Awards were last night, and for the most part I think the accolades handed out were fairly accurate. Besides doling out some weird monkey statues, the VGAs also played host to a smattering of game announcements from the obvious (Halo: REACH), to the puzzling (Green Day: Rockband), and finally to the completely mind-blowing. If you missed the first few minutes of the awards show like I did, you may have missed this trailer. I don’t want to ruin the surprise, so take a gander.

What did you guys think of the awards show, and, more specifically, what did you think of the premiers and the winners? Hit the jump for a couple more trailers.
Continue reading Tons of Premiers at Spike’s VGAs

Transformers Trailer is More Than Meets the Eye

I’ll be honest here, I loves me some Transformers. Although I am of the opinion that Revenge of the Fallen is the cinematic equivalent of water-boarding, there’s just no denying that watching twenty-foot machines that turn into jets and cars beat the lug nuts out of each other gets my motor running.

We’ve seen the Transformers battle it out on the silver screen and on television, but I’ve always wanted a good Transformers game. There have been some decent titles in the past, but nothing that has really grabbed me. The upcoming Transformers: War for Cybertron game by Bad Moon Studios, the development house behind the Bourne Identity games, may just do the trick.

What do you guys think of the trailer? Sure it’s computer-generated as opposed to actual game-play, but it’s got me hopeful. All I need is Soundwave messing up Autobots and I’ll be happy.

Dead Space 2 Confirmed!

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When your magazine is owned by one of the largest video game retailers on the continent it naturally means that you’re going to have a bunch of exclusive info crop up in your publication. Game Informer has, over the last year, dropped a lot tantalizing data on the games we want and the January issue is going to be no different.

Though it may come as a bit of a surprise, given that the original didn’t sell nearly as well as EA hoped, Dead Space is getting a sequel and there’s going to be quite a few changes in store for everyone’s favorite space-zombie killing mute. First off all, Isaac is able to talk in the sequel, so perhaps he’ll start telling off all the people who insist he repair a toilet on the other side of a necromorph-infested space station. Other changes include the ability to float while in zero-g and fire your weapons as well. The game is going to take place on a space station called “Sprawl”, which is apparently going to be much larger than the Ishimura was in the first game.

Perhaps the biggest shake-up is the inclusion of multiplayer this time around. No one knows what it consists of at this point, but a lone man surviving against waves of player-controlled necromorphs would be pretty banging. Team Death Match and CTF game types are probably a safe bet, but we’ll have to wait for the January issue of Game Informer to get all the details.

What do you guys think of Dead Space getting a sequel? Are you excited that EA is giving the franchise another try? How do you feel about multiplayer and what do you expect from this second go-around?

Source: Kotaku

World of Warcraft Patch Trailer Announces the Beginning of the End

Say what you will about World of Warcraft and what it’s doing to PC gaming, there’s just no denying that Blizzard knows how to promote their product. This latest trailer is similar in style to the one that Blizzard released for the Ulduar patch a while back in that it sets the stage for the upcoming (and final) dungeon of the Wrath of the Lich King expansion.

Since the Lich King has been a big character in Warcraft lore for years, you can bet that there’s going to be some epic showdowns with the titular baddie. There’s also some pretty neat UI and game-play improvements, but I’m still most impressed with Blizzard’s ability to make a game this old look so good.

What else can we expect from this patch? Justice.

Aliens Vs Predator Banned in Australia, Developers Fire Back

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The Land Down Under is known for many things, like koalas, giant cans of beer and Crocodile Dundee (not to mention all around manly-man Saxton Hale from Team Fortress 2 lore), but it’s also home to some of the most draconian video game rating laws on the planet. How the system works is that if a title is rated over MA15+, then it’s “refused classification” and cannot be sold in the country. Big surprise, then, that the upcoming Aliens Versus Predator by Rebellion has been banned. The game features two of the most acclaimed movie monsters of our time, and the films they’ve starred in have never been stringy on the violence.

If a developer wants to skirt a ban then they have to modify the content of their game so it meets the harsh criteria. Bethesda and Valve have both bowed to the iron will of the Australian government, but Rebellion is not backing down. They’re not going to modify the content, and they have one of the sassiest PR responses I’ve ever seen:

“The content of AVP is based on some of the most innovative and iconic horror movies, and as such we wanted to create a title that was true to the source material. It is for adults, and it is bloody and frightening, that was our intent. We will not be releasing a sanitised or cut down version for territories where adults are not considered by their governments to be able to make their own entertainment choices.”

Take that, Australia! That’s a nice intelligent response, but I doubt it’s going to sway the Australian government. How do you guys feel? I don’t think we’ve talked about Australia’s ratings before, so give me you thoughts on those, too. On the subject of AVP itself, who’s picking this up? I know I am!

Source: Kotaku

Mass Effect 2 Features the Dreaded Disc Swap

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We all know Mass Effect 2 is going to be, ahem, massive, but just how gargantuan is the upcoming sci-fi epic? Chris Priestly, community coordinator at BioWare, mentioned on the game’s official forums that Mass Effect 2 is going to be a two-disc game, three if you’re picking up the collector’s edition.

PC owners get the benefit of only using two discs for install, but 360 players will have to experience the awful exchange mid-game. It’s not going to be so bad though, as Priestly went on to break down just how the two-disc system is going to play out:

“Even though there is a disc swap, it occurs at a carefully planned place in the game (that does not interfere with gameplay) and is done once,” Priestly wrote on the Mass Effect 2 forums. “You do not swap back and forth. 1 swap and then done.”

Well, that’s a relief. I honestly don’t mind swapping discs, but it has been a while since I’ve needed to do that. The way I figure it, the more discs you use, the less time you spend in elevators. How do you guys feel? Is this a big deal for you, or not so much? Are you excited by the prospect of the sequel being so immense that it requires more than one disc?

Source: Kotaku

On Glitches and Cheating

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Modern Warfare 2 is an incredibly fun experience online, whether you’re grouping up in one of the few rooms that allows party chat or going lone wolf like I tend to. The game is consistently rewarding, and I rarely feel frustrated to a degree where I consider quitting.

That used to be the case until a new exploit in the game became all the rage. You may have experienced a scenario where an enemy soldier sprints towards you with a Javelin launcher equipped, intent on suicide. You pop a few rounds into him, mutely thanking the newbie for an easy kill. Just as you begin gloating, the oncoming adversary explodes and takes you down with him. By using some sneaky controller manipulating, the griefer is essentially turned into a human bomb with a dead man’s switch. Killing him causes the Javelin to go off, triggering a massive explosion.

Fortunately, this new way to show your immaturity is being patched, and those who are caught using it face bans. This got me thinking, however. As much as this glitch peeves me, there are some legitimate things in Modern Warfare 2, and other games besides, that aren’t exploits per se but are incredibly underhanded.
Continue reading On Glitches and Cheating

EA Announces New Medal of Honor

The game announcements for Spike’s Video Game Awards keep piling up this year as Halo: REACH, TRON, and Star Wars have all dropped teaser trailers on us. This new one comes from the Medal of Honor series which is getting a complete reboot, taking the franchise out of World War II and setting it in modern conflict in Afghanistan. Little is known about the game so far except that the multiplayer is being crafted by Battlefield creators DICE and the character designs may or may not feature giant beards. Check out the teaser below.

How do you guys feel about this? Is it too little too late for Medal of Honor? Are any of you actually going to tune in to the VGAs this year, or just wait until all the trailers are put up on YouTube?

Today’s WTF: Macbeth by Marc Ecko?

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Do you remember Mark Ecko’s Getting Up? Well, here’s a quick refresher if this game happened to have slipped your mind: you fight against a tyrannical government by spray-painting buildings. Once The Man runs out of turpentine, then he’ll feel the sting of the oppressed! Marc Ecko also collaborated with Microsoft to make some spectacularly hideous Halo clothing a while back.

Well, it turns out that public property and a decent sense of fashion weren’t all that Marc Ecko was interested in vandalizing. Somewhere along the line the clothing designer drew up a concept that adapted Shakespeare’s Macbeth into a video game. Apparently he would have converted the classic play into a hack and slash brawler where the main chunk of the game would be devoted to lopping people’s heads off.

You’ve got to admire the man’s guts, at least. He’s not afraid to do what he wants, even if it does turn him into a pariah of sorts. His response to the question of what people would think of a Macbeth game was “I don’t live my life afraid of what other people think,” adding “Our adaptation, I think, would have made it relevant to people who wouldn’t have otherwise known about this great story. It’s unfortunate, because a lot of people just don’t know Macbeth.”

Thankfully, his project had trouble getting up and never made it past the concept phase. I think we can all breathe a sigh of relief that this game was passed over, but who knows what the future holds? What do you guys think of this wacky premise? If you’re wondering, Marc is currently working on I Heart Geeks, a DS puzzle title.

Source: Destructoid

Blizzard Dispenses Advice for Failing MMOs

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If you’re setting out to make a successful MMO, I imagine that there’s one undercurrent of thought running throughout the entire design phase: be like World of Warcraft. It seems like a sound plan, seeing as how that game pumps out more golden Ferraris than a Twilight movie release, but it may backfire on you sooner than you think.

According to Blizzard Lead Producer Shane Dabiri, more WoW clones are not what MMORPG fans want right now. While he says that Blizzard finds it flattering that so many companies want to emulate their success with World of Warcraft (imitation is the most sincere form of adulation, after all), trying to pull the same maneuvers may not lead to the big hit that most developers hope for.

He goes on to say that people who have invested a lot of time in Warcraft don’t want to do the same things in a different game. As a Warcraft player myself, I couldn’t agree more. Before I moved over to Blizzard’s digital demolisher I used to play Star Wars Galaxies, which, while it had its problems, was a fairly unique and engaging game. All that changed when the development team took a look at Warcraft and said “we need to do that!”

Soon after that all the hybrid classes were gone, the economy got thrown out the window and Jedi ran all over the place like a herd of ill-disciplined children. Star Wars Galaxies tried so hard to be World of Warcraft but fell so far short it was almost embarrassing. Game after game has bowed to the mighty MMO, but there are few titles on the horizon that may challenge the market by being different. The upcoming Star Wars MMO by BioWare is my current favorite to at least show some decent competition, but I can’t pretend that DC Online isn’t making a strong bid either.

What do you guys think? Has World of Warcraft ruined the MMO scene, or will future MMOs learn a lesson and try something new?

Source: CVG