Back in the days of gaming glory, the 8 and 16-bit eras, we gamers didn’t have a whole lot of options when it came to saving games. Games were systematic and based on rote memorization, muscle memory, trial-and-error and the like.
Nowadays, the game saves for you every 10 seconds and even recharges your health and shines your shoes while you wait. Well, not really, but kind of.
That’s why Gamasutra recently posted an article about Save Systems, raising some interesting questions about how they affect gameplay.

I’m not sure how many of you guys that own 360s have had the RRoD (Red Ring of Death for those of you who, like ostriches, have buried your heads in the sand and missed the acronym), but I have experienced 2 myself. Yeah. Dos.
Looks like MS has accepted along with everybody else that Nintendo has won this round, and is now shooting for 2nd place in the console war over Sony’s Playstation 3. Essentially, they’ve figured out what everyone else knew almost a year ago.
I know that this is the way of technology, but it was still a little shocking to hear Andy Griffiths (go ahead, whistle, you know you want to) of Samsung say that 

Even though the rumors have been all over this for months, Microsoft finally confirmed that the 360 is dropping in price.
One thing that I hear non-gamers joke about constantly is the name “Final Fantasy”. They always laugh and think themselves very clever as they declare “Final Fantasy what? Guess it wasn’t the final one! Bwa ha!” And then they chortle more and eat ham or something.
Sometimes, the Internet’s view of game reviews really just drives me crazy. And not just normal crazy, but bat-crap-freaking-loco. Take this news, for instance, that
The 2nd Episode of Penny Arcade Adventures and the follow up to “On the Rain Slick Precipice of Darkness” (coincidentally, one of my favorite video game names ever), is an eagerly awaited titled by this
Think you’ve got what it takes to work with Media Molecule, the minds behind Sony’s new and way-too-cute game Little Big Planet? It seems that the team that created Sackboy will be watching the community for up-and-coming map and level designers, as a big piece of the game’s appeal is going to be all of the user-created content that will grace PSN once it hits.
Admittedly, I still haven’t gotten around to playing Resistance: Fall of Man, though I intend to pick it up one of these days. Preferably before the release of Resistance 2. Today, I got to watch some dudes play through a match or two of multiplayer, which was admittedly sweet, in addition, Daniel and I each play-tested Resistance: Retribution, the new PSP game.
Among the coolest things we saw at PAX today didn’t happen on the showroom floor, where dozens of new games were being brandied about for all to see. Nor was it located in a bag of swag handed to me with Little Big Planet stamped all over the side of it. No, in reality, the coolest thing I saw at PAX today was during the panel for RoosterTeeth, the creators of the Halo machinima
Rush Hour and X-Men 3 director Brett Ratner wants to take his franchise ruining stick and beat Guitar Hero with it, according to
It looks like we might not have to wait much longer to hear something about Team Ico’s next project. The creators of Ico and Shadow of the Colossus are apparently hard at work on whatever their next game is, set to appear on the PS3. Sony worldwide head Shuhei Yoshida has confirmed that the game will be shown “soon”.
Ah, more about Denis Dyack, the mind behind Too Human for the Xbox 360. The alternate title to this post could also read “Why the flip is everyone making such a fuss over the creator of such an underwhelming game?” Perhaps we’ll never know the answer to that question, but what we do know, thanks to
In news that may come as a blow to many gamers hoping to get their “create on” with Little Big Planet, in a recent interview with
Big goings-on on the Interwebz. Rumblings, some would say. According to