Upcoming Alan Wake DLC to Spruce Up Facial Animation

alanwakeI was originally going to slap this thing with a “Today’s WTF” prefix, but with E3 around the corner, those things are going to be coming fast and furious. Still, this little bit of news is a head-scratcher for sure. Alan Wake, the upcoming X-Box 360 exclusive by Remedy Studios is catching a bit of flack for the game’s facial animations which apparently don’t match up with the tone of voice the character is using. For such a story driven tale, you can bet this has caused some consternation amongst the game’s reviewers.

One would expect such a fix, if it were to come at all, to be included in a patch, not through DLC. Remedy is doing the exact opposite, however, bundling in the change with the supernatural thriller’s upcoming downloadable content. No word on whether or not the additional gameplay will be free of charge or not, but if it includes alterations to the game’s code, it’s a safe bet that there will be some Microsoft Points involved.

What do you guys think about this? Fair or foul on Remedy’s part? For a game that’s been in development for so long, should we have to pay for something that should be there in the first place?

Source: VG247

The Games of E3, In List Form

E3 2010As we talked about in our stupendously awesome podcast the other day, next month marks one of my favorite gaming times of the year: E3. It has seriously always been my goal to attend this one day, even if it suddenly turns lame and un-fun. PAX is as close as I’ve gotten to an event of this magnitude regarding video games, so hopefully one day I’ll be able to see the sacred halls of E3 as well.

E3 2010 promises to be a big year for the expo, what with all the Natal and Move stuff that Sony and Microsoft will no doubt be showing. It also makes you wonder if Nintendo’s packing something up its sleeve to prove that it is the dominant and forward thinker that it seems to be in terms of what the masses want this generation.

Honestly, I can’t wait to see what unfolds, which is why I’m superbly giddy about this awesome list of E3 games that IGN posted. There will be an unbelievable amount of games on display, though it seems that folks like Nintendo are being coy about what they’ll be showing off. Meanwhile, Sony’s bringing more games than I realized they would be. And no doubt Microsoft is hiding a few up its sleeve as well. I’m also noticing Valve’s absence…

Anyway, hit the jump to see the full list.
Continue reading The Games of E3, In List Form

Defend the House is Back With Halo: Reach Betabusters

Well, we did warn you about the incoming slew of Reach related posts, but I think we can be forgiven for putting up the newest video by Defend the House, the dedicated group behind Halo 3 Mythbusters and Modern Warfare 2 Mythbusters. This time around they’ve turned their sights on the Halo Reach Beta, exposing a few things about the gameplay in the Beta that you might not have known about. Have a watch.

Pretty neat, don’t you think? Did you guys find out anything useful that you can apply to your gameplay? What do you think of the Beta so far? And where are my friend requests?

Halo: Reach Beta Role Call

Halo Reach BetaI’m going to go ahead and apologize to you non-Haloites in advance. Over the next few weeks, we will no doubt have quite a few Halo: Reach stories up and running, since the beta is kicking in full effect tomorrow. While I am no doubt excited, I am trying to quell my Halo fanboy-ism so that I don’t annoy you all to death with it. But patience and forgiveness will be required, brothers.

What’s crazy is I remember playing the Halo 3 beta years ago, and how excited I was to play it then. I booted up my 360 to start the beta downloading first thing in the morning… and then my 360 red ringed on me. Maybe one of the worst things to happen to me in my adult life. It was horrible. Then my bud Daniel let me borrow his 360 for the beta… only I had left the Crackdown disc in the red ringed 360 which got shipped to MS. It was not a very good month for me.

Anyway, I wanted to take this opportunity to post and figure out which of you guys would be joining me and fellow GS writer Mitch in the ensuing 3 week Halo: Reach Beta madness. Post your gamertags here and feel free to send us invites (Pwnocchio and Lubeius). Let me know you’re from GS when you do so!

I’ve got my ODST disc waiting. Super pumped.

Today’s WTF: 14 People Still Playing Halo 2

Halo 2 XBLThis is one for the history books, folks. On April 15, Microsoft said bon voyage to the old XBox Live, sending it away into that soft, tranquil night. Or on a boat in a waterfall, like Boromir’s arrow-riddled corpse in Lord of the Rings (spoiler alert). Anyway, they said bye to the old XBL, discontinuing support for original XBox games, including Halo 2.

However, there are some refusing to let this die. You see, there are 14 diligent fans that are continuing to play Halo 2, leaving their consoles up and running, connected to the old XBL. That’s right. 14 people in the entire world, and they say they are not stopping any time soon. There are actually several livestreams broadcasting a few of these last games, flickers of a game that won’t go quietly into that good night.

Here are the gamertags:
Agent Windex
APACHE N4SIR
sherlok 1
SieferSword
Rob2D
Detenn
z0mbie stench
Lord Odysseus11
xxMAKDADYxx
H2o Shoagie
xxBooker Dxx
DirtyCajun
AForeignObject
HiredN00bs

While I think the idea of playing a game that old for that long is ridiculous, you have to admire these guys’ commitment to this game. So what do you guys think? Worthy of salute, or mockery? Go!

Source- Bungie Forums

Everybody’s Played Halo: Reach But Us

Halo ReachI seriously can’t tell you guys how much I’m anxiously awaiting the beta for Halo: Reach, hitting on May 3rd. When that glorious day rolls around, I’ll be a zombie, doing nothing but thinking, eating, and sleeping in a way that is pleasing to the Master Chief. I would consider it no great secret that something about Halo multiplayer hits a special sweet spot for my competitive gaming tastes, and I can’t wait to jump back into it. Honestly, it’s almost like Christmas for me.

Complete fanboy antics aside, an embargo finally lifted on the preview that lots of major gaming sites got to experience with the game. As a result, everybody and their mom that got to play Halo: Reach is finally able to write about it, shedding some light on the details about the game’s multiplayer and how it is going to feel in our nerdy clammy hands.

I think the most interesting write-up I read about the beta would be from Kotaku, who gave a great run down of some of the multiplayer features. The things I’ve read both excite and concern me. Right now, the pros are: class-based weapon and equipment load-outs, fall damage, no dual wielding. Cons: jetpacks for everyone that chooses the loadout and the new armor lock ability, which seems to combine trip mines, EMPs, and bubble shields into one.

Anyway, if you’re even mildly interested in the Reach beta, I’d highly recommend checking out some of the previews of the multiplayer that are dropping all over the net. So, how do you guys feel about Halo: Reach? Excited or meh? Go!

Source- Kotaku

New Alan Wake Trailer Finally Excites Me

While I’ve posted about Alan Wake before, I’ve never quite caught on to the fever that the gaming media at large seems to throw behind the XBox 360 exclusive. It always looked interesting, I guess, but it’s hard to judge a game by the same cutscene clips and trailers that we’ve seen for several years in a row. Granted, that’s how I felt about Final Fantasy XIII, but now I’m in love with that game, so…

Anyway, this new Alan Wake: Building the Thriller trailer shows off some cool gameplay for the title that I hadn’t seen before, and finally has me itching to play it. It looks like a crazy mix between Heavy Rain, Silent Hill and Resident Evil 5, and I love the idea of darkness and light in combat. To me, one of the coolest shots is the character at the end wrapped in Christmas lights to ward off enemies. It just seems like a cool idea from a writing standpoint. Anyway, if you can bear the cheesy narration, I’d suggest giving this one a watch.

[youtube]http://www.youtube.com/watch?v=wjNZT9QobIY&feature=related[/youtube]

Are Single Player Games Going the Way of the Dodo?

Splinter Cell Conviction Co-OpYou all know that I love me some co-op. In fact, more often than not, I’d rather play co-op over some kind of versus multiplayer. To me, there’s nothing quite like jumping into a game with your friends, and playing alongside them while you chat about how things are going or how much better you are at everything. Not that I do that… often.

Anyway, I’m one of the biggest proponents of co-op appearing in most games, but it doesn’t mean I want there to be a death to single player as we know it. In a recent interview, Patrick Redding, the multiplayer director of Splinter Cell: Conviction, had some interesting things to say about playing games solo.

I see this co-op as fitting within a trend or a tendency that I think is emerging – actually it emerged a long time ago, but I think it’s just moved into the mainstream – which is that before, co-op was a relatively hardcore gaming paradigm for people… They don’t want it to be a solitary experience, they want to be able either to sit on the couch with their girlfriend and play, or be on Xbox Live with their best friends and play, and feel that something is unfolding according to some design intention, and they’re getting a chance to experience that but it doesn’t have to be that alone.

While I’m not saying this spells doom for single player gaming, it’s a telling perspective from someone inside the industry. No doubt this is why we see single player games getting multiplayer add-ons, or why Splinter Cell: Conviction only has a 5 hour solo campaign. Don’t get me wrong, I am dying to play the co-op, but it did surprise me to hear that the solo was so light.

So what do you guys think? Do you agree that nobody wants a solitary experience any longer? Personally, I see a place for both, and I don’t see why they have to be mutually exclusive. Tell us your thoughts.

Source- Videogamesdaily

Gears of War 3 Trailer Drops on Late Night With Jimmy Fallon

We all knew it was coming, but somehow the promise of a trailer for Gears of War 3 made us forget that the surprise had been spoiled last week. Cliff “Dude Huge” Bleszinski himself made an appearance on Late Night with Jimmy Fallon, and he brought with him the first trailer for Gears of War 3, entitled “Ashes to Ashes”. Take a gander:

Very, very cool, and definitely in the vein of Epic’s previous trailers, all of which have paired the traditional shooty-shooty vibe of Gears with some somber strains of music. There’s a few things that attentive fans may spot in the trailer, such as a female Gear, and the first signs of the new enemy for Gears 3, the Lambent. What did you guys think of the trailer? Should we start the hype train? Anyone else get a sort of “Pompeii” feeling from all the ashen bodies in the video?

Today’s WTF: Fable III Allows XBL Friends with Benefits

Well, for those of you who have always longed to knock boots with that sultry voiced minx on your friends list, you may have finally gotten your chance. It seems that Fable III is going to allow for players to get intimate and create babies with their friends in co-op games. Hot stuff, right?

I mean, as with anything that goes in a Peter Molyneux game, this should be taken with the grainiest grain of salt one can think of, but still it’s interesting to talk about. The idea of a unique weapon that is tied to your profile and gamerscore? Sounds good, I hope it makes it in. The idea of a king-like RTS that takes over part of the tale? Another great idea, can’t wait. Sleeping with someone on my friends list to make virtual babies for our co-op game? Not so keen on that one.

However, if I’m being completely honest here, if there is an achievement for doing someone on your friends list to make a baby… someone out there is going to have to help me do this. I’m not a picky man, either. I only ask that you be gentle with my evil avatar.

Source- Kotaku

Best Lines of Mass Effect 1 and 2

It’s no great secret that I am a massive nerd for anything related to Mass Effect. As far as video game franchises go, it’s one of my favorite, and ranks among some of the most well thought and planned universes that has ever existed in gaming. Yes, that is quite a lofty claim but I will knife fight a person about it. Truly.

Anyway, if you don’t want any spoilers for the Mass Effect games, I’d say to stay away from this new video. However, there aren’t really any plot spoilers per se, just spoilers about some of the game’s awesome writing and unique brand of humor, all edited together to showcase the best lines of the two Mass Effect games. Pure hilarity.

Bee tee dubya, I want that Shepard’s facial hair.

April Fools: Natal Delayed Indefinitely: “Just Not Working”, Says Lead Developer

Project NatalIn news that could change the future of gaming forever, Natal lead developer Alex Kipman has announced that Microsoft’s Project Natal is on “indefinite hold” due to problems inherent in the system’s design.

Kipman was quoted as saying,

“The issues we are currently experiencing with Natal go far beyond the normal bugs and glitches when creating new technology such as this. If Natal were to be released without extensive reworking, it would make the hardware failures experienced by the XBox 360 look like child’s play. We’re talking Toyota-like catastrophe unless we go back to the drawing board.”

When pressed for a potential new release date, Kipman could only speculate, but did confirm that Natal won’t hit store shelves until at least 2011.

Whatever the problems are with Natal, you can be sure that Sony and Nintendo are thanking the gaming gods for this unfortunate mishap, but kudos to Microsoft for being so upfront about the whole mess. Does this change your view of Natal? Are you more or less likely to get one? Or will you just go ahead and get a Playstation Move?

Link: CNN.com

Today’s WTF: Breach Gameplay for XBL Arcade

Today’s WTF is actually a good one. Maybe your reaction to this Breach gameplay video will be the same as mine: “Wait, this is a 15 dollar XBox Live Arcade game?”

Cover. Destructible environments. Pretty impressive graphics (though this video is taken off screen). Coming in June/July for only 1200 Microsoft points. There’s not really much else to say, except that this might be a day one purchase for me, and the very thing that holds me over with Bad Company 2 while I wait for Halo: Reach. I have to say that they’ve won me over with just one video, which is funny considering I haven’t even heard of this until now.

Who else wants this?

[youtube]http://www.youtube.com/watch?v=wQmXifRw9nM[/youtube]

How the Big 3 are Still Pushing Games Forward

Innovating in video games is a double-edged sword, one capable of killing your enemies, but also likely to swing back and take your own head off. When publishers try something new, sometimes it pays off (Portal, WarioWare, LittleBigPlanet) and other times it bites them on the ass and stems the flow of creativity (Mirror’s Edge, GTA: Chinatown Wars).

But even in these…wait for it…dire economic times, the Big 3 are still trying to innovate and find new ways to entertain and get some of that cash money everybody’s always clamoring about. Nintendo, Microsoft and Sony have all brought great ideas to the forefront this generation and with Move, Natal, 3-D gaming and whatever the hell that Wii Vitality Sensor is, they continue to forge new ground.
Continue reading How the Big 3 are Still Pushing Games Forward

Hydro Thunder Trailer Fills Me With Joy

I think that developers have finally cracked the magic code that protects the part of my brain that controls impulse buying: HD-remakes of games that I loved in my youth. First Sonic the Hedgehog gets his own downloadable nostalgia-inducing title, and now my favorite boat-racing game, Hydro Thunder, is getting an X-Box Live Arcade release. The game is being rebuilt to take advantage of current generation technologies, and the developers are adding all sorts of goodies like wave physics and all that jazz. Have a look at the trailer:

I remember sinking hours into the arcade version of this game, and even more into the Nintendo 64 version. There might be too many good Arcade titles coming out this year, but I’m going to make an effort to put this one on the list! Is anyone else going to pick it up?

Modern Warfare 2 DLC Trailer is Stimulating

As we are all well aware, Infinity Ward is still giving us a map pack for their immensely popular online shooter on March 30 despite their current trouble with parent company Activision. Featuring five maps, two of them remakes of the popular Call of Duty 4 maps, Crash and Overgrown, this add-on will cost an astounding fifteen dollars. Take a look at the newly released trailer for the Modern Warfare 2 Stimulus Package:

How do you guys feel about this? I’ve moved on to Battlefield: Bad Company 2, and I don’t think I’ll go back to Modern Warfare 2. The game was really addictive for a while, but the land-slide of bugs and glitches killed my enthusiasm. Who here is still playing this game, and are you going to pick up this up?

Halo Reach’s Matchmaking System Puts You in Your Place

halo reach
When you think of Halo, I bet the first though that comes to mind is the multiplayer. While the Halo games have always had a good campaign mode (personal interpretation, here), it’s the online chaos that have drawn people to the games, and Bungie’s up-coming Halo: Reach looks to improve on what has come before. In a recent sit-down with Shacknews, Bungie Studios gave an in-depth look at the ranking system for the sci-fi FPS.

A lot of changes have been made under the hood for Reach, and the plan is to make it more accessible than Halo 3’s system was. While the friend’s list in Halo 3 was obtuse at best, Reach’s new friends interface, called Active Roster, is being made to fix some of the problems inherit with the previous model. It’s omnipresent throughout all of Reach’s menus, and it provides you with real-time updates on all of your friends and what they’re currently doing in Reach. Part of the overhaul is the “queue” option, where you can wait to join your friends automatically once they leave their current game, instead of having to do the complicated rigmarole of repeated invites and lobby joining.
Continue reading Halo Reach’s Matchmaking System Puts You in Your Place

Crackdown 2: Rocket Tag

Many of you know of my great love for the game Crackdown. I credit the sandbox/platformer hybrid with my obsession for achievement hunting, and also name it as one of my best of this generation with no shame. It was a game unlike any other I had played before, and made you feel like a super soldier in the midst of a gorgeously realized open world.

While I have my doubts about the sequel, I’m still holding onto hope and looking forward to its release. The primary draw for me would have to be the four player co-op, which just seems like it’s going to be a screaming good time. It seems there’s a new Crackdown 2: Rocket Tag promotional video out, highlighting what was good sport in the first game: shooting the crap out of each other with rockets.

I’m still not sure how I feel about the game completely, so I’m curious to hear your thoughts on this newest trailer.

After Burner Climax Video Shoots a Lot of Missiles

I don’t know how I missed this trailer, but apparently Sega is bringing After Burner Climax to XBLA and the PSN later this year. The trailer for this game looks freaking sweet, and I can’t wait to play it then promptly give up in frustration.

Fix up the music and you’ve got yourself a sale, Sega. Between this and Sonic the Hedgehog 4 coming to consoles later this year, it looks like Sega is back on the path to winning gamer’s hearts once again. Who’s going to pick this up, and for what system? Do any of you remember playing the old version of this in that massive arcade cabinet?

Review: Halo: Legends

halo legends
It’s actually kind of surprising that the Halo franchise has been bereft of a film adaptation at this point; considering the massive amount of acclaim the series has garnered, bringing it to the screen, big or small, has been a curious process. A few years back, it looked as if Halo was making definite strides towards a movie: Peter Jackson was tied to the project with promising newcomer Neill Blomkamp tapped to direct. A short film directed by Blomkamp surfaced around E3 2007 depicting a battle between human soldiers and Covenant troops and it was widely praised. After that, though, the Halo film got caught in development hell and it has since been canceled.

The next mention of a cinematic Halo came at ComicCon 2009 where Microsoft announced the creation of 343 Industries, an internal company focused solely on the management of the Halo IP. With former Bungie veteran Frank O’Conner leading the newly formed team, 343 showed off a trailer for Halo: Legends, a collaborative effort with several renowned Anime companies.

Comprised of seven short films, all about ten minutes in length, Legends promised to give an in-depth look at snippets of the Halo universe, including a peek at the oft-mention but curiously absent Forerunners, the race that built the titular ring-shaped space stations of the series. A couple of the shorts were released as a preview on the X-Box LIVE exclusive Halo Waypoint, with the full retail version hitting stores on February 16. Now that the whole product it out in the wild, how does it stand up?
Continue reading Review: Halo: Legends