The GamerSushi Show, Ep 37: Don’t Call it a Come Back

After the long-awaited arrival of last week’s video podcast, many of you expressed your wishes that we not wait so long before the release of the next one. Well, for the first time in my life, I’m afraid I won’t be disappointing all of you – here’s a brand new podcast, fully of shiny gaming stories, GamerSushi memes and all kinds of other wonders.

This podcast brought us the monumental task of trying to recap an entire season’s worth of games, ranging from Bastion all the way to Skyrim. We used this as an excuse to try out a new game, Lightning Round, and I think all of you are going to be happy with the results. It was a nice way to run down a staggering list of games in a way that didn’t take 87 podcasts and two years of our blabbering to cover.

In addition, we played a game of Buy or Sell with a number of industry topics. Like we do. Listen up and enjoy, friends. Continue reading The GamerSushi Show, Ep 37: Don’t Call it a Come Back

RAAM’s Shadow is Gears of War DLC You May Want to Skip

gears of war 3 raams shadow review

RAAM’s Shadow, the second piece of DLC for Gears of War 3, dropped on December 13 featuring a single-player/co-op campaign set just after Emergence Day. Starring Zeta Squad, composed of Lieutenant Kim from Gears 1 and Tai Kaliso from Gears 2 with two newcomers, RAAM’s Shadow offers a three-ish hour adventure with the opportunity to play as the titular Locust general, complete with Kryll shield and giant machete. Purchasers of the Season Pass may have gotten it as part of the deal, but what about those of us who didn’t go for the package offering?

It’s been a while since the DLC has dropped, so you’ll have to forgive me for that, but the experience I’ve had with it has made me realize that I wasn’t really missing much. Since the DLC is set years before Gears of War 1, you play on a Sera that has yet to be destroyed by the Hammer of Dawn and seeing a city in this world complete and intact is something unique, but the outdoor environments feel very sterile and “fake”, for lack of a better word. Gears of War has always nailed the “Destroyed Beauty” motif, so simply cleaning up all the rubble in the decor doesn’t make the world believable, it does the exact opposite. There are a few cool areas to fight through, like the bank vault which has stacks of money that catch fire and the school that really does look like a deserted evacuation center, but that’s about the extent of it. Continue reading RAAM’s Shadow is Gears of War DLC You May Want to Skip

Top Xbox LIVE Activity for 2011 Shows Black Ops on Top

xbox live top activity 2011 black ops

I really like the fact that every year Xbox LIVE’s Major Nelson posts the top activity for the service so we can see which games got the most attention during the year. Call of Duty has held the top spot ever since 2007, but I don’t think the domination by that series has ever been this strong.

Activision’s much maligned but million selling series holds three of the top spots with Black Ops surprisingly taking first place over Modern Warfare 3 which falls in second. Halo: Reach is still holding strong in fourth place and is faring better than two of this year’s big multiplayer releases, Battlefield 3 and Gears of War 3, falling in the fifth and seventh spots, respectively. I’m kind of surprised that Gears of War is so low considering that this is the series that defined multiplayer on the Xbox this generation, but seeing Reach in fourth spot warms my heart, if only out of spite for all the complainers who said Reach would be dead in a year.

Some other surprises from the list would be that GTA IV is still charting as is Gears of War 2. I guess Xbox LIVE gamers know what they like, and that’s re-hashes of a game from 2007 and previous iterations of an improved product. Thoughts on 2011’s Xbox LIVE activity list? Surprised that Black Ops still holds first place? Anything that should be higher in your opinion? Go!

Source – Major Nelson

Dropping the Difficulty

Halo

I’m hardcore. At least, I consider myself to be. As such, I usually play games the first time through on at least normal, never dropping to easy mode unless I am just interested in the story, which is a rare occasion at best. But with games that I’ve played before, such as the newly released Halo: Combat Evolved Anniversary Edition, I wanted to challenge myself and play it on Heroic. So that’s what Eddy and I did.

Until some technical SNAFUs got in the way. We were playing co-op, breezing through the game and right at the very end of the level “Assault on the Control Room” when we were suddenly disconnected from Xbox Live. Thanks to the games archaic checkpoint system, we lost our progress and would have been forced to replay the whole level again, if it wasn’t for the fact that we rage quit for a week.

Finally, this weekend, we got back on the Halo horse and started kicking ass again. Until it happened again…in The Library. Rather than race to trade the game in, which was my first instinct, Eddy suggested we drop it to normal and just beat it quickly. And so we did. And what an enjoyable experience that was. We were so tired of the game that we just wanted to race right through it and be done with it.

Has this happened to anyone else? You suddenly lose all concern for your hardcore cred and just want to BEAT THE FREAKING THING and move on with your life? Sound off!

10 Years of Halo

10 years of halo

The release of Halo: Combat Evolved Anniversary yesterday also saw the passing of the franchises’ tenth year in existence. Yes that’s right, good old Halo is 10 years old, if you can believe it. It seems only yesterday that I was waiting for Reach to fall or finishing the fight, but there you have it. Halo has been such a fixture in my gaming life that I can’t really let this occasion pass by unnoticed.

I played Halo: Combat Evolved more than any other game, even Knights of the Old Republic 2, which absorbed a large part of my life. I played through the campaign on solo and co-op on every difficulty except for Easy, and I had dozens of LAN parties with friends, trying to to see who could out-pistol each other. It’s kind of amusing to me that the most iconic weapon in Halo’s history is reportedly a tweak that was put in by accident by a developer that more than doubled the pistol’s damage right before ship.

Halo 2 had almost as much of an impact on me; it was the first game I lined up at midnight for, and it also showed me that multiplayer could be done well on consoles. While I was still very much a PC player then, the fact that I could have a great experience on my TV was kind of revolutionary. Halo 2’s campaign was also pretty decent, story blunders and the fact that I would have to wait four more years to get a Halo game set entirely on Earth. Continue reading 10 Years of Halo

GamerSushi Asks: Doomsday Tuesday Roll Call?

Assassin's Creed Revelations

Wow. I think out of all the days that could have decked us in the Fall, it was today that I was most worried about. As Mitch has lovingly dubbed it, Doomsday Tuesday happened today, and with it came a veritable salvo of gaming entertainment. Or horrors, if you’re concerned about what this means for your wallet.

While I’m no doubt going to leave somebody out, the big games that dropped today include Saint’s Row: The Third, Halo: CE Anniversary and Assassin’s Creed: Revelations. So, yeah. Lots of stuff to play, I guess.

Rather than doing a slew of posts roll call-ing for each of these gems, I thought I’d put it all together in one post and just ask you straight up: which of these are you getting today? Are you getting any of them at all? As for me, I received Halo: CE Anniversary in the mail, and hope to add Saint’s Row: The Third and Assassin’s Creed: Revelations over time. But for now, Skyrim rules all.

So what about you dudes? Time to weight in on the roll call. Go!

Mass Effect 3 Leak and the Customizable Experience

mass effect 3 single player

Whoops.

So it seems that the other day, an error by Microsoft resulted in the testers of the new XBox 360 dashboard update being able to get their hands on an early build of Mass Effect 3. This accidental leak (which was meant for private internal testing) included portions of both the single player and multiplayer, some of which were missing sound and textures.

While this is certainly a bit of a goof, the more interesting part of the story is the menu that showed up for these players, which revealed something that we didn’t know about the game. Basically, it gave players the option for the single player game to choose to highlight certain components for their playthrough, each with an emphasis on different aspects. Here are the three choices:

  • Action Mode: For those who want to emphasize action and combat and minimize story management. Action mode will set automatic replies in conversation and a normal difficulty.
  • Story Mode: For those who want to emphasize story immersion and minimize combat pressure. Story mode will set manually-selectable replies in conversation and a minimal combat difficulty.
  • RPG Mode: For those who want to explore both realms of story and combat. RPG mode will set manually-selectable replies in conversation and a normal combat difficulty.

This seems like a direct response to the complaints that Bioware received about Mass Effect 2 being “dumbed down.” While none of this is final, it’s certainly an interesting way to tackle the problem – too many games these days try to be all things to all people, and it’s something that doesn’t always work. Bioware has responded to the leak, saying that these options will give players an even greater degree of control over their personal experience with the campaign.

What do you guys think of the idea of splitting the campaign into these different modes? At first glance, it appears to be a creative way to let each player get the Mass Effect 3 that they want. Give us your thoughts, though. Go!

Source – VG247

Game Budgets Versus Industry Innovation

Halo Anniversary

I won’t presume to speak for the gamer population at large, but one of my recent concerns about the trajectory of the video game industry would have to do with the lack of innovation. I try to keep my griping about “shooter fatigue” to a minimum around these parts, simply because at the end of the day, I still like playing shooters, even if I would like something to come along from time to time to mix up the monotony.

But what exactly is the cause behind the predominant trend of shooter saturation over the last few years? Have gamers changed? Have developers changed? Is the idea of a shooter the most immersive form of game design? Hardly, says Saber Interactive CEO Matthew Karch. He believes that out of control budgets for AAA titles are what’s causing the innovation funk. Here’s what the studio head behind Halo: Anniversary had to say on the matter in a recent interview:

Publishers will spend so much money to make a game. It becomes so bloated that you can’t innovate, because if you’re spending $15 million on something, you want to make sure that it’s a safe bet so you can’t take those risks.

Ultimately you end up with the fourth or fifth sequel of a game, which really is a tried and true formula without much innovation… I think there are so many things fundamentally wrong with the way the games industry is run that need to change.

I really think the solution is coming up with ways to give people smaller, more varied experiences for less money. A perfect example is LA Noire. Here’s a game that people like to play for the first couple of hours, then it got repetitive and by the second or third hour they were done with it. So why not give them a two or three hour experience for 10 pounds instead of giving them a £50 game? Why not give them a smaller, bite size experience?

While the studio’s track record doesn’t necessarily help them (Halo: Anniversary isn’t exactly breaking the mold anymore than their previous title Battle Los Angeles), it’s nice to note that some game studio heads are thinking this way. As much as I’m excited about the many sequels that are coming out this year, I can’t help but think that I’d love to see something new.

What do you guys think about the idea of game budgets getting out of hand? Do you think something needs to shift in the gaming industry? Go!

Source – CVG

Halo: Anniversary Integrates Kinect and Achievements

halo anniversary kinect achievements

Halo: Combat Evolved Anniversary (Super Gaiden Subsistence) is coming out on November 15, updating the classic Xbox shooter with a shiny coat of new graphics and other bells and whistles. It may surprise you to learn that 343 Industries isn’t just content with bringing Combat Evolved into the modern era; they also found the time to put a few Kinect commands into the game.

It’s not as bad as you’re probably thinking, and the Kinect stuff actually seems pretty harmless. There’s three commands that have been introduced and they are:

  • Voice Commands: Lets you switch weapons, throw grenades and toggle the graphics overlay without lifting a finger.
  • Analyze Mode: Similar to the Metroid Prime series, you can point your reticle at various objects in the environment and the game will scan the thing in question and add it to your…
  • Library: This Library is not the one in the game, fortunately, it’s actually an index for all the things you scanned in Analyze Mode and you can leaf through it with gestures. They had to call it the Library, though?

So there’s the list folks and it’s not all that bad. The voice commands are incredibly redundant in my opinion, given that you’ve already got a controller in your hand (and they probably won’t be used in multi) but the Analyze Mode sounds pretty cool. I hope you can still do that one without a Kinect, I mean there’s a few extra buttons on the controller that Halo doesn’t use.

In addition to the reveal of the Kinect features, 343 also dropped the achievements for Halo Anniversary and the list actually looks pretty fun. I’m a big fan of the co-op achievements which use the “bro” puns like “Standard Operating Brocedure” and “Brovershield”. All of the achievements appear to be doable, so don’t be surprised if I end up nabbing all the cheevos on this list.

So, any thoughts on the Kinect commands or the achievements? Still excited for Halo: Combat Evolved Anniversary Super Gaiden Subsistence?

Source – IGN, Xbox 360 Achievements

GamerSushi Asks: Resisting That Urge to Buy?

Forza 4

One thing that I’ve found hard to do this Fall is resist the temptation to buy a new game every week. So far I’ve failed spectacularly in this endeavor because I bought Spider-Man last week and Dead Rising 2: Off the Record this week, and I’m seriously tempted to pick up Forza 4 as well.

The desire to get Forza mostly stems from some of the screenshots I’ve seen of the Autovista mode which look stunningly photorealistic. I’m not even a real big “car guy”, but I can’t resist those screenshots. They call to me, saying “look at these cars Mitch. Aren’t they pretty? You should pay sixty dollars so you can look at them any time”.

So far I’ve stayed my hand and with Batman next week and then the November to end all Novembers coming I might be able to hold off. I’m wondering if you guys have had a similar problem this year? Any titles singing their siren’s songs to you? How do you resist buying something you really want but know you should save your cash for a different game?

GamerSushi Asks: Last LAN Experience?

Gears 3 Horde

If there’s something that I’ve really missed over the years in my life as a gamer, it would be the LAN experience. Whether it was with consoles or PCs, my friends and I would constantly get together for crazy nights of shooting, trash talking, Diablo-ing and Warcraft-ing. The spread of online gaming in the console realm has sort of put the LAN experience in the backseat, but it doesn’t make it any less fun.

I found this out firsthand this weekend as several of us got together the night before my brother’s wedding. To celebrate his last night of sweet, sweet freedom, we pulled several XBox 360s out with monitors and TVs and played Gear of War 3 until late in the evening. As fun as Horde mode can be online, it kicks up a notch when all of you are in the same room, freaking out at one another during the boss waves and screaming for your life. Good times.

The whole night was a great reminder of those times of old. Even though we play together constantly online, being in the same room was such an awesome experience, and one that I want to have again soon. In a lot of ways, the LAN extravaganza is so representative of what gaming can be in terms of community and creating stories together. There’s nothing quite like it.

So what about you guys? When’s the last time you had an awesome LAN experience? What games did you play? What games are on your wishlist for a fun LAN party? Go!

Review: Gears of War 3

gears of war 3 review

If you want to know my opinion (and you’re reading a review that I wrote, so I’m going to assume that you do), Microsoft has had a very keen eye for franchises that will go on to become very influential in their generation. Halo informed the whole of the last generation and Gears of War did a fair bit to shape the direction of gaming in this one. While we did become a little sick of the “brown and grey” color schemes that dominated the first Gears, you can’t really deny that Epic has created something unique with their stop-and-pop shooter.

Indeed, it’s rare that a Gears game didn’t have a design element that was aped by the games that followed. If Gears one brought cover systems and a certain visual style to the masses then Gears 2 brought Horde mode which has been copied, to various degrees of success, by other notable franchises like Halo, Call of Duty and many more.

Now, after a wild five-year ride, we come to the end of this current trilogy of Gears of War games. If you’ve followed the story of the games all the way through, you know that humanity is out of the frying pan and in the fire, living as disparate bands, trying to survive as a new life form called “Lambent” overruns both them and their old subterranean foes, the Locust. Indeed, the first chapter of the game details the new living situation as Marcus and Dom are living aboard a dilapidated aircraft carrier and Cole and Baird are scrounging the mainland for food and supplies. With such a depressing beginning, does Gears of War 3 provide a nice, satisfying end to all the chainsawing insanity? Continue reading Review: Gears of War 3

GamerSushi Asks: Gears of War 3 Roll Call?

Gears of War 3

Oh my, September. What’s happened to you? It seems like just yesterday you were so far away, and now we’re already halfway through your thirty day lifespan. But I guess that means you’ve got a few treats for us.

If you (not September, but you kind GamerSushi folk… I know, it’s confusing) have been keeping up with the video game calendar at all, then you know that Gears of War 3 is out next Tuesday, in all of its neck-hiding, locust-killing and cover-taking brown beauty. Reviews of the game are dropping left and right, and so far the reports are stellar: this is probably the best of Cliffy B’s bunch.

It’s only appropriate, then, that I ask you guys if you’re getting it. And you tell me that you are. For great justice. So: who’s getting Gears of War 3 on Tuesday? Go!

Multiplayer Map Hall of Fame, Part Two

Last year, we did a feature highlighting some of our favorite multiplayer maps of all time, in which we singled out Halo’s Blood Gulch, Mario 64’s Block Fort and Left 4 Dead’s No Mercy, among others. All of you answered with some great suggestions, and I promised I would return with another edition (and beyond) honoring some of those mentioned.

So, here we are. Remember, these aren’t intended to be definitive lists, but rather, a way for us to reminisce on some great games and some great maps that we enjoyed in our time with them. If you have more suggestions for awesome maps that deserve to be in the Multiplayer Hall of Fame, by all means, post them in the comments and we can continue to induct new members. Continue reading Multiplayer Map Hall of Fame, Part Two

Liking Games on Facebook for In-Game Bonuses: Is It a No-Go?

gears of war 3 facebook griffin

I was kind of in an argumentative mood this week, it seems, and there was a certain thread on Reddit that caught my ire. In this thread, the poster took a screenshot of a pre-trailer ad for Gears of War 3 stating that people could gain a code to unlock a playable character for Horde and multiplayer named “Griffin”.

While I didn’t think this was a big deal, the title for the article stated “Developers, this is not OK!”. My first thought was, why isn’t this OK? It’s just a harmless code based on liking a Facebook page that doesn’t change the game in anyways. It confers no additional advantages to you, unless you end up playing with a guy who gets really jealous that he doesn’t have a playable character voiced by Ice-T.

I shot back at the guy (see if you can find my comment) and got into a back and forth with a few people who said that this was shameless advertising. I maintined that you aren’t going to “like” a game on Facebook that you’re not going to buy anyways, so this is just a simple bonus.

What do you guys think? Is this an evil move by Epic and Microsoft? Have you got my back?

Source – Reddit

Getting Ready for the XBox 10th Anniversary

XBox

Come November, Xbots everywhere will be celebrating the original console’s 10th anniversary. The Xbox was the console that nobody thought would work, as Microsoft was stomping into territory completely dominated by Nintendo and Sony, and to some extent, Sega. Who would have thought that 10 years from now, they’d be neck-and-neck with the big dogs of the video game world?

To prepare for this event, VG247 has actually done a pretty cool retrospective on the system’s origins, titled The XBox Story. It’s a four-part series that looks at the conceptualization, greenlighting, marketing and launch. They really did their homework, and the whole thing is fascinating. Really interesting in particular is the way they first devised it as an answer for PC gaming.

I confess that I was one of those people that doubted the XBox’s staying power when it first came out. I was eventually swayed by Knights of the Old Republic, and later Halo. While this generation still doesn’t give me much of a favorite at the moment in terms of consoles, I’m overall impressed with the 360 and the job Microsoft has done. We’ll see what it does in the future.

So what do you guys think of the 10th anniversary of the XBox? What are some of your favorite games on either console? What do you think of the retrospectives?

Source – VG247: Part 1, Part 2, Part 3, Part 4

From Dust is a God Game with a Twist

from dust

The second offering in 2011’s Summer of Arcade came out this past week, and like Bastion before it, the materials I saw before release intrigued me enough to pick it up. I am speaking, of course, of From Dust, the environment-manipulation game from UbiSoft.

In From Dust, you control the Breath, a deity of sorts that has the ability to manipulate the landscape. You can pick up anything from water to lava with the left trigger and drop it with the right. At first you’ll just be using earth to make bridges over water, but later in the game things get more complex as you’ll be sculpting the land to re-direct lava flows or using wind to part the seas.

No god would be complete without people to worship it and From Dust supplies you with devotees in the form of the Men. These little guys are your responsibility as they seek out to populate the land and rediscover connections to their ancient heritage. For the most part the Men do what they will, you only command them what to do when you want to recover an artifact, found a new village or move on to the next area.

From Dust is a little different from other games of this type because it puts you under a lot of pressure in the later stages, forcing you to move fast against the overly-aggressive nature of the world. Erosion happens very quickly and lava can overwhelm your poor Men if you’re not careful. You’re not omnipotent here, the Breath has a very defined set of powers and it’s up to you to work within those limitations as best as you can. The only problem I’m experiencing with From Dust so far is the controls; they’re a bit too loose for my taste, requiring a lot of compromise on your part as you’re not able to fine tune your movements with the analogue sticks.

Other than that, though, From Dust is a very interesting game and carves out its own niche in the Summer of Arcade. God games are something we don’t see a lot of on the consoles (or even on PC anymore), so if you’ve been missing those types of games, I recommend checking this out.

Has anyone else grabbed From Dust? Are you waiting for the PC/PS3 releases? What are your thoughts?

Does Halo: Anniversary Pack a Next Gen Punch?

As many of you know, Halo: Anniversary releases this November, right in time for the 10th anniversary of Halo: CE, a game that changed the landscape of FPS gaming on consoles. All we’ve seen of the game thus far has been shown to us in a slew of E3 trailers, but no more. The dudes at 343 have been kind enough to put together a walkthrough of The Silent Cartographer, one of the original game’s more famous levels, in the brand new engine.

So what do you guys think? Do you think the graphics go far enough to make this a contender with some of the other big titles of today? How excited are you that they used much of the original game’s code? Who will be buying this? Go!

Bastion is a Callback to the Games of Your Youth

bastion video game

Bastion was released this past Wednesday, ushering the in the annual Summer of Arcade on Xbox LIVE. Made by Supergiant Games (and published by Warner Brothers Games), Bastion is an isometric RPG-style beat-em-up that is supposed to invoke the feeling that games gave us back when we were kids. The folks at Supergiant have said this repeatedly since the game was announced and I’d say that they really nailed it.

Taking on the role of “The Kid”, you set out to restore the Bastion, a safe-haven where the residents of Cealondia agree to meet during a catastrophe (called “The Calamity” in this case). Along the way your adventures are narrated by one of the other characters and it’s this persistent monologue that really makes the game shine. The presentation of this game is fantastic, from the dynamic narration to the visuals and the music (oh man, that music). Supergiant has made a classic here, if only in the new steps it takes in storytelling.

The game isn’t exactly perfect, though; the combat is a little too simplistic and repetitive, even if you can apply new attributes and boosts to your variety of weapons. Aside from that minor blemish, Bastion is really, really good and has already given me another music-in-gaming moment that might just top Read Dead Redemption (please be careful clicking that link if you don’t want to be spoiled!).

Is anyone else playing Bastion right now? What are your thoughts?

Microsoft Admits they “Lost Their Way” with Halo: Reach, ODST

halo lost its way

I know, I know, this is another gaming industry trash talk article, but bear with me for a minute. Now that Bungie has said good-bye to Halo, Microsoft has taken up the banner, trumping up their upcoming schedule of Halo titles like the Combat Evolved remake this fall and Halo 4 later next year. Since Halo 4 features the return of Master Chief, Microsoft’s Corporate VP Phil Spencer talked with OXM about bringing back the O.G. Spartan and why Halo 4 evokes the spirit of the first Halo. I get that he’s promoting Halo 4, but the way he does it is kind of odd. Have a look at the quote, and see if anything strikes you as unusual.

“The key question for me in managing the studio and the creatives is ‘what is Halo?’, making sure Halo lives up to what I think gamers fell in love with [playing Combat Evolved],” Spencer told OXM at E3 after the new game’s official reveal.

“What does that mean? Playing Master Chief,” he said. “We kind of lost our way a little bit, I’ll say. And that’s why I wanted to make sure that at the unveiling of Halo 4, you knew you were playing Master Chief, that John was back. Because Master Chief is the John Wayne character of that universe, and that’s who you want to play.”

It’s the “we kind of lost our way a little bit” coupled with the fact that Mr. Spencer seems to think that Master Chief is what makes Halo Halo. Now that Bungie has officially parted ways with their old publisher, I think a little bit of resentment is starting to crop up in the 343 Industries office. Saying that Halo lost is way in ODST and Reach was a bit unfair, especially considering that Reach was lauded as the closest the series has ever come to emulating the magic of Halo: Combat Evolved.

I guess you could look at this from a story standpoint, but I just don’t think that gamers care that much about who they’re playing as in Halo, as long as the combat is fun and there’s co-op and multiplayer to boot. What do you guys think? Is Phil Spencer dissing Bungie, or does he geniunly believe that people want the Master Chief back really, really badly?

Source – OXM