GamerSushi Asks: Classes?

BorderlandsOver the last few days, I’ve been deadlocked in an attempt to clear out my gaming backlog before the big days of Fall land in our laps, and we’re once again swarmed with games to enjoy. Currently, I’m working on Alpha Protocol, 3D Dot Game Heroes and last but not least, Borderlands.

Borderlands is the really curious one, considering it’s a game I stopped playing months ago only to pick back up out of the blue. I forgot just how much fun it is, and the crazed shoot-outs with waves of enemies is satisfying and intense. I’m a level 27 soldier, and my favorite thing is deploying my turret, now sporting caustic damage and rockets that really mess everything up in their path.

While partaking in one of these shootouts, I started thinking about gaming classes. If I had to pick a particular style that suits me for most games, it would have to be some sort of tank or a hybrid of a tank and something a little more specialized, with a few support capabilities. I know that’s fairly vague, but I tend to go all out on offense, preferring chaos over actually racking up kills, and doing what I can to help my teammates in the process. I tend to pick one of the simpler classes in my first playthrough of a game, and then expand from there later.

So, now I’m wondering what your preferences are. What kind of classes do you normally pick in video games? What is your play style for shooters or RPGs? Go!

Black Ops Multiplayer Trailer Teases Replays

Another year means another Call of Duty and this time Treyarch is back in the driver’s seat. Following up on Modern Warfare 2’s massive success, it doesn’t look like the franchises’ B-studio is taking any chances with the formula. Judging by the gameplay it looks to be largely the same, but with a few graphical tweaks and a remote control car bomb. The big news this time, though, is the inclusion of replays to the game, allowing you to go back and watch old matches. If the few moments it appears in the trailer are any indication, it looks to be similar to Halo 3’s Theater mode where you can break the camera out and rotate it around. No word on whether or not you can share the films, but I don’t think that’s out of the question. Take a look at the video:

Ever since Treyarch announced that Black Ops would have dedicated servers on the PC, I’ve been slightly hopeful for this new Call of Duty. If Treyarch brings us more cool stuff, I may consider sinking money into this iteration. What about you guys? What’s your opinion on this video reveal?

Kinect Can’t Recognize Sign Language

KinectMicrosoft’s full-body motion controller Kinect, formally known as Natal, may enable mute players to have better options for communicating with their friends over X-Box LIVE. While the interface previously allowed users to utilize the chat pad to talk to their party over LIVE, this is a fairly clumsy and inconvenient way of chatting. This is set to change with Kinect, which apparently recognizes American Sign Language and can relay the signing to the party.

While this is a fairly unprecedented use for Kinect, it is rather ingenious on Microsoft’s part to include this function. While we all take the ability to talk for granted, there are segments of the gaming population that aren’t so lucky. This could open LIVE to a whole new branch of gamers, so I for one applaud Microsoft for thinking of handicapped gamers in this instance.

Update: Well, I’m the first to admit that I’m not perfect, and it seems that I’ve got some backtracking to do on this one. In VG247’s original article, it mentioned that a patent that indicated Kinect’s ability to understand and relay American Sign Language. However wonderful a dream this may have been, it’s not the case in real life. Kinect will not recognize ASL at launch, and will probably never have the ability to do so. In order to reach the $150 retail price, Microsoft had to cut some features from Kinect to “dumb it down”, and ASL capability was on the chopping block. It’s a shame, because this would have been a really cool addition to the motion camera. Mea culpa. Read the whole story here: Kotaku

Source: VG247.com and Kotaku

Halo Reach Multiplayer: Remakes, Outer Space and Aerial Assaults

Even though the Reach Beta is far behind us, my mind is still consumed with thoughts of running around Boneyard and Powerhouse, throwing mini-nuke grenades and Lock Blocking some fools. Needless to say, I’m greatly looking forward to the game’s release on September 14, and I’ve even taken a couple days off of work to fully absorb it (that and go to a wedding, but we know which is more important). Bungie recently played host to a variety of media outlets – while snubbing my tear-filled pleas to be invited – and the fruits of those visits are finally hitting the internet. IGN got to take a look at three of the maps being shipped with Reach, and two of them should be familiar to Halo 2 veterans.

It all looks pretty good to me, especially the prospect of flying Falcons in multiplayer. How is it looking to you guys?

StarCraft 2 Impressions: It’s Not Just WarCraft in Space!

StarCraft 2So, StarCraft 2 is finally out as of last week. You’ve been playing it, I’ve been playing it, and Eddy wishes he’s been playing it. Now that we’ve had a good amount of time to digest Blizzard’s long-in-the-making sci-fi RTS follow up, I thought I’d start a little topic where we could discuss our thoughts on the single and multiplayer portions and maybe start a little Battle.net group so you can wail on me as often as you like.

Starting with the single player, I have to say that the game is very, very solid in its design. Blizzard has been tweaking and polishing the balance on all of their games for a long time, and it really shows in the tightness of the units and how they counter-act against each other. While you do get access to a wider variety of troops in the single player game, they’ve all been assigned a specific role much like their multiplayer counter-parts. There are no “god-units” here, just one that might happen to do better in a given mission. While so far the designs of the missions themselves haven’t really stood out, I’ve been able to do fairly well and I haven’t become frustrated with impossible goals or cheap AI tactics.

Between missions, you can explore Jim Raynor’s battlecruiser The Hyperion. Along the way, you’ll stock the ship with various characters who will aid you in your quest or provide you with missions and upgrades. Exploring your ship is a cross between Mass Effect and an old-school point and click adventure game in that you can talk to or click on anyone and anything, but it’s all done without ever taking direct control of Jim. I liked this part of the game a lot as it added a lot of personality to characters we’re used to seeing from a top-down view. The ability to augment units with Protoss and Zerg tech is also a welcome addition because of how it changes the dynamic of the units. Again, it won’t make any one unit over-powered but the upgrades do give you a nice edge. Like I’ve mentioned before I’m finding the mission design a little samey, but it is improving the farther I get into the game. Once the story starts rolling, you get hooked pretty easily.

Now, I’m going to let you guys go to town on multiplayer, because StarCraft has always had a steep learning curve. I’m not exactly terrible at the game, but a competent player could wipe the floor with me easily. I’ve been doing a few comp stomps with a buddy, and those have been great fun in addition to letting me practice my build orders and hotkey commands. So what do you guys think of StarCraft 2?

GamerSushi Asks: The Quitting Game

VegetaOne thing that can put a damper on a good night of fun in the online world of gaming would have to be the advent of rage quitting, something that plagues even the most congenial of multiplayer matches. It’s hard to escape, really. As long as there are people playing games, there will be people that grief and people that quit.

And this is something that Bungie hopes to put a stop to. In a recent chat with Xbox360 Achievements, Bungie community director Brian Jarrard had a few things to say about a new system they’re implementing into Halo: Reach to help weed out the rage quitters from the rest of the population. The idea is that these people will be penalized in order to keep the overall experience more enjoyable.

We’ve talked about the idea of when to quit online matches, but I still thought I’d bring this up. What do you guys think of punishing people that habitually quit games? Personally, I’m of two minds about it. On the one hand, I think it does indeed ruin the experience for other people in some ways. But on the other, if I pay 60 bucks for a game, I feel like it’s almost my right to enjoy it how I please, and that doesn’t include letting someone grief me for an entire match or playing a really hated gametype. Obviously, it’s a tricky ground to navigate, but my advice would be to find better ways to penalize griefers before penalizing quitters, but that’s just me.

So what do you guys think about quitting online games? Do you agree with Bungie’s new proposed tactic? Go!

Source- X360A

Proof That the Dance Command Can Go With Anything

Blizzard sure loves to slip little jokes into their games, and StarCraft 2 is no exception. I’m making my way through the campaign at the moment and I’ve already spotted a few, such as the Night Elf dancing in the cantina and the Metroid cameo. One of Blizzard’s other successful games, World of Warcraft (you may have heard of it) features a fun little command called /dance where you can make your in-game avatar do a few slick moves depending on your species. Looks like the company’s sci-fi RTS isn’t immune either. The marines are jacked up and good to go, and some user captured them doing their routine:

Pretty hilarious, and very in keeping with Blizzard’s sense of humor. Like I mentioned, I’m making my way through the single-player game and I’m finding it solid so far, even if the mission designs are a little vanilla. How about you guys? What’s your StarCraft experience like so far?

Halo: Reach Campaign Trailer Debuts

Your resident Halo fanboy is back, this time with the campaign trailer for Bungie Studio’s upcoming Halo swan song, Halo: Reach. You can debate whether this game is actually the most anticipated title of 2010 (please don’t), but there’s no denying that the excitement for Reach is building to a fevered pitch. With Firefight 2.0, Forge World and a swath of player customization options, it looks like Bungie’s last Halo game will be very fine indeed. Check out the trailer below:

Very nice in my opinion, if a little reminiscent of Modern Warfare 2 in some parts. Like all of Bungie’s trailers, this stuff is all in engine, and damn if it doesn’t look sublime. What do you guys think? Any more excited, or are you like me, veritably bursting at the seams with apprehension?

Top Six: Achievement Types I Never Want to See Again

Love them or hate them, Achievements (and Trophies) have become prevalent in our gaming lives, starting with the Xbox 360 and creeping over to the PS3 and the PC. While it has been a few years since the introduction of Gamerscore and e-peens, very few developers seem to grasp the point of Achievements, and there are a few out there in the wild that have caused an undue amount of frustration for many a gamer. We all know the ones, the few that makes us tear our hair out or have us stay up until three in the morning trying to earn something that isn’t real…but is. Here’s a list of six examples that I think should be removed from gaming forever: Continue reading Top Six: Achievement Types I Never Want to See Again

StarCraft 2 Finally Launches Today

Today is the day we’ve been waiting for since what feels like forever; the day that Blizzard deigns to grace us with the most hotly anticipated Real-Time-Strategy game in recent memory, StarCraft 2. Well, to be accurate, the first part of the StarCraft 2 trilogy, the Terran-centric Wings of Liberty campaign. I won’t split hairs though, because this is a monumental occasion for gamers of all types. More than any other game I know, StarCraft has a fervent legion of followers; even self-professed “non-gamer” friends of mine have been looking forward to this. Now that the game is finally out, how many of you are playing, and how many of you are waiting patiently for your copy to download? In celebration, check out the beautiful Ghosts of the Past trailer:

So, what’s your first stop: campaign or multiplayer?

Bungie Introduces Forge World for Halo: Reach

If you listened to the totally sweet new podcast, then you’ll know that we geeked out for awhile about mods and how awesome the gaming community is at creating cool new content for our most beloved games. While this mostly happens on PC, one of the primary examples of this done well on a console is the variety of custom content produced by Halo 3’s avid Forge community. Even years later, they are still pumping out cool new game types that are totally worth playing.

Which is why Bungie has kicked it up a notch for Halo: Reach with the introduction of Forge World. There’s not really a whole lot I can say about this other than implore you to watch. Because seriously, wow… I am so excited about the possibilities that the team at Bungie is creating for this. The fact that they are even shipping some maps built in Forge World to show what all it can do is sure to inspire.

Who else just got even more excited for Halo: Reach because of this video?

Valve Dishing Out Alien Swarm Free Today on Steam

Today, Valve is releasing something special that many PC gamers are sure to freak out over. I have to admit, I am not one of the rabid denizens of the Unreal 2004 community that played the junk out of the now famous mod known as Alien Swarm, but I’ve heard all about it from friends of mine who swear that it is one of the most fun multiplayer co-op games that they have ever experienced.

If you don’t know of the history behind it, Alien Swarm was a top-down mod for UT 2004 that allowed 4 players to battle it out, Diablo style, against legions of aliens with totally awesome weapons. Valve then hired the team behind its inception to help them build Left 4 Dead. Apparently the team has had some free time on its hands these days, and have produced a good and proper Source engine version of their beloved classic, which releases today on Steam.

The best part? It’s absolutely free. I’m going to be playing this tonight for sure. Who’s with me?

Did any of you guys play the original? Go!

Rumor: Mysterious Video Points to Modern Warfare 2 Subscription Plan?

On the internet, everything must be taken with a grain of salt, which is why Wikipedia is no longer a valid source for information when writing a paper for school. Simply put, there are too many untrustworthy people who are much, much smarter than the vast majority of us, and they use their talents to disguise erroneous facts as the truth. This video, though, seems to be pretty legitimate to me. Apparently an X-Box LIVE user attempted to connect to a friend’s game, only to be bounced to a Marketplace page that announced that a Membership plan was necessary, but not available yet. Take a look at the video and decide for yourself.

The top of the screen clearly has the beginning of “membership” before it is cut off by the size limitation. What do you guys think? Will Modern Warfare 2 follow a WoW-based route, or is this for something different? Treat this as a rumor for now until we have official word from Activision. It wouldn’t surprise me, though.

Microsoft Declares 1 vs. 100 To Be The Weakest Link

1 vs 1001 vs. 100 was a beast of a different kind, something that we don’t get to experience all that often. For those of you who are unfamiliar with this bold product, 1 vs. 100 was an X-Box LIVE game show based on a TV program of the same name where “The One” would compete against “The Mob” for prizes. As far as LIVE offerings went, it was very original and quite outside of the normal offerings on consoles.

As well received as 1 vs. 100 was, Microsoft has unfortunately decided to pull the plug on that particular endeavor, meaning that the quiz game will not be returning for a third season. When asked about the cancellation, Microsoft Game Studio’s General Manager Dave McCartney stated the he was very proud of the team backing up the game, and was excited to see what could come in the future due to what they’ve learned from the process.

This is kind of a shame, consider that I never got to try it, and I continuously hear from some other GamerSushi staff members how much they enjoyed playing it. What do you guys think of this turn of events? Is 1 vs. 100 gone forever, or can we expect a Kinect re-launch under a different name?

Update: Kotaku posted a farewell letter from the 1 vs. 100 team, as well as a link to some insight as to why the game went under.

Source: VG247.com

The Question of Online Friends

Steam FriendsWe’re all used to the buddy list, that mysterious thing full of avatars and names that populates the user interface of our gaming machine of choice. From the Wii to Steam to XBL and PSN, we’ve gone through the process of adding names to that list, connecting with other users in the vastness of cyberspace in order to play our silly video games. Many of these systems refer to these connections as friends, but is that always the case?

A recent Kotaku post titled Are Your Online Friends Really Your Friends got my brain fired up on this subject, and I think it’s a cool question for discussion. I’m not sure how many of you have developed friendships with online buddies before, but I have done this quite a few times over the years. In fact, I have friends from a forum I used to go to 10 years ago that I still actively communicate with through Facebook and IM, and I have even met a handful of them.

There are many people that I know who would not view these as actual friendships, but I don’t think being face-to-face with somebody is a requirement for getting to know them in a way that you can call them a legit friend. It goes both ways, too. I think you can just as easily really know somebody you’ve never seen just as easily as you can not know somebody you see everyday.

In an age where more of our interactions with people are happening online, I think it’s going to become more and more common for people’s online friends to increase. I just view it as people that you would be friends with it if you lived close to each other, you just do it over a distance. I know that XBL is how I kept up with many of my friends from college, so how is it any different if you’ve never officially met the person?

Anyway, what are your thoughts on this topic? Can online friends be real friends? Go!

Source- Kotaku

Obvious News of the Day: Black Ops Pre-orders Going Like Crazy

black opsAs reviled as Activision is among the hardcore gamer population, the constant success of their franchises really makes me wish I bought some stock in the company. Whether they’re printing money with World of Warcraft or breaking sales records all over the globe with Call of Duty, Activision seems to be doing quite well for themselves.

While Call of Duty may be experiencing a little fatigue brand-wise, there’s no question that the next installment, Black Ops, will still pull in massive numbers over the holiday season. An analyst for Pacific Crest Securities has predicted that, even with the current kerfuffle between Activision and CoD-creating studio Infinity Ward, Black Ops is outpacing Modern Warfare 2 for pre-orders at this current time. His information comes from some of his “retail contacts”, so take from that what you will. The same analyst also says that even though Black Ops will have a greater number of pre-orders, he expects it to only move about 12 million copies during the holiday season, about four million less than Modern Warfare 2 did.

Black Ops is coming into a tough market this season with a lot of big-name titles from competing publishers hoping to vie for consumer’s holiday dollars. Could this be the first step on the road to mediocrity for Call of Duty, or do you think that the veteran franchise will have another stellar year? Has anyone pre-ordered this yet?

Source: 1up

Today’s WTF: Blizzard Divulges Your Secret Identity

forum rageAnonymity on the internet is an important tool, even if it allows every single user on YouTube to type out the stupidest crap known to man without fear of repercussion. While we all get upset from time to time at the vitriol spouted from the internet, it’s mostly harmless and said by those who don’t really know better. However, most of us are rational people who can shrug off a random troll’s abuse. As with all segments of the population, there are those who can’t be responsible with information and use the internet as a vessel to play out their sadistic tendencies.

This is why protecting your identity is vital, because we live in an age of information where everything from your favorite band to your bank account can be accessed by someone with the inclination and the right know-how. Since we’re all pretty guarded against identity theft and stalking, Blizzard’s latest move has caused quite a furor on their forums. Just to bring you up to speed, the renown MMO/RTS developer has stated that, come StarCraft 2, forum posts will require users to submit their real name via the “RealID” system. Naturally, Blizzard’s users crawled out of the woodwork to protest this change, and some of the points they make are valid. Several female users expressed their concern for cyber stalking, and a lot of people voiced their opinion on the stigma associated with playing World of Warcraft and what would happen if their employers found out.

To placate the masses, Blizzard employee Bashiok decided to tell people his real name and within minutes all his personal information spilled onto the internet like tauntaun guts. While this act is mostly out of ire, it shows just what people are capable of with such little information. What do you guys think of this move by Blizzard? I’m sure it was put forward with the best of intentions but it seems to have backfired. Should you force users to give up their real names if they’re already paying you for your services?

Update: Looks like this idea got scrapped. Chalk up a win for for the forum goers. I guess Blizz should get some kudos for actually listening to fan feedback. Now, if we could only get LAN support.

Source: Kotaku

Head to Head: Co-Op or Versus

I think one of the most interesting discussions in gaming right now is the idea of what’s more essential in terms of a multiplayer experience.

For years, co-op was the name of the game, with game studios offering chances for us to play through things with two players on our old school consoles. However, that eventually gave way to the rise of the versus mode through PC gaming, which then bled almost a decade later to the consoles. Now, we’re seeing a renaissance of sorts, with co-operative play coming back to the forefront of many AAA games. In fact, if there’s a multiplayer component, co-operative play is almost expected these days, where it wasn’t before.

For me, I think co-op is the more essential experience, but I know that others feel differently. Over this weekend, in fact, I’ve played several bouts of co-op in both Uncharted 2 and Bad Company 2, and had much more fun than I have in deathmatch modes for most games.

So I’ve put together a poll for you guys. Let the answers do battle!

What is the better multiplayer experience?

View Results

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Crackdown 2 and Demo Achievements

crackdown2This past Monday, the demo for Crackdown 2, the forthcoming open-world super-hero cop game, dropped on X-Box LIVE, and most of the GamerSushi crew have been getting skills for kills. One new thing that the trial introduced is the notion of “Demo Achievements”, a system where you can unlock specific goals before the full retail version comes out and they will be applied to your Gamerscore. While this is 360 centric, I do think it brings up a neat idea that Sony can probably start emulating in their demos.

While Achievements and Trophies are not popular amongst all gamers, accumulating points is something that most of us enjoy and the prospect of getting a bit more out of demos isn’t bad either. Of course, offering these Achievements may color the perception of the game, or produce a subconscious need to buy the game to get your points.

While I’m all for the prospect of unlocking Achievements in demos, I’d like to know how you guys feel. Is this a good idea, or will it hurt the nature of demos? Do you even care? Also, what are your Crackdown 2 impressions, if you’ve been playing it.

GamerSushi Asks: Favorite Co-Op Memories?

heavy rainEver since we’ve been able to use the internet to connect our consoles to each other, cooperative play is becoming more and more popular. I’m all for this, as I enjoy taking on waves of baddies with my friends just as much as I like shooting them in the face in a competitive match. There’s just something about co-op play that is altogether different and more satisfying than a straight-up Deathmatch game, but maybe that’s just because I’m a team player.

Both Red Dead Redemption and Battlefield Bad Company 2, two excellent games in their own rights, are getting co-op add-on packs today. Since both these games should be a blast to play with friends, I thought I would find out what your favorite co-op gameplay memories are. Do you have a specific recollection of you and a buddy (or several) holding out against AI antagonists, or maybe a particularly epic campaign playthrough to the wee hours of the morning? Let us know!