While last year’s Halo 3: ODST divided a lot of people with its price point and the short length of the campaign, I think that we can mostly agree that Firefight, the four-person co-op survival mode, was pretty freaking awesome. Players would band together against ever increasing waves of Covenant troops, competing for points but using teamwork to stay alive. Since Firefight was so well received, fans have been hoping and wondering if Firefight was going to make a reappearance in Halo: Reach, Bungie’s final (?) foray into the Halo-verse. Well, wonder no more, Spartans! Firefight is back and better than ever. Check out the trailer:
Just watching that trailer makes me salivate a little bit, because the thought of Firefight with Reach’s refined mechanics is a delicious one indeed. Better yet, the mode will feature matchmaking this time around, which was a point of contention when it was excluded from ODST. What do you guys think? Who here got even more excited for Reach, and who’s had their opinions changed?

We’ve all seen the phenomenon of people not being able to part with old games. Just take a look at those fine folks that never wanted to give up Halo 2 for some quick and easy proof. But even though we know that people do weird things with their time and their gaming habits, it never ceases to amaze me when I see some new statistic that upends what I thought I knew.
Like many of the PC gaming faithful on this very website, I was a bit dissapointed in Infinity Ward’s decision to use a peer-to-peer matchmaking service for their multiplayer. While it was fun for a bit, the amount of glitchers and hackers I would run into during every single match became a bit much. I quit playing that game in January, and I haven’t looked back (mostly because of how awesome Bad Company 2 is).
Oh, EA, you were doing so well. You started trying to publish new games in 2008 with Dead Space and Mirror’s Edge, and you took back your estranged children Vince Zampella and Jason West when they got canned by Activision. You even pledged on-going downloadable content support for your titles with “Project Ten-Dollar”, but now the true nature of this initiative rears its ugly head.
Nothing quite brings out the inner jerk in me like a good rousing game of Halo matchmaking. For the last week, I’ve been enjoying Bungie’s new multiplayer offering in the form of the Halo: Reach Beta. Kicking it up with jetpacks, armor lock, Slayer and the like awakens old habits in me at times, it seems, even though much of the gameplay is new or different. Tonight, while playing, I found myself getting irritated at trash talkers. Soon enough, I was engaging in the famed tea bag maneuver at my opponents’ expense and it was glorious.
I’m going to go ahead and apologize to you non-Haloites in advance. Over the next few weeks, we will no doubt have quite a few Halo: Reach stories up and running, since the beta is kicking in full effect tomorrow. While I am no doubt excited, I am trying to quell my Halo fanboy-ism so that I don’t annoy you all to death with it. But patience and forgiveness will be required, brothers.
This is one for the history books, folks. On April 15, Microsoft said bon voyage to the old XBox Live, sending it away into that soft, tranquil night. Or on a boat in a waterfall, like Boromir’s arrow-riddled corpse in Lord of the Rings (spoiler alert). Anyway, they said bye to the old XBL, discontinuing support for original XBox games, including Halo 2.
I seriously can’t tell you guys how much I’m anxiously awaiting the beta for Halo: Reach, hitting on May 3rd. When that glorious day rolls around, I’ll be a zombie, doing nothing but thinking, eating, and sleeping in a way that is pleasing to the Master Chief. I would consider it no great secret that something about Halo multiplayer hits a special sweet spot for my competitive gaming tastes, and I can’t wait to jump back into it. Honestly, it’s almost like Christmas for me.
You all know that I love me some co-op. In fact, more often than not, I’d rather play co-op over some kind of versus multiplayer. To me, there’s nothing quite like jumping into a game with your friends, and playing alongside them while you chat about how things are going or how much better you are at everything. Not that I do that… often.