Review: Gears of War: Judgement

gears of war judgement review

Gears of War: Judgement was met with an appropriate amount of skepticism when it was announced last year. With the Gears trilogy proper having just wrapped up the October before hand, was it really necessary to give us a prequel?

Epic Games’ subsidiary studio, People Can Fly, took this challenge on and brought their own twist to the Gears formula. Can a competitive scoring mode and gameplay-altering challenges help Gears of War: Judgement feel fresh? Continue reading Review: Gears of War: Judgement

Battlefield 3: End Game is an Inauspicious Final DLC

As the announcement of Battlefield 4 draws every closer (seriously, they just teased the reveal trailer on Twitter), the last piece of DLC for Battlefield 3, End Game, has hit. With dirtbikes, Capture the Flag, and Air Superiority, End Game is throwing a lot at the wall. Does it all stick? Luckily for you, I’ve made a video summarizing my thoughts on End Game. Give it a watch, will you?

It’s not exactly the best way to close out Battlefield 3, but it’s not awful, either. As a final piece of DLC we could have gotten much worse. Unlike Armored Kill, I could see the maps from End Game easily slotting in alongside the Aftermath, Karkand, and vanilla maps. Has anyone else been playing End Game on PC? Any YouTube experts want to give me some constructive criticism? Go!

Review: Crysis 3

crysis 3 review

After six years and hundreds of over-taxed PCs, the Crysis series is coming to a head with its third installment. Running on a new version of the CryEngine, the latest entry in the franchise takes you back to New York to finally unravel the mystery of the Ceph and the nature of their connection to the main character, Prophet.

With a new weapon, better graphics and even more maximum powers, does Crysis 3 wrap everything up? Continue reading Review: Crysis 3

Bungie Reveals Project Destiny

After a couple of years of silence, Bungie has spilled the beans on their ambitious, imaginative project, Destiny. In one of their famous ViDocs, the house that built Halo unveiled its new shared-world shooter. While it’s hard to know what it is exactly at this point, the implication seems to be a persistent online sandbox world, where the players have an affect on the world and the story. It sounds like an MMO, but also with a few elements such as DayZ.

Bungie plans to unfold this universe over the course of 10 years. And what a universe to play in. I could go on and on about the art style, which reminds me of both Halo and Mass Effect, but with a touch of ruin seen from something like Enslaved. While most of what we see in the video is concept art, we do get a couple of bits of gameplay towards the end. You should really just watch it for yourself.

What do you guys think of Destiny, upon its first reveal? I have to admit, it’s a bit bittersweet to see the game’s scope and style, knowing that I had a chance to be at Bungie for all of this. I’m curious to see what else they have in store for us, and what other things they’ll release about the game in the coming months.

GamerSushi Community Night: Team Fortress 2

Team Fortress 2

Last month, our Counter-Strike: Global Offensive game night was a rousing success. There were around 20 GamerSushi folks in and out of the server over the course of the night, and at one point we had a pretty healthy (although maybe a bit one-sided) 9 versus 8 match going.

Getting the crew together was so fun, we thought we’d try to start doing it twice per month, especially now that KillKill’s server is up and running. For our next game night, we’re eying Team Fortress 2. We expect mayhem.

Here’s how to sign up: if you haven’t joined the GamerSushi Steam Group, you should do that. Then in the comments, tell us what days/times would be best for you next weekend. We’ll do our best to set up a game time that works for as many of you guys as possible.

Also, you should wish Anthony a happy birthday today. Go!

2/23 Update: We’re playing this tonight at 10pm CST. Who’s in?

The Hits and Misses of the Crysis 3 Multiplayer Beta

crysis 3 multiplayer impressions

Crysis 3’s multiplayer beta opened up last week and I spent a little time leaping around as a nanosuited operative, trying out the two availible game modes: Hunter and Crash Site, the latter of which returns from Crysis 2.

In Hunter mode, a team of ever-dwindling CELL soldiers has to survive against invisible, bow-wielding predators, and every kill the Hunters get adds to their own ranks. While this may sound like it makes for a tense multiplayer mode, the rounds are fairly short and the Hunters seem a little too over-powered, considering they’re invisible and the new bow is a one-hit kill. At one point I went on a five-kill streak with the bow when I was standing about ten feet from a group of enemy players, so oblivious were they to my presence. While the CELL team gets motion trackers and EMP grenades, the abilities given to the Hunters more than outweighs this puny advantage.

Crash Site, for those of you who didn’t play Crysis 2, is a territory control game type, where alien pods will land somewhere on the map and one team has to hold down that location to gain points. While this mode is a lot more fun than Hunter, there are several balance issues that need to be worked out before release. Continue reading The Hits and Misses of the Crysis 3 Multiplayer Beta

GamerSushi Game Night: Counter-Strike GO

CS GO

If you’ve missed the good word, we’ve had ourselves quite a bit of fun on the GamerSushi Twitch TV channel in the last couple of weeks. Between Borderlands, Sleeping Dogs and Hotline Miami, we’ve been hanging out and enjoying some good times playing games.

Well, something that came out of those sessions was the idea for a GamerSushi Community Game Night. Site user KillKill was gracious enough to grab a Counter-Strike: Global Offensive server for us Sushians to partake in a night of competitive leet skills.

So, if you’re interested in joining us sometime this weekend, here’s how to participate: in the comments, leave 1) your Steam ID and 2) whether Saturday night or Sunday night (after the Super Bowl of course) would be better. We can’t guarantee that everyone will get a spot, or if we’ll have a ton of people on short notice, but we figured this was long overdue. Hit us up in the comments!

Update: We’ll be playing tonight, post Super Bowl, around 10pm CST, or shortly thereafter if the game’s not quite over. If you can’t make it, no worries — I’m sure we’ll be in and out of the server for quite a bit over the coming weeks. For now, join the GamerSushi Steam Group so you can keep apprised of when we’re all in game.

Update 2: We’re playing. Server is here: 173.62.11.99:27015

Dead Island Riptide’s Zombie Bait Bust Flop

dead-island-riptide-zombie-bait-edition-statue

Welcome to “Stop the Presses” Thursday here on GamerSushi where we collect the biggest news stories of this week so you can give us your thoughts on them. Let’s get to it, shall we?

Just when you think the game industry couldn’t dig themselves any further into a misogynistic hole, out comes Deep Silver with their Zombie Bait Edition of Dead Island Riptide, boasting a bust of a zombified woman in a bikini. When I say bust, I mean bust: this is just a woman’s torso with no head or arms, and a Union flag-emblazoned bikini barely covering her breasts.

Special editions of games are no strangers to large, tacky statues, but I can’t think of anyone with half of a social life who would want to proudly display a severed torso in their living room. The bust is 31cm high, which means that this is one prominent piece of tawdry memorabilia. According to Deep Silver’s press release, the statue is meant to call to mind a grotesque version of a classic Roman torso sculpture. Continue reading Dead Island Riptide’s Zombie Bait Bust Flop

What’s Happening with the DayZ Standalone?

dayz-standalone

DayZ, one of the biggest breakout mod hits of 2012, was slated for release as a standalone version by the end of that year. Now that we’re in 2013 with no DayZ solo project in sight, Dean “Rocket” Hall has made a rather large post on the DayZ Devblog, detailing what’s happening with DayZ and some of the features that are being added.

One of the reasons that the DayZ standalone has been delayed is because Rocket and his team decided to increase the scope of the project a fair bit. According to the blog post, the game was supposed to be a polished version of the mod, packaged and sold as its own entity. The opportunity to completely redo the existing game was a little too tempting, however, so the developers decided to rework a whole host of systems, from the game engine to the UI and the scavenging.

The inventory has been rebuilt from the ground up, and will “fundamentally change” the DayZ experience, if the post is any indication. The new system allows for enhanced scavenging, or different items stats like if you shoot someone with night vision in the head, the night vision goggles will be damaged when you pick them up. This also applies to disease tracking, so you can leave cholera-infected items around for poor scroungers to find.

Another factor holding up development is that the designer of the original Chernarnus map, Ivan Buchta, is still imprisoned in Greece on espionage charges. This means that the DayZ team is having to get input from him via letters, stalling forward progress on their retooling of the landscape.

So it seems that Rocket allowed DayZ to blossom under his newfound development position, and Bohemia Interactive are letting him run with it. I’m all for a new UI and updated mechanics in DayZ, because the ARMA 2 interface is a little cumbersome, especially for a survival-type game.

What do you guys think about this new development? Excited for the prospect of “DayZ 2”, as it were?

Source – DayZ Developer Blog

GamerSushi Votes 2012: Best Multiplayer/Co-op

Hello, gaming friends, and welcome back to GamerSushi Votes, our now annual tradition of asking you, the community, what you felt were the stand-out titles of the year.

For the first day of voting, I thought we’d tuck into the best multiplayer of the year, which I’ve expanded to include co-op because I’ve spent more time playing with people rather than against them this year. Mass Effect 3 lead this charge, having a surprisingly strong and deep multiplayer mode that has been repeatidly expanded on and I’m still playing to this day. Add that to plethora of other games that encourage working with your friends, and you have a very strong year for co-op.

So, choose a selection from the list below, or let us know what your favorite multiplayer/co-op of 2012 was in the comments!

Best Multiplayer/Co-op of 2012

View Results

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Review: Call of Duty: Black Ops 2

black ops 2 review

While Call of Duty moved into the realm of fictional wars with the first Modern Warfare game, the series has never strayed beyond modern technology; indeed, even jumping into today’s battlegrounds was deemed a huge leap for the series. Now that almost every era of modern war has been mined for inspiration (I’m still waiting for Trench Warfare), Call of Duty’s off-year team Treyarch decided to make a bold move and place their Black Ops follow up in the year 2025.

The whole game doesn’t take place in 2025, however, as there are several levels that occur in the 1980s that set up the origin of Raul Menendez, the antagonist of this particular outing. Switching back and forth between the shiny combat of 2025 and the shady battles of the 1980s, can Black Ops 2’s unique narrative break it out of the Call of Duty rut? Continue reading Review: Call of Duty: Black Ops 2

Battlefield 3: Aftermath is the Expansion We’ve Been Waiting For

battlefield 3 aftermath review

Continuing my trend of reviewing the DLC for Battlefield 3, like Close Quarters and Armored Kill, I’m going to sit down here and rap with you for a bit about Aftermath, DICE’s newest contribution to the steadily growing stable of post-launch content for their combined-arms FPS.

Like the previous two pieces of DLC, Aftermath has a “theme” to go along with it, and in this case it’s picking up from the single-player story by giving us four new maps set in a post-earthquake Iran. This means rubble-strewn pathways, and in the case of Epicenter, aftershocks that will shake your camera around a little bit. It’s not too noticeable that it will affect your aim, but you do have to compensate for it a bit.

The new maps are more in the style of the vanilla BF3 maps, having several choke-points leading to wider areas for you to mess around in. Coming off of the Armored Kill maps, which sometimes felt a little too big, this is a welcome change of pace. The maps are more suited to infantry combat, as tanks are a rare sight even on 64-player Conquest. The new hotness is the customized vehicles, which are basically civilian vans and Humvees with a grenade launcher and a machine gun bolted on. They’re a ton of fun to rip around in, and in a nice change of pace from the armored jeeps of the main game you can actually kill the occupants with a few bullets or a grenade. Continue reading Battlefield 3: Aftermath is the Expansion We’ve Been Waiting For

Review: Halo 4

halo 4 review

When Halo: Reach launched, the future of the Halo games became rather uncertain. Sure, we knew that Microsoft had formed 343 Industries to shepherd the series now that Bungie was moving on from the games that made them famous, but there were still doubts as to whether 343i had the chops to take over. Their first video game effort didn’t come until 2011 with the re-release of Halo: Combat Evolved. While it was a nice update to this classic game, it was still just standing on the shoulders of giants.

Leading up to Halo 4 you could kind of sense the uncertainty surrounding it. An unproven studio with Microsoft’s most valuable franchise making a game that promised to uphold everything Halo stood for? 343i was in a tricky position, because if they played it too close to Bungie’s territory they’d be looked down on and if their Halo was wildly different, the backlash would have been immense. They needed to strike a balance between making a Halo game while at the same time moving it in an entirely new direction. Now that the game is finally out, have they become the Reclaimers to Bungie’s Forerunners? Continue reading Review: Halo 4

PlanetSide2 Offers Three-Way FPS Action for Free

planetside 2

One game that always had potential but hit too early was PlanetSide, Sony Online Entertainment’s sci-fi MMO shooter. When it originally came out, the computers of the time were barely able to keep up with the huge environments and massive firefights that the game had to offer.

Now that computing technology has become a lot better, Sony Online Entertainment is taking another crack with PlanetSide 2, this time making the MMOFPS free-to-play. Having the ability to fight as one of three factions over three giant continents with and abundance of vehicles and player classes may seem like a crazy amount of content to give away for free, but the game pulls it off without finding a way to beat you over the head with microtransactions.

Don’t get me wrong, those exist, but they’re mostly cosmetic. Upgrades to your character and your weapons are bought with Certification points which are earned by killing enemies and taking capture points. While the base level attachments are fairly cheap, higher-level purchases can run upwards of a hundred points which take a while to earn. Fortunately, basic modifications like small increases to your base health are not that cost prohibitive.

Each of PlanetSide 2’s three factions have their own theme and style to go with it, like the Vanu Sovereignty which is all purple body suits and lasers or the New Conglomerate which look and fight a lot like the Browncoats from Firefly. Straddling the line between them is the Terran Republic, so no matter you fighting style (or taste for clothing) you can find a faction that suits you.

The battles in PlanetSide 2 can range from small skirmishes to all out war between the three factions with dozens of players on each side. Tanks and air support mix it up with infantry and all the classes have their role to play.

The only downside of the game right now is the lag and the fact that the UI is extremely cluttered, which might be intimidating for some new players. Figuring out how to take down bases is also a little tricky, but watching the tutotrial videos will help clear that up.

I’m really enjoying my time with PlanetSide 2, and I recommend that you check it out. It’s free, so the only thing you’re wasting is hard drive space. Has anyone else played PlanetSide 2? What do you think of it?

More Details Leak About Bungie’s Shooter, Destiny

bungie destiny story

Poor Bungie just can’t seem to catch a break when it comes to their new top-secret Activision published shooter, Destiny. The studio has purposefully gone dark about it since Halo: Reach landed, but the world at large seems determined to foil their plans. While the accidental reveal of Destiny’s release schedule during the Infinity Ward vs Activison trial was an unfortunate side effect, this latest leak stems from a reader who passed the information along to IGN so it’s much more deliberate in nature.

The story of Destiny takes place 700 years from now, with mankind living in the shadow of its Golden Age, surviving in a settlement known as The Last City on planet Earth. A strange alien orb known as The Traveler hangs over Earth in very low orbit, and creatures from beyond the edge of space are trying to wipe humanity off the map. The player takes the role of a “knight”, tasked with pushing back the alien hordes. While some might say that Bungie is going back to the thematic well, Destiny is set to take a more fantastical approach than Halo, aiming to be “fun and accessable” according to the document obtained by IGN and is “designed for your inner seven year old”. While the document doesn’t confirm or deny that Destiny will be an MMO as rumored, it does mention that the game is socially oriented and a large focus is put on exploration with your friends.

Bungie themselves went ahead and confirmed that the Destiny details were correct in a post on their site labeled “Well, that just happened…again” and posted another piece of artwork to go along with it.

What do you guys think of this? Feeling bad for Bungie all over again? What do you think about Destiny’s story?

Sources – IGN, Bungie.Net

The GamerSushi Show, Ep 56: Mendicant Podcast

the gamersushi show ep 56

We’re almost back on track with the podcasts as we return with the 56 episode of our illustrious gaming show. In the edition we see the return on Nick, who regales us with the tale of his journey to the International Beard Competition. Or, maybe we just talk about Halo 4, GTA 5 and Assassin’s Creed 3 like a bunch of nerds.

The podcast opens with some Grand Theft Auto 5 talk, including our misgivings about the three playable characters and the changes that Rockstar needs to make to the formula after 4. Halo 4 is, of course, a big topic, with Anthony and I declaring our love for the game with all of its playable modes. We close out the cast with a final dissection of Assassin’s Creed 3 where I expand on my review a little bit.

I don’t think you need to be told what to do at this point, being 56 shows deep, but I’ll remind you anyways because I’m nice: listen to the podcast, rate the podcast, love the podcast. Wanna meet that podcast.

0:00 – 1:12 Intro
1:13 – 16:08 Grand Theft Auto 5
16:09 – 31:03 Halo 4
31:04 – 40:37 Assassin’s Creed 3
40:38 – 42:10 Dragon Quest 7 re-release
42:11 – 53:18 Outro

Dead Space 3 Co-Op Is Visionary

Dead Space 3 Co-op

The news that Dead Space 3 would have optional co-op has been met with a giant “Meh” from both the Internet and the two resident Dead Space fans (myself and Mitch) here at GamerSushi HQ. We like Dead Space for the isolation, the fevered combat and creepy atmosphere. It’s difficult to understand how Dead Space 3 can replicate the best parts of the previous two games with a buddy next to you.

Well, we might have shrugged indifferently too soon because Visceral has been cooking up something pretty unique for us and it is quite intriguing, even for a skeptic like myself. As revealed in EGM’s preview of the game, Isaac Clarke and his new partner, John Carver, will both have terrifying hallucinations. Separately. In the demo described in the article, one player saw creepy toy soldiers, while the other saw nothing unusual. Then Carver has terrible visions of shadowy children trying to kill him, but it is all in his head. While this is going on, Isaac has to protect Carver from the necromorphs who are taking advantage of Carver’s vulnerability to attempt to slice him to pieces. If either player fails, it’s game over. Intense, no?

I have to be honest, I still don’t know if I like the idea of co-op, but good on Visceral for trying something unique. The visions remind me a bit of Eternal Darkness, an overlooked gem on the GameCube that had your character going slowly insane, resulting in scares such as your memory card being wiped or the volume on your TV being turned way up or way down. Dead Space 3’s terrors seem to be less meta than that, but it does give me hope that Dead Space 3 might still be scary to play, even with a friend. The preview doesn’t state if these are scripted events or will happen randomly, but the idea that your partner could also be your undoing is a novel one.

What say you? Does this assuage your doubts about Dead Space 3 or are you still on the fence? Comment below!

Source: EGM

Halo 4 Roll Call

halo 4 roll call

We’re a day late on this one, but who can blame us? Halo 4 is finally out, riding a wave of excellent reviews. I beat the campaign on Heroic last night, and I have to say that 343 Industries did a fantastic job. I was a bit worried about how Halo would fare under their stewardship, because new things are always scary, but hot damn did they pull it off.

To start, the game is freaking gorgeous, whether it’s the exquisitely rendered cutscenes or the in-game visuals. This is the best a Halo game has ever looked, and it still manages to feel like Halo despite the new flourishes 343i put on their designs. The voice acting and the story are very strong too, as the Chief and Cortana’s relationship gets fleshed out like never before. I seriously got a little emotional at the end of the game, and I wonder where 343i will take the Reclaimer Trilogy next.

There’s so many things I want to talk about regarding the campaign, but it would all stray into spoiler city. I’m going to be checking out multiplayer and Spartan Ops tonight, both of which I hear are quite fun.

So what about you guys? Have you been playing Halo 4? Hope to pick it up? Do you have any non-spoiler thoughts on the campaign?

The GamerSushi Show, Ep 55: Sick Cast

the gamersushi show

It’s been a while, but we’re back. In the month since we’ve been gone a lot has happened, such as Disney buying LucasFilm and a whole bunch of games coming out. We managed to cover a lot of it, leading to what has to be our longest cast in a while.

Nick is absent yet again, but you have the regular crew, albeit with a couple of us fighting off coughing fits at several points. Eddy just plain forgets that he can mute himself, so in a couple spots you’ll hear him coughing or chomping on a cough drop. It’s not too bad, but I’ve decided to christen the cast in his honor.

You know how it goes by now, being veterans of our show. Listen, rate and be excellent to each other. We’ll see you soon!

0:00 – 2:43 Intro
2:44 – 20:12 Disney buys LucasFilm
20:13 – 26:08 Halo 4
26:09 – 30:52 Wii U
30:53 – 41:53 Assassin’s Creed 3
41:54 – 50:26 XCOM: Enemy Unknown
50:27 – 51:14 Dishonored
51:15 – 56:54 RE6 and Borderlands 2
56:55 – 59:04 Over/Under Recap
59:05 – 1:00:53 Outro

Halo 4 Review Scores Reach for the Heavens

halo 4 reviews

While Halo 4 is a still a few days out, the review embargo for the game lifted in the wee hours of the morning. I remarked on Twitter the other day that removing the embargo for the game so far in advance of its release meant that Microsoft and 343 Industries must have been plenty confident in their product.

Turns out that they have every right to be, because Halo 4 is cleaning house when it comes to reviews. The reviews I’ve read for the game so far have been glowing, and have maxed out my hype meter. I’ve tried to restrain myself, but the critics haven’t been able to and it’s kind of infectious. Here’s a sampling of some of the scores:

So yeah, Halo 4 has apparently ousted Bungie is the minds of the reviewers. While Bungie’s legacy will always remain, I’m happy to see that 343 Industries has managed to carve out their own territory within this well-worn franchise.

The only negative aspect of Halo 4 that I’ve heard about is that some parts of the story might be a bit too complex for people who haven’t read Greg Bear’s Forerunner Trilogy and the plot relies a little too heavily on hidden terminals for backstory. I haven’t read those books myself, but I always enjoy item hunting and as long as the combat is tight, I’ll forgive them this one misstep.

Now that the review scores are out in the wild, how is your excitement for Halo 4 faring? Reaching a fevered pitch? Has it perhaps chipped away at your armored resolve not to get the game?