The GamerSushi Show, Ep 95: Super Sushian Odyssey

Oh, hey. Didn’t see you there. Been a while, huh?

Yes, after our much publicized return, the GamerSushi crew managed to churn out exactly one podcast before going on yet another unintended two year long hiatus. What can we say, turns out that writing and casting about games on a weekly basis as a hobby gets really difficult when you’re five grown men, two of whom have children.

In the past year, however, we’ve had some incredible (and not so incredible) games drop on us, including a stunning return to form for Nintendo who released not only an awesome system but perhaps the most defining games in two of their flagship series. Naturally the Nintendo Switch dominates the front half of the podcast along with discussions about Breath of the Wild and Super Mario Odyssey.

We also talk about this year’s breakout hit PLAYERUNKNOWN’s Battlegrounds as well as guess which games in 2018 will be getting their own battle royale mode. There’s some discussion on the most disappointing games of the last year as well as our personal Game of the Year for 2017. Despite what some people might say, Sonic Mania is totally a good game.

When will we be back? Who knows, we do want to get to episode 100 eventually so we might be tickling your ear holes again soon when there’s something to talk about. Since it’s been a while remember to rate and review and we’ll see you all again soon.

The Division Delivers But Only in Fits and Starts

Tom Clancy’s The Division, a game about American sleeper agents taking back New York after a brutal viral outbreak, released at the beginning of March after one of the most prolonged hype cycles in recent memory. I’ve played a decent amount of the Division, completed the story and found every single collectible (all 290 something of them). I’ve fought tons of bullet sponge enemies and spent minutes scratch my head over whether some gear is better than others thanks to the somewhat impenetrable item stats.

The Division is getting a significant patch next week that is adding an end-game activity called Incursions and bringing in sweeping changes to loot, crafting and a whole bunch of other stuff. This impression covers everything pre-patch and some of my feedback might be addressed come release, but this is what I thought of The Division during the first month of its life. Continue reading The Division Delivers But Only in Fits and Starts

Destiny’s April Update and Why Sterling Treasure Boxes Are No Big Deal

After months of waiting, Bungie is dropping a sizable content update for Destiny next week in the form of the April Update which features a new Strike and updated Taken versions of the Winter’s Run Strike and the Prison of Elders. It also brings in new armor, gear, some customization for said armor and gear in the form of “Chroma” and a Light level increase to 335 (from 320).

To earn some of that gear, you’ll need to get one of the new Sterling Treasure boxes. You can acquire three of these by playing the new Level 41 Prison of Elders, one round of the weekly Crucible playlist and logging in on the weekly reset. Aside from the three boxes you can earn just by playing, you can also buy Sterling Treasures from Eververse, the microstransaction store at the Tower. This last source of the new hotness is giving the Destiny community a bit of pause. Continue reading Destiny’s April Update and Why Sterling Treasure Boxes Are No Big Deal

The Reaction to Assassin’s Creed Artwork in Uncharted 4’s New Trailer Was Blown Way Out of Proportion

In the wee hours of this morning, a new trailer for Uncharted 4: A Thief’s End dropped and during one section of the trailer, series protagonist and half-tuck advocate Nathan Drake glances at a framed print of…Assassin’s Creed IV: Black Flag concept art.

Yes, the upcoming PlayStation 4 exclusive has a piece of concept art from an entirely different game series in its trailer. Honest mistake? Homage? Continue reading The Reaction to Assassin’s Creed Artwork in Uncharted 4’s New Trailer Was Blown Way Out of Proportion

Talking Up a Storm in Firewatch

When faced with adversity, most of us would like to imagine that we would face our problems head on and confront them. In reality though, the most appealing path is to get as far away from your issues as possible and hope that the distance means you won’t have to deal with it, at least for a little while.

This is the case in Firewatch, a first person adventure mystery game from Campo Santo. In the Summer of 1989, playable character Henry takes a temporary job as a fire lookout in the Shoshone National Forest in Wyoming, far away from civilization and his own personal hangups back in Colorado. Continue reading Talking Up a Storm in Firewatch

Ubisoft Announces That Assassin’s Creed Will Have No New Game in 2016

It feels like one of the collective wishes of the Internet has been granted today as Ubisoft announced, hot on the heels of the release of the refreshingly good Assassin’s Creed Syndicate and ahead of the motion picture adaptation, that Assassin’s Creed will not have a new game in 2016.

In a blog post titled “A Message from the Assassin’s Creed team“, Ubisoft talks about how after the release of 2014’s less than critically acclaimed Unity the team wanted to step back from their schedule and reexamine the development pipeline for the series. Continue reading Ubisoft Announces That Assassin’s Creed Will Have No New Game in 2016

Rise of the Tomb Raider is a Great PC Port if You Have the Rig for It

A mere three months after its exclusive Xbox One release, Rise of the Tomb Raider has arrived on the PC bringing the rebooted Lara Croft’s mass-murdering rampages to PC players everywhere.

On the scale of PC ports from Arkham Knight to Metal Gear Solid 5: The Phantom Pain, Rise of the Tomb Raider falls closer to the latter, but it still requires a beefy rig to get the most out of it. The minimum requirements are pretty forgiving (i3 or equivilant, 2GB GPU) aside from the 6GB of RAM, which is quite the ask for most builds. For reference, I’m running an i7-2770k, 16GB of RAM and a 4GB GTX 980. Despite the taxing nature of the game I ran it on the highest quality with nary a dip below 60 fps aside from a couple areas at the end when everything was popping off – fire, lighting, multiple enemies, collapsing geometry, you name it. Continue reading Rise of the Tomb Raider is a Great PC Port if You Have the Rig for It

Assassin’s Creed: Syndicate is a Great Return to Form

Assassin’s Creed is the gaming world’s whipping boy for the case against annualized releases. While Call of Duty pulls this trick as well, the sheer scale of an Assassin’s Creed game means that the stress fractures brought on by a quick turn-around are more readily apparent.

Last year’s Unity could be seen as the tipping point in the series. With a buggy launch and a poor reception, despite its decent co-op mode, Unity left the series balancing more closely to irrelevance than ever. Ubisoft needed to right the ship with the follow-up title, and thankfully Syndicate was the shot in the arm Assassin’s Creed needed. Continue reading Assassin’s Creed: Syndicate is a Great Return to Form

Star Wars Battlefront is Gorgeous Fan Service, But Not Much Else

Ever since EA and Disney announced their partnership to bring more Star Wars games to the market a Battlefront reboot helmed by DICE, the developers of the Battlefield series, was inevitable. The pre-release material showed us all the right stuff: gorgeously rendered Stormtroopers and Rebels mixing it up in iconic locations with tantalizing glimpses at the famous heroes, villains and starships thrown in for good measure. Now that Battlefront has been out for a while, how has this seemingly killer formula measured up?

There’s no getting around it: Star Wars Battlefront is quite possibly the best looking and sounding game I’ve ever played. With no last-gen version to hold it back, DICE went all out on recreating assets from the original trilogy down to the smallest scratch of paint on the X-Wings. DICE leaned heavily into their location research and promotional shots of the material they got from LucasArts as part of their marketing and their dedication to capturing the look and feel of the first three movies paid dividends. Continue reading Star Wars Battlefront is Gorgeous Fan Service, But Not Much Else

Heading Back Into The Wasteland in Fallout 4

To use an analogy that is perhaps a bit staid by this point, playing Fallout 4 is like eating your favorite dish for the hundredth time. It’s still filling and satisfying in its own way, but has lost some of the magic it once had.

Don’t get me wrong, Fallout 4 is not a bad game; I’ve put around 40 hours into my adventures in the Commonwealth and I’ll more than likely be close to double that by the time I’m done. Even though Fallout 4 hews closely to the established Bethesda formula, there’s a reason it works so damn well. Continue reading Heading Back Into The Wasteland in Fallout 4

Reply All Talks to the Creators of That Dragon, Cancer

For the uninitiated, That Dragon, Cancer is a small game developed by Ryan and Amy Green (with the help of numerous other developers and artists) about their experience with raising their son who was diagnosed with cancer when he was one year old.

With That Dragon, Cancer coming out today, January 12, the podcast covering all things Internet, Reply All, talked to Ryan and Amy about the development of the game. I haven’t listened to it personally because I don’t think I have the emotional fortitude but I have been told by a fellow GamerSushi editor that this interview moved him to tears several times.

If you’re interested in learning more about That Dragon, Cancer, you can click the underlined words to be taken to their website. For more Reply All, click here.

GamerSushi Returns

Hey.

GamerSushi has sputtered back to life this week after over a year’s absence. I’m not entirely sure exactly what spurred us back into action, but the crew has been talking in Slack for quite some time about getting this whole thing going again and earlier this week we just decided to go for it.

We’re not 100% on what GamerSushi will consist of going forward. Because we’re all in such different places now, GamerSushi won’t have a set schedule like the past and we may throw in a post or two about topics other than video games. A podcast has been talked about but we don’t have an ETA on that either, although it’s looking fairly certain at this point. Continue reading GamerSushi Returns

Oculus Rift Pre-Orders Are Now Open, Units Cost $599 USD

oculus rift

If you’ve been waiting to jump on what is sure to be 2016’s most cutting-edge trend, then I have good news for you. The Oculus Rift is now avaialble for pre-order with a shipping date of March 28 and an entry price of $599 USD.

For your money, you will receive the Rift headset, the sensor, an Xbox One controller and the Oculus Remote which can be used to navigate the Oculus Store. If you pre-order you will also get access to the Founder’s Pack in EVE Valkyrie, which includes some special content to be revealed later. According to the announcement, over 100 AAA titles will be avaialble for the Rift by the end of 2016, among which is everybody’s favorite game to buy on every platform they own, Minecraft. Continue reading Oculus Rift Pre-Orders Are Now Open, Units Cost $599 USD

Rise of the Tomb Raider Coming to PC on January 28

Rejoice, PC owners waiting to undertake Lara Croft’s new Crystal Dynamics developed adventure! According to a press release, Rise of the Tomb Raider will release for PC on Steam and Windows 10 (don’t worry it will still work on Windows 7) on January 28.

Listen to Super Smash Bros. Music on the Go With Play in Sleep Mode

smash bros 3ds play in sleep mode

Super Smash Bros. for the 3DS (and Wii U!) is quickly approaching and like past versions of the games the famous music from each of the franchises represented will be lovingly updated for your listening pleasure.

While I wouldn’t get my hopes up for an official soundtrack, you can still listen to the music from the 3DS version when you’re not playing thanks to “Play in Sleep” mode. With this mode, you can listen to the game’s music while the 3DS is asleep, utilizing the L and R buttons to skip tracks. In addition to that, Smash Run will have a customizable soundtrack so you can choose which tunes you want to hear when you play that mode. As an added bonus, you can listen to some tracks from the game on the Smash Bros. website right now, with more to come!

I used to have a lot of the songs from Super Smash Bros. Melee on my an old playlist, so I’m thrilled that I’ll be able to use my 3DS to listen to the game’s soundtrack when I’m not playing it if I want. Super Smash Bros. is equal parts a fun fighter and a love-letter to every series involved and the music is no exception. This is a really killer idea, and I hope more games follow suit in the future.

Source – Miiverse

Destiny Beta Action with Anthony

I streamed some of the Destiny Beta on PS4 this morning and thought you guys might fancy a glance at it. Did some Explore mode in Old Russia with my Warlock.

Has anyone else been partaking in the Destiny beta? What do you think so far?


Watch live video from starkiller81 on Twitch

The Visible, Violent Deaths of Sniper Elite 3

sniper elite 3

Over the weekend I put a decent amount of time into Sniper Elite 3, Rebellion’s latest foray into the realm of shooting a lot of Nazis (and Italian soldiers!) in the face and testicles in slow motion, and I have to say I’m digging it quite a bit.

I’d describe Sniper Elite 3 as a “rough diamond” of sorts. The folks at Rebellion have done a great job of making a fun stealth title and if you like sniping then this is definitely the game for you. Just be aware that there are a few hiccups that might detract from your experience. Continue reading The Visible, Violent Deaths of Sniper Elite 3

Time Management with Persona 4 Golden

persona 4 golden

I’ve got this new sort of addiction in my life. I’m not sure if there’s medical terminology for a full-obsession with a 6 year old game from two gens ago, but hey, I’ve got it apparently. After years of hearing about the excellence of Persona 4, I decided to finally give it a try on my PS Vita in the form of Persona 4 Golden, an updated version that is an almost perfect handheld experience.

So what makes this game so great? There are a number of things, not the least of which happens to be just how damn Japanese the whole thing is. For those that aren’t aware, P4G is an RPG that centers around a high school murder mystery. So, yeah. It’s different. Continue reading Time Management with Persona 4 Golden

I Don’t Understand No Man’s Sky, But I Am Hopeful for It

no mans sky

Hello Games’ No Man’s Sky was the surprise hit of Sony’s E3 2014 press conference with its dinosaurs and its X-Wings and its interplanetary travel. Despite its appealing aesthetics and the way it effortlessly taps into some section of my brain that has formulated the perfect game but could never define it before now, I can’t shake this feeling that I don’t really understand No Man’s Sky.

On a basic level, I get that you’re exploring the universe, charting the unknown and discovering new species and ships. Hello Games has been purposefully tight-lipped about their game, however, only dolling out small nuggets of information. Just enough to string you along, but not enough so that you know everything going in. Continue reading I Don’t Understand No Man’s Sky, But I Am Hopeful for It

A Whole New World: Destiny Alpha Impressions

destiny

I’ve had this weird sort of fascination with Destiny ever since Bungie first released news about it. There’s one part of me that feels a tinge of regret whenever I see it in motion, knowing that I could have been involved with it in some way (a job opportunity that ultimately didn’t pan out for me). Another part of me has moved on from multiplayer games almost entirely—other priorities have taken precedence in my life, including family, writing and friends. And even though videos of the game in motion never quite thrilled me, there was something about the game that I found intriguing.

And the Alpha won me over completely. Continue reading A Whole New World: Destiny Alpha Impressions