Lightning Returns: Final Fantasy XIII Strikes At PAX

Yeah, that’s the title of the game: Lightning Returns: Final Fantasy XIII. After the somewhat misleading marketing approach of Final Fantasy XIII-2 that fixed itself around Lightning, even though her appearance in the game was little more than a cameo, Square Enix is not taking any chances and apparently shoving the main marketing theme right in the name: Lightning is back and that’s a good thing. Somehow, despite the mixed reception of the first game in the Final Fantasy XIII trilogy and the more positive if cautious welcome of Final Fantasy XIII-2, the one thing people seem to agree on is that we all want more Lightning.

So Square Enix is obliging, but in a radical departure from the previous two games, which I applaud because that’s the main reason I love Final Fantasy. Details are still scarce, but we know that Lightning is the only playable character in the game, but is highly customizable, allowing you to change her combat style and appearance in drastic ways. The biggest shock is that the menus are gone as this is an action-RPG, giving you direct control over her movements and actions for the first time. It’s something Square has hinted at in the previous two games, but now they appear ready to fully embrace it. It’s a direction the series has been heading for quite some time, so I am anxious to see how they pull it off.

The other big gameplay difference is the presence of a Majora’s Mask type Doomsday countdown clock. The game will take place over 13 days and every action you perform, including healing, casting spells and reviving yourself will drain precious time from the clock, hastening the final showdown. Oh and the game takes place hundreds of years after FF XIII-2. Consider me intrigued.

What about you? Do the drastic changes Square is implementing only further turn you away from Final Fantasy? Or does their desire for innovation make you want to give it a chance? Hit the comments!

Source: IGN

CS: GO and Source Filmmaker Make a Beautiful Match

Yikes. Been a bit quiet around here at GamerSushi, what with everyone busily working on their backlogs and preparing for the fall blitz. One bright spot in a not-so-surprisingly dim summer of gaming is the release of Counter-Strike: Global Offensive, which just graced monitors and TVs around the world this past week. It’s the first game I’ve played in a month or so regularly, and I find myself itching to jump into it almost every night. It feels like a great mix between Source and 1.6… and just feels like Counter-Strike again, which is hard to quantify, but easy to recognize once you experience it. And this is a good thing.

Even cooler? Valve’s treatment of CS: GO with Source Filmmaker. For any of you Leet World fans, you can imagine that this kind of caused some collective jaw-dropping with that particular gang. Lots of jaw-dropping indeed.

So, who out there has CS: GO? Drop your Steam name in the comments and let’s have some fun.

Trailer Trash: Call of Duty Black Ops 2

Trailer Trash

And we’re back, this time to do some trashing on Call of Duty: Black Ops 2. We talk about Old Snake, Call of Duty canon, Crisis on Infinite Earths and all kinds of other nerdy things. Like we do. Continue reading Trailer Trash: Call of Duty Black Ops 2

GamerSushi Asks: Thoughts on Day 1 DLC?

Javek

When the current generation of gaming started, I think we all had a set of expectations. We expected to see new forms of gameplay. We expected bigger games, bigger stories, grander ideas. We all hoped for stunning HD graphics, beautiful renderings of worlds we could barely imagine. I don’t think any of us anticipated Day 1 DLC.

A hotly contested topic in the world of gaming, Day 1 DLC has had more than its share of negative association. Developers have used this in all kinds of ways, ranging from the downright cruel to the sometimes puzzling. Opinions about this practice seem to fall all over the map, even here at GamerSushi. However, Bioware recently addressed the idea of Day 1 DLC at GDC.

Here’s a quote from Fernando Melo, director of online development at BioWare:

“Contrary to what you might hear on the internet, fans do want more content. They tend to say, ‘I want it now.’ The problem with day one content and the challenge around it is that the right answer for now is different for every player. There is no single right time, there is no single now. It’s subjective, and it’s unique to every player.”

The idea is that players want their content when they want it. Some want it the day the game is released, and others won’t want it until they’ve finished or are about to finish the game. Seeing as how most players don’t finish video games (a shocking 42% of players finished Mass Effect 3, which practically warrants its own post), this is a good incentive to keep players coming back for more.

Personally, Day 1 DLC only bothers me in certain instances. For the most part, I know that Day 1 DLC tends to be what developers do when they have shipped a disc, and then would like to include even more content that they can work on between the game going gold and the release date. It’s when developers include this content on the disc that I’m really annoyed.

What about you guys? How do you feel about Day 1 DLC? Go!

Source – IGN

Moral Dilemmas in Walking Dead Episode 2

Even though I haven’t had much gaming time as of late, one of the games that’s really impressed me in the last couple of months has been the Walking Dead. Telltale’s point-and-click take on the zombie apocalypse is not only fun and thought-provoking, it’s also tense as hell and fraught with difficult choices.

One of the greatest aspects of the game is that it thrusts the main character, Lee, into some ridiculous situations that have actual ramifications on character interaction and the way the story progresses. Who do you save? Who do you let die? Do you steal? Do you spare your enemies? These are the kinds of things that survivors are forced to choose, and it isn’t always easy.

Interestingly enough, Telltale has released a brand new video detailing these choices in the form of the Walking Dead Episode 2 Stats Trailer. It’s cool to get a glimpse at just what other players have chosen to do (or not do) in this zombie-infested game.

Naturally, spoilers follow if you watch the video. Who’s played Eps 1 and 2 of The Walking Dead? What choices did you make? Go!

BioShock Infinite, The Last Guardian and the Perils of Sensationalizing

BioShock Infinite multiplayer cut

Yesterday was kind of a strange day for the video game journalism industry at large, as two odd pieces of news hit about a couple of anticipated games: BioShock Infinite and The Last Guardian. One garnered an almost “they sky is falling” type of reaction, and the other was met with a sort of apathy. Let’s look at them, shall we?

First up, BioShock Infinite hit a rough patch yesterday after two key staff members left the project and multiplayer got the axe. Art director Nate Wells and director of product development Tim Gerritsen recently left the project, news which was only compounded by the whole multiplayer fiasco. BioShock Infinite was delayed earlier this year to 2013, and its absence from major trade shows did not go unnoticed.

This was enough cause for alarm that almost every single news outlet declared this the “end times” for Infinite, leaving Ken Levine and Irrational to do a serious amount of damage control. The game is still on track for its February 2013 target and Rod Fergusson, formerly of Gears of War studio Epic Games, was brought on to take Infinite into the home stretch. While this string of events is unfortunate, I doubt tht it’s the major disaster that it was made out to be.

On the other hand we have The Last Guardian, the next game from Team Ico which we haven’t seen in what feels like a couple of years. Sony let the trademark filing for The Last Guardian slip which news sites were quick to brush off as “nothing major”. It’s a sort of odd contrast where one unfortunate event can spur paragraphs the of woe that will betide us, while the trademark expiry of a vaporware game is no big deal. Sony has said that The Last Guardian is still in development, so take from that what you will.

What do you guys think of these two bits of news? Thoughts on BioShock Infinite’s multiplayer trouble? Does the trademark issue for The Last Guardian herald anything? What about the sensationalizing that happened around Infinite while Last Guardian got the brush-off?

Source – Kotaku and Kotaku

After Aperture: Chell’s Life Beyond Portal 2

And here we go, more good stuff out of Source Filmmaker. Created by my bud Zachariah Scott, After Aperture is just what it sounds like, a short piece about Chell after she escapes the infamous lab that specializes in portal science.

The description of the video on YouTube notes a few limitations encountered during its making. For one, Chell’s model doesn’t have a ton of facial animation possibilities, seeing as how the player is never meant to see her directly. So that certainly presents a challenge in terms of shot selection. Despite that, it’s definitely a nice piece, although it is just a bit of a preamble to another project that Zachariah is working on, one that I think will outclass it by far. Enjoy!

Thoughts? Got any other awesome stuff you guys have seen in SFM yet? Go!

Call of Duty: Black Ops 2 Multiplayer Looks Kind of Fun

If broshooters are your thing, you can’t really get much more bang for you buck than Call of Duty. Even with a new title releasing every year, there’s enough ranking and unlocking packed into the games to keep you busy for a while.

While the Call of Duty series has been waning in the eyes of the gaming public for while (to those of us “in the know”, at any rate), I’ve always appreciated Treyarch’s willingness to stick their necks out and deviate from the formula set up by Infinity Ward. Things like zombies, crazy Cold War conspiracies and now trips to the future are all helping to keep the series somewhat fresh while Modern Warfare approaches stagnation. The new multiplayer trailer for Call of Duty: Black Ops 2 shows you how you’ll be fighting in the future of 2025. If you thought that Call of Duty needed more ridiculous kill-streak rewards, then you’re in for a treat.

Walking tanks and helicopter drones and suicidal UAVs, oh my! The only thing missing from this trailer is the crazy customization that Treyarch packed into the original Black Ops, but I’m sure all of that will be revealed in another trailer closer to the release date.

So, what do you think? Does the multiplayer for Call of Duty: Black Ops 2 do it for you? Is it worth going black to the future?

Day Z Makes the Jump to Standalone Game

day z standalone

Day Z, the mod scene’s recent obsession, is now wearing the big boy pants: that’s right, Day Z will be a standalone game developed by Bohemia Interactive and headed up by Dean “Rocket” Hall.

The new Day Z will follow the Minecraft route where people can purchase an Alpha that will be continuously and quickly iterated upon. Day Z the mod will exist alongside the full title, and will continue to be improved upon as well. There isn’t much more information availible at this time, but the new Day Z has its own website, so check there for updates.

It’s kind of crazy to think that almost three months after our interview with Dean Hall, when his mod was just gaining steam, Day Z is fast on its way to becoming a fully-fledged game. Not that being a mod was a knock against it, but I think Bohemia is moving in the right direction by turning it into a Minecraft-style title with a community Alpha. This allows the game to retain the same feel while at the same time moving it out of the mod scene (and of course, generating new income).

As always though, we’d love to get your thoughts on this development. Is Day Z becoming a standalone game good news for the players? Should it have stayed a mod indefinitely? Could this be a move by Bohemia to get out ahead of the recently announced The War Z, or has this been in the cards for a while?

Source – Day Z Dev Blog, Day Z Game

Diablo 3 Player Earns Big Bucks in Auction House

Gold D3

Sometimes you play a video game and manage to earn $10,000. Oh wait, I guess that never happens, unless you happen to be Diablo 3 player WishboneTheDog, who’s done just that since the release of the real money auction house to Blizzard’s newest dungeon crawler.

How did WishboneTheDog manage to do this? Why, by studying the economy of the game’s marketplace and treating it sort of like the stock market, apparently. Of course, that’s an oversimplification of a process I can’t even begin to comprehend (I’m bad at math), but we’ll just pretend like that’s all it was.

If you’re actually interested in hearing more about the specifics of how this player pulled off such a lucrative feat in one of the year’s biggest games, check out his Reddit AMA, where he details his process, his transactions and his thoughts on video game economies. It’s wild to hear that things like this are happening every day in the games we play — heck, even Valve hired themselves an economist to deal with Team Fortress 2.

What do you guys think about this? Cool? Too nerdy? What do you think about the potential for a video game economy that can actually support multiple players financially? Go!

Source – PCGamesN

Assassin’s Creed 3 Drops the Hammer with the AnvilNext Trailer

No fooling, guys, this game just needs to come out. While you shouldn’t take my word on anything Assassin’s Creed related, given that I am a one-man Assassin’s Creed hype machine, you can’t deny that Assassin’s Creed 3 looks like an awesome leap up from 2. And when you consider how much 2 improved over the original, I expect that my mind will be blown, a phrase I don’t toss around lightly.

Ubisoft just put out a trailer for the new engine powering Assassin’s Creed 3, AnvilNext, and it looks hot. Seriously, check it out.

I do like that the music swell early in the trailer is accompanied by shots of people doing menial tasks. Regardless, I’m still high on the hype for this game and I can’t wait to get my grubby mitts on it in October. What do you guys think? Does Assassin’s Creed 3 continue to impress? How do you think AnvilNext will translate on the PC version?

Mass Effect 3 Goes Deep with Leviathan Single-Player DLC

mass effect 3 leviathan dlc

We’ve gotten a hefty share of free (and excellent) multiplayer DLC for Mass Effect 3, but outside of the Extended Cut, the single-player add-ons have been a little lacking. There have been rumors floating around for a while about single-player DLC and at EA’s Summer Showcase, BioWare officially announced the Leviathan DLC for Mass Effect 3.

Taking place during the mid-game, Leviathan features Shepard and crew hunting for an ancient construct that is said to be a Reaper killer. Obviously Shepard and co. would like to have that in their back pocket, so you get to take the Normandy on a Lair of the Shadow Broker-sized adventure to recover Leviathan and use it in the war against the Reapers.

The DLC will add in new areas on the Citadel and a couple new weapons, the AT-12 Raider Shotgun and the M-55 Argus Assault Rifle (both of which were previously only available as pre-order bonuses). Leviathan has no firm release date other than “summer”, but when it drops it will be 10 dollars, or 800 Microsoft FunBux.

Despite the misgivings about Mass Effect 3’s endgame, the combat is engaging enough that I wouldn’t mind embarking on a new aventure with my bro Garrus. BioWare is said to be tuning Leviathan to address concerns that Mass Effect 3’s combat was too easy, so we’ll see whether or not I bring my Insanity Shepard into the fray. What about you guys? Are you going to take the Plunge when Mass Effect 3’s Leviathan DLC drops later this summer?

Source – BioWare Blog

Trailer Trash: Dishonored

Trailer Trash

So it’s been some time since our last (and only) Trailer Trash. But that doesn’t mean we’ve forgotten about the series, or you, our wonderful Sushi readers. If you don’t remember, Trailer Trash is a series where we trash on video game trailers, Mystery Science Theater 3000 style. Or, if you’re not familiar with that, just consider it a bite-sized version of our illustrious gaming podcast, where we say whatever garbage enters our minds and mouths.

Basically, it’s pretty entertaining. But I’m biased. Continue reading Trailer Trash: Dishonored

Poll: Most Anticipated August Release

The dog days of summer are still on us but things are starting to look up a little bit. I’ve been using this time to work on the old backlog and things are progressing nicely on that front. However, even I am getting antsy for something new and fresh to arrive and this might be the month for it.

Aside from the usual August arrival of Madden NFL Football, we also get the Wii’s last gasp, The Last Story and even a GTA-clone that shows promise in Sleeping Dogs. Both of which are on my radar. Indeed, I have already purchased The Last Story and anxiously await its release date. Guild Wars II is also coming out, if anyone still likes MMOs. Check out the poll below and let us know what August release you are most looking forward to!

Most Anticipated August Release?

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The Old Republic Will Add Free to Play Option This Fall

star wars the old republic free to play

This wasn’t the MMO people were looking for, it seems, as not even one year after release, BioWare’s Star Wars: The Old Republic will be adding a Free to Play option to entice players to either give the game a shot or just re-up the account.

BioWare also revealed that they are increasing the frequency of their content drops, adding in a bunch of new stuff between now and the Free to Play launch. New companions, such as an HK-51 assassin droid, warzones and space combat mission are expected.

To clarify, The Old Republic will still have a subscription option in addition to the Free to Play method, and paid customers will earn “Cartel Coins” based on how long they’ve been paying, or if they bought the collector’s edition, things of that nature. Cartel Coins can be used to purchase exclusive vanity items, such as Darth Nihilus’ mask and a party Jawa pet.

Considering that almost every month since The Old Republic’s release has seen at least a couple articles about how much trouble that game is in, I’m not surprised that a Free to Play option is coming in before the game’s first anniversary. Will it get people to actually try the game? I’m certain that the price tag is right for some, but the lack of a viable end-game will cause the numbers to drop off again.

That’s just what I think though. Is Free to Play just what the doctor ordered for this struggling MMO? Will you actually play the game when it goes free?

Source – Star Wars: The Old Republic

iOS Gaming with Hero Academy and Pocket Planes

Hero Academy steam

We said it was going to be kind of dead around here, and boy, we weren’t kidding. I can’t really speak for the other dudes, but summer is kind of the time where real life takes precedent over other things, so sorry about that. When the weather turns grey and people retreat back into their homes, that’s around when gaming news picks up again.

That said, it’s not like there’s nothing to talk about, as my iOS devices have been getting a fair bit of use recently with some newly discovered games I’ve been playing: Pocket Planes and Hero Academy.

Pocket Planes is made by NimbleBit, who struck it big with their tower management sim game Tiny Tower. Those rascals are back at it, but this time you’re trying to turn a fledgling airline into a global powerhouse. You start off with small planes in one region and eventually expand your operation to be global, gathering bigger and bigger planes and opening new airports. It functions on the same “hurry up and wait” mechanic that Tiny Tower did, where you have to just let the game sit while your planes travel from point to point, but you can use Bux to speed them along their way. It lacks the same inherently addictive quality that Tiny Tower had, but hearing the little “ding” notification whenever one of your planes arrives is a Pavlov’s bell that’s hard to ignore. You have the ability to join a flight crew to earn aircraft parts and Bux, and there’s a minimal amount of jobs you need to complete for each challenge to be elegible for the reward. It’s a great way to get a little boost if you can participate and helps make Pocket Planes feel less isolated than Tiny Tower did. Continue reading iOS Gaming with Hero Academy and Pocket Planes

The Momentum of New Games

Tribes Ascend

For the last week, I’ve had the pleasure of a very rare thing in my life — lots of time to play video games. With the house to myself for several days, I’ve been able to play some CS:GO, Tribes: Ascend, Walking Dead Episodes 1 and 2, Dear Esther, Stacking and Diablo 3. These games represent just a small dent in the overall backlog, but it’s nice to have completed a few of them.

I’ve run into an interesting problem, though. I’m not quite playing the games I’m most excited about. For some reason, I’ve been choosing to stay away from them. At first, I thought it was maybe because I was not wanting to rush through those experienced, and instead savor them as much as possible. But then I realized that the bigger the game was, the harder it was for me to want to start it.

Now that I look back on it, I often dawdle instead of starting a big new game, even though I really want to play it. I think this is because big games require a lot of momentum to get through. Just like trying to push a heavy object, it takes a lot of force to get rolling, but once it does, it’s hard to stop. When I’m sucked into a huge game, it works just the same way. I need a few hours with it just to see what it’s like, and then after that, I’m completely sucked in. At that point, trying to get me to stop and do other responsible things is like trying to stop a boulder that’s rolling downhill.

Do you guys experience this kind of gaming momentum? If so, how do you deal with it? Do you find that it takes you a while to get started on new games, or do you just dive right in? Curious to hear how your guys approach it. Go!

Practical Problems: A Day in the Life of a TF2 Engineer

Once Valve officially released Source Filmmaker to the public, it was only a matter of time before some fans would do some truly great things with it — after the slew of derivative “x movie in Team Fortress 2” videos, of course. Well, it seems we finally have a worthy machinima entry, straight from the fan community.

Sort of. Although James McVinnie is a Team Fortress 2 fan, he also happens to be a cinematic designer at Bioware. Which probably explains why his new short, Practical Problems, is so well done. In addition to spending 130 hours in both Hammer and Source Filmmaker to get the job done, James also worked with his friend Zach to do some motion capture work via 2 Kinects.

So, yeah. The results are rather entertaining, and quite faithful to the spirit of Valve’s own work with Team Fortress 2.

Thoughts?

Feel the Might of ‘General Winter’ in Company of Heroes 2

company of heroes 2

One of my favorite strategy games of all time is Relic’s Company of Heroes, a WW2-based title with crazy graphics that was tearing down buildings and deforming terrain a long time before Battlefield: Bad Company. As great as it was, CoH wasn’t super popular, so I never got my hopes up for a sequel.

In an actual surprise announcement, Relic has revealed Company of Heroes 2, set on the Eastern Front. As such, they’re bringing in a lot of the factors that made that side of the war one of the most brutal conflicts in human history. The winters on the Russian front were so brutal that troops gave them the nickname “General Winter” to reflect how badly mother nature could eff up their plans. Continue reading Feel the Might of ‘General Winter’ in Company of Heroes 2

Ron Gilbert Says Fans Don’t Always Know Best

Ron Gilbert

In an age where anybody with a keyboard feels that they have a megaphone full of gold the world is just dying to hear, the fan seems to play a different role than before. With social media, forum feedback, community manager and whatever else is available, people just want to be heard more than ever. And what’s more, they feel like their opinions should carry just as much weight as any creative director’s.

Well, Ron Gilbert, one of the creators of the PC adventure genre and one of the geniuses at Double Fine behind the upcoming The Cave, has some words for that person. In a recent interview with Gameological in which he discussed humor in games, writing and the industry, Gilbert talks about meeting fan expectations, with great insight.

The answer that anybody creating anything will give is that you should have no responsibility to them. You have to do what you want to do, and you have to do what you think is the right thing to do and what you think is the best thing to do…

Creative things, no matter what they are—books, video games, whatever—if they’re really good, they have lots of pointy little edges, and that’s what makes them interesting. It’s all these pointy little spikes and all these little things you can cut yourself and prick yourself on, that’s what makes creative work interesting. If you get into self-censorship mode, you start to pound all those pointy edges away because you’re very afraid of offending somebody or worried what somebody will think of it. And then what you’re left with is kind of blah, just not interesting. I think you just need to do what you think is the right thing to do, and hopefully people like it.

Personally, I’m really glad that Gilbert said these things. As I said before, we live in a time where everyone wants to blast their voice at everything, all the time, and I’m not sure we’re all better off for it in creative instances. From my very limited experience with this, the best thing you can do is make what you want to make, and if people like it, they’ll come along and follow you for the ride. Obviously, games are a business, so many people are afraid to trust that notion. But I think we see better creative work as a result.

What about you? What do you think? Is Gilbert off his rocker? Should fans have more say about what goes on in video games or creative endeavors in general? Go!

Source – Gameological