Mass Effect 3 Extended Cut DLC Arriving June 26

mass effect 3 extended cut dlc release date

After a couple months of silence, BioWare has finally dropped the release date for the Extended Cut DLC for Mass Effect 3, and in a pleasant surprise it will be coming out next Tuesday.

So, what does the Extended Cut DLC contain? You can check out the Mass Effect website to get the whole lowdown, but here’s what you need to know about the DLC.

The Extended Cut expands on the endings of Mass Effect 3 through additional scenes and epilogue sequences. It provides more of the answers and closure that players have been asking for. It gives a sense of what the future holds as a result of the decisions made throughout the series. And it shows greater detail in the successes or failures based on how players achieved their endings.

So, just to clarify, the Extended Cut does not change the current endings, but just fleshes them out, which is something that they could benefit from. The Extended Cut is a whopping 1.9GB as well, making it the largest chunk of downloadable content for the Mass Effect series to date. The best part is the price tag, which is zero dollars and zero cents.

Next Tuesday will determine whether or not the Extended Cut actually changes things for better or worse, but what do you guys think? Are we in for another wave of disappointment? Will we have to re-retake Mass Effect? What do you want to see in the Extended Cut, bearing in mind that it just builds upon the established endings? Go!

Source – MassEffect.com

Final Fantasy: 25 Years of RPG Greatness

Black Mage

A couple of days ago, one of gaming’s greatest franchises hit a very special milestone — Final Fantasy turned 25 years old. It’s hard to believe that a quarter of a century ago, series creator Hironobu Sakaguchi released what he believed to be his swan song, the game that would end his career as a game developer. Much to the delight of millions of RPG fans, that turned out not to be the case.

Even though the series sometimes gets a bad rap because of its current direction and its sometimes head-scratching missteps, it’s hard to argue that Final Fantasy as a whole hasn’t changed gaming for the better. Because of this series, developers dared to bring sweeping, epic stories of magic and empires, rogues and princesses to gamers everywhere. I know that in my own life, Final Fantasy is responsible for some of the more profound moments of my adolescence, from seeing the crumbling urban setting of Midgar to the rolling plains of Ivalice.

Say what you will about where RPGs stand today, its longstanding themes of camerederie, friendship and redemption were uplifting then and still are today, in a way that most modern games fail to tap into. Those kinds of experiences rank among what I miss the most about the games I played a decade ago, and I’m still waiting for the Final Fantasy experience in today’s generation.

So here’s a salute to Final Fantasy — happy birthday, you old devil. Feel free to share some of your favorite memories and moments in the series. Go!

Update: In addition, OC Remix has released a metal tribute to Final Fantasy I, with dozens of tracks dedicated to the first game’s soundtrack. Check it out.

MMO Woes: Have MMOs Already Peaked?

World of Warcraft

Everybody’s scrambling to get aboard the SS MMO these days, abandoning ship from traditional single player titles. Even franchises that are considered hallmarks of single player gaming such as Final Fantasy, KOTOR and Elder Scrolls have dropped their former identities, opting instead to join the seemingly lucrative temptations of the MMO genre. After the success of WoW in the mid-2000s, everybody’s been trying to recreate that same money-producing machine, with mostly mediocre results. Most end up going free to play eventually, which is something that even TOR is having to consider.

So here’s the burning question, then: why has nobody been able to follow in WoW’s footsteps? Because, GameSpy’s Leif Johnson argues, we’ve simply outgrown MMORPGs. In this article, Johnson does a nice job of laying out the state of the industry and digital connectivity in the past and now, and shows why trying to copy the WoW formula for modern games is just developers trying to turn the clock back on gamers. He believes that in an age of instant gratification, social media, mobile and more, it’s just going to take something more casual to be a runaway hit.

This is a question I’ve actually been wondering about myself. I think it’s so interesting that developers consider MMOs to be such a surefire hit that they’ll invest millions and millions into production, when so few have even done well to begin with. Yet new IPs are considered inherent risks? If only one MMO has had the kind of longevity that developers really want, then why does everyone keep trying to do this? What convinced everyone that the WoW formula was the way to go, even almost 10 years later? One glance at the paltry Elder Scrolls MMO shows that it’s just another WoW clone, even when that seems like a surefire way to fail. I guess dollar signs are hard to ignore.

What do you guys think about this? Have we simply outgrown the MMO? Do developers need to find a new way to make MMOs work for a new generation? What’s the new way to do MMOs right? Go!

Source – Gamespy

Stay Frosty with 20 Minutes of Dead Space 3 Gameplay

EA’s E3 2012 press conference seemed prime for backlash, what with the DLC-promoting intro and the stale showing of some of the games, but the negative reception that surprised me most was directed at Dead Space 3. That franchise has kind of a soft-spot in my heart and I felt that many other gamers shared my affection but after the co-op footage showed off a new direction for the game, things kind of went south in the public’s eyes.

Visceral Games just put out a whopping 20 minutes of Dead Space 3 gameplay footage, so you can decide for yourself on whether or not Dead Space 3 is changing for the worse.

So, what do you guys think? It’s just a first glance, but how is DS3 shaping up for you? Will the third title cap off an excellent series? What do you think about the fact that EA has said that Dead Space 3 needs to sell five million copies to keep the franchise going?

Indie Game Receiver Shows You How to Work a Gun

One thing that most shooters gloss over is the fact that guns are fiddly little things, prone to failure as often as function. There’s more that goes into the operation of firearms than your average FPS player would suspect: it’s not just point-and-click, there’s a whole myriad of things you need to check before you can start cappin’.

As part of the 7 Day FPS Challenge, indie studio Wolfire Games created Receiver, a cyber-punk game where it’s just you and your trusty 1911 A1 versus a swarm of robots as you uncover a conspiracy. Maybe I’ll just let the walkthrough explain:

For a game created in seven days, the depth of the gun mechanics is pretty impressive. A bit more work would have obviously helped polish the game but as it stands right now it’s a pretty cool take on the FPS genre. The way that the gun commands light up as you progress through them really helps you learn how to get a gun ready and I appreciate all the small details such as being able to do a brass check. What do you guys think of Receiver?

Source – Wolfire Games

How Much Does Game Length Matter to You?

dishonored game length

One of the big “news” topics today is the fact that Bethesda’s upcoming steam-punk game Dishonored can be completed in around 12 hours, according to the developer. This takes into consideration that the player is trying to do the game as quickly as possible, and more considered playstyles will naturally lengthen the hours.

For me, 12 hours is a pretty good length for a single-player campaign. I don’t really have the time to invest in multiple 100+ hour games, and like the Bard says, “brevity is the soul of wit”. Of course, whenever this type of news comes out, people crawl out of the woodwork and complain that the game is too short. Games shouldn’t really have an hour formula that covers all of them; each genre is better suited to its own style. Why else would all current FPS games be under six hours long? There are a lot of reasons, but I imagine one of them is that it’s hard to make that style of play interesting for more than a half-day at best (there are exceptions, of course).

The Mass Effect games have taken me around 40 hours each to complete, which is perfect for those games. You get out as much as you put in, and it sounds like Dishonored will be the same. I don’t get the impression that the game is an entierly linear experience, so it sounds like the ability to put in a fair chunk of time is there. Just because a game can be beaten in 12 hours doesn’t mean that it has to go down that way.

I know a lot of this sentiment comes from a game’s price tag and people want a good investment for $60. I can understand that, but at a certain point this griping gets a little out of hand. So what say you? Is 12 hours too short? Does game length matter that much to you?

Source – VG247

Battlefield 3 Close Quarters DLC Impressions

My relationship with Battlefield 3 has been rather tumultuous ever since the game’s release in October of last year. More than once before the first big patch I declared that I was done with the game, but BF3 has been changed in so many ways from its original inception that it’s not really the same game anymore. There are a lot of similarities, but DICE continues to tweak it, something that I wish they had been given more time for before launch.

If Battlefield 3 still played like the game it was a few months ago, I wouldn’t have even considered picking up Battlefield Premium and getting early access to all the DLC. Now that the game is much more playable, I’ve been dumping a lot of time into it, and the new expansion, Close Quarters, has been occupying my time ever since it dropped early for Premium members last week.

A common sentiment about the DLC is it’s “better at Modern Warfare than Modern Warfare” and I’d say that this statement is pretty accurate. The maps in Close Quarters bare a strong resemblance to Call of Duty’s multiplayer arenas except that you can tear them apart with your weapons; like all Battlefield 3 maps, it’s great fun to see how much a map can change from the beginning to the end of a match. Continue reading Battlefield 3 Close Quarters DLC Impressions

GamerSushi Asks: What Do You Miss About Games?

Fez

Guys, I feel like I’m drowning here. As much as I enjoy being a brand new dad, it goes without saying that my free time doesn’t look quite the same as it did before. While I still am taking plenty of time to do some personal writing, not every hobby is created equal, and gaming has suffered a big hit. In the last few weeks, I think I’ve played maybe just an hour or two of video games. This is probably going to be my situation until our newborn starts sleeping through the night a little more, which I hear should start happening in a month or two. Fingers crossed.

The thing is, I don’t really mind not playing video games all that much for the reasons you might think. Sure, they’re fun and I love hopping into games of Mass Effect 3 multiplayer with the GS guys, or catching up on some Diablo III with my one of my brothers. I love wrapping my mind around Fez’s twisted puzzles and aiming for new times on Trials: Evolution. But the thing I’m finding out I miss the most? The way gaming calms me down.

There’s just something about playing video games that relaxes me after a day of stress at work. Even if it’s just 30 minutes, taking that time to apply my brain to something that isn’t seafood menus or billboards unwinds me in a way that almost nothing else can. That’s what I start to miss when I’m not gaming.

So what about you guys? What do you miss about games when you’re not playing them? Go!

The Pain and Suffering of a Ten-Year Long Civilization II Game

ten year civilization 2 game

Civilization games are famous for taking a long time to complete, but even your most hardcore marathon doesn’t compare to Reddit user Lycerius’s ten year slugging match between his communist Celtics and the Vikings and Americans.

In the year 3991 A.D., the remaining super-powers have weathered over 1700 years of war and are huddled in dilapitated cities surrounded by infertile marshes and radioactive wastelands.

The stalemate comes from the fact that Civ 2’s late game is perfectly balanced and the Vikings attack every round regardless of cease-fires. Every nation is 100% comitted to war manufacturing as any attempt at peaceful rebuilding means that your nation will be crushed by the other armies. Late-game building units are used only to build roads that take units to the front lines and then rebuild them when the infrastructure is destroyed.

While it’s cool that this guy managed to keep a save file for ten years, The Eternal War is also an awesome post-apocalytpic tale. Commie Celts? Spies slipping nukes into cities? Ice caps melting and reforming 20 times? Sounds like a recipe for a good novel.

A whole fandom has sprung up around this man’s tale and there’s a subreddit dedicated to finding a way to end the war. What do you guys think of this?

Source – Reddit

Today’s WTF: Assassin’s Creed 10?

Assassin's Creed 3

Franchise fatigue? Ubisoft’s never heard of that, apparently. With Assassin’s Creed 3 on the way, Gamasutra sat down for an interview with Ubisoft North America executive director Laurent Detoc, in which he insisted that the idea that there can be too many sequels simply isn’t true. So does that mean we’ll see Assassin’s Creed 8, 9 and 10?

“I hope we will,” says Detoc. He goes on:

“I also hope we’ll be able to branch out from within the franchise. It’s very simple to me: There’s no such thing as not being able to annualize a franchise. If it’s good, people will come.”

I get that this guy is talking from a business standpoint. Obviously, a game studio head wants to crank out yearly sequels for a profit – but surely, everyone remembers what happened to some of Activision’s franchises recently, yes? People do get fatigued and move on from franchises. We’ve seen it time and time again.

It seems like some of these studios should worry more about how to offer something new and less about how to crank out the same thing every year. The reason some are excited about Assassin’s Creed 3 isn’t because they’re dying to see what happens to Desmond — it’s because the game finally represents a shot in the arm for the franchise, after several years of re-hashing some of the same ground.

What do you guys think? Is this WTF worthy? Or am I just overreacting? Call me crazy. Do it. Go!

Source – Gamasutra

GamerSushi Asks: What Are You Playing?

what are you playing max payne 3

It’s already June, Sushians, and you know what that means: another installment of What Are You Playing, the recurring post where you get to tell us what currently occupies your PC or console and what you think of it.

May saw a couple big releases, namely Max Payne 3 and Diablo 3, but given that we’re also in somewhat of a draught from now unti September, this is also a good time to catch up on your backlog.

Personally, I’ve been getting back into Battlefield 3 a whole bunch, especially since it’s just had another huge patch which has fixed some of the glitches that the last patch brought on and has tweaked some things that needed it, like suppression and a number of weapons. It’s nice that DICE is committed to upkeep on their game, but this just shows how unprepared Battlefield 3 was when it launched in October of last year. The game has changed in a lot of fundamental ways and I expect it will continue to do so with all the DLC coming out over the next year.

Enough about me though, what are you guys playing? Something new, or maybe catching up on the backlog?

The History of Video Games Is Surprisingly Catchy

Video games have come a long way since the days of Pong and sometimes it’s tough to appreciate just how far our beloved hobby has come since that first, simple game came into our lives. This rather brilliant video sums up the history of games from Pong all the way to current-gen classics such as Uncharted 3. The best part? It uses only the clips and sound effects from the games themselves in order to create a rather catchy song.

Take a look for yourself. The games shown are not all-inclusive and several games are shown more than once, but you can garner a decent idea of the long trek that games have made in such a short period of time:

[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=HcMm6TJoYL0[/youtube]

Pretty snazzy, huh? The creativity (And time involved!) that videos such as this exhibit are staggering. Kudos to the people behind this. What do you think? Impressed by the journey games have taken? Anything you would have liked to see make an appearance? Comment below!

The GamerSushi Power Rankings: June 2012

Diablo 3 banner

Welcome to the June Power Rankings page update. If you’re new to this feature, it’s our running list of the top 10 games of 2012, pitted against each other in brutal fashion. Think Wizard Chess, only not as cool. Really, that’s not a fair comparison, since nothing is cooler than Wizard Chess, but the point still stands — these games are fighting for their lives.

Just like the last update, we see some more moving and shaking as new contenders arrive, and old games fade away. Continue reading The GamerSushi Power Rankings: June 2012

Unreal Engine 4 Walkthrough and Demo

The next generation is a notion we’ve been chasing for a while now, but after an absences from this year’s E3, it’s starting to look like it’s further off than previously thought. Even though we won’t be getting out hands on next gen consoles for at least another year, developers are certainly tooling around with the development kits of tomorrow. One of the biggest names in dev tools is Epic Game’s Unreal Engine, and GT.TV had a beefy look at its fourth iteration.

The Unreal Engine is really versatile and many games we play are powered by it so I’m really looking forward to seeing what it will back when the next generation hits. What do you guys think about the Unreal Engine 4?

New Old School Final Fantasy Coming in July

I am the resident Final Fantasy fanboy here at the GamerSushi offices and while I enjoy the newer, fancier entries in the series, I always look back more fondly on the games from the good old days, when 2D was the standard and people were okay with random battles. Those days seemed like they had gone the way of the dodo, never to return.

But Square Enix, in a rare attempt to please its fans rather than disappoint them in a way that seems to induce terrible fan-fic, has announced Final Fantasy Dimensions, for the iOS and Android. Bringing us back to SNES days, with Active Time Battle and yes, even random battles. Take a look at this small snippet of gameplay:

[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=tXWmw6mdVU4[/youtube]

What do you think? Does the old girl still have her charm? Am I the only that is going to buy this? Comment, dear friends!

Miyamoto Reveals New Zelda for Wii U

Depending on who you ask, Nintendo’s presentation of the Wii U at E3 on Tuesday went over like a blue shell in Mario Kart: either it made your day or it made you wish for a quick death. Regardless of that, one of the big titles missing from the presentation was The Legend of Zelda. While Zelda doesn’t sell as well as the 2D Mario games do, it is (or was) a franchise that gets the hardcore gamers, who Nintendo claims to be courting, frothing at their collective mouths.

Thankfully, Entertainment Weekly had the clout to get an answer out of the legendary game creator himself, Shigeru Miyamoto. Unfortunately, the news isn’t all good. Miyamoto told EW that the next Zelda is currently in the R & D stage, but added:

But really what we continue to ask ourselves as we have over the years is, “What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?” So we have a number of different experiments going on, and [when] we decide that we’ve found the right one of those to really help bring Zelda to a very big audience, then we’ll be happy to announce it.

Sigh. I really don’t know what’s going on over there at Nintendo. The last Zelda, Skyward Sword, still sits on my shelf, its once gleaming golden cover now slowly being buried by a layer of dust. The reason? Too much hand-holding, the kind that caters to someone who has never touched a video game before in their lives. So what’s Nintendo’s answer to that? Try to appeal to as broad an audience as possible, which actually goes against the very thing they are claiming to try to do with the Wii U.

These mixed messages, such as the fact that the Wii was made to simplify controls, but now the Wii U has all them there buttons that complicated it again (And don’t forget the Wii U Pro, which does away with that revolutionary screen altogether) are really starting to make me think that Nintendo is flailing about. The Zelda that everyone always holds up as the standard is Ocarina of Time, which sold over 7 million copies worldwide. I don’t have other figures on hand, but I would be shocked if that wasn’t the best-selling Zelda of all time.

So what is Nintendo thinking? Do you think Zelda should broaden its appeal to attract more fans? Or should it evolve, but stick to the core mechanics that get the pulses of gamers pounding, like Ocarina of Time did? Or should Zelda just throw in the towel?

Source: EW

Poll: Game of the Show for E3 2012

With all of the big presentations over, the time has come for us gamers to sort through the R&B performances, the awkward jokes and the motion controls and get to what really matters to us: the games.

Now that we’ve had a chance to watch the trailers and read the stories coming out of E3 2012, it’s time to ask: what was you game of show?

What was your Game of the Show for E3 2012?

View Results

Loading ... Loading ...

Gears of War: Judgement Will Change as You Play

gears of war judgement declassified system

If there’s any game that’s more unnecessary than a Gears of War prequel, I’d like to see it (already seen God of War: Ascension) but it sounds like Epic subsidiary studio People Can Fly are doing their best to make the next trip back to the Gears-verse worth your time.

As Gears of War: Judgement is being told from the perspective of Baird and Cole defending themselves at a treason hearing, certain elements of the game will change each time you play it because, like any memory, things are going to be forgotten, replaced, or just plain made up. For example, the first time you play through a level, you might have access to sniper rifles, but the next time you play, Baird might say something like “we didn’t have access to snipers rifles” and poof: where you were once popping fools with snipers, you now have to get down and dirty with them.

As you play the missions you’ll eventually get to go through “declassified” versions of the levels, which is the actual series of events. Gears of War: Judgement also comes with a smart-spawn system similar to Left 4 Dead’s director: if you’re doing well the game will throw more enemies in different locations and you, and if you’re struggling to progress, things will get a bit easier.

Mixing things up like is what helps make a prequel a bit more palatable. I’m interested to see how this system will preform when the game drops, but for now it sounds like an interesting concept. What do you guys think? Is Gears of War: Judgement sounding a bit better to you now? What do you think of the declassification system?

Source – Kotaku

Star Wars 1313 Hits E3 with Gameplay Footage

So dang, guys. Even if the big dogs have shown up to E3 without a single announcement for next gen plans (phew), that hasn’t stopped developers from hitting us with games that could be running on next generation hardware. See yesterday’s Watch Dogs, if you’re uncertain. Or just take a gander at Star Wars 1313.

In the clip, we get a sneak peek at some in-engine cinematics, featuring a couple of bounty hunters in what’s being billed as a grittier, more mature Star Wars universe. Sure, those are some awful big buzzwords, but combine them with Star Wars and you’ve got a pretty nice hook. In addition, we also see shots of gameplay. The best way to describe this game so far looks to be Uncharted in spcae, and I mean that in a good way. And yeah, it’s kind of gorgeous, to boot.

What are your thoughts on Star Wars 1313? Do you think this is running on next gen tech? Go!

Sony’s E3 2012 Conference Highlights

PS3

Just like last year’s E3 press conference, Microsoft had a bit of a lackluster showing with nothing but sequels, media boasting and Kinect showings. Did Sony do a better job in 2012 than 2011 of capitalizing where the competition falter?

The short answer is yes. Continue reading Sony’s E3 2012 Conference Highlights