GamerSushi Asks: Diablo 3 Roll Call?

Diablo 3

The long-awaited day is here, Sushi-ans! After 12 long years, the wait for Blizzard’s epic hack-n-slash dungeon crawler is here, and Diablo fans all over the world can slay the minions of hell together. Diablo 3 is upon us, which means that some of us are sitting at work itching to play.

My plans is to get home tonight, purchase Diablo 3 and start all the pre-loading business as soon as possible. And who knows, maybe I’ll have a chance to hop in for some co-op with my brothers before bed. In terms of characters, I fully intend to roll a Monk. After my time with the beta, that class seems to be what I prefer over the others, and gave me the most satisfying skills/gameplay combination.

What about you guys? Who out there plans to pick up Diablo 3? What character are you going to roll? Go!

Double Fine Adventure: Episode One Released for Free

By now, we all know about Double Fine’s landmark Kickstarter campaign, which netted them millions of dollars from gamers seeking a classic adventure game. Even though this has spawned a number of copy cat attempts and some obnoxious reporting from other video game websites (do we seriously count Kickstarters running short of their goal as news, now?), I’ve been on the edge of my seat waiting for an update from Tim Schafer about the progress of the project.

Well, here it is. If you’ll recall, part of the funding for the project was going towards a documentary of the game-making process, as filmed and created by 2 Player Productions. Funding the Kickstarter gives access to these documentary pieces, giving an in-depth look at every stage of development. But if you didn’t fund the project, fear not — Double Fine was gracious enough to release Double Fine: Adventure: Episode One for free.

While we don’t see a whole lot of the game in development at this point, it’s certainly a well made introduction to the entire series, giving a run down on Tim Schafer’s background in the adventure genre, as well as the reactions at the studio upon seeing the success of the Kickstarter campaign.

What do you guys think of Episode One? Who else backed the Double Fine Adventure? Go!

Beyond Good and Evil 2: What Do You Expect from Next Gen?

Beyond Good and Evil 2

For years, fans have been clamoring for a sequel to Michel Ancel’s cult classic, Beyond Good and Evil. Even though the game didn’t enjoy huge commercial success, it’s developed quite a following from those that experienced this sci-fi adventure set in a truly engrossing world. A couple of years back, Ubisoft teased those of us that have been dying for a follow-up with a short CGI trailer for Beyond Good and Evil 2, but since then, rumors of the game’s cancellation and subsequent re-start have been in wild circulation.

Where does this game actually stand? Last week, some new details popped up in a video interview with Michel Ancel, which was then translated at NeoGAF. Apparently, Beyond Good and Evil 2 is still in active development — for next generation consoles. Since then, even more news has come to light, first in the form of leaked screenshots, but then in the form of a leaked environment video, showcasing some of the game’s settings. Continue reading Beyond Good and Evil 2: What Do You Expect from Next Gen?

Minecraft for Xbox LIVE Breaks All Sales Records

minecraft xbox 360 sales

Just a few weeks after Trials Evolution shattered the sales records on Xbox LIVE, the Arcade version of indie PC darling Minecraft came and dumped a bucket full of Creepers on RedLynx’s success.

Just under a day after its official release, Minecraft: Xbox 360 Edition became the highest selling title on Xbox LIVE, with the leaderboards tracking some 400,000 players according to Major Nelson’s blog. While there are no exact sales figures available, a tweet from Notch, the owner of the company behind Minecraft, revealed that this version of the game was profitable in an hour.

It’s not all sunshine and roses though, as the makers of FortressCraft are a little bitter about Minecraft’s success on the platform that their game previously dominated. The website for FortressCraft suffered a pretty serious DDoS (Dedicated Denial of Service) attack on the same day that Minecraft hit Xbox LIVE. The man behind FortressCraft, Adam Sawkins, then went on a Twitter rant, saying some disparaging things about Notch, the Minecraft community and the Xbox 360 version of the game.

Any thoughts on all this craziness? How many copies do you think they sold to be profitable in under an hour? What do you think of the FortressCraft backlash? Go!

Source – Major Nelson, Notch and Eurogamer

BioShock Infinite Delayed to 2013, Begin Your Weeping

bioshock infinite delay

As much as it pains me to post this, GamerSushi’s preemptive Game of the Year 2012 BioShock Infinite has been delayed in 2013, Take Two Interactive revealed today. The new release date is February 26.

In addition to this sobering news, the game will be skipping all the major events for the remainder of the year including E3 and Gamescom. There’s no official reason behind Infinite’s delay, but Ken Levine did give a statement regarding the move:

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infinite into something even more extraordinary,” said Irrational Games Creative Director Ken Levine. “Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February

Nothing too world-shaking there, but at least we know that Ken Levine is commited to giving us the best version of BioShock Infinite that he can, publisher pressure be damned.

What do you guys think of the delay? Has this changed your fall gaming plans?

Source – Joystiq

Assassin’s Creed III Gets First Gameplay Trailer

I can’t help it. I love a solid, good old-fashioned look at some gameplay. While these kinds of trailers are few and far between for the gaming industry these days, every now and then we’re given a treat of several minutes of footage that actually gives us a glimpse of what a particular title is going to look like.

Enter the world premiere of the Assassin’s Creed III trailer, which does just that. Here, we have small snippets of everything Ubisoft has been declaring about the game for the last month. Shots of epic battles, tree climbing, seasonal effects and combat against numerous firearm wielding opponents all abound in this new video, designed to get our taste buds ready for yet another entry into the Assassin’s Creed franchise. And dare I say, I’m excited about it.

What say the fine folks at GamerSushi? Yay or meh? Go!

Some EVE Players Just Want to Watch the World Burn

EVE Online

Another month, another crazy thing to report from the insane realm that is EVE Online. We’ve talked about this startlingly player-directed space MMO on a couple of other occasions, and each time I hear these things I get a renewed interest in the game. Sure, the actual playing of it sounds boring, but it feels like it would almost be worth it to experience these epic scenarios.

If you’re unaware, the thing that makes EVE Online so unique is that developer CCP basically lets anything go down, as long as it doesn’t break the game’s terms of service. This means that some huge fluid narratives have taken place, from the take down of major in-game corporations to the loss of actual, real dollars in the form of ISK, which can be renewed for subscriptions or even other products.

The latest insane in-game caper? A player-organized movement to crash the whole game’s economy, which works just like an actual economy. This movement was called Burn Jita, with Jita being the major trading system, full of companies and frigates carrying anything from equipment to other ships or billions’ worth of ISK. The goal was to organize thousands of players in a huge ransack mission that would destroy/burn all these assets in order to upend the entire economy. Continue reading Some EVE Players Just Want to Watch the World Burn

GamerSushi Asks: What Are You Playing?

Dear Esther

It’s been a little over a month since we asked this wonderful question of you fine readers: what are you playing?

As we’ve come through the spring, we now hit that nice little lull that allows us gamers to catch up on the things that have been eluding us for quite some time, or perhaps take a shot at titles we wouldn’t normally try out. Sure, we’ve got Max Payne 3 and Diablo III on the way, but generally speaking, the summer is a nice relaxing (or boring, depending how you look at it) time when we get to play what we want, rather than try to stay on top of an unclimbable pile of games.

Myself, I’ve got a baby to contend with these days, so it makes my gaming time limited to quick little bouts of Trials Evolution when I’ve got a few spare seconds, but in the near future I hope to dive into MGS HD and Team Ico HD. But before that, I’ve set my sights on two indie gems: Fez, which I’ve already begun playing, and Dear Esther, a curious title that has really captured my imagination over the last week. It’s actually downloading as we speak, so I’ll be sure to report in on my thoughts of the game soon enough.

So what about you guys? What are you playing this fine May?

Behind the Demise of Free Radical

free radical haze

One of the biggest stories in gaming over the last few years was the closing of Free Radical, the studio behind the TimeSplitter series, Second Sight, Haze and the oft-rumored Battlefront 3. The studio had a tumultuous time transitioning from the PS2 generation to this one, and their final game, Haze, received a pretty harsh critical reception.

Free Radical went silent after that, working away on Battlefront 3 for LucasArts. That game suffered through a turbulent development and was eventually canned by LucasArts. Screenshots and videos of Battlefront 3 keep coming out, and by all accounts it looked awesome. So what happened?

Eurogamer recently had an in-depth interview with Steve Ellis and David Doak, Free Radical’s two co-founders where they detail the journey of the studio all the way from splitting from Rare after GoldenEye to the problems with Haze’s development. It also explores the issues they had working with LucasArts on Battlefront 3. It’s only one side of the story, but given what the Free Radical guys say, they were hard pressed to find even a basic working relationship with the folks at LucasArts.

It’s a really good article, and I suggested you give it a read. It’s a bit lengthy but it gives a lot of background into the fall of one of the studios that gave us some of the best games of our youth. TimeSplitters is a franchise that I used to love back in the day and I remember being really disappointed by Haze when it came out. I didn’t play it, due to lack of funds at the time, but I wanted it to be a success. I just remember being really drawn in by the premise and the design of the main character.

What do you guys think of the article? Are you impressed that Free Radical lasted as long as they did? What do you think of their time with LucasArts? Go!

Source – Eurogamer

Required Reading: Designing Shadow of the Colossus

Shadow of the Colossus

Shadow of the Colossus is heralded as one of the greatest games of last generation, if not one of the greatest games of all time. That piece of information is of course nothing new to anybody here, or anybody that has played games, for that matter, but it’s still something that is understated due to the emotional impact that it had on so many. Part of what really made Shadow of the Colossus shine was its superior art design, which went above and beyond what many expected out of the PS2 hardware. It just goes to show that great art trumps a massive amount of polygons, and continues to be a stunning example of atmosphere and design to this day.

In some newly translated interviews with the creators found in the official guidebook to Shadow of the Colossus, Team Ico boss Fumito Ueda and the game’s artists discuss the creation of SotC’s world and the ideas behind its design. Both of these articles give a fascinating look into the minds of a truly remarkable video game, and what drove the decisions they made in development. Of particular note is a section where they talk about how the artists and the environmental guys had to work together to create the Colossi arenas, since the way the Colossi functioned hinged so tightly on the arenas themselves.

Anyway, it’s hard to do the damn things any kind of justice, but I know that so many of you are interested in game design. I’ve got a new kind of respect for Ueda after reading both of them. And this is also making me want to put in the Team Ico HD Collection in the worst possible way. So yeah, what are you guys waiting for? Go!

Source – Siliconera and Siliconera

The Elder Scrolls Online Revealed

TESO3

With Skyrim recently continuing the trend of giving Bethesda the Game of the Year award it makes sense to assume that The Elder Scrolls franchise really has what it takes to produce some truly amazing games. The single player RPG world has captivated players since Arena, taking you into a deeply immersive world of Tamriel. While The Elder Scrolls series is one that has been a smash hit as a single player game, the question always came up about how it would fare as an MMO, leaving some fans drooling over the prospects of exploring the lands with a party of their best friends. Well today it’s official, Game Informer has released an article teasing readers about the June cover article which features a first look at The Elder Scrolls Online.

The game is being produced by Zenimax Online Studios with MMO veterans such as Matt Firor, whose previous work included Dark Age of Camelot. The game is set a millennium before the events of Skyrim, and players will deal with the Daedric prince Molag Bal trying to bring Tamriel into his realm in Oblivion. Matt Frior told GameInformer:

“It will be extremely rewarding finally to unveil what we have been developing the last several years, the entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise.”

Tomorrow morning there will be a trailer from Zenimax and Bethesda Softworks, with screenshots coming later in the evening. All of the information going onward can be tracked at Game Informer’s own Elder Scrolls Online hub, which will be giving out exclusive content multiple times a week.

As a major fan of The Elder Scrolls series, I meet this news with an open mind, but a cautious approach. I have always wanted a way to play around the world of Skyrim or Cyrodiil with friends, but the full-blown status of an MMO is something I have debated before. This could spell great success for the series, but a different production studio and a new feel to a game that has made all of its success as a single player RPG could spell trouble. I’ll wait to see more information before I give final judgment, but this news has to have many gamers foaming at the mouth. So what do you guys think? Is it good that The Elder Scrolls is going online? What’s your opinion on the game being produced by Zenimax? Lets hear it!

Source – Game Informer

GamerSushi Asks: The Kickstarter Process?

Kickstarter

Kickstarter. It’s the newest buzzword. And not just in the video game realm, but in every realm. Anyone anywhere that has a dream can take to this crowd-funding service in order to make their pet project a reality, and now artists all over the world (and all over the talent spectrum) are heading there in droves. After Double Fine’s successful Adventure project, Kickstarter was heralded as the savior of the industry, in that it could provide a new method for publishing titles that don’t always get their fair shake. But are people hopping to Kickstarter too quickly on both sides?

A few weeks back, Ben Kuchera had a nice editorial on PA Report about the Ugly Side of Kickstarter, looking at what all goes into a successful Kickstarter venture. Not only are there a ton of fees that supporters (and project leads) are unaware of, but frankly, many of these people don’t understand how to spend your money in the right way. And what happens to the first crowd-funded game that severely disappoints its backers? What then? Continue reading GamerSushi Asks: The Kickstarter Process?

Skyrim Dawnguard DLC and Black Ops 2 Revealed Updated

call of duty black ops 2 screenshot

These two bits of news are kind of small so I’m smushing them together to get a decent sized post out of them. Hope you don’t mind.

In news that will surprise no one, Activision has announced the existance of Call of Duty: Black Ops 2, which will finally make the long rumored jump TO THE WORLD OF TOMORROW. More like 10-15 years down the line, but still. Yes, this Call of Duty will take place in the future, as the second Cold War makes its way to Los Angeles. There’s a trailer tonight airing during an NBA game but the leaked screens show tiny quadrotor remote control helicopters and a trooper in a full-face helmet with a big old gun (looking very Battlefield 2142 to me). Call of Duty: Black Ops 2 will apparently be out November 13. The trailer is out now:

Continue reading Skyrim Dawnguard DLC and Black Ops 2 Revealed Updated

Giving Slack to Indie Games

Botanicula

Over the last couple of years, the indie games scene has been given the spotlight in a major way. With shockingly good titles dropping on Steam, PSN and XBLA, more people have access to these off-the-beaten-path games than ever before. And with the recent influx of games like Journey, Fez, Trials Evolution, Super Meatboy and Botanicula, plus a slew of cheap downloadable mobile titles, it looks like this won’t be slowing down any time soon.

But are people giving these smaller titles too much slack, just because they’re indie? That’s the question that Game Front’s Jim Sterling poses in his new article, Are We too Generous to Indie Games. In it, he wonders if people give passes to indie games simply because they’re not made by Activision or EA — and as such, let indie games get away with a lot more grievances than most games.

This is definitely an interesting question, and one we sort of touched on in the as of yet unreleased podcast. There’s this idea going around that just because something is small and charming, it’s better — and if you don’t like an indie title, it’s because you love Call of Duty or Halo too much to appreciate a title like Fez’s nuances.

I honestly don’t know how I feel about this viewpoint. While I recognize that some of the gaming community is indeed soaking up everything indie, I also think that some of these titles are totally worthy of the praise that they’re getting. I also think that yes, it is fair to cut some slack to a game that you paid only a few dollars for as opposed to one that requires a $60 entry fee. I absolutely don’t expect as much out of something that didn’t take much of an investment as I do out of something I have to spend an ample amount of money to play.

So what do you guys think? Are people too forgiving of the flaws in indie titles? Are they given too much slack? Sound off!

Source – Game Front

Freddie Wong Is a Skyrim Badass

Freddie Wong is at it again, but this time he takes his hijinks to the wonderful world of Skyrim. Imagine if the game allowed you to pull off some sweet finishing moves, dragon headshots and dap it out with your foes. Basically, if the game allowed you to be a badass. I really shouldn’t introduce it anymore. You should just watch it.

As you guys know, I’m really not a huge fan of the viral video/effects showcase formula, but Freddie Wong is on a different plane than everybody else trying to do it. He’s clever, fun, produces tons of content and knows how to keep the gags simple and sweet without overstaying his welcome. In short, he’s awesome, and this is one of my favorite sketches of his yet.

What are your thoughts? Is Freddie Wong a Skyrim badass? Go!

The Great GamerSushi Review Round-Up

Bastion

Ahoy, gents and lasses of GamerSushi! I’m writing to you from the ridiculous world of fatherhood, some bizarre alternate reality where the universe felt that I was somehow fit to be entrusted with the care of a little girl’s life. It’s just a bit of an adjustment, which is why I haven’t been posting at all this week. In the meantime, Mitch and Anthony (and Jeff!) have been rocking it out with some great content. I’ve found the tiniest bit of equilibrium over the last couple of days, and hope to be producing more of that myself shortly.

But first, I wanted to draw your attention to the newest batch of reviews. In the GamerSushi update post, I promised that we’d been awaiting the debut of our new grade chart to post a few outstanding reviews, and for once I wasn’t a dirty liar. Here are the reviews we’ve posted in the last week, with more coming all the time:

So far, I’m really liking the way the updated review system has translated into actual grades. It seems a bit more balanced to me, and doesn’t give us quite as many A and S scores. Other reviews coming soon: Journey, Twisted Metal, Portal 2 (that one is super late), Final Fantasy XIII-2 and more.

What are your guys thoughts on the new review system? Have we completely lost our minds? Go!

Reveal Your Shame: Games You Never Finished

games you never finished limbo

While it’s true that the majority of the video game playing masses don’t even come close to finishing games, I think it’s a point of pride among some sections of the population to finish every game we come across. Indeed, I’m kind of infamous around the GamerSushi offices for getting 100% completion in almost every game, so it shames me to say that there are some games I don’t manage to beat.

My most embarrassing failure is Limbo: that’s right, the amazing downloadable game from 2010 is on my list. I got to the tire puzzle in the industrial section of the game and got stuck there long enough to lose my flow and stop playing. Along my gaming career there have been plenty of other games but this is the most egregious.

What about you guys? Any games you didn’t finish? Go!

Ken Levine Talks BioShock Infinite and Promoting Games

bioshock infinite

One thing we talk about a lot here on GamerSushi is the gaming hype cycle, the constant stream of pre-release materials that we get inundated with before launch. We’ve constantly tried to avoid being buried by weekly dev diaries and all that other stuff, but what do people inside the industry think?

Penny-Arcade’s new gaming news site The PA Report sat down with developer luminary Ken Levine to talk about BioShock Infinite and the way that the game is being promoted before release.

Ken got pretty candid at some parts, pointing out that Infinite was revealed before he thought it was ready, so he had to get out ahead of all the marketing in order to insure that people got their first glimpse of the game in the right context.

There’s also a lot of talk about the drip-feeding of short videos every week and the article brings up the “Heavy Hitters” video segments which highlights a new enemy every week. Even though the hardcore gamer can get frustrated with seeing this stuff all the time, Ken Levine says that he trusts the auidence to be able to filter this for themselves.

It’s an interesting article and I suggest you give it a read. What do you guys think of this? I know we’ve talked about this a few times, but this is the first occasion I’ve seen of a guy on the inside opening up about this and letting us know how he feels. Go ahead, comment!

Source – The PA Report

GamerSushi Asks: Do You Free to Play?

tribes ascend

Hope y’all are enjoying the new site, because it’s just the start of some cool changes around here. I know we say that a lot, but when we do deliver, it’s a pretty big deal. Huge props to Nick and Jeff for whipping up the new hotness.

Recently a huge number of Free-to-Play Shooters dropped on us: Tribes: Ascend, Blacklight: Retribution and Super Monday Night Combat all went live and they all host the Free-to-Play model. This has been a trend that has been increasing pretty quickly, and FTP games are on the rise. This year at PAX East saw even more Free-to-Play games being announced, so I have a question for you guys: do you try these games out?

I’m trying to get a sense of how popular these games are because, while I’ve tried them, they never seem to stick. The Battlefield games are moderately fun but DICE’s method of microstransactions really turned me off. I get that a lot of these games have a renting system where you can rent weapons or skins for the in-game currency you use, but the Battlefield games have one of the poorer implementations of it.

I also tried out the Free-to-Play MMO Firefall (thanks to a Beta invite from Drell Assassin), which I’m also enjoying, but it hasn’t really clicked with me yet. Once the game comes out of Beta and gets released I’m sure that the influx of new players and maybe some friends will convince me to stick with it.

So what about you guys? Have you tried any of these games? What do you recommend? What do you think of the current trend of the Free-to-Play game? Is this what PC gaming will look like in the future?

The Uncharted Series, Edited as Feature-Length Movies

So I’m posting this from the hospital, where my wife and I await the impending arrival of our daughter. Kind of crazy.

Fortunately, as this whole waiting process can stretch on for a day or so, I’ve had a bit of Uncharted to help pass the time tonight. And I don’t mean playing Uncharted in video game form — I mean watching it in movie form.

You see, Reddit user morphinapg did something that I’m surprised nobody has done up until now — he edited all three Uncharted games into feature-length films, with each one clocking in at about 2-3 hours. He did this by taking the games’ cut scenes and stringing them together with the minimal amount of gameplay necessary so as not to create plot holes. The result is a pretty entertaining trilogy.

More links after the jump. Continue reading The Uncharted Series, Edited as Feature-Length Movies