GamerSushi Asks: The Nature of Multiplayer?

A couple of decades ago, if you had asked me what the term “multiplayer” meant, I probably wouldn’t have had an answer. The most “multi” I could get for my gaming dollar was adding my brother into a game of Streets of Rage or the Captain America and the Avengers game for Sega Genesis. In a time where gaming knew a lot of limits, the shared experienced capped out at two players max.

Things were different at the arcade, of course. There, two to four players could race against one another, or four mutants could tackle the coin-op challenges of the classic X-Men arcade cabinet. That was an experience that was fancy, almost futuristic in appearance compared to the tethered wired controllers that got thrown around in frustration over hat tricks in NHL 94. Continue reading GamerSushi Asks: The Nature of Multiplayer?

On Videogame Cut Scenes and Filmmaking

Mass Effect 2

Over the years, the advancements in video game technology and the bigger budgets associated with AAA games have helped the games industry compete with movies in terms of their appeal and their business. The experiences are bigger, bolder and more akin to Hollywood blockbusters than ever. We expect more out of games these days – and a lot of that mindset is owed to the cut scenes that were introduced several generations ago. Cut scenes stretched our idea of what games could be. But do games still do cut scenes right?

That’s the question Wired asks in a new piece titled 5 Film-School Violations in Videogame Cut Scenes. In it, writer Jason Schreier takes a look at some of the things that modern cut scenes still get wrong, even after all these years. While I think the list is sort of ill aimed (it’s more about writing and editing than actual direction), Schreier raises some great issues. In terms of writing, many games just can’t seem to cut it compared to the movies they’re trying so desperately to be.

While I’d have to disagree with him on Mass Effect 2 (one of my friends was a cinematic designer on that game and knows his crap), I’ve long maintained that many game cut scenes don’t really know what they’re doing in terms of the actual craft of film – shots are set up all wrong, and are more about flash and spectacle than about the story itself. To me, one of the most grievous recent examples is Final Fantasy XIII. For all the flack that the game takes, I felt like very little of it was directed at its cut scenes, which were often a jumbled mess. During action sequences, I often found it hard to follow what exactly was going on in the scene, to the point where I had to re-watch them several times.

So how do you guys feel about this list? How do you feel about cut scenes in gaming? Which games do it right and which ones do it wrong?

Source – Wired

Battlefield 3 Beta and System Specs

BF3 Multiplayer

Gears of War 3 launches today, which means it’s finally upon us. The Gaming Season That Must Not Be Named. I bid all of you my best wishes as you meet the challenges of the next few months headlong. As for me, I’m already looking forward into October. At the risk of sounding like the world’s biggest Battlefield 3 fan site, I thought I’d post a couple of updates I saw floating around the Web this morning.

First: a multiplayer beta for the game starts next week across XBox 360, PS3 and PC. Looks like it’s going to cover the Operation Metro map.

Second: DICE released the minimum and recommended PC specs in order to play their graphically stunning behemoth. Check those out after the jump! Continue reading Battlefield 3 Beta and System Specs

Raging Past Cheap Bosses

Sephiroth Kingdom Hearts 2

One game that’s recently received a lot of flack about poorly designed boss battles is Deus Ex: Human Revolution. While I commend the dudes at Eidos for trying to give the game that old school flavor, I think most people would prefer to have no boss fights at all over lame bosses.

As bad as a repetitive or boring enemy is, he is at his most heinous when he is cheap, or virtually unbeatable. I think we’ve all seen our fair share of these. In case you haven’t, or you need your memory refreshed, Dorkly has put together a list of the 7 cheapest boss fights in all of gaming.

I can’t say I’ve actually dealt with all of these antagonists first hand, but I know that Sephiroth in Kingdom Hearts was one ridiculous mofo, dishing out death with a flash of his blade and that iconic silver hair. Also, I remember Death Egg being a total bastard in Sonic 2.

Were any of these familiar to you guys? Were there any cheap bosses that you think should have been on the list? What are some of the best boss encounters you can remember in recent years?

Source – Dorkly

Nintendo Versus Smartphone Gaming

Iwata 3DS

Nintendo’s been in a bit of a pickle lately. If it’s not the drastically falling sales of the Wii, it’s the unfortunately handled launch of the Nintendo 3DS. In addition to cutting the launch price by almost half, Nintendo has also been forced to announce a peripheral that appears to complete the hardware functionality of the handheld. As can be expected, their investors haven’t taken too kindly to this, and stocks are falling.

There could be any number of reasons cited for the 3DS woes. One might easily point to the system’s price and the marginal upgrade of the DS hardware, the lackluster lineup of launch games or an interest in 3D gaming. However, as we’ve talked about before, some are citing the competition from smartphone gaming as one of the direct causes. While I don’t think that tells the entire story, it does raise a good point: people expect more from handhelds these days and Nintendo could stand to change their formula on either the hardware or software side.

But what does Nintendo think about the idea of developing for smartphones? Here’s what president Iwata says:

This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo. Having a hardware development team in-house is a major strength. It’s the duty of management to make use of those strengths. It’s probably the correct decision in the sense that the moment we started to release games on smartphones we’d make profits. However, I believe my responsibility is not to short term profits, but to Nintendo’s mid and long term competitive strength.

While I agree that this would be a fundamental change for Nintendo, it seems like Iwata might be a bit too resistant to change. It’s odd that after the company touted the Wii as a change in the way we play games, they’re so hesitant to embrace the idea of smartphone applications. Wouldn’t a Pokemon or Zelda app perform really well?

What do you guys think about their stance? Would it ruin them or would it serve them? Go!

Source – IndustryGamers

GamerSushi Asks: Gears of War 3 Roll Call?

Gears of War 3

Oh my, September. What’s happened to you? It seems like just yesterday you were so far away, and now we’re already halfway through your thirty day lifespan. But I guess that means you’ve got a few treats for us.

If you (not September, but you kind GamerSushi folk… I know, it’s confusing) have been keeping up with the video game calendar at all, then you know that Gears of War 3 is out next Tuesday, in all of its neck-hiding, locust-killing and cover-taking brown beauty. Reviews of the game are dropping left and right, and so far the reports are stellar: this is probably the best of Cliffy B’s bunch.

It’s only appropriate, then, that I ask you guys if you’re getting it. And you tell me that you are. For great justice. So: who’s getting Gears of War 3 on Tuesday? Go!

Red Orchestra 2 Makes Me Miss Being Coddled

red orchestra 2

I picked up Red Orchestra 2: Heroes of Stalingrad yesterday on Steam and I spent the better part of the evening trying to play it. While I see where the game has value, and I acknowledge that if I put more time into it I might come to enjoy it, I understand why games like Call of Duty and Battlefield are so aggressively player friendly.

Truth be told, I probably did myself a disservice by jumping straight into multiplayer, but when such a big deal had been made about the online environment in the first game I figured it would be prudent to check out the meat of the game. It wasn’t until I bled to death in the first four seconds and couldn’t figure out how to respawn that I realized that Red Orchestra 2 really wasn’t going to hold my hand. At all.

After being sniped from all over the map and bleeding everywhere, I thought that the single-player would have a decent tutorial, which I also managed to fail. Red Orchestra 2 has bullet drop physics, so you need to adjust your sights to account for gravity’s effect on your leaden projectile. I made it all the way to the sniper rifle before I started getting frustrated with it and quit. I tried multi for another few minutes but the brutal health system meant that everyone in my game just spent the entire time camping and any room or area that didn’t have at least three walls to hide behind became a kill zone.

To be fair, Red Orchestra 2 does some really cool things like first person cover and making you weigh your gun’s magazine or clip to decide whether or not to reload, but playing it made me really appreciate how much some games do to help you out. While I don’t like to think I’m a console noob, I really started to miss some of the things I take for granted like crosshairs, heads-up displays and, forgive me, regenerating health.

Has anyone else been playing Red Orchestra and do you have any tips on how to survive? Do you just want to laugh at me? Go!

GamerSushi Asks: Sound Off, Almost-Fall Edition

Deus Ex

We keep saying it over and over, but gaming news is mostly out of commission right now. Well, unless you think that the 3DS thumb peripheral is news. Or… well, that’s about it, this week.

When we’re normally dealing with this kind of drought, the tactic I usually take is to talk about something going on in the specific game I’m playing. However, I’m standing on the cusp of a lot of games coming out, and I’m currently playing nothing. So instead of talking about nothing, I thought I’d ask you guys what’s been on your mind lately in relation to games and the gaming industry.

For me, I’ve mostly been thinking about game design in relation to Deus Ex: Human Revolution, which I finished last week. For everything wrong with the game, it was designed in such a way that it didn’t matter. Just something bouncing around in my head that I might expand on in a future feature.

So what about you guys? What’s been rattling around in those noggins of yours in relation to gaming? Go!

Would You Rather: Fall 2011 Edition

Well, it’s not quite fall, but nobody’s told that to the video games industry yet. Already, we’ve seen Deus Ex: Human Revolution, Resistance 3, Dead Island, Space Marine and soon, Gears of War 3. And that’s just for the month of September. Yes, the Fall of 2011 has been documented far too many times on our site, but seriously, can you blame us?

As such, we thought it was time to drop in with a brand new edition of Would You Rather. This time, we wanted to give you some tough decisions regarding the fall, and all its video game goodness. For the Would You Rather newbies out there, the game is easy: we ask and you dish out your response. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

Don’t let your answers suck, though. Jeff just got a new pair of glasses that can spy people that give sucky answers and then annihilate them with crazy lasers. Seriously. I’m totally not making that up. OK go!

Continue reading Would You Rather: Fall 2011 Edition

Deus Ex Made More Like Deus Ex: Human Revolution

We’ve been going a bit Deus Ex: Human Revolution crazy around these parts. Judging by your responses to Mitch’s review, I’m sure you all are doing the same. For my part, the game might be at my list for favorite game of the year at the moment, but that could easily change once I finish it and some other games start landing in my lap over the next few months.

While many people enjoy the game, there are a few having some fun at its expense in relation to the original Deus Ex. Take Deus Ex Unreal Revolution, for instance, where the original game is mashed up with cues from Deus Ex: Human Revolution. It’s a little bit too on the nose with the whole “new games suck and old games are the best ever” train, but it still managed to have some pretty funny bits in it.

It’s interesting. As aware as I am of all of DXHR’s faults, I can totally get past them. As one review I read mentioned, that’s the difference in a game that’s well designed as opposed to well made. It’s also what happens when a developer takes risks and chances during development.

So what did you guys think about this? For the lulz?

GamerSushi Asks: Fall Plans?

Arkham City

When you’ve got a fall that’s going to be as epic as 2011, it becomes necessary to dig into the furthest reaches of your brain to properly forumlate the best approach. If you look at the Fall of games like a mine field, which steps can you take to avoid getting blown to smithereens? At least, that’s the way I look at it, but I’m kind of weird.

Hyperbole aside, I really do have a game plan of sorts when it comes to this Fall’s releases. It seems like you almost have to in order to avoid dropping $500 in just a few months. Off the top of my head, here are just a few of the games we’re going to see: Deus Ex, Gears of War 3, Batman: Arkham City, Shadow of the Colossus/Ico, MGS HD, Assassin’s Creed: Revelations, Skyrim, Uncharted 3, Torchlight 2, etc. And that’s not mentioning Battlefield 3 and Modern Warfare 3.

As of now, I’ve got Gears of War 3 and Batman pre-ordered, with plans to use Batman’s credit to get closer to Skyrim. Beyond that, I have no idea what I’m going to do, but I know for sure that I’m going to buy Battlefield 3 and Uncharted 3, even if I have to sell my body.

So what about you guys? What’s your game plan for the Fall? What games are you for sure buying? What have you already pre-ordered? What’s your strategy? Go!

The GamerSushi Show, Ep 35: Buy, Sell!

A new podcast appears? Yup. It’s been a couple of weeks since we recorded this, but I thought you’d like to have it anyway. We’re talking about some old news at this point, but there’s some entertaining bits in there about Counter-Strike: GO, Bethesda Versus Notch and Diablo 3 on consoles.

The super exciting news is that next week’s podcast release will be extra awesome, as it was done over GamerSushi weekend last weekend. Yes, all of us in the same room, acting the fool. It’s entertaining stuff, and by no means should keep you from enjoying this episode as well.

Nick tried editing this one in a different format than normal. It should play mostly the same, but if you open it in Quicktime, you can advance through chapters with the arrows, which is kind of cool. Have fun, gents and ladies.

And don’t forget to rate! Continue reading The GamerSushi Show, Ep 35: Buy, Sell!

Is Gameplay More Important than Art?

David Jaffe

One of the big things that we all hear game developers talking about these days is an emphasis on narrative and story. They’re looking for better ways to convey emotion, bigger ways to connect with an audience and new avenues to tell their grand tales. But has this come at the price of gameplay? David Jaffe, creator of God of War, thinks so.

In his PAX keynote last weekend, Jaffe spoke at length about the idea that many AAA games these days have sacrificed gameplay and mechanics for the sake of trying to tell a story/act like a movie. He argued that it’s the games like Pac-Man, Tetris and the like that will really stick with us in 50 years’ time, more so than the titles that just play like interactive cut scenes.

Jaffe definitely raises some thoughtful points here. As much as I love a story, I’ve long been unhappy with the way that games handle their stories. And really, even the best story can be undone by boring or rote gameplay. The games with great stories that I remember are the ones that were coupled with great mechanics and a style of play I enjoyed.

What do you guys think of this? Do you agree with Jaffe? Are stories getting in the way of gameplay? Does it need to be an either/or discussion? Go!

Source – Gamasutra

GamerSushi Asks: Survival Skills?

JP3

Since gaming news has once again ground to a halt in the wake of PAX, there hasn’t been much to talk about in the gaming sphere. Besides the usual talking points, of course: Skyrim is going to be awesome, is Nintendo ever going to fix the 3DS, etc.

We’ve talked about those things enough, so I thought I’d bring over a fun thread I saw on Reddit, featuring the ultra-hardcore Survival Game. Basically, you just pick which of these three equipment sets you’d like to start with if you were marooned on an island full of hostile dinosaurs a la Jurassic Park. It’s funny, because as much as I’ve played lots of survival games, none of those really asks you to survive in a realistic situation. Many video games don’t simulate that kind of thing very well, and even when they sort of do (like Minecraft), they don’t really require you to do everything the human actually needs to stay alive. Like eat, for instance.

Personally I’d take Option C, if only for the awesome survival book, since I’d be absolutely helpless on my own in the wilderness. It’s funny, because Option A seems the most “video game” to me, but is probably not all that practical. Unless you’re Turok, I guess. What about you guys? Which would you take? Go!

Source – Reddit

Counter-Strike: Global Offensive Gameplay

A few weeks ago, Valve made the official announcement for Counter-Strike: Global Offensive, a long-awaited follow-up to Counter-Strike. At PAX this past weekend, Valve followed that up with a trailer and some good old-fashioned gameplay. And I mean that in every sense of the word.

It’s nice to watch a whole round or so of this game in motion, and I have to say I like what I see so far. I’m not sure how I feel about a few things like the Molotov cocktails or the T skins, but as of now it seems like a great expansion to the game we all know and love. For some reason, it was the sounds that really made me want to play it, more than the updated visuals.

So what do you guys think of this gameplay for CS: GO? Still needs improvement? Not sold? Throwing your wallet at the screen? Go!

GamerSushi Asks: What Are You Playing, GS Weekend Edition

Deus Ex Human Revolution

It’s GamerSushi weekend! For those of you that don’t know, the GamerSushi gang is getting together irl for the first time ever, here in hot and steamy Houston, Texas. For real. It’s hot here.

So far, we’ve watched some Aliens, played some Mortal Kombat, and have a barcade run to make later today. Also, all of us in the same place is going to make for a pretty entertaining podcast. As such, there won’t be much posting happening for the next couple of days, so I wanted to ask you guys what you’re playing.

Up until today, I’ve mostly been swamped in Deus Ex: Human Revolution, which is so far fantastic. It just feels like an old school PC game, and has a gorgeous atmosphere and great gameplay to boot. It’s got a lot of stuff I didn’t realize I was missing from games, and I love it for that.

So, what are you guys playing in honor of GamerSushi weekend? Go!

Aliens: Colonial Marines Trailer is in the Pipe, Five by Five

So last year’s Aliens vs. Predator wasn’t as great as people were hoping it would be, but behind the scenes Gearbox Software (the folks responsible for Borderlands) were working on a different game related to one of those franchises. This game is Aliens: Colonial Marines and its making a comeback after disappearing off the grid for a few years.

Gearbox just put out a trailer for this game and it’s full of enough iconic sounds and images to get any Aliens fans’ blood pumping.

The trailer basically makes this game look like the Aliens title that we’ve always wanted and hopefully it has the chops to back it up. Nothing against Gearbox, but the last game they brought out of development hell wasn’t exactly a critical darling. If you throw in campaign co-op though, I’m willing to give it a shot. Do we have any Aliens fans in the audience, and what do you guys think of the trailer?

Deus Ex: Human Revolution: When Reviews Change Your Mind

Deus Ex Human Revolution

Sometimes you think you’ve got your fall completely planned out, with money and pre-orders organized in neat little rows and squared away just so. You tell yourself you know the games that are worth skipping, the ones that you’ll get after a price drop, and the ones that you’re getting on day one.

But then reviews change everything.

As many of you know, I’ve had my qualms about Deus Ex: Human Revolution for quite some time. In fact, I labeled it as a “Shun” in a recent feature. But today, a pile of glowing reviews dropped for the game in advance of its release tomorrow.

Apparently, Deus Ex is a contender for Game of the Year. It’s being hailed as the best action/stealth game to come out since Metal Gear Solid. It’s also being called a cool blend of Metal Gear Solid and Mass Effect. People are raving about the world, the story and the phenomenal gameplay. As such, all of the GamerSushi staff decided to purchase it today, including myself. And I can’t wait to play it tomorrow. I’m happy to have been proved wrong, but we’ll see if I agree with all the reviews.

So – who else is pumped about these great reviews? When have reviews changed your mind about a purchase before? Go!

GamerSushi Asks: Teamwork Triumphs?

Starcraft 2

Last night, in the spirit of true camaraderie, Nick, Mitch and I teamed up for some 3 v 3 matches of StarCraft 2. Big surprise, right? If you’ve been listening to the podcast, you’ll know that these outings have increased in their frequency, and I’m starting to experience something while gaming that I haven’t in a long time – defining a good team strategy.

Basically, we hit a point in the game where we had to change what we were doing, and really zero in on a particular plan. Our new builds last night really opened up some new possibilities for us, and we were able to defend our platinum rank in 3 v 3 with gusto.

Weirdly enough, the last time I remember obsessing this much over strategy has been with previous Halo games. I did the same kind of tactical research for Halo Wars, and before that, lots of practice flag runs on Halo 2. The practice/teamwork dynamic is something that I don’t experience too often in games, so it’s always interesting when it strikes again.

What’s your last big experience with teamwork triumphs in a multiplayer game? What games in recent past have forced you and a team to really work together? Go!

DICE Details Battlefield 3’s Co-Op Mode

battlefield 3 co op mode

Seeing as we’re not a professional gaming site (something I’m increasingly thankful for), we tend to over-indulge on posting about games that are of great interest to us collectively or individually. This was the case last year with Halo: Reach, so I thank you for your patience in that respect. That said, I’m going to be writing about Battlefield 3 constantly from now until release, and probably after, so you will learn to like it.

Following the excellent multiplayer trailer for Caspian Border earlier this week, DICE has detailed Battlefield’s co-op mode a bit more, shedding some light on their interpretation of a mode that the series has sorely lacked. Sure, Bad Company 2 had Onslaught mode, but that didn’t come out for PC.

Cross-platform feature griping aside, DICE has stated that Battlefield 3’s co-op mode will take place alongside the single-player campaign and will feature multiple branches of the military, allowing for lots of different types of gameplay. The mission that DICE showed at Gamescom, called Exfiltration, started with a stealthy segement where you and your partner are tasked with infiltration a building and nabbing an informant. The blog post teases a little surprise if you manage to pull this feat off without raising the alarm (this sort of brings Splinter-Cell’s co-op to mind, which is awesome).

Co-op in Battlefield 3 will also be quite the challenge according to the game’s producers, but those who persevere will be rewarded with guns and other items that they can take into multiplayer. These items are garnered through combined co-op scores with your partners, so hopefully we won’t see too many people crying about how imbalanced this is going to be for multiplayer.

Everything about Battlefield 3 just makes me more and more excited for the game. Outside of modding Battlefield 2 with an infinite horde mode, there hasn’t really been a way for PC players to do co-op gaming with this series, so I’m glad DICE is adding it in. Imagine if we get to do a co-op dogfight?

Source- Battlefield Blog