
As we all know, the Game Developer Conference is happening this week down in San Francisco, and there’s a lot of news coming out about Sony’s Move motion controller. While it’s got a few developers excited about the possibilities, one industry veteran doesn’t think too highly about the rush to embrace gaming’s new zeitgeist.
Warren Spector has been in the video game industry for a long time, starting off with Wing Commander in the 1990s, but he’s perhaps most renown for his work on Thief, Deus Ex, and System Shock. With such a history behind him, surely he’s one to listen to when it comes to debating the merits of motion control. As Gamasutra’s new interview states, Mr. Spector isn’t so hot on the idea of motion control, mostly because it’s essentially “throwing away our entire history”. During the “Lunch with Luminaries” event at GDC, something I would give my left arm to attend, Warren had this to say about motion control:
“I think it’s kind of weird…that we’ve sort of said, ‘We’ve go 20, 30 years of people learning how to do this — sitting on their couch and having a good time, and knowing where the buttons are — and we’re saying ‘You’ve got to stand up and wave around and gesture,'”
He goes on to quantify his statement: Continue reading Warren Spector Speaks Truth to Power About Motion Control

Ever since Nintendo dropped trou on the video game industry with its motion control system, and then consequently made a metric crapload of money, it was only a matter of time before the other boys followed suit. We all knew that Project Natal from Microsoft was worming its way into our homes sometime soon, but there had been little development from Sony’s side of the ring.
We’ve repeated it so many times, but I think it can’t be overstated: the amount of great games we’re getting so far this early in 2010 (with more still to come) is simply staggering. Already we’ve played a game of the year candidate in Mass Effect 2, seen some stuff we’ve never seen before in Heavy Rain, and soon will be revisited by an old friend in Final Fantasy XIII. Oh, and that’s not to mention the Resident Evil 5 DLC (second pack released last week), Crackdown 2 (coming this summer), Splinter Cell: Conviction or the newly released Battlefield: Bad Company 2.
In these parts and others, there is often the discussion of video games as a storytelling medium, and how it fares compared to its brethren such as films, books and the like. More often than not, gamers expect video game stories to be an afterthought, a means to an end, with the “end” being a fun game with engaging gameplay. The story simply serves as the vehicle by which you move from Level 1 to Level 2, the reason you are shooting/whipping/jumping to your next goal.
If you haven’t been paying attention, or if you’ve somehow wandered away from the Internet this week, you may have missed the fact that Valve is going bat poop loco with some new viral marketing regarding Portal. They’ve updated the puzzle FPS classic with some 


It is no great secret that we here at GamerSushi are a bit in love with last year’s Resident Evil 5, even to the chagrin of some in our community. We voted the game as one of our tops of 2009 and have sung its praises on many occasions. And while no, we don’t love Resident Evil 5 enough to go out and marry it, we do feel a great desire to take it behind a middle school and get it pregnant. You heard me right.
Yes, you read that right. The video game superstore giant is currently offering a ridiculous trade-in special, and everyone that’s even remotely thinking of parting with some games should go take advantage of it. As Anthony pointed out the other day, this Spring is actually ripe with games for us to pick, and everyone should experience them together.