GamerSushi Asks: Beating the Game?

prototypeOne thing that I’ve gotten really bad at in recent years is beating a game. I used to beat nearly every game I played, no matter its quality or length, including all the crazy JRPGs that I used to power through in college. Part of the reason I don’t seem to do this anymore is that as I get busier, my free time is a lot more valuable, and I don’t want to spend it playing a game that starts to feel like a chore.

That being said, I’ve made it a point to beat a few games that have been sitting on my docket recently, such as finishing Halo Wars on co-op mode, Shadow Complex and the Secret of Monkey Island. I have to say, I was really surprised at how satisfied I felt to beat a few games in a row, and it made me realize just how few games I seem to beat these days. Just this week I gave up on Prototype after getting tired of the repetitive missions.

So it made me wonder, do you guys do this too? What’s the last game that you guys have beaten, and what games have you given up on lately? Go!

Ready to Get BrĂ¼tal?

Are you prepared for Rocktober, the most heavy metal month of the year? If you are, brace yourselves for the opening six minutes of the Jack Black-starring, Tim Schafer-produced BrĂ¼tal Legend, a journey through the most raging of fantasy worlds! No doubt you’ve already heard about some of the voice stars in this game-which includes Ozzy Osbourne, Lemmy Kilmister and Tim Curry-and you’ve probably heard about the various legal troubles that the game has had, what with Activision being a vicious font of evil and all that. Anyways, check out the video, which feature some awful “music”, surprisingly sober voice acting by Black, and a giant monster that reminds me of Mannoroth from Warcraft III.

So, who’s picking this up? October’s a packed month as far as releases go, but I’m making room for a little BrĂ¼tal Legend on my calendar.

Assassin’s Creed II and the Developer Dialogue

Assassin's CreedIt’s often gratifying as a gamer to hear that developers do listen to the complaints we have against their games. As small as we can sometimes feel against the pull of design committees, release dates and budget crunches, having a developer say that he’s heard our opinions and is taking them into serious consideration feels like a victory well deserved.

One of the games that has come out in the past couple of years that has seen the most amount of griping by the community at large is Assassin’s Creed. While the game found almost universal acceptance among its players, there were still a few points of contention which people felt needed to be addressed for the inevitable sequel. Things like the repetitive nature of the side missions and the over-all sameness of the actual assassinations were among the biggest criticisms raised against the game.

This is where the conversation with the game’s developer springs up. It’s not as literal as sitting down at a table with the design staff and reading off a list of grievances and what you would have done differently, but it can sometimes have the same effect. The best part is that when developers listen and change things, they’ll sometimes try to get us to differ our views by making us take a harder look at the tropes we’ve come to expect from games.

Continue reading Assassin’s Creed II and the Developer Dialogue

3D Dot Game Heroes is 3 Degrees of Awesome

So what happens when you create a role-playing game in the vein of old school pixelated JRPG’s… only you build it in 3D out of blocks? Why, you get 3D Dot Gamer Heroes, a PS3 exclusive coming out later this year in Japan. I have no idea if/when this game is coming out in the US, but please, for the love of all things holy, I can has?

Tell me that this trailer doesn’t make you nostalgic for games long forgotten. I dare you.

[youtube]http://www.youtube.com/watch?v=9UvYWMSRAVo[/youtube]

Meet the Team: Borderlands

If there’s one game coming out this holiday that has style leaking out of its cel-shaded ears, it’s Borderlands. In this new trailer for the upcoming FPS-RPG, we’re introduced to the various characters that we’ll be controlling as we explore the wasteland looking for sweet guns. There’s plenty of gory game-play (censored to tantalize you) and awesome music packed into this video, so check it out.

Gearbox’s CEO Randy Pitchford, notable for being slightly outspoken about his games, has said that he thinks Borderlands has the moxie to stand up to the big dogs this Christmas, and based on this trailer, he might be right. We’ve looked at this game before at GamerSushi, but I just couldn’t pass up sharing this trailer with you guys. I’m picking this up on PC for sure.

Just Cause 2 and Vertical Gameplay

One of the best demos I’ve ever played for a game was the one for Just Cause. While the game itself ended up being a bit repetitive, the demo showcased just enough to really make you want more. To me, the free-falling/parachuting mechanic was some of the most fun “flying” gameplay I had experienced since the wing cap in Mario 64. An open world game that allowed you to leap from car to car, or even jump up into helicopters, Just Cause made you a ridiculous action star, and had some promise, which is why I’m excited about the sequel.

The new edition to the franchise drops in 2010, and so far, it’s shaping up to be a hell of a ride. This vertical gameplay trailer really showcases some of the things you can do, and the thought of hook-shotting my way up skyscrapers and then leaping off of them gets my do want meter going. What do you guys think? Who here played the first game?

Oops: Your Pixels are Showing

sc-chaos-theoryAs nostalgic as it is to pick up an old game and go retro for a bit, often times it’s a bit risky. While we do love those old games and the kinds of flavors they bring to us, games have progressed so much in terms of gameplay, design and more obviously, graphics. That’s why you never know what you’re going to get when you pick up an old game. Will you find a title that has gotten better with age like a fine wine, or pick up a clunky mess that was only good because it was the first of its kind, and has since been passed by much better endeavors?

Just the other night I finally caved in and re-downloaded one of my favorite titles from last generation – Splinter Cell: Chaos Theory. I’m not sure what made me do it, but it was probably the combo of playing a new sneaking game such as Batman: Arkham Asylum, as well as JJ buying it, so I knew I’d have a buddy to do some co-op with. Speaking of co-op, the two player missions in that game were mind-numbingly good for their time.

So how did they (and the rest of the game) stack up?
Continue reading Oops: Your Pixels are Showing

Mass Effect 2 Demo From PAX

Man, this seems like it was the year to go to PAX in Seattle. If you didn’t know, the huge gaming convention happened last weekend. I went last year, but was unable to attend this year, and I had to avoid the news because it was just going to make me depressed, hungry and angry. Yes, all three of those.

One of the big games that I wish I could have seen in person was Mass Effect 2. Bioware was rocking a nice demo from the game, and you can watch it in all its glory. Who else is getting ridiculously anxious for this game, due early next year? Just me? Ok then.

L4D2 Boycotters Given the Star Treatment

valveAh, the Left 4 Dead 2 boycott. One of the sillier boycotts around. Even though the footage from the new game is continuing to look better and better, and news of DLC for the first game is still pumping out, yes, the boycott for the sequel continues. While the official Steam group is content on making noise, Valve so far has done very little in terms of an official response, until now.

Apparently, the video game developer flew out the leaders of the boycott to get some hands-on time with Left 4 Dead 2, and even to see some of the behind-the-scenes info regarding the new DLC. I have to say, that’s about as good of a response as a boycotting group can hope to get, so major props to go those guys.

The funniest thing to me about the whole deal is the comments and accusations from fellow boycotters, accusing the leaders of selling out by going to Valve. Isn’t this the kind of thing you want to see from the developer? Anywho, I know we’ve talked about it before, but what do you guys think of Valve flying out these dudes to check out Left 4 Dead 2?

Source- L4D2 Boycott Steam Group

GamerSushi Asks: Where’s the Value?

batman1I’ve had one hell of a couple of weeks. I’ve been busy, tired, and working like crazy on a number of things. But in the middle of it all, I managed to get in a playthrough of Batman: Arkham Asylum, and boy was it worth it. As a few of you know, especially those that read Mitch’s review, the game is a blast, has an excellent story and some quality stealth gameplay. But something about it bothered me: its length.

While I think the game is maybe one of the best of this year, it is just simply too short for the money that people are expected to pay for it. To me, the game is totally worth $30-$40 simply because of its quality, but $60 is just asking too much for a game that only takes about 8 hours or so to beat. Sure, there is replay value in the challenges and Riddler puzzles, but does anyone else see this as an issue in terms of rising game costs?

To me, this is exactly why people tend to gravitate towards sequels and multiplayer games- the $60 price point is just too much for an impulse buy, or for a game that will only take one weekend to finish. So, what do you guys think about this issue? Go!

Sega Teases US With New 2D Sonic Title

If there’s one classic video game mascot that has his fans clamoring for a return to the days of old, its Sonic the Hedgehog. The speedy blue Erinaceidae has suffered more than his share of bad games over the past few years, and every time Sega has tried to change Sonic by adding new game-play mechanics and annoying side-kicks, the more it seems obvious that Sonic does what he does best in a simple side-scroller. Indeed, the most enjoyable parts of Sonic Unleashed were when you were controlling Sonic as he speeds through the day-time stages, whipping past beautiful vistas.

The new Sonic game, which is tentatively titled “Project Needlemouse”, is due for release in 2010, being built from the ground up in an all new HD 2D engine. No systems have been confirmed yet, but a PSN and an XBLA release is safe to assume. Check out the teaser, and get ready to have your hopes dashed once more.

Awesome Mod Brings Call of Duty to Star Wars

If there’s two things I love, it’s Star Wars and shooting people in the face. Thankfully, a nice group of modders calling themselves blackMonkeys shares my love of sci-fi warfare and are hard at work on a total conversion kit for Call of Duty 4 called “Galactic Warfare”, which takes the silky smooth game-play of CoD and fits it in with classic Star Wars imagery.

The trailer for the mod showcases Stormtroopers and Rebel fighters battling it out in Mos Eisely, and it looks like everything that I hoped Battlefront II would be. With the future of the Battlefront series in limbo, I’m looking forward to trying this out when the mod is complete. Check out the video:

Live Action Halo 3: ODST Short Premiers Tonight

Tonight at 10:30pm ET/PT, SPIKE TV is going to debut “We are ODST”, a live action short in the vein of “Landfall”, the Neill Blomkamp directed project from 2007.

This may be the first time that I can remember that I tuned in to specifically watch what is essentially a very elaborate commercial, but this is probably worth it. Who else is going to be watching this?

Edit: The full version is up for your enjoyment.

Microsoft Charging for New Left 4 Dead Content

microsoft

Poor Valve, they just can’t seem to catch a break. Hot on the heels of the Left 4 Dead 2 boycott debacle and the newly brewing Team Fortress 2 item-deletion snafu comes the news that the new Left 4 Dead campaign, Crash Course, is going to be free for PC users, but will cost 560 Microsoft Banana Bucks for 360 users.

Is Valve heading for another ill-deserved boycott? Maybe not, says Left 4 Dead writer Chet Faliszek. According to Chet, the decision to charge for the X-Box 360 mission lies solely with Microsoft. As Mr. Faliszek tells it, Steam is Valve’s distribution platform, so they can charge whatever they want, even give stuff away for free. Microsoft of course owns LIVE, so pricing for downloadable content there is a whole different ball game.
Continue reading Microsoft Charging for New Left 4 Dead Content

BioWare Weighs in on Video Game Piracy

vgpriacy

I think that we can all agree that piracy sucks. The worst aspect of this type of digital high seas shenanigans is that companies are forced to punish legitimate customers to make sure that their games are harder to pirate. Most recently, EA tried to regulate piracy by forcing all copies of their games to include SecuROM, possibly the most draconian form of copy-protection currently available (with the notable exception of the Sony BMG CD copyright scandal).

The most infamous of the SecuROM stories was that of EA’s Spore, Will Wright’s procedurally-generated creature creator simulator from last year. The digital lock-down on Spore enforced a three-install limit upon the game, much to the lament of the internet savvy. As a result of this heavy-handed maneuver, Spore ended up being the most pirated game of 2008 with over 1.7 million downloads.

So, what did the games industry take away from this horrendous back-fire?
Continue reading BioWare Weighs in on Video Game Piracy

Gaming Pop Quiz

We like to do a lot of gaming social activities around these parts. Random questions throughout the week to find out more about what’s going on with you guys, the occasional “Would You Rather”, etc. Well, there are a few simple questions that we’ve never asked to really find out what makes you gamers tick, going all the way back to the beginning and most simple of queries.
Continue reading Gaming Pop Quiz

Dead Space: Extraction Developer Diary Brings the Fear

One game that seems to be slipping under everyone’s radar this holiday season is Dead Space: Extraction, an on-rails prequel to last year’s surprise hit. Visceral Games is making every effort to ensure that their Wii based outing is set to match up with the chills and thrills that players felt when they explored the USG Ishimura as Isaac Clarke.

On-rail shooters definitely play to the Wii’s strengths, and the transfer from the 360 and PS3 doesn’t seem to have affected the awesome atmosphere of the derelict ship we all know and fear. Check it out:

[youtube]http://www.youtube.com/watch?v=abpTSLh8YqA[/youtube]

Modern Warfare 2 Continues to Look Hot

Infinity Ward has released another Modern Warfare 2 multi-player footage video, and I can’t believe how amazing this game looks. The user interface has been completely changed, and the new blood splatter effect that replaces the traditional pulsing red screen when you’re wounded is pretty slick. The guns also look a lot more detailed, and the player models have gotten a complete over-haul. With a good engine in place from CoD 4, it looks like Infinity Ward went a little wild, and we all get to reap the benefits.

Just like the last multiplayer video IW released, this preview is chock-a-block full of little hidden clues as to what you can expect when the game launches November 10th. Keep your eyes peeled after the video “ends” for a nice little surprise.

[youtube]http://www.youtube.com/watch?v=V4PMRFkx07g[/youtube]

Here’s something I’m wondering, though. With Modern Warfare being released on three platforms (360, PC and PS3), will it outperform Halo 3:ODST on sales, or will the power of Halo continue to shine through?

Red vs Blue Meets ODST

I’m sure that many of you are at least somewhat familiar with Red vs Blue, the popular Halo machinima series from Rooster Teeth. Well, it seems the guys got a bit of time to do a ODST crossover with their series. Check out the first segment. As I’ve said before on this site, I’ve been mostly unimpressed with this game until very recently with the “firefight” footage, which is basically horde mode from Gears of War 2. It looks awesome.

[youtube]http://www.youtube.com/watch?v=voLCnyqW_E0[/youtube]

Final Fantasy XIII Combat Walkthrough

Are you eagerly awaiting Final Fantasy XIII but still aren’t too clear on its new combat system? Here’s a nice little video out of Gamescom that gives a short and sweet overview of the fighting mechanics of the next Final Fantasy. The English localization is still being worked on, but I’d imagine that this game is (finally) close to being done.

I’ve never actually played a Final Fantasy game, so I’m excited to give this a whirl. Who else is going to sink their time into some J-RPG goodness?
[youtube]http://www.youtube.com/watch?v=LeD9RTALW1Q[/youtube]