Loving the Gimmicks in Mario Kart 7

mario kart 7 3ds

If there’s any constant in this universe, it’s the fact that a new Nintendo console will get a Mario Kart game. True, Mario Kart 7 did release in 2011 and the Wii U hasn’t even had one teased yet, but I’m enjoying the 3DS version and I hope that a few of the new innovations that get carried over to the inevitable Wii U title.

Mario Kart 7 added a glider and submarine option to every kart so occasionally, if the race calls for it, you’ll either be high up in the sky or driving around underwater. It’s a neat way to break up the pace of a race, even if some of the gliding/submerged sections do feel a little gratuitous. Additionally, while a lot of the courses function on the tried and true 3-lap circle course, Mario Kart 7 introduces continuous courses where you don’t see the same section of the race twice. It’s a great new way to shake up the racing in the seventh iteration of this long running series.

Unfortunately the Download-Play is a little lacking; people using that functionlaity only get to play as Shy Guy and can’t upgrade their karts with the new coin system, and they only hear the same music on every track. That said, Mario Kart 7 proves that this old warhorse still has a few tricks up its sleeve and is a worthwhile addition to any 3DS owner’s lineup.

Has anyone else played Mario Kart 7? Did you enjoy it? Do you want to see some of these changes when Mario Kart Wii U comes out? Go!

Nintendo Asserts Ownership Over YouTube “Let’s Play” Videos

nintendo you tube ad revenue

With all the buzz about the Xbox One over the past week it’s possible that this bit of news slipped under your radar. Nintendo, having recently become a YouTube Partner as of February, has flexed their legal muscles and claimed control over its copyrighted content on the popular video sharing network and that includes “Let’s Plays”, a type of gameplay commentary/walkthrough that a lot of YouTube channels use.

What this means is that Nintendo is using YouTube’s copyright algorithms to analyze videos and if there’s a certain percentage of Nintendo content in those then Nintendo monetizes them and receives that ad money. This cuts the video makers out of the ad revenue loop and any Let’s Plays will forward the money to Nintendo instead of the person(s) who made the video.

This has led to a bit of backlash from the YouTube Let’s Play community, with a lot of well-known personalities claiming that they won’t be playing Nintendo games on their channel anymore. A lot of smaller game developers have come out saying that Let’s Play videos are great forms of grass-roots advertisement, and a few companies have gone out of their way to give YouTube channels special permission to make money by playing their games and making videos of that.

What do you guys think? Is Nintendo right to claim the ad money from these videos? Are people correct in the backlash? Go!

Source – PA Report

Pixel Count: Next Gen Considerations

We’ve talked at length about the mystical, nebulous “next generation” here quite a bit recently, and it only makes sense — new machines are dropping on us left and right, with the next XBox reveal to take place just one week from today. And while we’ve already spoken about what we think is most important in the next generation, I thought we’d revisit that topic in a more practical approach.

While I’ve been saying that I won’t partake in the next generation for some time, there are admittedly a few sticking points that could make me change my mind. I love the IPs that Microsoft has at its disposal. But I love the gamer-centric approach that Sony is taking with the PlayStation 4. As always, the right games at the right time can do wonders, but right now I still want to see what these machines cost, and what their long-term plans are. And then of course there’s the Wii U… which… yeah.

So let’s vote and talk about the next generation consoles in the comments. Go!

What is most important about the next gen consoles?

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Scaring Up the Fun in Luigi’s Mansion: Dark Moon

luigis mansion dark moon

It seems to be the season of the 3DS here at GamerSushi as both Anthony and I are both enjoying Nintendo’s handheld. True, the 3DS did get off to a slow start, but the number of quality games for it are climbing steadily.

One such game is Luigi’s Mansion: Dark Moon, the sequel to the ghost-catching GameCube launch title. Instead of having one mansion to clear, the taller Mario brother now has several homes to go through, each with the sort of hidden collectibles and Boos that you would expect. The new Poltergust 5000 is your tool for battling the ghosts, which functions a lot like the vacuum in the original Luigi’s Mansion (surprise, surprise). You stun ghosts with your flashlight and then proceed to suck them up, holding on for dear life as they try to escape. Unlike the first game, once you’ve got a ghost on the line they can’t break free by themselves; you have to be hit by another ghost or object to lose your grip.

Luigi’s Mansion: Dark Moon also has an awesome multiplayer component where you and three other ghost-busters can play either Hunter, Rush or Polterpup in ScareScraper. True, having to make story progress to unlock multiplayer is a bit annoying, but Hunter is a ton of fun. You have five minutes to clear a floor of ghosts, so you have to work both independently of each other to cover as much ground as possible, but also together so you can tackle larger groups of enemies. Despite the limited communication options (the D-pad has four pre-determined call-outs and that’s it), Luigi’s Mansion: Dark Moon manages to deliver in a big way when it comes to co-op.

Has anyone else played Dark Moon? What do you think?

Resetting the Past in Fire Emblem

Fire Emblem Awakening

I’ve recently started digging deep into Fire Emblem: Awakening and I’m having a great time so far. It’s taken me a bit to get used to its own special brand of SRPG, but I am starting to understand the mechanics and I’m improving with every battle, which is all you can really ask for. You can’t expect to master a game like this from the outset, otherwise, where is the strategy there?

But with this learning curve comes a danger: perma-death. That’s right, the terrible tragedy of losing one of your favorite characters lurks at every turn. To make matters even more frustrating, the enemy has no such fears. They will rush forward in a suicidal frenzy, knowing with certainty that you will kill them on your next turn, but they pay no heed to their own safety. For them, it’s worth it if they can take down one of your squad. It’s not fair and makes the game even more challenging than it would be normally, but that’s what makes it nerve-wracking. Continue reading Resetting the Past in Fire Emblem

Get Your Popcorn Ready: E3 2013 News Round-Up

E3 2013

Is it already close to that time of year again? The time when all the gaming news outlets start revving their engines in preparation for E3? Seems like it.

The big show is still a few months away, but we’re already getting little bits of information about what to expect from some of the big three console developers. While we’ve already gotten Sony’s rundown of the PlayStation 4, we can expect a few more details in terms of launch date and price, along with a few more morsels of actual gameplay.

But what about the other two? As for Microsoft, some of the recent rumors have proven to be true — the next XBox reveal is set for May 21, which means that E3 will be all about Microsoft showing off a “full line-up of blockbuster gaming experiences”. So yeah, lots of Kinect stuff, probably.

As for Nintendo’s big E3 news? Well, there won’t be any. That’s right, Nintendo is ducking out of its E3 press conference, opting instead for their smaller Nintendo Direct presentations. One wonders if the really awful Wii U sales, as well as Nintendo’s inability to properly convey what the Wii U experience actually is at the last couple of E3 shows are to blame for this.

So that’s the round-up from this week. What are you guys expecting from these guys at E3? Which one are you most excited to learn more about? Sound off!

Nintendo Announces Link to the Past 2 for 3DS

Nintendo’s been hit with a bit of the Legend of Zelda bug as of late, it seems — and I don’t think it’s a bad thing at all. In addition to the HD Wind Waker remake due out this fall, Nintendo has also announced Link to the Past 2, releasing for the 3DS this year.

The sequel to the much loved SNES game debuted during yesterday’s Nintendo Direct, introduced by the big Reggie himself. It takes place in the same world as Link to the Past, features some 3D dungeons and even allows link to become a wall drawing in order to solve some puzzles. While I never played Link to the Past (I didn’t own an SNES), I did watch a friend play quite a bit of it. I have no doubt that there are certain GamerSushi fans (and a few of its staff) that are freaking out about this news.

But what say you?

Anatomy of a Game

Anatomy of a game Zelda

One of the many complaints I have with video game journalism is there is no follow-through. A game is announced, followed by rumors, speculation, then a hands-on preview and finally, the long-awaited review. Maybe, just maybe, there will be an interview with the developers or some type of feature written after the game has been released, but rarely does anyone delve deeply into the inner workings of the actual game.

However, there are a few who do and one of them is Jeremy Parish, sole survivor of the many layoffs and closings at 1Up. Jeremy, like many of us, keeps his own blog, Telebunny (http://telebunny.net/toastyblog/) formerly known as Gamespite. In addition to a hefty archive of great game writings, there is a section that I want to shine our spotlight on today: Anatomy of a Game. Anatomy of a game is a careful look at game mechanics and how they relate to the player as given by the designer. I will let Jeremy explain himself: Continue reading Anatomy of a Game

GamerSushi Asks: Gaming Muscle Memory

water temple

Welcome to “GamerSushi Asks Friday”.

Like a lot of you guys, I’ve played many, many video games throughout my life, but no matter how many more I play or how much time has passed since playing certain games, there will always be aspects I can remember once I get my hands on a controller.

Recently I was watching my girlfriend play through The Legend of Zelda: Ocarina of Time 3D when she got to Jabu Jabu’s Belly and got stumped at some point. Having played Ocarina of Time quite a bit I thought I could tell her how to get passed the puzzle, but unless I am holding the game in my hands, I can’t remember. If I’m playing the game, then I have no problem. The same thing happened recently when I was feeling a little nostalgic and put in Tony Hawk’s Pro Skater 3: I could recall where every SKATE letter was and where all the secret tapes were, and I had no problem chaining together massive combos.

I guess it’s kind of like riding a bike in that you brain just never forgets when something is ingrained into your memory like that. Do you guys have any games where no matter how many years it’s been since you last played, you can pick up the controller and instantly be a pro at it?

Nintendo Hits You in the Feels with Wind Waker HD

Wind Waker HD

Man, Nintendo sure does have a bullseye right on our nostalgia bone, doesn’t it? In a totally unsurprising move, Nintendo revealed this morning (via Zelda producer Eiji Aonuma) that an HD version of Wind Waker will be releasing this fall.

The Legend of Zelda: The Wind Waker Reborn is meant to tide maniacal Zelda fans over while the real Wii U game is in development, but this doesn’t just look like a straight port. Based on some of the game’s gorgeous screenshots, I think it’s safe to say that Nintendo is updating this classic game in an even more beautiful way, in addition to all these new-fangled definitions.

While it’s easy to sour on HD remakes as nothing more than the often-brandished money grab, I still stand by the position that playing a timeless game in a more future proof fashion is a good thing for video games. It’s a way to preserve some of the medium’s history, and really, I can’t think of a more excellent game for Nintendo to have done it with. Wind Waker had such a lovely style to it, I can’t wait to see it on current hardware. Once I get a Wii U, that is.

So what do you guys think? Are you yay or nay on a Wind Waker HD? And seriously, check out the Wii U Facebook page for more awesome screenshots.

GamerSushi Votes 2012: Biggest Disappointment

It’s a sad fact that when you have the highs of a year, there will unfortunately be lows. With so many big name titles getting their next iteration last year (and in some cases, wrapping up a planned trilogy) it was inevitable that gamers at large would be let down by some of them. Not saying that these games were bad across the board, but when you wait fifteen plus years for something, well, expectations tend to be a little inflated.

So, here’s a list of games I’ve put together that generated the most stink during 2012. This isn’t me saying that I think these games are awful, but rather these are the games that critics and players won’t stop bashing. Let’s put it to rest once and for all. What was the biggest disappointment in gaming for 2012?

Biggest Dissapointment of 2012

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Nintendo Announces Pokemon X and Y for 3DS October 2013

Well, Nintendo has officially erroded my will when it comes to the 3DS by announcing a new pair of Pokemon games, due out this October. Pokemon X and Y, as they are being called, will be a big change from the games of the past, moving the camera into a sort of third-person perspective as opposed to an isometric view. I always wondered how GameFreak was going to progress the franchise if they ever brought it to the 3DS, and this seems like a logical step. There’s even a trailer, which points to a European-styled setting (earlier Pokemon games were based on Japan while Black and White were inspired by New York City).

Expect me to be toting a 3DS by the end of the year, catching ’em all. I can’t decide between the new starters because unlike previous generations, there isn’t one single Pokemon that I don’t find incredibly stupid. I’ll probably roll with the Grass-type, as that one seems to be the least offensive to my tastes. Is anyone else chomping at the bit for a 3DS Pokemon title? Y or Y not? Will you X this off your list? Should I keep making these puns?

GamerSushi Asks: The Perfect Console?

Wii U

With the Wii U getting a lot of buzz lately and all this talk of what Microsoft and Sony could have in store for us in the future, it occurred to me ask you, our beloved and wise readers: what would you want in a next-gen console? I don’t mean specs or anything like that, although do let me know if you want something slightly more powerful and less expensive or if you want a graphics powerhouse and have to pay more money.

I am more curious about what features you would be interested in, such as Nintendo TVii (UGH), multimedia applications, controller support, DRM for used games, online support and so forth. Consoles have come a long way since I was a kid. Now they are the (allegedly) the centerpiece of the living room and people expect more out of them than they used to. So hit the comments because this is your chance to let your voice be heard. Maybe the gods will hear our cries and actually deliver. GO!

Get Your Hot Wii U Info Straight From Nintendo Direct

wii u release date and pricing

Hold on to your hats fellas, information about the hotly anticipated (/s) Wii U has finally arrived, including pricing, software lineups and the launch date.

In a string of Nintendo Direct broadcasts, the hardware giant confirmed that the Wii U will be in two flavors when it launches on November 18 in North America (December 8 in Japan and November 30 in Europe. Interesting to see where Nintendo thinks their bread will be buttered.). The two types of Wii U on offer are the Basic and Premium bundles, each with their own set of features and unique price point.

Basic, which is a white Wii U, comes with 8GB of memory, a game pad and will run you $299 dollars when it drops. The black Wii U Premium will be $349 and comes with 32GB of memory, black accessories and a Nintendo Premium Network subscription. What that gets you is 10% off software purchases and points for buying titles.

The Wii U’s launch-date games will be New Super Mario Bros. Wii U, Rayman Legends, ZombiU (and Premium ZombiU bundle), FIFA 13, Mass Effect 3 and Nintendo Land, with Bayonetta 2 being announced as an exclusive. Black Ops 2 will also be arriving on the system on an unknown date with Pikmin 3 following in 2013.

The Wii U’s hardware was not specifically revealed, but the console will output in 1080p, making this Nintendo’s first jump into the HD realm.

So that’s the lowdown on the Wii U, folks. What do you think of the console being three hundred dollars for the basic package? Will you be picking one up?

Source – VG247

Nintendo Thinks Gamers are Insatiable

nintendo thinks gamers are insatiable

Gamers, why you gotta be so mad, bros? At least that’s what Nintendo seems to be wondering if this interview with Reggie Fils-Aime over at Kotaku seems to be any indication.

With E3 (and Nintendo’s baffling parade of press conferences) behind us, most of the negative fan reaction has been forgotten about, but the bad feelings towards Nintendo’s showing still lingers. We’ve known for a long time that we’re a hard bunch to please, but this little quote from Reggie kind of puts it in a publisher perspective:

One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, the perspective is, ‘Thank you, but I want more.’ ‘Thank you, but give me more.’ I mean, it is insatiable.

And so for years this community has been asking, ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ We give them Pikmin. And then they say, ‘What else?’

For years, this community have said, ‘Damnit Reggie, when you launch, you better launch with a Mario game.’ So we launch with a Mario game, and they say, ‘So what’s more?’ I have heard people say, ‘You know, you’ve got these fantastic franchises, beyond what you’re doing in Smash Bros., isn’t there a way to leverage all these franchises?’ So we create Nintendo Land and they say, ‘Ho-hum, give me more.’ So it’s an interesting challenge.

While I think that Reggie is right on the money with a couple of his comments, you can’t deny that Nintendo rightly deserves some stick for a lack-luster E3 press conference and following it up with some big WTF announcements like a new, bigger 3DS. What do you guys think? Are Reggie’s comments justified? Are we really that hard to please or is that the vocal minority talking for us again?

Source – Kotaku, Polygon

15 Gaming Mash-Ups That Surprisingly Worked

pokemon conquest

One of the most bizzarre crossovers of this year is Pokemon Conquest, a game that mixes up the creature-catching RPG with the tactical turn-based strategy of Nobunaga’s Ambition. If Pokemon in Feudal Japan sounds like your kind of game, then I’ve got good news for you, because apparently this title is pretty dang awesome.

I haven’t played it personally (yet) but this crossover got me thinking about what other games have blended two genres or universes and got away with it. Thankfully, Games Radar was thinking along the same track as me and put together a list of 15 of gaming’s most famous crossovers. There are a couple of obvious ones like the Capcom VS fighting titles and Kingdom Hearts, but there are a few in there that I’m puzzled over how they got the green light.

How many of these mash-ups have you played? Are you going to try Pokemon Conquest? What crossovers would you like to see in the future?

Source – Games Radar

Review: Xenoblade Chronicles

Xenoblade Bionis vs. Mechonis

Hardcore games on the Wii have been few and far between lately. Despite Nintendo’s proclamations that their next system will focus on hardcore games before casual, it still took a massive online campaign to get the Big N to release Monolith’s epic JRPG, Xenoblade Chronicles, in the United States. Now that they have, was it worth the wait? Continue reading Review: Xenoblade Chronicles

The GamerSushi Show, Ep 51: The Hangover 2

the gamersushi show episode 51 e3 2012

The timing worked out pretty well this year with Episode 50 being both the Drunk Cast and our E3 predictions show and Episode 51 as the book-end for both of those events. Sadly, a lot of our guesses about E3 2012 were off the mark, but that’s all right, I’m sure our next-gen console predictions will come true some day.

We start this cast of with a nice game of Grades, bringing back Anthony’s famous “GAME TIME” clip for the first time in a few shows. We talk about the Big Three conferences and then dip into the various games that we saw and what intrigued us. We fit in a little industry news at the end too, just as a special treat.

I’m sure that you know the drill by now, but listen, rate and enjoy the podcast. Don’t be dicks to each other and we’ll see you soon.

0:00 – 3:10 Intro
3:11 GAME TIME (grades)
3:12 – 15:30 Microsoft
15: 31 – 26:11 Sony
26: 12 – 38:48 Nintendo
38:49 – 43:47 Watch Dogs
43:48 – 47: 22 Star Wars 1313
47:23 – 52:35 Tomb Raider
52:36 – 56:03 Dead Space 3
56:04 – 56:39 Assassin’s Creed 3
56:40 – 57:00 Gearbox Studios
57:01 – 57:20 Need for Speed
57:22 – 57:53 EA are jerks
57:54 – 58:25 New old-school Final Fantasy
58:26 – 1:00:42 Jason Rubin trash-talks Saint’s Row
1:00:43 – 1:02:36 Outo

Miyamoto Reveals New Zelda for Wii U

Depending on who you ask, Nintendo’s presentation of the Wii U at E3 on Tuesday went over like a blue shell in Mario Kart: either it made your day or it made you wish for a quick death. Regardless of that, one of the big titles missing from the presentation was The Legend of Zelda. While Zelda doesn’t sell as well as the 2D Mario games do, it is (or was) a franchise that gets the hardcore gamers, who Nintendo claims to be courting, frothing at their collective mouths.

Thankfully, Entertainment Weekly had the clout to get an answer out of the legendary game creator himself, Shigeru Miyamoto. Unfortunately, the news isn’t all good. Miyamoto told EW that the next Zelda is currently in the R & D stage, but added:

But really what we continue to ask ourselves as we have over the years is, “What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?” So we have a number of different experiments going on, and [when] we decide that we’ve found the right one of those to really help bring Zelda to a very big audience, then we’ll be happy to announce it.

Sigh. I really don’t know what’s going on over there at Nintendo. The last Zelda, Skyward Sword, still sits on my shelf, its once gleaming golden cover now slowly being buried by a layer of dust. The reason? Too much hand-holding, the kind that caters to someone who has never touched a video game before in their lives. So what’s Nintendo’s answer to that? Try to appeal to as broad an audience as possible, which actually goes against the very thing they are claiming to try to do with the Wii U.

These mixed messages, such as the fact that the Wii was made to simplify controls, but now the Wii U has all them there buttons that complicated it again (And don’t forget the Wii U Pro, which does away with that revolutionary screen altogether) are really starting to make me think that Nintendo is flailing about. The Zelda that everyone always holds up as the standard is Ocarina of Time, which sold over 7 million copies worldwide. I don’t have other figures on hand, but I would be shocked if that wasn’t the best-selling Zelda of all time.

So what is Nintendo thinking? Do you think Zelda should broaden its appeal to attract more fans? Or should it evolve, but stick to the core mechanics that get the pulses of gamers pounding, like Ocarina of Time did? Or should Zelda just throw in the towel?

Source: EW

Nintendo E3 2012 Press Conference Round-Up

Wii U

Nintendo’s press conference this year was so big they had to split it into 3. Not only did they have their Wii U conference the other night, but they also had a 3DS conference as well. But today is the big day, when they unleashed all of the games they’re working on to get the Nintendo fans excited. So the big question, as always, is: did they deliver? Does Nintendo’s immediate future look promising for gamers? Did Nintendo save the best for last?

Let’s find out. Continue reading Nintendo E3 2012 Press Conference Round-Up