Nintendo Kickstarts E3 with Pre-E3 Wii U Conference

E3 week is here everyone, and Nintendo has started the salvo of gaming news and updates with a pre-E3 web conference. This pre-show conference is about the Wii U hardware, and not to be confused with their big conference on Tuesday, which will focus on the games and Nintendo’s upcoming strategy for the next year.

It’s interesting that after the confusion of last year, Nintendo chose to devote 30 minutes solely to the Wii U, detailing what it is, what they see for the system and what makes it unique. You can watch the entire pre-show conference below.

For those with short attention spans, here’s the Cliff Notes version:

  • Wii U Game Pad has been updated to include analog sticks instead of circle pads, which looks much more comfortable for gaming.
  • Game Pad includes an NFC reader for cards/figures and also can be used as a TV remote
  • Game Pad includes motion sensor and gyro sensor
  • Works without the Wii U console to play games
  • Wii U Pro controller for hardcore gamers — yeah, it looks pretty much like a 360 controller
  • Wii U can be used for video calls and social networking
  • Miiverse is a place for Miis to gather, kind of like Playstation Home and a version of the Demon’s Souls messaging for all games

So what do you guys think? Has Nintendo won you over with their more focused take on the Wii U? Discuss!

The GamerSushi Show, Ep 50: Drunk Cast Redux

gamersushi show episode 50

We’ve been teasing it for weeks and now we’re finally here: the big Episode 50 celebration, the Drunk Cast! I’ll skip my usual jokes about the absence of friend of the show Nick Comardo and just let you enjoy the craziness.

This is also our E3 2012 predictions show, so we manage to squeeze in some forecasting about what the big three and the publishers will do next week. We also talk 38 Studios, Infinity Ward’s redonkulous salaries and Bungie’s contract with Activision. In addition to that we have a couple bro-downs and Eddy not so humble-brags about his accomplishments over the last year.

By this point you’ve probably stopped reading and are listening to the cast, but don’t forget to rate it on iTunes when you’re done. We’ll see you all post E3 for The Hangover Cast 2.

Podcast links:

Red versus Blue Season 10, Episode 1
Leap Motion demo

0:00 – 5:00 Intro
5:01 – 6:15 Last year’s pre-E3
6:16 – 11:55 Motion control/Drink topics
11:56 – 19:13 38 Studios Money Issues
19:14 – 25:30 Infinity Ward salaries and bonuses
25:31- 34:59 Bungie’s deal with Activision
35:00 – 37:50 E3 2012
37:51 – 45:39 Xbox vs PS home entertainment
45:40 – 46:56 2012 Exodus
46:58 – 53:03 Nintendo at E3
53:04 – 53:59 Anthony’s new pc
54:00 – 57:20 Sony at E3
57:21 – 1:01:36 Valve at E3 (?)
1:01:37 – 1:05:56 Publisher predictions
1:05:07 – 1:08:37 Outro

GamerSushi Asks: E3 2012 Predictions?

E3 2012

Is it really already time for another E3? No matter how hard I try to avoid it, the calendar confirms that another round of the Electronic Entertainment Expo is upon us, this time hitting us with all of its buzz June 5-7. For our hobby, this is the equivalent of a holy week, one of those high festivals that requires our time, celebration and perhaps even woe. Although that last one is probably more apt if you’re waiting on a Half-Life 3 announcement.

So, with E3 right around the corner, we thought we would ask you guys what your E3 predictions are. Honestly, I have no idea what to expect from this year. Now that Nintendo’s unabashedly broken the next generation ice with the showing of Wii U, this is a year where people are anticipating similar reveals from both Sony and Microsoft. Despite the numerous claims to the contrary, I tend to fall in that camp as well. But then you never truly know.

In terms of specific announcements from other notable developers, I expect a Dragon Age 3 tease of some sort from Bioware, since their other big franchise has laid down to rest for the moment. I also expect something new out of Valve, since they have no releases lined up after CS: GO and Dota 2 this year. I’m also banking on another entry to the Metal Gear Solid series.

So what about you guys? What do you expect or hope to see from E3 this year? Tell us your E3 predictions. Go!

2012 April Fools’ Roundup

april fools gaming 2012April Fools’ is an interesting time for any entertainment industry because you’re never quite sure if what you’re seeing is an obvious farce or something that could come true. Generally we’ve gotten pretty good at sussing these things out, but sometimes there’s a really good prank out there that trips us up.

This year saw some pretty good gags from Blizzard (like Blizzard Kidzz and Supply Depot 2, which takes a stab at Mass Effect 3’s ending) to Mojang and Notch’s very overt dig at Mass Effect, Mars Effect. The Old Republic team also had a pretty good one detailing the addition to play as your ship’s Protocol Droid. There were also a lot of great video April Fools’ gags, which I’ve put in after the jump. Continue reading 2012 April Fools’ Roundup

April Fools: Valve Signs Console-Exclusivity Deal With Nintendo

In what might be the most game-changing agreement to ever hit the industry, Valve and Nintendo have announced an deal that will make the Wii U the only place to play console ports of Valve games, including the upcoming Dota 2, Counterstrike: Global Offensive and “any future Half-Life or Portal episodes”. No word on how much Nintendo paid for this deal but it signals that they are serious about reaching out to the hardcore gamer demographic that critics maintain have largely been abandoned by the Japanese superpower.

Valve head Gabe Newell said in a statement, “Nintendo is always pushing the industry to new and exciting places and we at Valve like to think we do the same. By pushing together, perhaps we can usher in a new era of quality gaming on both PCs and consoles.” Mr. Newell also went on to say that, “Nintendo doesn’t care about high-powered graphics and neither do we. It’s a perfect fit for us and we look forward to blowing everyone’s minds with what we have to show at E3.”

Valve made waves last year with Portal 2’s feature that allowed Playstation 3 owners to play the game’s co-op mode with PC gamers, but this news far surpasses that innovative feature. There were rumors that Valve itself was looking to get into the console business, but it appears they are happy to enter into a marriage with Nintendo rather than go to the party stag. I’m pretty stunned and as a console-only gamer, it puts the Wii U at the top of my list of consoles to buy. What say you?

The GamerSushi Show, Episode 42: My Videogame Girlfriend

Welcome back to the GamerSushi Show, ladies and gents. Due to some scheduling and life stuff, we’ve gotten a tad behind on releases, so this episode was recorded a few weeks back – on Anthony’s birthday, no less. Because of that, Mr. Taylor skipped out to go celebrate getting a year closer to death, while the rest of us drank things and talked about video games.

The main topics we discussed were the Mass Effect 3 demo, fixing the Zelda franchise and great endings. Beyond that, we play a game of Buy/Sell about topics like Team Ninja, Apple gaming and more – all of which result in my inevitable and recurring victory, as always.

Listen up! Rate! Be merry! Continue reading The GamerSushi Show, Episode 42: My Videogame Girlfriend

The GamerSushi Show, Ep 40: A Pile of Lies and Shadows

This podcast is just a tad late this week, but I figured we’re doing good if we managed to get it up early in the weekend. Hey, at least it’s better than leaving you guys podcast-less for almost half a year, right? That’s what I thought. Also, Mitch and Anthony start things off with an extra special intro they worked up for all of you. It’s fairly entertaining.

In this edition of the GamerSushi Show, we chat about the Mass Effect 3 Co-op trailer, Final Fantasy XIII-2 and Saint’s Row 3. On top of that we play a game of Fill in the Blank, where we grade a variety of topics like Miyamoto taking a backseat at Nintendo, no next gen consoles in the near future and Zynga’s supposed shady dealings (on which this podcast derives its name). All in all, it’s a pretty decent show, and hey, we even fit in 6 more minutes of Resident Evil 6 talk – because why the heck not?

In next week’s podcast (which we recorded last night), I drink through most of a bottle of wine while we talk even more about Final Fantasy XIII-2, Double Fine and Kingdoms of Amalur. Stay tuned, gents and ladies.

Listen. Rate. Enjoy. Continue reading The GamerSushi Show, Ep 40: A Pile of Lies and Shadows

Miyamoto: Searching for Nintendo’s Next Big Hit

Miyamoto

Nintendo has been in a bit of a bind lately, compared to the massive successes they’ve seen in the last few years. Wii sales are dropping off, the Wii U hasn’t generated the buzz that they wanted (they’re even considering a re-brand of the whole system), the 3DS was a certifiable flop in its early months and they are sustaining significant losses with each new quarter. There are a number of theories circulating about how Nintendo can right their massive misguided ship, but Nintendo has its own: Shigeru Miyamoto.

Several months back, there was a bit of miscommunication that made the Internet rounds about the famed developer retiring. However, it turned out that Miyamoto was actually going to be taking a step back from overseeing development teams to train younger staff. His other job? Idea-ating Nintendo’s next big hit. Here’s what he had to say on the matter in a recent Q and A session:

“I am acting with the understanding that one big hit title can change multiple phases of a situation in the entertainment business, and I feel that finding such one big hit is my basic job.”

It’s interesting to think that Nintendo is putting so much stock in finding that one big idea. It smacks of the way Hollywood thinks in a lot of ways, where studios will sink all their energy into finding that one box office smash year in and year out. The problem is, lightning doesn’t always strike like that, especially in a time where Nintendo might be finding themselves at a disadvantage when relating to core gamers.

We talked about this very topic for the upcoming podcast release, but I wanted to hear your thoughts on it, too. What do you think it means for Nintendo to use Miyamoto in such a way? Will it make a difference? Do you think the man that built Mario, Zelda, Nintendogs and Pikmin has one final swan song left within him? Go!

Source – SiliconEra

The GamerSushi Show, Ep 39: Ameri-Cast

Episode 39 of the GamerSushi Show happens to be Canadian-less, so I’m sure that’s going to make it a lot better for you guys to listen to. I kid, I kid. Mitch had a fancy radio show to take care of, so the rest of us tackled the week in gaming all by our lonesome selves. I will suggest that it’s merely coincidence that it’s one of the more fluid casts we’ve ever recorded.

As always, we cover a variety of topics. One of these happened accidentally and might become a regular feature that is sure to make you guys rage quit our site and go find your gaming entertainment elsewhere – Six Minutes with RE 6. It’s just what it sounds like. And it’s awesome by association with the greatest gaming franchise of all time.

Beyond that, we tackle Uncharted 3 and Arkham City. And then we play a game of Percentages, where we rank the chances of a number of pending news items and if they’re likely to go down. I’m pretty sure you all know the drill by this point: Eddy wins and makes some fantastic points while the others talk nonsense.

Listen up, rate the podcast and enjoy, everyone. Continue reading The GamerSushi Show, Ep 39: Ameri-Cast

The GamerSushi Top 10 Games of 2011

Back at the end of 2010, a glance at 2011’s calendar either sent gamers into a fit of excited trembling or utter despair. How were we going to play all of these games? What surprises were in store for us? Which ones were going to be worth the money? Could the long-awaited sequels live up to the years of promise? At the beginning of 2012, we now have all of those answers and then some. And thus, the GamerSushi Top 10 Games of 2011 list is born.

It sounds like we’re using hyperbole, but we truly feel like 2011 was one of the greatest years of gaming we’ve seen in quite some time. That much is evidenced by each staff member’s ballot – the submissions we used to determine our final top 10 (and yes, your votes for Game of the Year counted as one of our submissions, as well) were wildly different and full of an astounding variety of games. One thing was certain – gamers had a wealth of choices last year, and everyone benefited from it.

So, without further ado, here is our list of the top 10 games of 2011. Enjoy, dudes.

Continue reading The GamerSushi Top 10 Games of 2011

The GamerSushi Show, Ep 37: Don’t Call it a Come Back

After the long-awaited arrival of last week’s video podcast, many of you expressed your wishes that we not wait so long before the release of the next one. Well, for the first time in my life, I’m afraid I won’t be disappointing all of you – here’s a brand new podcast, fully of shiny gaming stories, GamerSushi memes and all kinds of other wonders.

This podcast brought us the monumental task of trying to recap an entire season’s worth of games, ranging from Bastion all the way to Skyrim. We used this as an excuse to try out a new game, Lightning Round, and I think all of you are going to be happy with the results. It was a nice way to run down a staggering list of games in a way that didn’t take 87 podcasts and two years of our blabbering to cover.

In addition, we played a game of Buy or Sell with a number of industry topics. Like we do. Listen up and enjoy, friends. Continue reading The GamerSushi Show, Ep 37: Don’t Call it a Come Back

The GamerSushi Show, Ep 36: PAX South

This post was actually written by Eddy, posted by Nick. Just to clear up any confusion.

Wow. Uh, hi dudes. I know it hasn’t been a long time since we’ve chatted, but it’s certainly been a long time since we’ve chatted in this format – you know, the format where I’m bringing you a brand new podcast. So that’s pretty cool, right? Especially considering the fact that this isn’t a normal podcast, but a special video podcast!

Yes, this is the long-rumored video podcast from GamerSushi Weekend, AKA PAX South, where the GamerSushi dudes convened for a weekend of hanging out, video gaming, drinking and yes, podcasting. I know it’s pretty ridiculous that it’s just now coming out almost six months later, but sometimes life happens and bearded dudes have to go to California to work. And yeah, that gets in the way every now and then. Continue reading The GamerSushi Show, Ep 36: PAX South

Speed Runs and My Siglemic Obsession

Super Mario 64I’ve never been a guy that gets all that into competitive gaming. Sure, it’s fun to watch some skilled players go at it from time to time, but I’d rather just sit down and play the thing myself. Up until the recent bouts of watching pro StarCraft 2 players, I’ve never understood why someone could sit and watch someone else play a game for hours. I just assumed StarCraft 2 was different because of the level of the players.

All that changed over Christmas break, when I discovered Siglemic on Twitch TV. You see, Siglemic is a Super Mario 64 player. And not just any Super Mario 64 player – he’s the recent world record holder for a 120-star speed run. I watched in awe over most of the break to see him capture this record, and sat there for a number of failed attempts as he dodged, dove and ran impressively through the game’s many challenges in just under 2 hours.

I’m not sure if it’s just the joy of seeing Super Mario 64 in motion again that had me so enthralled, the skill of Siglemic, or both. But needless to say, I’m fascinated with watching people stream themselves playing through old games right now. I think part of the fun of this is just experiencing some nostalgia with thousands of people (Siglemic had up to 7000 people at a time watching him try to beat the record) all at the same time. Ever since then, I’ve been checking out people playing through Final Fantasy VII, IX, X and even Metal Gear Solid 2 and 4. And somehow it’s riveting.

Have you guys ever checked out streaming games on Twitch TV? What game would it take to get you hooked on speed runs? Go!

Rumor: Sony Version of Smash Bros?

Sony Smash Bros

Few things compare to the joys I’ve gotten from the Super Smash Bros. franchise. Whether it was after school on the Nintendo 64, skipping class in college with the GameCube or taking a break on the Wii, the Nintendo branded brawler is the perfect mix of insanity and trashtalk-inducing competition. If I were one of the other big console companies, I guess I’d be eying something similar for my own franchises.

And according to rumors, that’s just what Sony is doing. For a while now, there have been whispers that one SuperBot Entertainment has been hard at work crafting the PlayStation’s own take on the Smash Bros. style of mayhem. Until the last couple of weeks, these rumors didn’t have much substance to them. However, SuperBot employee Chris Molina’s twitter account recently outed not only the game’s existence, but also a few details like the inclusion of characters Kratos, Sweet Tooth and Parappa.

So what do you guys think of this idea? Would you play a Sony version of Super Smash Bros.? What characters would you like to see? What about a Microsoft version? Go!

Source – Gaming Everything

Image via Play Tribune

Happy 10th Birthday, GameCube

GamecubeAs a devout player of video games and a fan of Nintendo’s flagship franchises I feel it is my duty to remind our dear readers of something they may have forgotten ever existed: the GameCube. Now the reason I say that you may have forgotten it is because it never really left. It’s still there, collecting dust like it did before, only now in the form of a Wii. The GameCube is a SHAPESHIFTER!

Seriously though, this month marks the 10th anniversary of the GameCube in North America (my favorite of all the Americas) and I thought we should pause and reflect on the system that confirmed Nintendo had lost its freaking mind. We weren’t sure if the Nintendo 64 was an anomaly or the way of the future for the Big N, but when we caught our first glimpse of the GameCube and its WTF controller, well I think we all called our local mental hospital and asked if it was possible to check in an entire corporation. (Same thing happened this year with Netflix. And the answer is no, you can’t. And I thought corporations were people, too!)

But the GameCube did have its moments of greatness. Pikmin, for instance. Resident Evil 4, Metroid Prime and The Legend of Zelda: The Wind Waker rank amongst my favorite games of all time to this very day. Even if Super Mario Sunshine wasn’t up to the usual standard of amazing associated with the plucky plumber, it was still a damn good game. And who can forget about Eternal Darkness and the mind games that it played with you?

So what are your fondest memories of the GameCube? What games stood out for you?

Legend of Zelda Theme Orchestrated for Your Friday

It’s been kind of quiet here at GamerSushi for the past week, but can you really blame us? Skyrim is like some sort of vampire, but instead of sucking blood, it absorbs your very life force. That said, it’s rocketed itself to my Game of the Year just like every single other triple-A release before it. It’s been a really good year, guys. Before I get off on a tangent, I found this video of an orchestra re-recording the Legend of Zelda theme for the 25th Anniversary CD which is being bundled with Skyward Sword, hitting this Sunday. If you don’t get nerd chills, then you might not have a soul. Just saying.

So who thought that was awesome? Who’s getting Skyward Sword this weekend?

Skyward Sword and the Customizable Experience

Skyward Sword

Oh, Legend of Zelda: Skyward Sword. You look like a fairly interesting take on the Zelda universe, complete with a sky diving Link, imaginative monsters and some of that fancy Nintendo art design that has made your series famous. But you seem to have some confusion regarding your control scheme.

I guess it’s kind of rude of me to keep having this conversation with a video game while ignoring my fellow Sushi-ans, so I’ll clue you in. As you guys all know, Skyward Sword is a game slated for release on the Nintendo Wii, and as such, requires playing the game with a Wii-mote. Unfortunately for southpaws, though, there is no left-handed control scheme, despite earlier reports that it would end up in the game.

Now, I’m not going to bash Nintendo for this, even though it seems like a drastic oversight. Plenty of game companies don’t allow for control schemes that work for everyone. In fact, it’s often a big deal now when video games come packaged with options for handicapped players, like what Modern Warfare 3 is doing.

I guess my big question is why more developers aren’t allowing for these kinds of options in games? One of the biggest advantages to PC gaming in my mind is that you can customize your keyboard to play the game however you want to play it, and it doesn’t make any difference to anybody. I get that there needs to be some kind of standardized way to play, but would it hurt games to have a more customizable experience in that regard?

What do you guys think of this? Fair/foul on Nintendo? Should more games allow for changing the controls as you see fit? Go!

Source – Kotaku

GamerSushi Asks: The Nature of Multiplayer?

A couple of decades ago, if you had asked me what the term “multiplayer” meant, I probably wouldn’t have had an answer. The most “multi” I could get for my gaming dollar was adding my brother into a game of Streets of Rage or the Captain America and the Avengers game for Sega Genesis. In a time where gaming knew a lot of limits, the shared experienced capped out at two players max.

Things were different at the arcade, of course. There, two to four players could race against one another, or four mutants could tackle the coin-op challenges of the classic X-Men arcade cabinet. That was an experience that was fancy, almost futuristic in appearance compared to the tethered wired controllers that got thrown around in frustration over hat tricks in NHL 94. Continue reading GamerSushi Asks: The Nature of Multiplayer?

Super Mario Remix Will Drop Your Jaw

In what is looking like hyperbole week here at GamerSushi (See Mitch’s post about the canceled Avengers game), I am taking a similar stance with this video of Mario tunes all mashed together with some of the most nostalgia inducing visuals you will ever see: this video is a work of pure genius and the creator should be carried on the shoulders of geeks for all time.

If you don’t believe me, just watch. And do me a favor: leave a note in the comments exactly how far into the video it took your jaw to drop or the goosebumps to form on your pale, nerdy flesh.

[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=l-DaJGGDoNI&feature=player_embedded[/youtube]

Am I right? Doesn’t this just make you want to play all the Mario games back to back? Nintendo should hire this guy and find him a position just doing tributes for their various franchises.

What say you?

Nintendo Versus Smartphone Gaming

Iwata 3DS

Nintendo’s been in a bit of a pickle lately. If it’s not the drastically falling sales of the Wii, it’s the unfortunately handled launch of the Nintendo 3DS. In addition to cutting the launch price by almost half, Nintendo has also been forced to announce a peripheral that appears to complete the hardware functionality of the handheld. As can be expected, their investors haven’t taken too kindly to this, and stocks are falling.

There could be any number of reasons cited for the 3DS woes. One might easily point to the system’s price and the marginal upgrade of the DS hardware, the lackluster lineup of launch games or an interest in 3D gaming. However, as we’ve talked about before, some are citing the competition from smartphone gaming as one of the direct causes. While I don’t think that tells the entire story, it does raise a good point: people expect more from handhelds these days and Nintendo could stand to change their formula on either the hardware or software side.

But what does Nintendo think about the idea of developing for smartphones? Here’s what president Iwata says:

This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo. Having a hardware development team in-house is a major strength. It’s the duty of management to make use of those strengths. It’s probably the correct decision in the sense that the moment we started to release games on smartphones we’d make profits. However, I believe my responsibility is not to short term profits, but to Nintendo’s mid and long term competitive strength.

While I agree that this would be a fundamental change for Nintendo, it seems like Iwata might be a bit too resistant to change. It’s odd that after the company touted the Wii as a change in the way we play games, they’re so hesitant to embrace the idea of smartphone applications. Wouldn’t a Pokemon or Zelda app perform really well?

What do you guys think about their stance? Would it ruin them or would it serve them? Go!

Source – IndustryGamers