Hello Nintendo 3DS, Don’t You Look Nice

Nintendo 3DS

At E3 this year, Nintendo first unveiled its new and often rumored 3DS. The newest upgrade to the DS, as its name points out, brings the third dimension to handheld gaming, in a rather genius way that doesn’t require you to wear the goofy glasses. Ever since this announcement dropped, I’ve been excited to see some final pricing info, particularly with the revelation that so many old favorites such as MGS3 and Ocarina of Time were going to be coming along with it.

Well, that day has finally arrived, as the big N dished out all of the good stuff at its 2010 Nintendo Conference last night. Not only do we have some pricing and release info, but cool stuff about the 3DS’s features, as well as a trailer for its games. Hit the jump to check it out!
Continue reading Hello Nintendo 3DS, Don’t You Look Nice

GamerSushi Asks: Bringing the Classics Online?

Mario Kart 64In our modern day of tubes, webs and whatever hamsters that ferret the packets of data across the Internet, online gaming has risen to a peak like never before. This is obvious to say in a sentence, but really, when you think about how different things were just 5 or 6 years ago, it’s actually staggering. For instance: Halo 2 was the first major online console FPS. That was released in 2004. YouTube was just a fledgling site then. You get the picture.

Anyway, in thinking about the way the gaming world has transformed as well as contemplating some old gaming favorites, I was struck by the notion of bringing the classics online. For me, it wasn’t until I started playing games online that I realized what a small fish I was in a huge pond in terms of skill. For every green shell I could connect at Mario Kart 64, there were probably millions that could run circles around me, and so forth. My skills in Goldeneye were only surpassed by my brother in our circle, but I wonder what kind of challenges he would have faced out there.

So, in continuing with that thought, what gaming classics and favorites would you choose to infuse with co-operative or competitive online play? Go!

Mario Celebrates 25 Years of Stomping Goombas

There are a few times when I feel older than my years, despite the fact that I am only 23. One example is that children born when Harry Potter and the Philosopher’s Stone came out are now teenagers. The other is that, 25 years ago today, Super Mario Bros. graced the Nintendo Entertainment System and changed the way we viewed home entertainment. What started that day in 1985 was just the beginning of a life long journey for Nintendo from a small playing card company to the video game giant it is today. Mario has been through a lot of changes in his life time, and Nintendo has cooked up a video to celebrate.

Watching that video brings a smile to my face as it makes me remember all the great times I’ve had playing Mario games over the years. Although Nintendo doesn’t really click with my anymore, there’s no denying that they were a powerful force in my childhood, and probably ruined my willingness to engage in physical activity for the rest of my life. Do you guys have any memories about the plumber? Any game you remember more fondly than the others? What do you hope to see from Mario in the next 25 years?

Metroid: Other M Impressions

Metroid: Other M

It is with a heavy heart that I write this post, loyal readers. As a huge fan of the Metroid series, beginning with the very first game back during the NES days and continuing through all the sequels, even the Game Boy version, I was looking forward to Other M with no wariness whatsoever. After all, even though I didn’t care for Metroid Prime 2 and 3 all that much, I thought the return to a non-FPS point of view would give Samus the jolt she needed in order to revitalize the franchise. And with Team Ninja adding their power to Nintendo’s, what could go wrong? Continue reading Metroid: Other M Impressions

PAX 2010 Round Up

pax2010 So, PAX 2010 has come and gone, and I’m glad that I finally took this year to go down and experience it. I saw a lot of games before their release and some cosplay that I could have gone without. Of course, such a big event deserves a bigger write up, so steel yourselves and jump into my PAX 2010 Round-Up Spectacular! In this post I’m going to be covering the games that I saw with the pictures going up in a separate post once I sort out and re-size the photos.
Continue reading PAX 2010 Round Up

Red Steel 2 Blames You For Low Sales

Red Steel 2One thing you hear over and over again is that the Wii is a waggle-laden fad, and real gamers prefer the precise input of a analog controller to wild arm flailing. Nobody ever considered that we might be at fault instead of the controller, though. At least, this is what Ubisoft Creative Director Jason VandenBerghe claims, saying that the testing phase of Red Steel 2 resulted in “absolute random chaos.” Testers couldn’t figure out how to use the Wii Motion Plus properly, and often resorted to uncoordinated thrashing in order to get the job done. One thing the Ubisoft team behind Red Steel 2 realized is that motion controls were boundless in their potential, limited only by the player utilizing the controllers.

Another factor that contributed to Red Steel 2’s lackluster performance is something VandenBerghe dubbed “audience willingness”, or the motivation to actually get up and move around when playing video games. VandenBerghe claims that no more than “20 percent” of people are going to get up off the couch and move, something that he thinks hindered Red Steel 2’s marketing appeal. Once motion control supplants analog as the main source of input for video games, “audience willingness” will go up, and games like Red Steel 2 will be better received.

Right now I’m wondering what you guys think about Mr. VandenBerghe’s statements. A lot of it seems to place the impetus on gamers to pick up the subtle nuances of game mechanics, something the developers should be attempting to do through in-game tutorials. While VandenBerghe did mention that the design team solved this problem during testing, it seemed to be too little too late. Though Red Steel 2 had decent reviews, it just hasn’t sold that well, barely passing 270,000 copies worldwide. Are we as gamers at fault for the game’s poor performance, or does it lie with the developers and the publishers to ensure that a fun experience is had by all regardless of whether or not they “understand” the controls? Tell us what you think!

Source: Edge

A Theory I Must Test To Keep My Sanity

Huh.

Sometimes you crazy lot of gamers surprise me. This happens in all kinds of ways. But nothing could prepare me for the Pokemon fest that happened in the top 10 bestsellers of 2010 thread the other day. I honestly had no idea that we had any Pokemon lovers in our ranks besides Mitch. Now I have to know if it’s more widespread or not.

Let’s find out.

I would like to make it known that I have nothing against Pokemon or its many (apparently) millions of adoring and crazed fans. I’m sure I would have loved it if I played it when I was 8, too. Did you see what I just did there? How I just burned all the Pokemon lovers? Get back at me by winning this thing.

Pokemon sucks

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Review: Super Mario Galaxy 2

Many of you may remember our Call of Duty: World at War review, which was written by a friend (and GS user) named Sean. Sean has stepped up to the plate again and offered to write us a guest review for Super Mario Galaxy 2! Enjoy!

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Super Mario Galaxy 2 YoshiAfter Super Mario 64 came out, to me the Super Mario series has never had the same fun-factor as it did with that groundbreaking and stunning game. From Paper Mario to Sunshine, nothing really could compare in the level complexity and 3D world fun. Well, out came a new line of Mario games titled “Galaxy” with motion control and a new spin on the Mario 64 levels. After Super Mario Galaxy, we are given a whole new experience with Super Mario Galaxy 2, but what exactly does this game have to offer?

Here you are, it’s the 100 year festival in the mushroom kingdom, starbits are raining from the sky, Toads are everywhere, disaster has struck and King Bowser has stolen the princess from the castle and taken her deep into space! As the hero, Mario, it is up to you to take off after your beloved Peach and battle to the center of the universe to rescue your princess! Sounds familiar, doesn’t it? That’s because it’s pretty much the exact same opening as it was in the first installment, Super Mario Galaxy.

Continue reading Review: Super Mario Galaxy 2

Current Top 10 Selling Games of 2010

PokemonMaybe you haven’t noticed yet, but 2010 is almost over. Yes, for serious. While in most gaming years this might not be anything to take special note of, Modern Warfare 2’s release in 2009 ensured that we’ve had the kind of gaming we’ve always dreamed of, spread out over this current trip around the sun. I honestly can’t remember the last time we’ve had this many great titles to play before September, and maybe there’s never been another year like it.

Because there’s lots to play, there’s clearly a lot of people purchasing games. Yahoo has just released a list of the top 10 selling games of 2010 so far, and you might actually be surprised by a few of the results. Or maybe you are awesome, and you totally will predict everything on the list.

Anyway, feel free to hit the jump to see the full list of best sellers. Because I’m nice like that.

Continue reading Current Top 10 Selling Games of 2010

Metroid: Other M Goes to the Movies

Other MNintendo and Team Ninja’s collaborative efforts on Metroid: Other M are coming to fruition at the end of August, and the game is going to be a bit different than what fans of the series are used to. Typically, Metroid games play up the feeling of loneliness and desolation on hostile alien worlds, but this time around Samus is going to be a lot more vocal and she’ll have a few characters backing her up. Because the game is focusing more on character interactions, Other M will feature almost two hours of cut scenes. Since you’ll probably spend most of your time looking for hidden items and blasting creepy bad guys, Team Ninja is doing you a service by giving you the option to watch Other M’s video segments strung together in a sort of “theater mode” once you’ve finished your playthrough.

A very nice gesture on the developer’s part, but I can’t help but feel that they’ve missed what makes Metroid the unique series that it is, outside of the whole being-hit-so-hard-your-items-fall-off gameplay mechanic. Metroid isn’t about long winded cut-scenes or being told hold Samus feels. Part of her mystery is that you don’t know anything about her, her motivations or what goes on inside her head. She’s a bounty hunter and a warrior. Do people want to know more about Samus? I might be alone in this, but I like Metroid when it’s dark and enigmatic, not when it’s beating you over the head with narrative. What about you guys? Are you down for some cinematic action, or are you a bit wary?

Source: Kotaku

Great Moments In Video Game Music: The Legend of Zelda: A Link To The Past – Hyrule Overworld Theme

It occurred to me that I had not yet posted any songs from the Legend of Zelda series on here yet, an oversight I am about to correct. A Link to the Past was and is my favorite Zelda game. I’ve played it dozens of times and I know where everything in that game is at this point, but no matter how often I play, this stirring theme always gets my juices flowing. Just hearing it now tempts me to rush to my Wii and download it via Virtual Console. Do you feel the same?

[youtube]http://www.youtube.com/watch?v=pDDZkrmOwlI&feature=related[/youtube]

GamerSushi Asks: Favorite Summer Gaming Memories?

Starfox 64It’s the middle of the summer, just after E3, which of course means that video game news has largely slowed to a halt again. Things will pick up after a few weeks, I’m sure, but until then, expect lots of editorials and questions about your lives as awesome gamers.

As many of you are no doubt on summer break, I wanted to talk a little about summer gaming. When I was younger, I remember several days in the summer months where I would just get up and play the NES or Sega Genesis all day long, walking to Blockbuster to rent games and then promptly dispatching them as soon as I got home. It was a glorious schedule, and one I long for again. I think my favorite summer gaming memory, though, comes from the summer of 1997, when Star Fox 64 came out. I remember walking to the GamePower, a local video game shop, trading in several video games and then running back home with a copy of the game in my hand. I then beat the game in one sitting, and my brother and I played multiplayer matches with our friends nearly all night.

Man, that just made me crazy nostalgic. What about you guys? What are some of your favorite summer gaming memories?

New Kid Icarus Game Will Look at “Lack of Creativity” in Gaming

kid icarusThere’s a new Kid Icarus game coming to the Nintendo 3DS, and most of us are understandably excited. Aside from an appearance in Super Smash Bros. Brawl, Pit has sadly been absent from the gaming scene since the NES. While we’re excited to just have him back in our gaming systems, Masahiro Sakurai the game’s lead designer, is using Uprising to address what he feels is “an overriding problem with a lot of game design.” The full quote goes like this:

“I’ve found that, in the established genres, the controls are always the same. For example, in shooting games, you find first-person-shooters utilize all of the buttons on the controller and always do the same thing — the stick is for moving, triggers for shooting and they’re always trapped in this very restricted framework for gameplay. And, that’s just not creative. It feels like people are taking this empty shell and just swapping out the story and art and whatnot. This time, with Kid Icarus, we wanted to address that certain problem and not only because I think the industry deserves it, but also because it’s a more satisfying experience personally.

That’s a very interesting perspective, and I can’t blame Sakurai-san for wanting to shake up the industry a bit. On the other hand, he cites first-person-shooters as an example, one that I feel isn’t that strong. Those games use a standardized control scheme because it works, and it’s what we’ve been using for a long while. Take the Orange Box, which used a different set-up for its controls, and how awkward that felt. They weren’t that different, but the buttons for reloading and melee were swapped around, and it took a few frustrating tries to get used to.

If you’re going to innovate in this industry, are controls the best way to go about it? Do you think that this idea has some merit, or is Sakurai-san barking up the wrong tree? Is the 3DS even the right platform to attempt this on?

Source: VG247

Great Moments In Video Game Music: Kid Icarus – Underworld Theme

Well, in honor of the awesome news we received at E3 about Kid Icarus returning after a 20 year break, I downloaded the original NES game on Virtual Console. After receiving a few ass-whippings, which I attribute to 20 years or so of rust, I realize another reason I always loved this game: the music.

Specifically, the music of the first level, of which I am becoming way too familiar with as I try to remember how the hell to play this game. So here’s a taste, hope you enjoy. I personally can’t wait to hear a modern version of this when it releases on the 3DS!

[youtube]http://www.youtube.com/watch?v=kUBsXUt5RQE[/youtube]

Do You 3D?

One of the big topics of E3 and around the gaming industry in general right now is bringing 3D to the gaming experience. It seems like everywhere you turn, there’s news of another game getting 3D support, or more demonstrations like Crysis 2 or Killzone 3 that are putting a big emphasis on adding that mystery dimension to the way you play.

Personally, while I don’t care if game companies start going after this, I don’t want to see a future where gamers are forced to have 3D TV’s in order to play what they want to play. Imagine having to buy several pairs of 3D glasses for everyone that wants to play multiplayer on your couch or watch a movie. In fact, EA boss John Riccitello says that 3D games could cost more than current gen games.

However, it doesn’t really matter what I think. What matters is the big honchos. So what do they think? Well, even though Nintendo mocks 3D glasses with their new 3DS promotions, they haven’t ruled out making the next Nintendo console 3D compatible. At Sony’s press conference, they pushed it as the next big thing. And Microsoft? They’re not sure it’s the future.

So, now that you know where all of them stand, it’s time to hear from you guys. Do you want 3D gaming? Go!

Do you want 3D gaming?

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Drowning in a Sequel Sea?

Stormy SeaCan I just say that I’m tired of seeing only sequels? I just want to go out on a limb and say that to the entire video game industry right now: Please. Stop. With. Just. The. Sequels.

Now, allow me to back up a few steps before I continue that thought. Today was truly a stellar day for all of E3, past and present. I honestly can’t remember the last time that an E3 day was this monumental, this exciting, and this surprising. I was right there with everyone who was cheering about Donkey Kong Country Returns, Goldeneye, Twisted Metal, Metal Gear Solid 3, Star Fox and Mario Kart on the 3DS, and the like. Continue reading Drowning in a Sequel Sea?

Russian Snack Company Wins the Internet With Their Commercials

You probably read that title and asked yourself “why is Mitch posting about Russian commercials?” Simple answer my friends: they are awesome, and video game related. The ads take two iconic video game franchises, like Contra and Tetris, and mashes them up in a versus setting. These ads have been running for quite a while, so there’s a few gems in there. The animated commercials are also a bit more mature than we’re used to in North America, but we’re all adults here, right? Catch Tetris versus Contra here, and Mario versus Pac-Man after the jump.

Contra versus Tetris:

Continue reading Russian Snack Company Wins the Internet With Their Commercials

GamerSushi Asks: What Are YOUR E3 2010 Predictions?

E3 2010E3 2010 is a mere two weeks away, and the excitement for gaming’s annual gala is building to a fevered pitch. If you listened to our first podcast from a few weeks ago, then you’ll know that we’re all pretty excited about this year’s E3. We offered up a few predictions about what the Big Three are going to be bringing to the table, but we’d love to hear what you guys are thinking about.

Predicting reveals or big surprises is always fun, and once E3 rolls around we’ll collect them in one big post and see who was right on the money and who was way, way off (PS4?). Since you already know what we’ve put our money on, we thought that we’d make a post to let you guys sound off on what you think this year’s big news will be at E3. Gears of War, Move, Natal, a new Zelda? Let us know!

Before you get to speculating, we would just like to mention that the weeks leading up to E3 are usually plagued by rumors, half-truths and damn lies, so don’t expect us to post on every single piece of news that comes out. Most of them are unsubstantiated rumors, but if something huge comes up, we’ll probably let you know about it. Alright, with that out of the way, get to your predicting!

Sega Announces Sonic Colors

So, full disclosure here: I originally had a very snarky post written out, lambasting SEGA for their strange choices regarding Sonic. Honestly, for every step forward they take, it seems that they are determined to take two steps back. For example, take a gander at the trailer for Sonic Colors, the newly announced Wii and DS title. It’s bright, it’s colorful, and it’s definitely targeted towards casual gamers. On the other hand, it does look like everything we want from a Sonic game: daytime levels and blistering speed. Apparently, Sonic can use the help of his alien buddies from the trailer to take new paths through the levels, like using the yellow guy to drill through the ground, and darn if that doesn’t sound cool.

Sounds neat, but I might pass depending on how Sonic 4 turns out. What do you guys think? Good or bad on SEGA’s part? Is this of any interest to you?