Star Wars: The Old Republic is Free-to-Play Done Wrong

the old republic free to play

Despite The Old Republic failing to grab me during its initial launch (and the error I had with getting my purchased copy of the game to actually validate so I could play past the first month) I was willing to check out its new free-to-play option. Besides clogging up my computer’s drive with gigabytes of game files, I wasn’t wasting money on it, so I figured there was no harm.

While The Old Republic might not suck up your hard-earned dollars, it has no problem with begging for them anyways. Right from the outset, you’re bombarded with the many awesome features that paying customers get access to, including the different playable races for the classes. I understand that BioWare and EA have to make money somehow, but beating players over the head with it just seems wrong. Even the Legacy system, which I unlocked during my first month as a Bounty Hunter, was closed off to me unless I was willing to plonk down some cash.

That’s in addition to the really weird gating that The Old Republic places on its free users, such as being unable to hide your helmet, send in-game mail or use more than two tool bars. For an MMO structured so similarly to World of Warcraft, you will need to have at least four bars available for use once you’re past level 30.

You can buy all these option of course, but those cost Cartel Coins, TOR’s new in-game currency. The amount of Coins you get and if there’s a discount (or free Coins) depends on whether you’re a free user or a preferred customer, someone who had subscription time paid for up to two months before the game went free. Of course, if you had the Collector’s Edition, there are more Cartel Coins for you to use.

Blocking out such basic things for free users as helmet toggling (which is necessary because the armor design in TOR is laughable) and action bars means that this MMO will do everything you can to get you to pay a monthly fee. If you’re looking for a way to experience The Old Republic’s decent player stories, you can do that, but anything beyond there is for paying customers only.

Has anyone else gone back to TOR? Have you reactivated you subscription, and if so, why?

The Exciting Reviews of Far Cry 3

far cry 3 reviews

One game I’ve had my eye on for quite some time has been Far Cry 3, Ubisoft’s latest entry in the series first headed up by Crysis makers Crytek (see a pattern here?). While Fry Cry originally featured a mercenary gaining animalistic powers, Ubisoft’s take on the franchise has been more realistic, almost to the detriment of the game in some cases.

Far Cry 2 was kind of a cult hit: you either loved it or hated it and wanted it to die in a fire. Between an archaic fast-travel system and constantly regenerating enemy outposts, Far Cry 2 was a frustrating experience that still offered a beautiful Savannah setting for you to play around in, or set on fire if you wanted, you just had to work around the game’s myriad roadblocks to do it. With Far Cry 3 coming in just over a week, reviews have been landing ahead of the game and my hype meter is being slowly stoked by reading them. True, Assassin’s Creed 3 received similar glowing reviews in advance of release, so I am being a bit hesitant, but the prospect of hunting animals to turn them into pouches to hold all your loot sounds really appealing to me. Here’s what critics have been saying about Far Cry 3:

Even if I’m trying not to get overexcited, the fact that the reviews are this good and they’re coming out so far in advance means that Ubisoft was feeling pretty good about Far Cry 3. Turns out they were right, and I’m eager to get my hands on it.

Unfortunately, I’ll have to wait until Christmas, but I’ll be playing the PC version like a madman over the break. Is Far Cry 3 on anyone else’s radar? Have the reviews drawn you in?

2012, The Year of Emotional Investment in Gaming

halo4

As much as I love gaming, it’s never been able to elicit a reaction from me other than “I am having fun”. True, most games aren’t designed to be tear-jerkers, but 2012 seems to have bucked this trend and has had a collection of titles that has made me feel something other than elation for my polygonal avatar.

2012 started off strong with Journey, Thatgamecompany’s moving study of companionship and triumph. The end of that game is really well crafted and pulls you and your unknown companion together to overcome the nigh-insurmountable odds you’re facing. I never really thought that co-op, especially co-op with someone I didn’t know, would get to me, but Journey proved me wrong.

That’s not to say that Journey is alone in this, however. Spec Ops: The Line, The Walking Dead and Halo 4 have all given me some pretty hardcore feels. With Spec Ops and The Walking Dead I kind of expected it, seeing as how that was what the talk around those two games was centered on, but actually caring about Chief and Cortana’s story in Halo 4 really surprised me.

Cortana has always been, ironically, the human element of the Halo games, but seeing Master Chief’s resolve falter for just a moment made me remember that, underneath the armor and the genetic conditioning and the implied mental defects, there a real person there. 343 did an excellent job turning the Chief into a sympathetic character, something that the Bungie Halos never really touched on.

Overall I was quite surprised with the narative turnout in 2012. I don’t have high hopes for games, but these four titles really surprised me with their emotional depth. Do you agree that 2012 is a banner year for this? What other games have gotten to you in this way?

GamerSushi Asks: What Are You Playing, Thanksgiving 2012

Walking Dead

Greetings, Sushians. I hope this fattiest of holiday weeks finds you well. I’m assuming here that our American Thanksgiving holiday is so important that the rest of the world celebrates it, too. Or at the very least, it should. You can take that as official word from the US that it’s OK for you to celebrate Thanksgiving wherever you are tomorrow. It’s simple, really: eat all the things. And then eat them again.

Anyway, I’ll be celebrating the holiday this week by hanging out with family and playing some games. I’m between jobs right now, so I have a small stretch here where I’m getting to finally play some things that have been on my radar lately. Namely, Halo 4, Assassin’s Creed 3, picking XCOM back up and today, Walking Dead Episode 5. I am super excited about that last one.

So what about you guys? What are you playing this week? What are you eating? Go!

The GamerSushi Show, Ep 56: Mendicant Podcast

the gamersushi show ep 56

We’re almost back on track with the podcasts as we return with the 56 episode of our illustrious gaming show. In the edition we see the return on Nick, who regales us with the tale of his journey to the International Beard Competition. Or, maybe we just talk about Halo 4, GTA 5 and Assassin’s Creed 3 like a bunch of nerds.

The podcast opens with some Grand Theft Auto 5 talk, including our misgivings about the three playable characters and the changes that Rockstar needs to make to the formula after 4. Halo 4 is, of course, a big topic, with Anthony and I declaring our love for the game with all of its playable modes. We close out the cast with a final dissection of Assassin’s Creed 3 where I expand on my review a little bit.

I don’t think you need to be told what to do at this point, being 56 shows deep, but I’ll remind you anyways because I’m nice: listen to the podcast, rate the podcast, love the podcast. Wanna meet that podcast.

0:00 – 1:12 Intro
1:13 – 16:08 Grand Theft Auto 5
16:09 – 31:03 Halo 4
31:04 – 40:37 Assassin’s Creed 3
40:38 – 42:10 Dragon Quest 7 re-release
42:11 – 53:18 Outro

Grant Theft Auto 5 Info Hits the Web

grand theft auto 5

If you’re lacking a subscription to Game Informer, have no fear: with every cover story there’s a million sites on the Internet willing to round up the juicy information for you. Such is the case with Grand Theft Auto 5, which VG247 has been kind enough to do a write-up on.

Rockstar’s next installment in the GTA series will take place in Los Santos, of GTA: San Andreas fame, and will feature three playable characters this time around. Trevor, Franklin and Michael will be availible to switch into almost all the time, each with their own backstory and motivations. They each have unique skills, so for example if you want to fly a plane, Trevor is the only on in the group capable of doing so. While having to jump into specific characters just to fly a plane might get annoying, the fact that you can switch characters on the fly might help ease the pain of doing so.

One of the benefits of having three characters is that there’s always a story mission ready to go. Instead of doing a bunch of side tasks to unlock the next plot quest, you can jump into one of the trio and get going on any of their individual objectives.

Los Santos is also reported to be the biggest open-world in a Rockstar game so far, bigger than Red Dead’s map, Liberty City and the old San Andreas combined. While Rockstar has said that recreating the whole of San Andreas on this scale wouldn’t be feasible, they’re doing their best to make Los Santos and the surrounding area both visually stunning and fun to get around. Expect the melee combat and gunplay to be tuned up this time. With Max Payne 3 showing that Rockstar can actually make a mechanically sound shooter, I’ve got high expectations for GTA 5 in this regard.

So, what do you guys think of Grand Theft Auto 5? Does it sound promising? Are you still burned by GTA IV? Do you think this game would have been better served by waiting for the inevitable next generation of consoles? Will it ever come to PC?

Source – VG247

Review: Assassin’s Creed 3

assassins creed 3 review

The most appealing aspect of the Assassin’s Creed series is the ability to experience different periods of human history through a sci-fi wrapper. Thanks to the prolonged presence of Renaissance Italy’s Ezio Auditore, the need to travel to a different era was reaching a high. Thankfully for Assassin’s Creed 3, Ubisoft moved the clock up a few hundred years, dropping you in Revolutionary America in the moccasins of Connor Kenway (real name RatonhnhakĂ©:ton) a half-Mohawk, half-British assassin.

With a new setting, a new engine and the possibility of wrapping up the modern day storyline of Desmond Miles, Assassin’s Creed 3 seemed poised to make the same sort of leap that the series did with Assassin’s Creed 2 back in 2009. Did Ubisoft manage to pull it off, and can Connor replace the venerable Ezio? Continue reading Review: Assassin’s Creed 3

Skyrim Dragonborn DLC Gets a Trailer

It’s crazy to think that we’re almost a year out from Skyrim’s launch and we’re still getting DLC for it. Bethesda’s long-term commitment to their games this gen have been nothing short of astounding, at least where Xbox 360 and PC users are concerned. That aside, the trailer for the upcoming Dragonborn DLC for the Elder Scrolls V: Skyrim is out and it features a whole host of new features and areas.

Personally, I haven’t played any of the DLC for Skyrim, but Dragonborn looks like it will be a pretty meaty add-on, so I might consider picking this one up. In reference to the PS3 joke above, how do you PS3 owners feel about how Bethesda is handling the DLC for Skyrim? I hear that Dawnguard doesn’t even have an ETA yet, and who knows how long it will take to get Dragonborn.

What are your thoughts about the DLC? Are you in for more Skyrim?

Minecraft Tops Call of Duty on XBox Live

Minecraft 360

So Minecraft just surpassed Call of Duty: Modern Warfare 3 on the list of most played XBox 360 titles. Say what?

For those of you familiar, Major Nelson, Director of Programming for XBox Live, releases figures every month about the most played titles on Microsoft’s platform. Typically, these lists are ho-hum affairs, teaching us that mankind will generally settle for mediocrity, even years later. Sometimes there will even be two or three separate Call of Duty games all in the top ten for the month, a figure that still baffles me. But no matter how you slice it, Call of Duty always reigns supreme in some fashion.

But not so in October 2012, when Minecraft 360 overtook Activision’s beast and cast it down to the number 2 spot. This strikes me as something ridiculously significant. Say what you will about Minecraft’s longevity, and whether or not it’s a gimmick, and if it’s better on the PC or the 360 — but a game created (for the most part) by one man just topped last year’s biggest title as the game with the most users logged (single or multiplayer) on XBox Live. How is that not incredible, no matter your thoughts on Minecraft?

It’s a brave new world, gents. Does anyone else think this is pretty cool? Who’s played the 360 version of Minecraft? Who wants to hate on Call of Duty or defend it? Have at it in the comments.

Source – Major Nelson

Today’s WTF: Single Player Is a Gimmick

XCOM

Hello, Sushians. I’ve come to give you very bad news: single player video games are nothing more than a gimmick. I know, this may come as a shock to you. What, with games like Dishonored, XCOM, Deus Ex, Skyrim and Batman: Arkham City gracing our screens over the last couple of years. I mean, it’s easy to be fooled by these great titles with fantastic mechanics or engrossing stories. But you really should know that playing by yourself is a gimmick.

At least, according to Gogogic CEO Jonas Antonson. Antonson has a few thoughts about single player titles in a recent interview that might not be too popular around these parts:

“I also think that it is worth to note that the single player mechanic is a gimmick – games are meant to be played with others and it doesn’t matter if it’s in-person or online. The first games were designed as multiplayer experiences, but when computer and console games became a thing there was a need to construct an antagonist and/or a protagonist for commercial purposes.”

Antonson goes on to talk about how toddlers make up someone to talk to when they play games, and even points at the “high score list” in arcades as a way to make games social. I understand what he’s saying — on one level, playing a game in a social setting transforms the entire experience. It’s nice to compare experiences with other people in a meaningful way, as we’re seeing with a game like XCOM. But on the other hand, I think it’s too much of an overstatement to say that all single player titles are inherently gimmicky by not including a social component.

So what do you guys think? Is this WTF worthy? Is Antonson off his rocker in his assessment of single player as a gimmick? Does every game need some kind of social component in order to truly matter? Go!

Source – Games Industry

Stabbing Fools in Chivalry: Medieval Warfare

chivlary-medieval-warfare

The medieval multiplayer genre has taken off the in the last couple of weeks for whatever reason, with both War of the Roses and Chivalry: Medieval Warfare hitting the PC. While both games take place in a Middle Age setting, War of the Roses is a third-person combat game and Chivalry is in first person built on the Unreal engine. For no particular reason, I decided to pick up Chivalry this past Monday and I’ve been playing it for a couple hours a night and having a ball.

Unlike War of the Roses, which takes place during the actual conflict of the same name, Chivalry takes place in a fictional setting featuring a war between the Agatha Knights (Blue) and the Mason Order (Red). Players can be one of four classes, archer, man-at-arms, vanguard and knight, and can battle it out in a few gametypes like team objective and free-for-all. Team objective is currently my favorite mode as it’s a lot like Team Fortress 2’s Payload mode or Rush from Battlefield. While encouraging teamplay, it also features a host of wickedly medieval objectives like killing a village full of peasants or pushing a corpse cart into the enemy castle’s water supply. Continue reading Stabbing Fools in Chivalry: Medieval Warfare

The Hilarity of Breaking Dishonored

Even if a game like Dishonored presents itself very seriously, there are still options to exploit its mechanics for moments of levity. One of my favorite YouTubers, birgirpall, found a way to turn Dishonored from a tale of a man seeking revenge into a comedy factory. It may just be his Icelandic accent narrating the entire thing, but I haven’t laughed this hard in a while. There may be spoilers for certain scenes in here; I don’t really know, I haven’t played the game yet. Just a head’s up.

Sometimes it’s nice to remind ourselves that people stil play games for fun as opposed to just finding ways to complain about them all the time. Just thought I would share this with you guys to try and brighten your day. Enjoy!

Wrapping Up Desmond’s Tale in Assassin’s Creed 3

desmond assassins creed 3

Oh Desmond Miles, the modern-day wrapper for our sweet historical filling, will you ever get a game of your own? While early signs in Assassin’s Creed 3 hype pointed to this, a recent interview with Assassin’s Creed 3 lead designer Steve Masters on OXM hinted that Desmond’s story might be wrapping up in the next game.

After being saddled with Desmond the last four games, Ubisoft is looking to bring a bit of finality to his story, and in the words of Masters, “To actually wrap up what you’ve opened and experienced with him”. Traditionally the Desmond segments of the Assassin’s Creed games have always been poorly received, right up from the moment in the first game when we realized that we weren’t technically going to be playing an assassin in the Middle Ages, but were experiencing the genetic memories of some poor kidnapped sod. It’s actually kind of interesting to see the lead designer of AC3 admit that the series did rotate around Desmond for a bit too long, as this part of the interview shows:

“And we wanted you to feel a good sense of progress in what’s going on in the story. A lot of the misdirection and the way we’ve been meandering a little bit has been kind of frustrating as a player and for the audience, so we wanted to make sure there was going to be more substance to get your teeth into.”

While I don’t hate Desmond as much as some, the cliffhanger at the end of Revelations did feel like the modern-day storyline was starting to wear out its welcome. I’m interested to see where the Assassin’s Creed story will go after three, and whether or not we’ll be saddled with another Desmond-type character to keep the sci-fi conceit going.

What do you guys think about this? Will we actually see Desmond’s story wrap up or is this just a developer telling us what we want to hear? Are we saying goodbye to Desmond for good, or will he be back?

Source – OXM

Review: Spec Ops: The Line

spec ops the line review

War games are a dime a dozen in the video game industry, but rarely do they make you think about the decisions you’re making as a virtual soldier. Go here, do that; it’s all very clean-cut and morally upright. But as anyone who’s read a post-war memoir or has watched a good film, or talked to a real solider might know, war isn’t so neat. It’s messy, brutal and even if you somehow managed not to get physically injured, there’s a whole host of psychological scars.

The other trope of video game wars is that you’re usually a low-ranked grunt, a Private or at most a Sergeant, someone who’s important on the field of battle but isn’t calling the shots. Spec Ops: The Line puts you in the boots of Captain Martin Walker, a Delta Force operator leading a small three-man fire team into the ruins of a sandstorm ravaged Dubai. You’re hot on the heels of one Colonel Konrad, the commander of the Damned 33rd and the person who was supposed to be evacuating the citizens of Dubai. Can Spec Ops: The Line make it through this hot washup? Continue reading Review: Spec Ops: The Line

New BioShock Infinite Trailer is the Beast of America

There may have been some crazy stuff going down at Irrational games over the past few months with some of its high-level designers leaving, but there’s no denying that BioShock Infinite is looking quite hot. It’s been a while since we’ve seen hide or hair of the game, but Machinima just released the Beast of America trailer for BioShock Infinite, and damn if it doesn’t get me excited. This game just needs to come out.

While I just couldn’t get into the first BioShock (I tried playing it about three years too late), I can tell that Infinite is going to push all my buttons in the best way. Leaping from cable to cable and blasting fools off floating cityscapes might just be too much fun. The game is still on track to hit its February 2013 release date. What do you guys think? Is BioShock Infinite still singing its siren song to you?

Borderlands 2 Expands Already with Scarlett’s Booty

borderlands 2 dlc captain scarlett and her pirate's booty

Considering I’ve beaten Borderlands 2 twice and conquered the end-game raid boss known as Terramorphous, it probably comes as no surprise that I’m hungry for some Borderlands 2 DLC. Gearbox, who apparently know their target audience better than I thought, were happy to oblige with Captain Scarlett and Her Pirate’s Booty, a DLC adventure that takes you to the Wurmwater Flats in search of Captain Blade’s lost treasure.

Once you hit level 15 in the main game, you can take a trip out to the town of Oasis where you’ll meet your new BFF, Shade. As you might be able to tell from the title, Pirate’s Booty is, well, pirate themed, and as such you’ll be running across all sorts of re-skinned bandits and a few unique enemy types like the Anchorman and the Cursed Pirate. While the desert setting is bereft of water, the new Sandskiff will carry you ably across the sands, provided you don’t slam it into too many sandworms.

While it is fun to get back to Pandora, Pirate’s Booty is kind of lacking in payoff, although is does shine through with the classic Borderlands humor in some parts. Shade is hilariously creepy and this DLC contains two of my favorite new quest-givers, one of whom gives you a great quest riffing on DRM, “Don’t Copy that Floppy”. Unfortunately, Captain Scarlett herself is a lackluster villain, joking the entire time about how she’ll betray you, so it comes as no big surprise when she finally does. You can see the end of the DLC coming a mile off, so the feeling of running back and forth for little to no reason is more prevalent during these quests. To be fair, Handsome Jack set a high standard for villainy, but Captain Scarlett doesn’t even come close to hitting that mark.

If you’ve been hankering for more Borderlands 2 like I have, then Captain Scarlett and Her Pirate’s Booty will be right up your alley. It’s a good jumping off point for Borderlands 2’s season pass, and it adds even more Badass Ranks to obtain. There’s another high-end raid boss that seems to address the ways players were able to beat Terramorphous and a brand new currency called Seraph crystals (which, to be honest, I didn’t see once during my playthrough).

Has anyone else played Pirate’s Booty? What did you think of it? Was this a good first installment for Borderlands 2 DLC?

Total War: Rome 2 is Looking Super Impressive

One PC gaming series I’ve always admired is Total War, mostly because of its adherence to large scale, semi-historically accurate battles. Last year’s Total War: Shogun 2 took us back to medival Japan, and for the next installment, Creative Assembly is taking another crack at classical antiquity with Total War: Rome 2. A recently released video from the developers showcases the upgrades they’re making including the new cinematic camera.

The fact that this game is just pre-alpha is kind of astounding and I can’t wait to try out the finished product. Total War is one of those series that makes PC gaming really shine. What did you guys think of the video?

GamerSushi Asks: What Are You Playing?

pokemon white version 2

Man, there has been a binder full of games coming out the past week, and it just isn’t going to stop until December. I’m still finding things to do in Borderlands 2 (like the recently release DLC) and I’m neck-deep in XCOM: Enemy Unknown. I’ve also been playing Pokemon White: Version 2 and Sonic Adventure 2, and Sleeping Dogs sits on my shelf, waiting to be unwrapped.

Truth be told, I don’t know if I’m going to have time for anything other than XCOM. It’s just so good, and really, really difficult. You’re constantly spinning plates when it comes to managing the metagame, and I’ve got at least four countries sitting on Level 4 Panic while I hurry up and wait for my satellites to build. If I play that game through again, I’m going to start building power generators and satellite facilities from the get-go just so I can have a stable of the damn things ready to launch if things start to go off the rails.

I’ve also been quite tempted to pick up Dishonored, but I’ve heard mixed things about it despite the overwhelmingly positive reviews. While the game is being praised for a lot of things, I hear that it really can be quite short, and the stealth mechanics are a little fuzzy when it comes to determining whether or a not a guard can actually see you. After Mark of the Ninja (apples and oranges I know) managed to pull off communicating this so well, and games like Chronicles of Riddick have done it too, I feel like Dishonored could have been more tuned up in this area. That said, I haven’t actually played it, so feel free to tell me if I’m talking out of my butt.

So what have y’all been playing? Oh, Mark of the Ninja is out on Steam, so go pick that up quick-like.

Gaming with Consequences

xcom enemy unknown

Recently I’ve been playing the hell out of XCOM: Enemy Unknown and I’ve been really enjoying it, despite its difficulty and the fiddlyness of the controls (though I hear using an actual controller smooths this out – I’m on the PC). One of the aspects I enjoy the most is being able to customize your soldiers and give them individual names. The problem with doing this is that I’ve grown kind of attached to my little polygonal troops and XCOM has no problem killing them off on a whim.

I try to be as careful as I can in a given mission, but sometimes the game just works against me. For the most part I’ve been quick-saving often (autosaves are disabled by default) but during a particularly tough mission today a box truck exploded, taking out two battle-hardened soldiers. I was almost done the mission and had killed about nine Chrysalids along the way, so I didn’t feel like reloading and doing the whole operation over again just to save two troopers. Granted, they were generic ones that I hadn’t given special names to, but this is the first time in XCOM that I hadn’t felt the need to call a mulligan and rolled with the consequences.

Dishonored is a game where this sort of approach can also apply, given the inherit stealthy nature of the mechanics. While you do have the option to go hog-wild on the guards you’re facing, the game rewards you for taking a quiet, non-lethal approach, something that can make people into perfectionists, quick-saving constantly.

So, my question for you guys is, do you accept the consequences of your actions in games like these? Do you prefer to reload your last save because you know you could have done it better?

The Value in Playing Bad Games

EDGE OF TIME

While we’re being blessed with an amazing fall for gaming, sometimes we need to take a step back and reevaluate how we judge the games we play. Even though we avoid bad games, they do exist and sometimes there’s a benefit to playing them just to remind yourself that making a good game is actually pretty hard.

I don’t want to turn this into another “bash Resident Evil 6” fest, but I kind of want to play it just to adjust my views. Between X-COM: Enemy Unknown, Dishonored, Pokemon White Version 2 and Borderlands 2, we’re being kind of spoiled right now and this season is only going to get better. Playing a game like Resident Evil 6 might help me appreciate games more, because if you only sample the best of anything, your tastes get less eclectic and it becomes harder to enjoy the decent titles.

One game I played this year which I enjoyed for what it was was The Amazing Spider-Man, Beenox’s movie tie-in and follow up to the astoundingly bad Edge of Time. If I hadn’t played Edge of Time I might not have liked The Amazing Spider-Man as much as I did, but because I played a game that clearly did not get as much love in developement, Beenox’s next effort seemed better for it. Even though The Amazing Spider-Man is a pale Batman: Arkham City imitation, it has a lot to offer, something I might not have realized if Edge of Time hadn’t lowered my expectations.

So, what about you guys? Do you think there’s a value to playing bad games? Do you always avoid them or do you find they help you keep gaming in perspective?