The Retaliation Co-op Pack Breaths New Life Into Mass Effect 3

mass effect 3 retaliation

It’s been more than half a year and I’m still plugging away at the multiplayer mode for Mass Effect 3. While the mode was a little basic to start off with, the various classes and maps that have been added to the game since release has kept its longevity going, and the new pack for Mass Effect 3’s multiplayer, Retaliation, brings a whole new enemy faction into the mix.

If you haven’t been keeping up with the news on Mass Effect 3’s multiplayer mode, Retaliation reintroduces the Collector faction from Mass Effect 2, but this time around they pack an even bigger punch. Collector captains are the brand new foes and in addition to being tougher than the regular Collector trooper, they can also release Seeker Swarms which block your power usage, something that can be downright terrifying when you’re facing down a couple Scions or a Praetorian.

New player classes have also been bundled with Retaliation, including a turian Havoc (a jetpack-using close combat class) and a volus Adept and Engineer. Yes, those little balls of asthma are now playable, and they’re just as hialrious as you expect. Watching a volus roll around and blast Collectors is quite the sight, especially considering they can’t take cover and just sort of stand behind most obstacles (which works because of their short stature). Cerberus and geth also get new types added to their lineup in the form of the whip-using Dragoon and the grenade-launching Bomber, respectively.

BioWare could have let Mass Effect 3’s multiplayer languish, but they’ve shown a surprising amount of dedication to it. They even put up a whole new web portal for stat tracking, including the brand new N7 challenges. Even though this is the last pack for multiplayer, new classes will continue to be added. While there are still server problems and synchronized kills from the large enemies continue to be frustratingly random and Vanguard-inhibiting, this new feature for the Mass Effect series is still going strong, and is a large part of why it’s staying high in my personal top ten for this year.

Is anyone else still playing ME3 multiplayer? What do you think of Retaliation? Anyone going to hop back in now?

XCOM: Resisting the Temptation

XCOM

Do you ever have one of those games show up on your radar so suddenly that it just kind of takes you back? Like, you’ve got all your priorities lined up, you know where your time is going to go for the next few weeks, and then out of nowhere, you get Falcon Punched by some game you hadn’t even paid attention to?

That’s the case with me and XCOM: Enemy Unknown, the new turn-based, tactical role-playing military game from Firaxis. For some reason, I had no interest whatsoever in XCOM for the last year that I’ve been hearing about it. I really can’t tell you why. But then, people started raving about it just a week or two ago. Then they raved more. And harder. We’re talking glowsticks in the air like you just don’t care kind of raving, from all corners of the gaming press.

You can’t help but take notice when that happens. Then I did that thing that we gamers do, when we get on the slippery slope and say that we’ll just read one review or watch just one video of something, just to get our feet a little wet. And then you discover that the game has all kinds of personalization, like naming your team and leveling them up. And you find out how fun the strategy combat looks. And about some of the cool abilities your team gets as the game rolls on. You know, the wonderful stuff games are made of.

And now, dammit, I want to buy XCOM: Enemy Unknown.

So now, a couple of questions: do you guys ever try to resist the temptation to learn about a new game that people are talking about? Who here is getting XCOM? And what is the deciding factor that gets you suddenly interested in a snap decision like this? Go!

The GamerSushi Show, Ep 54: We’re So, So Sorry

the gamersushi show ep 54 resident evil 6

It’s been a few weeks, faithful listeners, but we’re back. It’s kind of hard to get a balance going once we start the podcast again, but we’ll probably be back up to weekly casts right before we go on another break. C’est la vie, non?

In this episode we’ve got some apologizing to do around Resident Evil 6, which is apparently the worst game ever. Seriously, we’re really sorry about how much time we devoted to this game over the past year.

We also talk about Cliffy B and the BioWare Doctors leaving the industry which evolves into a talk of whether there are anymore big name people left beyond the standards (Newell, Miamoto and the like). It’s a really cool talk about the state of the industry and how faceless it’s become in some ways.

We also talk about Borderlands 2 (nee Bonerhands) for a while and then we chat about our most anticipated games for the rest of the year.

So! You know how it goes. Listen, rate, and please accept our apologies.

0:00 – 1:33 Intro
1:33 – 14:25 Resident Evil 6
14:26 – 17:17 Over/Under Checkup
17:18 – 31:10 Cliffy B and the BioWare Docs
31:11 – 40:42 Borderlands 2
40:43 – 53:00 Most anticipated game of the rest of 2012
53:00 – 54:45 Outro

Review: Borderlands 2

bordlerands 2 review

2009’s Borderlands was an interesting animal back when it released. A mishmash of RPG and FPS with a lot of loot thrown in, it stayed aloft mostly on a wing and a prayer. It was a little bland in its environmental design, the story lacked any real payoff, and it was too easy to break the various classes available to you. That said, it was fresh and unique and had an excellent crop of post-release DLC to keep it in people’s minds.

Three years later, Gearbox is taking another crack at it. With more polish, more PC options and even more guns, does Borderlands 2 hold even more for gamers or does it deserve to be sold as vendor trash? Continue reading Review: Borderlands 2

Take Up Ten Minutes of Your Day with SimCity Gameplay

One of the major reasons I upgraded my PC recently was to ensure that I would be able to enjoy the upcoming SimCity in all its simmy glory. It’s been far too long since we’ve had a proper entry in the series (the last being SimCity 4 in 2003) and this game looks like it will bring back all the fond memories I have of completely mismanaging my city because I’m really bad at financial planning.

There’s ten minutes of SimCity gameplay footage to watch, though, so go on. Take a look.

What do you guys think? Will you be getting the new SimCity?

Today’s WTF: Mass Effect Trilogy Doesn’t Include Paid DLC

mass effect trilogy dlc

It’s almost like EA is goading us on purpose now. The recently announced Mass Effect Trilogy collection sounds pretty neat and looks even cooler (what with the unified designs on the disc labels) but it will only include the DLC that came free with the various Online Passes associated with the game, and you’ll have to pay for the other bits.

I’ve never heard of a collection of any work where parts of it were purposely left out and you had to buy them separately. Hell, George Lucas kept adding stuff when nobody wanted it. For those curious, here’s a breakdown of what you will get with the package in terms of DLC:

On PC, Mass Effect will include Bring Down the Sky and Pinnacle Station on disk. For Mass Effect 2, Cerberus Network will be included which features Zaeed – The Price of Revenge, The Firewalker Pack, Cerberus Assault Gear, Arc Projector heavy weapon, and Normandy Crash site mission. For Mass Effect 3, Online Pass will be included granting players access to co-op multiplayer.

On Xbox 360, Bring Down the Sky and Pinnacle Station are not included with Mass Effect, however they are available as stand-alone downloads through Xbox LIVE. For Mass Effect 2, Cerberus Network will be included and Online Pass will be included for Mass Effect 3.

Information on PlayStation 3 DLC will be available soon.

Not bundling Mass Effect 2 with Overlord and Lair of the Shadow Broker is baffling, because those two add-ons were fantastic, and in the case of Lair, essential to the series’ story. Arrival I can take or leave, but regardless, I think that all the DLC should be bundled in.

What do you guys think about this? Should EA throw in the DLC or am I just making too much of a fuss about this? I get that EA is a business, but this just seems like an unnecessary cash-grab.

Soruce – Mass Effect Trilogy

Dishonored: Fun or Shun?

dishonored fun or shun

Welcome back to Fun or Shun, the feature where two GamerSushi editors take a look at an upcoming game and give their thoughts on whether or not they want to buy it. We did this last year with the excellent Deus Ex: Human Revolution and now Anthony and I are putting Dishonored, the Bethesda-published steampunk game, under the microscope.

Will Dishonored stand up to the intense scrutiny? Will it triumph based on its pre-release material, or are we feeling a bit cold towards it? Onward, adventurer! Continue reading Dishonored: Fun or Shun?

Black Ops 2 Zombie Mode Goes on a Road Trip

Somehow a throw-away game mode from Call of Duty: World at War has taken on a life of its own (with its own convoluted back-story), and with every new Treyarch-produced Call of Duty game I find myself anticipating what kind of new crazy twist they’ll throw at us. The new way to slay in Call of Duty: Black Ops 2’s zombie mode is apparently a roving murder-bus, where you and three friends will go on a road trip in an armored vehicle, stopping along the way to kill the undead. There’s a new trailer, which you can check out below.

Apparently this new game mode will be an expansive sandbox for players to explore, and the driving sections in between the hubs will not just be loading screens, but another arena to fend off the living dead. There will also be a CIA vs CDC mode where the two opposing teams can grief each other indirectly; they’re not able to harm each other one on one but will be able to find other ways to indirectly cause the death of their enemies. There’s not too much more info about that mode, but it looks like the old zombie formula is being expanded on yet again.

I’m not going to lie, Treyarch’s Call of Duty games have usually hooked me in with zombie mode and Black Ops 2 looks no different. What about you guys? Are you feeling the familiar tugging on your purse-strings, or is that just a horde of shambling grotesqueries reaching for you from beyond the grave?

Review: Max Payne 3

max payne 3 review

After Remedy moved on to Alan Wake, Rockstar was left holding the bag for the Max Payne franchise, having published the first two games in the series for consoles. Instead of bringing on a developer with experience in the third-person shooter genre, Rockstar decided to tackle Max Payne 3 themselves. If I’m being kind, the shooting in the Grand Theft Auto games and Red Dead Redemption were passable, mainly because there were so many other things to do in those games that you could kind of work around it. Max Payne, however, is all about the shooting. The normal shooting, the slow-motion shooting, and the slow-motion-diving-backwards-down-a-flight-of-stairs-it’s-so-bad-ass shooting.

Developed by Rockstar Vancouver and written by Dan Houser with a serious case of Man on Fire envy, does Max Payne 3 deliver the same pill-popping thrills the series is known for? Continue reading Review: Max Payne 3

GamerSushi Asks: What Are You Playing?

ftl game

Games, guys. Games. Well, more accurately Borderlands 2 and some other stuff, but still. The big season is picking back up and there’s already too many damn things to play. I can’t keep track of it all, so I thought I would make a handy dandy post so you guys can write down the titles current spinning in your console or taking up your hard drive.

The top of the list for me is Borderlands 2, and I’m already in the new game + mode, or “True Vault Hunter”. Yes, Axton and I are going through that game again and the loot you get on the second run through is just insane. There’s an old World of Warcraft joke “green is the new purple” and that’s very apropos here. Just as an aside, the Commando is so much better than the Soldier from the first Borderlands. Having a turret that is able to rotate 360 degrees is a godsend.

Other than that I’ve been playing some FTL (including the ill-fated Flight of The Sushian), Black Mesa and Battlefield 3. I picked up Spec Ops: The Line for super cheap and I’m excited to start that. I also need to finish Mark of the Ninja and I have Sleeping Dogs waiting in the wings, so yeah. A lot of stuff.

What have you guys been playing? Any of the above games or something different?

Ten Years of Battlefield

battlefield 3 tenth anniversary

If there’s any franchise that I have an unrequited love for, it has to be Battlefield, DICE’s multi-arms warfare FPS. It’s kind of hard to believe that it’s been ten years since 1942 introduced us to an almost new style of gameplay with wide-open playgrounds and a multitude of vehicles. When you look back at the release dates for the Battlefield games, they actually came out at a fairly fast clip (one every two years for the most part) but the wait between each game felt like a long time to my young mind.

My favorite game in the series is a tie between Battlefield 2 and 2142. It’s kind of funny to look at my stats for both 2 and 2142 because it felt like I played them for hours, when in reality I’ve spent more time in Battlefield 3. Battlefield 2, 2142 and Bad Company 2 were all played in groups with friends, with the numbers slowly dwindling over time. As people move on and computers get more expensive to upgrade (for some of us), my BF crew got whittled down to myself and my friend Chris, with occasional guest appearances by Eddy and his brother.

While Battlefield is best played with friends, the game still offers up plenty of sublime moments even if you’re playing solo. No Battlefield game is perfect (by any means, all of them have been heavily patched and still launch with some pretty glaring flaws) but DICE is up to the challenge of balancing and fixing their games, sometimes completely changing the way the game feels and plays.

Do you guys have as long and storied a history as I do with Battlefield? Anything to say on its tenth anniversary? What are you hoping for in the future of this franchise? Go!

Company of Heroes 2 Pre-Order and The Reward Tiers

company of heroes 2 pre-order reward tiers

No word of a lie, I’m pretty excited for the next Company of Heroes game. Set on the Eastern front, this sequel looks to bring a lot of new mechanics to the old formula like vision cones, ice with hit points and building fires for warmth. What it’s also bringing is a new tiding of evil in the form of pre-order reward tiers.

If you take a look at the Company of Heroes 2 page on Steam, you might notice that it has a section called “Pre-Purchase Rewards”, promising additional goodies if more people pre-order the game. I’ve kind of accepted the status quo of pre-orders in the gaming industry but this seems like a step too far to me. Even the new XCOM: Enemy Unknown game does this, and even though it looks like a lot of fun, these pre-purchase tiers make me hold back a bit.

The problem I have with the pre-purchase tiers in Company of Heroes 2 is that it makes it look like Relic is trying to add cash-stops to a full-price game. Things like XP boosts and character boosts might fly in a single-player game, but in a multiplayer arena that doesn’t really work. Eventually all that evens out, but for the first couple of weeks that leads to a huge imbalance.

So what do you guys think? Are pre-order reward tiers the equivalent of the devil? Is this just another way to get those oh-so-important pre-order dollars?

Borderlands 2 Roll Call!

borderlands 2 impressions

It’s been a little quiet around these parts for the last couple of days, but I bet you all know why: Borderlands 2, Gearbox’s follow-up to 2009’s FPS loot-fest, dropped at 9pm on Monday for me and I’ve been spending my evenings playing it since.

So far I’m having a lot of fun with it, as I really like the new Commando class (although useful assault rifles are still hard to come by for me) and the game is freaking gorgeous on my new PC. There’s a ton of customization options available to PC players, which is nice after the abortive console port of the first Borderlands. I am have screen-tearing issues occasionally, but I think that might have something to do with my settings.

Shooting-wise Borderlands 2 feels much improved over the workman-like mechanics of the first game and so far the promise of even more crazy guns is being fulfilled. My favorite weapons at this juncture are the ones that you throw like a grenade when they’re empty (complete with explosion) only to have a new one materialize in your hands. The writing is also a lot better and it feels like there might be an actual story this time. The game never stops talking to you though, as there’s always one person on your radio, jawing to you about this and that.

Now that I’ve given my thoughts about it, who here is playing Borderlands 2? What do you think of it so far? Which system did you get it for?

The GamerSushi Show, Ep 53: Oppan Sushi Style

gamersushi show ep 53

What ho, faithful Sushians, we’re back with the opener for Season 3 of the podcast! While the break was a little shorter than we anticipated, we still had lots to talk about, ranging from the recent Wii U announcements to Hero Academy, The Walking Dead, CS:GO and Mark of the Ninja. Oh, we also played a little Over/Under.

It’s a longer cast that our last few, clocking in at about an hour and a half, but it was super fun to get back into the groove of recording it. We’re a bit rusty, and Eddy disappears a couple times, but I think it’s a fine return to form. Oh, also, a wild Nick appears right before we launch into our game, so you’ll get to hear his bearded tones once again.

Since it’s been a while, I’ll remind you how this goes: listen, rate the cast, and always remember, OPPAN SUSHI STYLE.

0:00 – 3:19 Intro
3:20 – 20:31 Wii U pricing and launch date
20:31 – 28:56 FF7 Twenty Fifth anniversary
28:57 – 36:42 Hero Academy
36:43 – 43:50 Counter-Strike: Global Offensive
43:51 – 54:14 The Walking Dead
54:15 – 1:04:57 Mark of the Ninja
1:04:58 – 1:24:28 GAME TIME Over/Under
1:24:29 – 1:26:17 Outro Style

Battlefield 3 Armored Kill DLC Impressions

battlefield 3 armored kill impressions

Battlefield 3’s third expansion Armored Kill dropped last Tuesday for Premium members, and because I am part of such a prestigious club, I’ve been playing the maps and have had enough time in them to form a pretty solid opinion.

In a big change from the last DLC, Close Quarters, Armored Kill is good old fashioned Battlefield fun. I’m talking Battlefield 2 type of action here, with huge maps, tons of vehicles, and lots of carnage going on everywhere. The four new maps, Death Valley, Alborz Mountain, Armored Shield and Bandar Desert, feature big swaths of open terrain, with Bandar Desert being the largest Battlefield map in the series history. It doesn’t hurt that these maps are really good looking either, from the rural countryside of Armored Shield to the almost Skryim-esque landscape of Alborz Mountain. DICE also removed the damn blue tint that really downplayed this game’s otherwise great style, so props to them for that.

Armored Kill adds a couple new vehicles to the mix, namely the AC-130 Specter Gunship and the new Tank Destroyers. The Tank Destroyers are great fun as they’re essentially Infanty Fighting Vehicles with a huge cannon strapped on top, meaning they have greater maneuverability than the MBTs and can take out a full-health tank in a couple of shots. Being based on a lightly-armored chassis, they’re fairly vulnerable themselves, but a tank push with a couple Destroyers for backup can devastate an enemy position.

The AC-130 was one of the features that was touted the most leading up to Armored Kill, but it isn’t as big of a deal as you may think. Sure, in Rush mode when the attackers have the gunship and are railing the mostly static positions of the defenders it can be a little infuriating, but in Conquest mode, getting killed by the gunship is more of a momentary annoyance than anything else. The gunship is available to each faction, they just have to hold and control the capture point associated with it (denoted by a little plane icon beside the flag). I’ve only had a couple kills with the gunship, as it’s such a big target for jets and AA emplacements that it doesn’t stay in the air long.

If you were hesitant about the BF3 expansions after Close Quarters, rest easy because Armored Kill is DICE at the top of their game. Ripping around gorgeous maps with explosions going off all around you, shooting down fully-loaded transport helicopters with a Tank Destroyer and parachuting in from the circling AC-130 is all classic Battlefield. While playing the maps one after the other (especially on high ticket-count servers) can be a little draining, once they get inserted into rotation with the vanilla and Back to Karkand maps, they’ll be a great compliment to your BF3 experience.

Has anyone played Armored Kill? What do you think of it?

FTL is a Spaceship Management Roguelike. Buy It

Sometimes a little indie game manages to grab your attention and hold it much better than a big old triple-A title. Take FTL (Faster Than Light) for example. It’s a spaceship management roguelike game with hints of Firefly where you take your craft through encounters and become bigger and better. I’ve been waiting for this kind of spaceship-tweaking which I haven’t had since the old X-Wing games back in the day (ELS, what’s up?).

If you’re curious about what exactly you do in FTL, here’s a gameplay video by Nerd³, who I find much more digestible than Total Biscuit. It’s pretty lengthy, but it should give you an idea about what to expect from FTL.

I’m going to be sinking some time into this over the weekend so I hope to have some thoughts on this by next week. By all accounts this game is a fantastic experience, so I’m anticipating my time with it. Is anyone else going to try FTL?

Source- FTL Game

GamerSushi Asks: The End of AAA?

Assassin's Creed 3

In my eyes, Assassin’s Creed is one of the more notable examples of why publishers shouldn’t be afraid to take great risks on a new franchise. It was an IP that nobody had ever experienced, and now it’s one of the powerhouse releases each year, right alongside Call of Duty and Halo. Anybody that has concerns about whether or not new franchises can enter the scene with the other AAA giants need look no further than Altair, Ezio and their ilk.

But is AAA going to be as big of a factor in the next generation as it has been for the current one? Assassin’s Creed 3 Creative Director Alex Hutchinson doesn’t think so. Because of free to play, the rising costs of AAA development and more, Alex joins the ranks of other people that feel that at some point, there will be a change. Only Alex thinks this is coming rather soon. A quote, from the latest issue of Edge.

We’re the last of the dinosaurs. We’re still the monster triple-A game with very large teams [and] multiple studios helping out on different bits. There are fewer and fewer of these games being made, especially as the middle has fallen out.

So, Alex thinks that AAA games are going the way of the buffalo so quickly that Assassin’s Creed 3 will be one of the last? While I agree that at some point the industry is going to have to change to get in line with the expectations of the consumer, I think this is reaching just a bit. If anything, AAA games are bigger now than ever, and only seem to be ramping up at the moment.

I think sometime in the next gen, we’ll see that fizzle out some, but definitely not on the timetable that Hutchison predicts. What do you guys think? Are we looking down the barrel at the end of AAA games? Do you think the industry will change at all? When? Go!

Source – CVG

Mass Effect 3 Leviathan DLC Dives Deep into Lore

mass effect 3 leviathan dlc

After all of the free multiplayer DLC and the Extended Cut, Mass Effect 3 is finally delving into story-expanding DLC and the first offering, Leviathan, details Shepard and company’s hunt for a mythical Reaper-killer.

If you’re really deep into the back-story of Mass Effect, then you might remember the ‘Leviathan of Dis’, a Reaper corpse discovered on a barren planet that was stolen by the isolationist batarian Hegemony (which later lead to their downfall through indoctrination, which dead Reapers still project). Turns out the Leviathan of Dis was referring to a creature that killed the Reaper, and if something organic is strong enough to take one down, then Shepard wants it as a War Asset.

Leviathan is a really story-heavy DLC, so don’t be surprised if the combat sections are kind of ho-hum. I’ll get into the story details in a bit (including spoilers) but I’ll run over the gameplay you’ll be doing throughout the DLC first. The new area on the Citadel promised by the DLC’s promotional materials is the lab of one Dr. Bryson which contains clues to the whereabouts of Leviathan as well as other experiments such as a live Husk head that you can take back to your cabin if you talk to James enough on one of your trips to the lab.

You’ll be using the clues in Bryson’s lab to pinpoint locations on the galaxy map that lead you closer to Leviathan; the more clues you use correctly, the more exact the destination becomes. It’s kind of fun the first time in a loose CSI way, but on the second and third trips back to the lab it becomes a bit more rote. It’s kind of like a point-and-click adventure game and, while it is different from what you do in ME3 proper, it’s repeated enough times over the DLC to become a bit stale.

Combat is likewise a bit samey, even if the final battle on a storm-tossed ship is pretty visually striking. A lot of what you’ll be doing is carried over from the multiplayer DLC, like escorting repair drones and carrying packages to certain destinations. Your squadmates actually interact with you during the DLC, which is a nice change from Mass Effect 2 where they were silent the entire time. Even if the gameplay isn’t that great, what about the story of Leviathan? Continue reading Mass Effect 3 Leviathan DLC Dives Deep into Lore

The GamerSushi Power Rankings: September 2012

CS GO

It’s been a couple of months since we’ve updated our Power Rankings, and the tumultuous nature of the top 10 list should show that quite a bit of time has passed. This has given some new challengers room to flex their muscles, smashing new resting places for themselves right at the top, casting down all other games in a mighty display of strength. All future games for 2012, take notice. Walking Dead is the way you want to make your entrance. Continue reading The GamerSushi Power Rankings: September 2012

Anthony Gets Upgraded

Lemme Upgrade Ya

Well, I finally made the plunge into the PC gaming world, courtesy of my PC Guru: Nick the Beard. I am quite happy with the performance of my machine, which Nick priced out for me and built himself in a rather impressive amount of time. I have him a budget of $600, which also paid for shipping from California to Florida and I think I got quite the bargain. Of course, everything you see below might as well be written in Klingon because I don’t understand a damn bit of it. But I know you guys would be interested to see what I am working with so check it out below:

Intel 3.1GHz Core i3-2100 CPU
BioStar H61MGC Mobo
Sapphire Radeon HD 6670 1GB GPU
G.Skill 4GB DDR3 1333 RAM
Samsung 1TB 7200RPM HDD
Windows 7 Home Premium 64-bit

I am already playing Counterstrike: GO and might jump into Diablo 3 sometime in the future. I might also pick up DayZ when it becomes a stand-alone game. I am going to take my time and probably stick to PC exclusives, but it’s nice to have the option to play something on the PC if I so desire. Also, totally getting SimCity in 2013. So add me on Steam: Edgewalker.

What other PC games should I have on my radar, either past, present or future? And let’s see your PC specs…CS…GO!