Prey 2 Delayed, Devs Slammed by Bethesda

prey 2 delayed

Prey 2, the “sequel” to the 2006 sci-fi FPS (has it really been that long?) has been in hiding for a while, having not come up for air ever since the Bounty trailer dropped almost a year ago at E3. There were rumors floating around a couple of weeks ago that the title went gently into that good night, but a statement from Bethesda confirmed that the game is alive and well, and will be released next year.

That’s not all though, as the remarks from Bethesda lean a little heavy on blaming the developers flat out for the delay. These types of PR statements are usually pretty flowery and try to make the problem seem like it’s not a big deal, but Bethesda gets a little brutal. I may be reading into it a little bit, but you can judge for yourselves:

“Development of Prey 2 has not been cancelled but the game will not be released in 2012 as planned. The delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards. Prey 2 has shown great promise and we regret disappointing our fans. We have made a substantial investment in game development to deliver the experience fans want. We are determined only to release the AAA game that fans rightfully expect, and are unwilling to compromise our quality standards to meet a release schedule.”

The part about game development not progressing satisfactorily is what makes the message sound a little hostile to me. Again, I may be off in my assumption, but it sounds like Bethesda isn’t too happy with Human Head Studios. What do you guys think of Prey 2’s delay? Does this delayed release date bode ill for the game? What do you think of Bethesda’s comments? Pray tell, dear reader.

Source – RPS

Dishonored Debut Trailer Is Best Served Cold

It’s been a while since we’ve heard about Dishonored, Bethesda’s steam-punk stealth title, but the debut trailer just dropped so we’re getting our first glimpse at the game’s direction and style. There’ plenty of mystery in this trailer, along with rooftop running, sneaky kills and cyborg skull masks. Check it out:

Pretty cool for a pre-rendered trailer, and it also gives us an idea of what the game will be about. The art style is very reminiscent of the Combine from Half-Life 2, which isn’t surprising, considering that one of the lead artists from that game is now working on this (if I remember correctly). What do you guys think of the trailer? Is your interest piqued? Do you want to see some actual gameplay?

Working at Valve: a Glimpse Behind the Curtain

Valve Offices

If I know anything about our Sushi-ans, it’s two things: you guys love Valve, and many of you are interested in landing a job in the video game industry. And though jobs in the video game industry are sometimes defined by long hours, menial tasks and not always working on that dream game, it does seem that Valve marches to the beat of a different drummer on multiple fronts.

In a new blog entry by Michael Abrash, currently working in the R&D department at Valve, we’re given a pretty candid look at just how different things operate at the house that built Half Life. On top of having an incredibly unique long term view of how they see the company moving forward, it sounds like Valve has mostly abandoned the corporate structure. To me, this was one of the coolest excerpts:

Hierarchical management doesn’t help with that, because it bottlenecks innovation through the people at the top of the hierarchy, and there’s no reason to expect that those people would be particularly creative about coming up with new products that are dramatically different from existing ones – quite the opposite, in fact. So Valve was designed as a company that would attract the sort of people capable of taking the initial creative step, leave them free to do creative work, and make them want to stay. Consequently, Valve has no formal management or hierarchy at all.

Now, I can tell you that, deep down, you don’t really believe that last sentence. I certainly didn’t when I first heard it. How could a 300-person company not have any formal management? My observation is that it takes new hires about six months before they fully accept that no one is going to tell them what to do, that no manager is going to give them a review, that there is no such thing as a promotion or a job title or even a fixed role (although there are generous raises and bonuses based on value to the company, as assessed by peers). That it is their responsibility, and theirs alone, to allocate the most valuable resource in the company – their time – by figuring out what it is that they can do that is most valuable for the company, and then to go do it.

I could sit here and comment on that, but I think it speaks for itself. It says a lot about the quality of Valve’s products, why Steam is so innovative, and why their games have such a degree of polish. I highly suggest you go read the rest of the post yourself. Not only does Michael talk about what he’s currently working on at Valve (wearable computers – yes, seriously), he also ends the post with a call for people that want to work at Valve.

Out of curiosity, who are the folks at GamerSushi shooting for something in the industry? What are your thoughts on Abash’s post about Valve? Go!

Source – Valve Blog

The GamerSushi Show, Ep 46: H8 cast

What’s this? Two GamerSushi Shows in a row? We must be getting back on track or something. This podcast might mark Eddy’s last appearance on the show for a few weeks so I hope you enjoy basking in his video game knowledge and hatred of my silent treatment.

Yes, on this episode of the GamerSushi Show I was overcome with a fit of shyness and basically stopped talking and participating around the time when we start chatting about Max Payne on the iOS. When it came time to do the game Eddy was getting understandably frustrated with my lack of vocals and you can hear that creeping in at a few points, hence the title of this cast.

So yeah, listen, rate, be merry. Hopefully we can keep up this pace so you guys won’t have to wait too long for the next episode. Continue reading The GamerSushi Show, Ep 46: H8 cast

Review: Call of Duty: Modern Warfare 3

Modern Warfare 3

After the well-publicized falling out of Infinity Ward and Activision, the Modern Warfare franchise returns with (presumably) the final chapter in the world-devastating saga. There is no question that this game would sell a ton of copies, but the real question is can the remnants of Infinity Ward, along with a little help from their friends at Sledgehammer, maintain the quality that the fans demand? Continue reading Review: Call of Duty: Modern Warfare 3

Review: The Elder Scrolls V: Skyrim

the elder scrolls 5 skyrim review

The coming of an Elder Scrolls game is always a monumental occasion in the world of video games and the release of Skyrim was no different. Hype for this game was incredibly high and it even knocked Counter-Strike: Source off the top-played list on Steam for a short while. It seemed like the entire world was waiting on baited breath for Skyrim, but does it keep up the legacy of the Elder Scrolls or take an arrow to the knee? Continue reading Review: The Elder Scrolls V: Skyrim

Crysis 3 Welcomes You to the Jungle in 2013

crysis 3

We may have seen it leaked last week but Crytek and EA officially announced it today: Crysis 3 is coming in 2013 to all of your favorite consoles and the PC. Taking place some 20 years after the previous game, Crysis 3 takes players back to New York City which has been sealed off with a Nanodome, placed by the Cell Corporation (one of the bad guys from Crysis 2). The Nanodome divides New York City into seven different districts, each of which poses its own challenge for players.

Not much has been confirmed about Crysis 3 yet except that Prophet is back, he’s packing a bow, and we’ll be going up against human and Ceph enemies once again. You can pre-order the game right now on Origin and get the Hunter Edition which will net you a multiplayer XP bonus (jumping you up to level five), early access to the bow and some other goodies. EA is already calling Crysis 3 the “first blockbuster shooter” of next year.

What do you guys think about this? Is it coming too soon after Crysis 2? What changes do you hope to see? Personally I liked Crysis 2’s single-player quite a bit, but the multiplayer didn’t quite grab me like it did in the first game. Hopefully the design changes back from being a straight-up Call of Duty knockoff to something resembling its original form, but with a short turn-around between games, I don’t think that’s likely. Since the main character now uses a bow, expect me to be calling him “Prophet Hood” every chance I get.

Source – Kotaku

PC Version of Dark Souls Will Kill You in August

dark souls pc version

Good news everyone, the infamously hard follow up to Demon’s Souls will be making its PC debut this August according to a German game magazine as confirmed by the fine folks over on NeoGaf. The PC version of Dark Souls will pretty much be a 1:1 port of the consoles, except for the obvious keyboard/mouse stuff and the addition of two new bosses.

I said during our lightning round on the GamerSushi Show that if Dark Souls ever made the jump to PC I would give it a try and it looks like I’m going to have to live up to my statement. I think that the precise commands of a keyboard/mouse setup will be beneficial for the trying world of Dark Souls but I imagine I’ll give my Xbox controller a shot if the game comes with support for it (which it probably will).

Considering the new release lull that we’re getting in to this is a great boon for me and the many other PC gamers on this site who have been intrigued by the challenges of Dark Souls. So, veterans of this game in its console forms, do you have any tips? Should we start making obeisances to the gods of gaming right now? Are you guys excited for this game to make the jump to PC? Go!

Source – NeoGaf

Mass Effect 3 Resurgence DLC Adds Krogan Vanguard, Other Stuff

It’s been kind of a Mass Effect-dominated week here at GamerSushi, and originally I wasn’t even going to post the trailer for the Resurgence multiplayer DLC, but the awesome playable characters being added changed my mind. You can now play as the geth and the batarians, and the krogan become even more awesome with the addition of the Vanguard class to their ranks. Personally I’m excited about the geth Engineer as that was my favorite class in ME3, but if I unlocked the krogan Vanguard instead, I wouldn’t complain. The DLC also adds new weapons and arenas, so check out the trailer below to geth the full scoop (pun intended).

Even if the GS crew hasn’t been able to assemble in a ME3 multi game in a while, I still kind of enjoy joining up in public games. Most people are around the level cap and the powers are kind of unbalanced in the players favor anyways. Mass Effect 3’s Resurgence DLC hits for free on April 10. What do you guys think about it? Which of the new classes would you want to play as?

BioWare Announces “Extended Cut” Mass Effect 3 DLC

mass effect 3 extended cut dlc

In a move to placate fans after the uproar about the ending, BioWare has announced that it will be releasing a free “Extended Cut” DLC for Mass Effect 3 this summer. No specific date beyond the season has been announced, but the DLC will offer additional scenes that the developer hopes will help clarify the end of Shepard’s journey.

The Extended Cut DLC will not change the ending to the game but rather will contain “additional cinematics and epilogue scenes” which will be tacked on to the existing ending, according to a post on the BioWare Blog. The author of this post for BioWare was very cut and dry about the motivations behind the Extended Cut DLC as well:

So there you have it. Are we proud of the game we made and the team that made it? Hell yes. Are we going to change the ending of the game? No. Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding.

This DLC has apparently been re-prioritized by the staff at BioWare to help address the problems people have with the ending of the game. Will this satisfy the “Retake Mass Effect” people? What do you guys think about the Extended Cut? Is BioWare making the right move?

Source – BioWare Blog

In Minecraft Westeros, You Win or You Mine

I just recently wrapped up watching the first season of HBO’s Song of Ice and Fire adaption Game of Thrones and I have to say that it was fantastic. The producers clearly have a reverence for the source material and the small screen adaptions of the various locations looked spot on to me (except for King’s Landing which struck me as oddly tropical). Of course, with anything nerdy there comes the inevitable Minecraft interpretation of it, and a team of dedicated builders recreated the world of Game of Thrones in blocky form.

I’m always impressed with what people are able to do in Minecraft, and with the dedication they have to undertaking these massive projects. What do you guys think about Minecraft Westeros?

Notch’s Space Epic: 0X10C

Notch

Our love (and the Internet’s at large) affair with Minecraft has been well documented in these parts. While I’m not a guy that actually plays a ton of Minecraft, I consider myself a fan – I’m fascinated by the experiment and totally enthralled by the things that communities produce when they have that kind of free license and creativity. So it should probably go without saying that Notch’s announcement of his new game, 0X10C, is something that I’ve been looking forward to.

If there’s anything to say about 0X10C (besides that bizarre name that I have no idea how to pronounce), it would be that it gives a whole new meaning to the word “ambitious.” As epic as it would be to describe it as Minecraft in space, even that synopsis is reductive. Here’s a quick bit about the plot:

“It’s now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.”

It gets even better than that. A list of some of the features… Continue reading Notch’s Space Epic: 0X10C

The Game That Won’t Die: Battlefront 3 Footage Surfaces

At this point, Star Wars: Battlefront 3 is the Highlander of video games. Or the Dracula, if you think the franchise is a soul-sucking waste of pixelated space. Rumored to have been canceled in 2008, the specter of Battlefront 3 continues to haunt the Internet, with concept art and dark tales springing up from the most random of places.

Personally, I was a rabid fan of Battlefront 2, so every time one of these stories surfaces, I feel a mix of both pain and excitement. Excitement at the idea that maybe the game isn’t dead, just in hiding like Yoda, waiting to be released by some secretive developer. I feel pain because I know the world isn’t always that perfect and likes to crush my dreams.

So, it’s with a mix of those feelings that I post some supposedly uncovered footage of Battlefront 3 alpha gameplay, shot off-screen from an early PC build in 2008. Man, this brings back memories of some epic space battles, and heroic moments that involved mowing opponents down with a lightsaber.

The coolest part of the footage was leaving a base on the surface of a planet and flying all the way to a spaceship in orbit. Seriously, if anyone out there is a part of making this game a reality I will kiss you on the mouth. Any other Sushi-ans as big of a fan of this franchise as I was?

The PC Gaming Time Machine

Back to the Future

Somehow, I feel like I’ve stepped into a time warp. I’m not really sure how or when it happened, but gaming has taken me back about 12 years or so. I look a little bit older, I know only a couple of more things, I’m about to be a father, but the mouse and the keyboard still feel the same: every satisfying click fires another round, sends another SCV, marks another target or claims another piece of loot.

And there’s something terribly right about the whole thing. Continue reading The PC Gaming Time Machine

2012 April Fools’ Roundup

april fools gaming 2012April Fools’ is an interesting time for any entertainment industry because you’re never quite sure if what you’re seeing is an obvious farce or something that could come true. Generally we’ve gotten pretty good at sussing these things out, but sometimes there’s a really good prank out there that trips us up.

This year saw some pretty good gags from Blizzard (like Blizzard Kidzz and Supply Depot 2, which takes a stab at Mass Effect 3’s ending) to Mojang and Notch’s very overt dig at Mass Effect, Mars Effect. The Old Republic team also had a pretty good one detailing the addition to play as your ship’s Protocol Droid. There were also a lot of great video April Fools’ gags, which I’ve put in after the jump. Continue reading 2012 April Fools’ Roundup

GamerSushi Asks: What Are You Playing?

Diablo III Monk

April isn’t exactly the greatest month in the world for gaming, but we’re right up at the edge of it, and we’ve got to play something, right? As for myself, now that I’ve completed both Mass Effect 3 and Journey (both of which I loved), it’s on to a few other odds and ends.

For one, I spent quite a bit of time playing the Diablo III Beta last night, and I have to say that I’m surprised at just how much fun I had. It’s not that I didn’t expect the game to be great or anything, it’s just always been one of those games that I knew I would be playing, so the specifics of the gameplay never really mattered that much to me. I know that might sound strange, but some games are just such a given you don’t even spend that much time getting excited about them, and instead focus on things releasing ahead or behind. I rolled a monk, and in no time at all I decided that it’ll be my main class when the game drops in May. It’s hard to quantify just how joyous it was to pummel hordes of undead creatures and other ghouls in that good ol’ hack-n-slash style. It’s just been too damn long, you know?

In terms of other things I’m playing, I could rave on and on for an entire post about the beauty of Journey, which so captivated me in my one-sitting-playthrough that it’s already in contention for game of the year. The game affected me in a way that’s hard to put into words, which is weird because I consider myself a writer. In short: just go play the thing.

When I’m not Journey-ing or fighting minions of Diablo, I’ll be catching up on MGS HD, Battlefield 3, Mass Effect 3 co-op and anything else I can get my hands on – at least until my daughter arrives in just a couple of weeks’ time.

So what are you guys playing? Go!

Breaking Bad in Games

breaking bad in games

One of my favorite TV shows of all time is AMC’s Breaking Bad, the story of how a mild-mannered chemistry teacher becomes a hard-core crystal meth dealer. In the opening few episodes, the central character is told by his junkie accomplice that you just can’t start “breaking bad”, implying that if you’re a kind person at heart, you just can’t start doing things that are incredibly out of the norm for you.

I feel this way about moral choices in video games. I’ve just started replaying the entire Mass Effect trilogy as a Renegade female Shepard and I’m finding it difficult to “break bad” as it were. I subconsciously find my conversation wheel hovering over the Paragon dialog choices before the option is even up, and when it comes time to make a Renegade decision I get a little sick in my stomach. Continue reading Breaking Bad in Games

The GamerSushi Show, Episode 44: Mass Cast

Hey dudes, we are back from outer space, here to bring you our thoughts on BioWare’s space opera trilogy ending Mass Effect 3. We’re unfortunately beardless this week, but Eddy, Anthony, Jeff and myself wax philosophic about everything from story beats to the multiplayer, the ending controversy and the ending itself.

There’s no Six Minutes with Resident Evil 6 or a game this week, so I hope that an hour and a half of straight up Mass Effect is good enough to tide you over. Eddy hadn’t finished the game when we recorded, so he dropped out for the ending talk. When you hear Harbinger for the second time, that’s when we launch into the discussion. There was also a technical issue with both Jeff and Eddy’s mics, and the way the cast is recorded means these sorts of problems are hard to rectify. Jeff fixed his junk for the ending talk, but for the first half of the show he is super quiet.

Technical problems aside, the cast is super sweet so I hope you enjoy. If you guys could also rate the cast that would be boss. Enjoy!

50 Ways Assassin’s Creed 3 Will Amaze You

assassins-creed-3

Assassin’s Creed 3, the first game since the 2009 title to make an acutal numerical leap, looks to be making a lot of impressive changes to the formula. If you’ve been worried about AC3 and whether or not it will breath new life back into the franchise, take heart, because this list of 50 Assassin’s Creed 3 facts posted by Kotaku will give you the biggest of mind boners.

The article goes over all the different features being adding in to AC3 including how the game’s two towns, New York and Boston, will work, and it details the hunting that the player will be able to engage in. It also describes how you can assassinate a bear, and if that doesn’t sound like Game of the Year material to you, you need to get your brain checked.

In addition to these juicy details, there’s also some stuff that only hard-core developers or engine-fanatics would find interesting, like the amount of bones in the character’s faces and that fact that Assassin’s Creed 3 will have “twice the production capacity of the Ezio trilogy”. There’s also a lot of stuff about how new protagonist Connor will strike from the trees and how he will get involved with the Assassin Order, so even if you’re kind of “meh” on AC3 I still recommend checking this list out.

What do you guys think of the list? What are your favorite segments? Anything that worries you? What are you hoping to see in Assassin’s Creed 3?

Source – Kotaku

Cabbage Trick Shots: Things to Do in Skyrim

One of the things I love about video games is when you manage to find a “game within the game”, to speak. This has become more and more of a thing in the past generation due to open-world sandbox games, and there’s a certain kind of joy there that’s hard to match. As a kid, I remember playing Mario 64 during the summer when I was bored, just playing the flying missions repeatedly to see how low I could swoop to the ground without touching it and losing the flight. Somehow, we always find new ways to entertain ourselves.

That’s exactly what the guys at Achievement Hunter have done in their newest video, Things to Do in Skyrim, which features them creating trick shots that involve throwing cabbage into buckets. It’s very reminiscent of this Michael Jordan/Larry Bird Super Bowl ad for McDonald’s – and that’s a good thing. Anyway, you should watch it, the reaction shots at the end are priceless.

When’s the last time you guys got sucked into doing this kind of thing in a video game? Did anyone else die laughing when they freaked out?