Mass Effect 3: To Demo or not to Demo?

ME 3 Demo

I’ve got mixed feelings on demos these days. On the one hand, the impatient, spoiler-hunting, flip-to-the-end-of-the-book part of me (I’ve done that a couple of times, yes) loves getting a glimpse at a game that I’ve been anticipating. It’s like getting just a bit of cool refreshment in the middle of a ridiculous Texas summer. And if you know what that feels like, it is damn heavenly – at least until the oppressive heat crushes and suffocates you again. On the other hand, the more sensible part of me knows that demos only rile me up and leave me wanting more. And then there’s the mutant third hand, which likes trying out games that I’m on the fence about – but we’re going to ignore him for now.

While tomorrow might be Valentine’s Day for many lucky gamers out there, it’s a monumental day for yet another reason — the Mass Effect 3 demo hits. Now, while I normally try to avoid demos for games that I’ve already pre-ordered and am sure to enjoy, I just stinking love Mass Effect and have been dying to experience 3. Even though the game comes out in just a short month, I still want to get my hands on it as much as possible right now, particularly to experience some of the multiplayer. I also happened to receive a demo code to download it early, so it might be queued up on XBox Live, even as I type this…

My question to you dudes, is this: how do you feel about demos for games you’ve already pre-ordered? Do you not wish to spoil the experience at all, waiting until the moment the game is out to truly play it for the first time? Or do you want a taste as soon as possible? Go!

And by the way, if you haven’t seen the incredible FemShep trailer yet – go do that, too. I’ll wait.

The GamerSushi Show, Ep 40: A Pile of Lies and Shadows

This podcast is just a tad late this week, but I figured we’re doing good if we managed to get it up early in the weekend. Hey, at least it’s better than leaving you guys podcast-less for almost half a year, right? That’s what I thought. Also, Mitch and Anthony start things off with an extra special intro they worked up for all of you. It’s fairly entertaining.

In this edition of the GamerSushi Show, we chat about the Mass Effect 3 Co-op trailer, Final Fantasy XIII-2 and Saint’s Row 3. On top of that we play a game of Fill in the Blank, where we grade a variety of topics like Miyamoto taking a backseat at Nintendo, no next gen consoles in the near future and Zynga’s supposed shady dealings (on which this podcast derives its name). All in all, it’s a pretty decent show, and hey, we even fit in 6 more minutes of Resident Evil 6 talk – because why the heck not?

In next week’s podcast (which we recorded last night), I drink through most of a bottle of wine while we talk even more about Final Fantasy XIII-2, Double Fine and Kingdoms of Amalur. Stay tuned, gents and ladies.

Listen. Rate. Enjoy. Continue reading The GamerSushi Show, Ep 40: A Pile of Lies and Shadows

GamerSushi Asks: Jamming with Skyrim?

Apparently this is the week where all of our wildest gaming dreams come true. OK, that might be stretching it a bit, but at least a few of our gaming wishes seem to be coming to light. Between Battlefield 3 rumors, Double Fine’s Kickstarter Adventure and Notch talking Psychonauts 2, we’ve got kind of a lot of things worth salivating over. But that’s not all!

You see, DICE 2012 is underway right now, featuring a number of sessions from well known people in the field of interactive entertainment, including none other than Skyrim boss Todd Howard himself. Last night, Todd Howard gave Skyrim fans the world over a bit of a tease, something to get their heads spinning as we look forward to future DLC.

The Skyrim Game Jam is a week-long project where developers at Bethesda were challenged to come up with and implement one feature that they’d love to see in the enormous open-world RPG. While Howard cautioned that some of these things are just tests and might not ever see an actual release, the possibilities are enough to keep people excited about where the game could possibly go. Howard showed a reel which boasted all the things that the developers came up with in just one week’s time, ranging from mounted dragons (!) to seasonally changing foliage. Go ahead, see for yourself.

Although this power gets abused quite a bit, it’s still pretty cool that we live in a time where developers can retroactively incorporate fresh new additions to gameplay that might need some polishing. So my question to you guys is this: which of these features would you actually want to see in the final game? Also, if you could add a reel of features like this to any other game, what would you do? Go!

Double Fine Wants to Change the Game

I love when you see something so simple yet so brilliant that it kind of blows your mind. Tim Schafer has been in the spotlight quite a bit this week, what with his Psychonauts 2 shenanigans with Notch and all. But this actually goes a step further:

Tim Schafer is letting you (meaning us) finance Double Fine’s next game, a classic point-and-click adventure. Normally, a game like this would have little chance of being put into production by a publisher, so he’s taking the game straight to fans on Kickstarter. Rather than blather on about it, I’ll let Tim tell you about it himself.

And there you have it. For $400,000, Double Fine will make an old school adventure game, and the fans get to be a part of the process. Meanwhile, all of it will be documented by 2 Player Productions, the dudes behind the Minecraft/Mojang documentary.

It’s hard for me to express just how excited I am about this. While I don’t think it’ll necessarily change gaming as we know it, it certainly opens the door to start developers down that path. They would answer to fans and cut out the middle man completely. At the same time, what we’re seeing of the game isn’t being dictated by marketing, but rather an in-depth documentary crew. It’s just a little bit rad.

So what do you guys think of this? I’ve already donated some money. The numbers are already past 100k in the first day of the campaign, so I don’t think they’ll have any problems hitting it. Do any of you think you’ll join?

Edit: At the time I published this, the Kickstarter was at 122k, up from 90k when I started writing/donating.

Source – Kickstarter

The GamerSushi Show, Ep 39: Ameri-Cast

Episode 39 of the GamerSushi Show happens to be Canadian-less, so I’m sure that’s going to make it a lot better for you guys to listen to. I kid, I kid. Mitch had a fancy radio show to take care of, so the rest of us tackled the week in gaming all by our lonesome selves. I will suggest that it’s merely coincidence that it’s one of the more fluid casts we’ve ever recorded.

As always, we cover a variety of topics. One of these happened accidentally and might become a regular feature that is sure to make you guys rage quit our site and go find your gaming entertainment elsewhere – Six Minutes with RE 6. It’s just what it sounds like. And it’s awesome by association with the greatest gaming franchise of all time.

Beyond that, we tackle Uncharted 3 and Arkham City. And then we play a game of Percentages, where we rank the chances of a number of pending news items and if they’re likely to go down. I’m pretty sure you all know the drill by this point: Eddy wins and makes some fantastic points while the others talk nonsense.

Listen up, rate the podcast and enjoy, everyone. Continue reading The GamerSushi Show, Ep 39: Ameri-Cast

Skyrim Creation Kit Trailer Is Good News for Mod Community

I think this is what Skyrim players have been waiting for. Or at least, the PC Skyrim players have been waiting for this. That’s right, it seems the mod community has a huge reason to celebrate with the release of a new video from Bethesda which details the Skyrim Creation Kit. Like the tool set from Fallout and Oblivion before it, the Creation Kit gives modders all the same features that the developers had at their own disposal, which will allow them to create anything from crazy swords to whole campaigns.

What’s really interesting is the integration with Steam, with the ability to subscribe or follow projects that you’re interested in, along with some easy ways to browse and find new content. I could be ignorant of some other games that make good use of this, but I’m a huge fan of the way Valve is making that accessible.

No word on an official release date, although Bethesda says the Creation Kit will be out soon.

Personally, even though I don’t own Skyrim on the PC (although I imagine I’ll grab it at some point just to have it), I’m super excited about this. Even without this kind of huge tool kit, we’ve already seen a number of creative things from the community. Part of that comes because the game just has so much content, but also because the community itself has such a great passion for the game and everything about it.

Any modders out there? Any of you excited about this?

The GamerSushi Top 10 Games of 2011

Back at the end of 2010, a glance at 2011’s calendar either sent gamers into a fit of excited trembling or utter despair. How were we going to play all of these games? What surprises were in store for us? Which ones were going to be worth the money? Could the long-awaited sequels live up to the years of promise? At the beginning of 2012, we now have all of those answers and then some. And thus, the GamerSushi Top 10 Games of 2011 list is born.

It sounds like we’re using hyperbole, but we truly feel like 2011 was one of the greatest years of gaming we’ve seen in quite some time. That much is evidenced by each staff member’s ballot – the submissions we used to determine our final top 10 (and yes, your votes for Game of the Year counted as one of our submissions, as well) were wildly different and full of an astounding variety of games. One thing was certain – gamers had a wealth of choices last year, and everyone benefited from it.

So, without further ado, here is our list of the top 10 games of 2011. Enjoy, dudes.

Continue reading The GamerSushi Top 10 Games of 2011

Rumor: Anti-Used Game Component in Next XBox

Used GamesWell, this is quite a whale of a rumor. It seems that Kotaku recently heard some supposed details of the next generation XBox (we refuse to call it the 720) from an inside source. While these things tend to happen quite a bit and only have a small chance of actually being true, this rumor goes beyond traditional hardware specs.

On top of a rumored Blu-ray disc drive in the next XBox, DVR capabilities and the launch of Kinect 2, Microsoft is supposedly including some sort of anti-used game component into its next system. Yes, you read that correctly. According to this source, there will be some kind of system in place to keep the next XBox from playing used games.

If this is true, it would make a pretty big splash on nearly every side of the gaming industry. Continue reading Rumor: Anti-Used Game Component in Next XBox

Mass Effect 3: Special Forces Trailer

One of the biggest pieces of news to come out in the last few months has been that of the inclusion of a multiplayer mode in Mass Effect 3. Specifically, a co-op horde mode of sorts that has an actual bearing on the single player game. As is typically the case with the Internet, this news was met with all kinds of hyperbolic reactions – from those complaining that it was going to ruin the main game to others celebrating it without even seeing anything.

Well, now we can expect even more outrageous reactions: Bioware’s released a trailer for Special Forces mode in all its glory, teasing the game’s final release in March and the demo that’s scheduled to drop next month. I have to say, the footage looks a bit more fun than I anticipated – I definitely think the different races/classes are going to mix up the gameplay.

Thoughts, Sushians?

Blizzard Cans BlizzCon 2012, Citing “Jam-Packed Schedule”

no blizzcon 2012

In a move that’s sure to incense Jay Mohr fans the world over, PC gaming giant Blizzard announced today that it will not be holding its annual celebration of its franchises down in Anaheim, California. The convention, which has not missed a year since 2006, is usually the platform Blizzard uses to announce its upcoming projects. With a next-gen MMO rumored to be waiting in the wings, many people had hoped that 2012 would be the year that we would first see “Titan”, but it appears that this isn’t going to be the case.

With a game from each of the company’s major properties hitting this year, Blizzard has said that they’re a little too busy to make BlizzCon 2012 a reality. While this certainly is disappointing, the prospect of seeing not only Diablo 3, but also StarCraft 2: Heart of the Swarm this year is more than enough to make up for it (there’s some Kung Fu Panda based WoW expansion too, I guess).

Blizzard will still be putting on the Battle.Net World Championship for StarCraft 2, which will take place in Asia closer to the end of the year, so we’re not even going to miss watching StarCraft pros beat the stuffing out of each other.

So what do you guys think of BlizzCon’s 2012 absence? Do you just want to see the games finally be released? Should Blizzard have held their convention, schedule be damned?

Source – Battle.Net

Trailer Reveals Resident Evil 6 Coming November 20th

Anyone who has been to this site and listened to our podcasts knows what one of our all-time favorite games is: Resident Evil 5. So it would follow that aside from being the game we always try to mention in every podcast, it is also the game we want to see a sequel to more than almost anything else. Our wish, it seems is coming true, much earlier than expected.

Capcom, rather than following the Square Enix model of announcing a game 6 years before release, has suddenly released a trailer announcing Resident Evil 6 will be hitting stores on November 20th on PS3, 360 and PC. Only 10 months before release. Yes, I’ve already started the countdown. In another in a series of shocks, the trailer shows off some actual gameplay. It has a very epic feel to it and the shooting style that debuted in RE 4 returns.

[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=sS_bGpe9qE8[/youtube]

Dead Space has set the bar high lately in this genre, do you think Resident Evil 6 can clear it? ¡Mátalo!

GamerSushi Asks: Falling Out with a Game?

battlefield 3

It’s rare, but sometimes the games we love just don’t appeal to us anymore. Sure, things may start off great in the beginning, but eventually something sours and we turn against even our most cherished titles.

This phenomenon happened to me recently with Battlefield 3, something I talked about a bit on Episode 37 of the GamerSushi Show. Since then I’ve tried to get in a few games to see if I could get back into it, but the magic is gone. I don’t know if it’s a case of preferring the way that Bad Company 2 handled, or if the netcode is really bad on my end, or what, but Battlefield 3 has just dropped off my radar.

It’s kind of a shame considering how hyped I was for this game, something my fellow staff members and regular readers would know fairly well. I posted every trailer and every snippet of news about the game, but now I can’t even go fifteen minutes without turning it off.

I wish I knew what made me turn my back on the game, but it’s very hard to pin down. At first I was enjoying the beautiful environments and the destruction (toned down as it was), but then I noticed that I was getting killed behind cover a lot, or I was being killed by five or less shots when I’d already fired a whole magazine, or no one on my team was PTFOing. When Back to Karkand came out it helped revitalize my affection for the game, but after hours on Wake Island (which is somehow now a terrible map to play), I’m considering leaving BF3 behind for good.

I don’t lone wolf all that often, but I’ve been doing that more now that my normal squad mates have left. Maybe it’s a case of me trying to fit in to a team-based game, but even the most team oriented titles allow for a little solo play. Has anyone else experienced something similar with a game? Have you started off enjoying something and end up not standing the sight of it?

Mass Effect 3 Demo Coming February 14, Contains Multiplayer

mass effect 3 demo

The final chapter in BioWare’s sci-fi trilogy Mass Effect will be releasing on March 6, but fans will have an opportunity to try out the various features of the game on February 14 when the demo launches.

In a post on BioWare’s social site, Chris Priestly laid out the details of the newly announced Mass Effect 3 demo and what we can expect from it come release day. The demo will feature both single and multiplayer content and will be launched simultaneously on all three platforms.

The single-player portion of the demo will contain a couple snippets from Mass Effect 3, one taking place early in the game during the initial Reaper assault on Earth and the second will occur on an unspecified alien homeworld where Shepard travels to gain the support of the populace. All three of Mass Effect’s different single-player modifiers, Story, Action and Role-Playing, will be available and Xbox 360 users will be able to take advantage of the Kinect integration. The demo will have all classes available and you can customize and level up Shepard. Progress in the demo does not carry over to the main game, however.

The multiplayer component of the demo will be available to all on February 17, but owners of Battlefield 3 (with an activated Online Pass) will put their boots on the ground day one. A microsite will be up on February 7 where you can check and see if your EA account is eligible for early access, but as long as your account contains an active Battlefield 3 Online Pass, you’ll be good to go. There will also be an early access program for people who have not purchased BF3 or activated a Pass, so no worries there.

The multiplayer demo will contain two levels, Slum and Noveria, but beyond that BioWare isn’t saying. I’m happy for an opportunity to try out the multiplayer, even if I’ve already pre-ordered the Collector’s Edition (although it should be Reaper’s Edition in my opinion).

Are you guys excited for the Mass Effect 3 demo? What are your thoughts on the early access for multiplayer? Oh, one more thing: PC players will need to get the demo through Origin, EA’s much-maligned digital store.

Source – BioWare Social Network

The GamerSushi Show, Ep 37: Don’t Call it a Come Back

After the long-awaited arrival of last week’s video podcast, many of you expressed your wishes that we not wait so long before the release of the next one. Well, for the first time in my life, I’m afraid I won’t be disappointing all of you – here’s a brand new podcast, fully of shiny gaming stories, GamerSushi memes and all kinds of other wonders.

This podcast brought us the monumental task of trying to recap an entire season’s worth of games, ranging from Bastion all the way to Skyrim. We used this as an excuse to try out a new game, Lightning Round, and I think all of you are going to be happy with the results. It was a nice way to run down a staggering list of games in a way that didn’t take 87 podcasts and two years of our blabbering to cover.

In addition, we played a game of Buy or Sell with a number of industry topics. Like we do. Listen up and enjoy, friends. Continue reading The GamerSushi Show, Ep 37: Don’t Call it a Come Back

Mass Effect 3: Does Choice Allow for Character Depth?

Mass Effect 3 Shepard

Whenever people talk about JRPGs being obsolete in relation to the success of the modern Western RPG, the one thing I can never escape is that the Western RPG’s freedom tends to work against its story. As great a game as Skyrim happens to be, its narrative takes a backseat to whatever impulse it is that drives us to pick locks or hunt foxes outside of Whiterun. I think this is one of the reasons that the Mass Effect series appeals to me – it still manages to have a tight, exciting narrative while allowing the player a certain amount of freedom. Somehow, the series has straddled a pretty nice sweet spot that brings the best of both of those worlds.

In the latest release of Bioware Pulse, the company’s video series highlighting its projects, lead writer Marc Walters discusses their desire for Shepard to be a much deeper character this time around than ever before:

“One of the things we wanted to do in Mass Effect 3 was deepen Shepard as a character, so you really get to express what your Shepard is feeling and going through, throughout the war… We wanted to take that next step with the story telling. Yeah, it’s a war, yeah it’s got giant robots we get to shoot in the face, but there is a human side to the story. You are role-playing, and you are role-playing as a human. Why shouldn’t that human have an emotional component throughout the game?”

Here’s my question, and one I think the Western RPG is going to keep running into as long as it does business this way: can a lead character in a game based on player choice ever really have depth? Sure, Bioware has come up with some memorable, incredibly well-written characters in the past – but all of these completely outshine the main characters, who are just conduits for your own one-dimensional choices. I’m not sure if those things can ever co-exist, and I think developers could be kidding themselves if they think they can.

How do you guys feel about this issue? Can lead characters in games based on player choice actually have depth? Is it OK for them not to?

Source – VG247

Revelations: When Story Suffers at the Hands of Sequel-itis

Assassin's Creed: Revelations

At the risk of sounding like a broken record, or worse, terribly cliche – I want to take a moment and gripe about sequel-itis in video games. No, I’m not against sequels. And yes, I understand that in a time where AAA games cost big bucks to develop, publishers want to go with surefire hits instead of taking chances on new IPs. All of that’s fine. But what I can’t forgive is when this sequel-itis starts affecting stories negatively.

Take Assassin’s Creed: Revelations, for instance. I’m sure all of you will think I hate this game after posting a couple of negative critiques about it, but it’s more that Revelations’ negatives shine so outrageously because the game itself plays so well – and in some ways is a perfection of the Assassin’s Creed formula. I’m going to have to be as spoiler careful as possible here, but AC: Brotherhood ended with a bit of a cliffhanger. OK, that’s an understatement – it ended on a double scoop of cliffhanger with a major sprinkle of WTF. Part of the lure of Revelations is that it was supposed to give you some of the answers about both Desmond and Ezio that were left hanging at the end of Brotherhood.

The problem is, Revelations ends in much the same way. The cliffhanger isn’t so bad compared to Brotherhood, but the “answers” they finally give you only lead to a dizzying array of questions. No explanation is given for some of the really bizarre things you see in the climax of this game, after the entire narrative kept assuring you that the time for answers was coming soon. Continue reading Revelations: When Story Suffers at the Hands of Sequel-itis

Valve Keeps Wrecking Shop with Steam

Valve

Valve, you wily devils. Not only do you make critically acclaimed video games, you also happened to pioneer iTunes for video games on the PC. Over the holidays, you wow-ed everyone with some ridiculous giveaways, absurd gaming deals and hit the whole Steam community with a shot of adrenaline that gave college kids the world over something to do during the Winter break.

But it doesn’t stop there. Valve recently reported its 2011 end-of-year statistics, and they’re staggering. Here’s a brief rundown of some of the highlights:

  • Steam offers over 1800 games to 40 million account holders
  • Year-over-year sales have doubled from 2010 to 2011, marking 100 percent growth for the 7th straight year
  • 14.5 million copies of Steam registered in 2011, a 67 percent increase over 2010
  • Steam doubled the amount of content it served in 2011 – over 780 Petabytes

Firstly, I didn’t even know a Petabyte was a thing. It just sounds made up. Literally, my brain can not fathom the numbers that go into that, even though I looked it up. This might just be because I’m a stupid person, though. The other shocking statistic is the fact that Steam’s sales have doubled each year for the last 7 years. I knew that they had a corner on the market, but it’s nuts to me that keeps soaring upward. And when you think about it, there’s really no other place for those sales numbers to go, considering that more content keeps coming out and there are so few legitimate competitors.

So what do you guys think of these Steam statistics? Come sing Steam’s praises if you wish.

CVG

The GamerSushi Show, Ep 36: PAX South

This post was actually written by Eddy, posted by Nick. Just to clear up any confusion.

Wow. Uh, hi dudes. I know it hasn’t been a long time since we’ve chatted, but it’s certainly been a long time since we’ve chatted in this format – you know, the format where I’m bringing you a brand new podcast. So that’s pretty cool, right? Especially considering the fact that this isn’t a normal podcast, but a special video podcast!

Yes, this is the long-rumored video podcast from GamerSushi Weekend, AKA PAX South, where the GamerSushi dudes convened for a weekend of hanging out, video gaming, drinking and yes, podcasting. I know it’s pretty ridiculous that it’s just now coming out almost six months later, but sometimes life happens and bearded dudes have to go to California to work. And yeah, that gets in the way every now and then. Continue reading The GamerSushi Show, Ep 36: PAX South

Revelations: Developers in Denial

Assassins Creed: Revelations

I should be over the annual Assassin’s Creed formula that Ubisoft has set into motion this generation. Sure, Assassin’s Creed 2 and Brotherhood both happened to be great games, but there’s no way that lightning can strike three times, right? That’s the gamble that we take by playing yearly re-hashes, and Assassin’s Creed: Revelations is no different.

So far, I’m actually enjoying the game quite a bit. It’s kind of a rinse and repeat job, but the promise of learning Desmond’s fate and seeing the close of the Ezio storyline certainly has me hooked, and I like to see Ezio as a bit of a grim, grizzled old man, complete with salt-and-pepper beard and all. To Ubisoft’s credit, they’ve done what they could to mix the gameplay up, but unfortunately, some of these additions are where the game’s cracks are most evident. Continue reading Revelations: Developers in Denial

Today’s WTF: Skyrim Mod Turns Dragons into Macho Men

Of all the things to mod into Skyrim, I’m not sure that Randy Savage was at the top of the list, but here we are in 2012 and someone has found a way to put the Macho Man into the game. The video detailing the mod is three minutes of pure terror and hilarity.

Originally I thought the mod would just replace the voices of the dragons with soundbites of Randy Savage, but when I saw what had become of their appearance, well, that’s a whole other story. I just couldn’t stop laughing when the guards heard the cry of at the beginning of the video and started acting scared. Good stuff! Here’s the link if you want to try out the Skyrim Macho Man mod for yourself.