Battlefield 3 Caspian Border Gameplay Trailer has Jets

Ever since the days of Battlefield 1942, brave players have been taking to the skies, trying to master the the obtuse controls of those flighty temptresses, airplanes. If you managed to take wing without some bad mannered teammate blowing you up on the ground, you’d be lucky to stay airborne for more than a few moments before an AA tower or a rocket launcher brought you down.

As frustrating as flying sometimes was, fans have been clamoring for the return of jets ever since Battlefield 2 and DICE is more than happy to oblige, showing off jets in action with a trailer for a vehicle-based multiplayer arena in Battlefield 3 called Caspian Border. Watch and drool, Battlefield fans.

So much of that makes me so happy. Caspian Border reminds me a lot of Battlefield 2’s open maps, so I managed to get a hit of nostalgia among all that Frostbite 2 new hotness. What do you guys think about this footage? Excited about the return of jets in Battlefield 3?

GamerSushi Asks: Better Originals?

infamous

Seeing as we’re stuck in kind of a gaming drought and I don’t have regular access to my PC to play me some sweet, sweet StarCraft 2, I’ve been replaying the original inFamous after I got it for free during the PlayStation Network’s Welcome Back program. Coming fresh off of the sequel, it’s given me appreciation for just how different inFamous was when it came out and reminded me about some of the things that the first game did that were awesome that Sucker Punch removed for the second game.

While I am glad that Sucker Punch changed the horrible side-mission structure, some of the powers and the main quest designs in the first game were pretty awesome. The ability to absorb energy while grinding and using your basic lightning bolt to redirect your rockets akin to a laser-guided missile have me really enjoying the game, even on hard difficulty.

While I still maintain that inFamous 2 is truly deserving of the grade that I gave it, the original still holds up even two years later (at least in the sense of gameplay, the graphics are still pretty rough). This got me thinking about the original games in franchises that have a better reputation than their sequels. Games like Knights of the Old Republic and Deus Ex are obvious, but I’d count Halo (which is better than three of its four successors) and Dead Rising among those. Dead Rising 2 was good, but the original sucked me in in a way that the sequel never did.

What about you guys? Any games that you like more than their sequels? If your thoughts go against popular opinions, I definitely want to hear about it.

Multiplayer Map Hall of Fame, Part Two

Last year, we did a feature highlighting some of our favorite multiplayer maps of all time, in which we singled out Halo’s Blood Gulch, Mario 64’s Block Fort and Left 4 Dead’s No Mercy, among others. All of you answered with some great suggestions, and I promised I would return with another edition (and beyond) honoring some of those mentioned.

So, here we are. Remember, these aren’t intended to be definitive lists, but rather, a way for us to reminisce on some great games and some great maps that we enjoyed in our time with them. If you have more suggestions for awesome maps that deserve to be in the Multiplayer Hall of Fame, by all means, post them in the comments and we can continue to induct new members. Continue reading Multiplayer Map Hall of Fame, Part Two

Why I Love Emergent Gameplay

starcraft 2 emergent gameplay

One of the best parts of gaming is finding new ways to make an old favorite fresh and new again. While it’s always easy to play the game that the developers packed into the box, it can sometimes be a rewarding challenge to make new types of games out of an existing framework.

The Halo series are full of some great examples, with things like Zombies, Grifball and many others besides, but this phenomenon is by no means limited to Halo (although the wealth of tools built into the game by Bungie do make it easy to invent your own ways of playing). For example, during a gaming session today, my friends and I cooked up a StarCraft 2-themed drinking game by adding in a bunch of handicaps (like only attacking someone who attacked you first, or not being able to upgrade your units) and game-long missions (using the dance command in everyones base or making someone rage quit). We then dolled out drinks based on whether or not you stuck to your handicaps and if you completed your mission or not. While StarCraft 2 is still a blast for us to play normally, we spent most of the afternoon and a good part of the night playing this game and having a great time.

Over the course of our games, we started talking about how making up your own game within a game is a very old tradition for gamers and can lead to either hours lost trying to make up new things or playing a game you haven’t thought about in months. I know this is kind of a random topic, but have any of you done something similar? Any custom-made gametypes that you want to share?

Valve Preparing New Counter-Strike for Q1 2012

Counter-Strike

If we posted every rumor that the videogame industry latched onto, this site would be one great slobbering mess. As it stands, we try to handle ourselves with poise amidst a whirlwind of easily debunked rumors, rampant speculation and URL hounding.

I’m ready to throw all of that out of the window for this rumor: Valve is set to release Counter-Strike: Global Offensive, the long-awaited sequel to their huge FPS franchise, in Q1 of 2012. In terms of credibility, it seems that Valve has recently been inviting major players in the eSports community to their studios to test the game out, and have been making posts around the Web about their experiences.

Some of the other rumors associated with the game as of now are revamps of Dust and Aztec, new weapons, an updated version of the Source engine, a focus on 5 v 5 play and individual and team rankings. Supposedly, a press release should arrive from Valve about the matter soon, but I couldn’t wait to go ahead and get this up.

Whew. I managed to get through that without letting off a major “squee” of excitement or four. Now it’s your turn. Thoughts about this rumor? Could Valve actually have been secretly preparing this game and plan to launch it in just a few short months? Go!

Update: This is now official: Counter-Strike: Global Offensive will release on XBLA, PSN and Steam in early 2012. Woot!

Source – ESEA News and VG247

The GamerSushi Show, Ep 33: Crafting Stars

Look at that, two weeks in a row. My, we are on something of a streak. In fact, you might even say that we are streaking. Just throwing that out there.

In this edition of the podcast, Jeff and Anthony acted like divas and stormed off the set, leaving myself, Nick and Mitch to discuss things all by our lonesome. We basically used this time to talk about all the things we can’t normally talk about with those two bozos around, which really means we spend a good chunk of time talking about StarCraft 2. It gets… fairly in depth at a couple of points, so hopefully you like that kind of thing. I know I do.

We also took the three-man opportunity to play a game we’ve never been able to play before on the podcast – a real-time edition of GameCop Versus LameCop, with each of us swapping roles as we see fit. I think the results are particularly entertaining, and hopefully you do, too. You will either love it or turn the podcast off and throw it from your window.

**Also a big shout out to Temp0, who’s song, “All I do is Stim” we stole for the outro this week. Check him out on Facebook, Twitter, YouTube and Soundcloud.**

So, check it out. Rate a thing. And enjoy. Continue reading The GamerSushi Show, Ep 33: Crafting Stars

Call of Duty: Modern Warfare 3 Spec Ops Survival Trailer is Full of BRAHHH

Man, I really liked Inception (and I enjoy the Mind Hest/everything mash-ups) but that loud, repeating BRAHHH noise is getting a little out of hand. Ranting aside, Infinity Ward just launched a trailer for the Spec Ops Survival mode for Modern Warfare 3, detailing the changes made to the gameplay and all the crazy perks you can purchase with your blood money.

It looks like it plays a little bit like Onslaught from Battlefield: Bad Company 2 (surviving against waves on enemies while trying to complete and objective) and Horde 2.0 from Gears of War 3 (buying gadgets and upgrades) but the action is patently Call of Duty.

Is it just me or does this actually look kind of awesome? Spec Ops was my favorite way to play Modern Warfare 2 and this new title is slowly chipping away at my admittedly weak resolve. What say you about this trailer? Does it look good? Has this coerced you into picking up MW3?

GameFly Introducing Digital Beta and Unlimited PC Play

GameflyWhile PC gaming is one of my new favorite things, one area where I feel it is lacking is an avenue to rent games in a way that makes sense. Maybe someone wants to change that.

Today, GameFly announced that this holiday season, they’re launching their own digital client. Here’s the curious part: the digital client is going to allow an unlimited PC play option, where Mac/PC gamers can download as many PC games as they want, as long as they are GameFly subscribers. It’s going to launch with 1,500 titles and grow from there. If this all sounds a bit too good to be true, you can hop over and sign up for the GameFly digital beta, which launches September 8.

My first reaction to reading this particular piece of news was a dumbfounded “what?” Looking at it again, I’m still not sure how I feel. It’s so casually tossed out there it’s hard to believe it would be a big deal, but the implications seem like they could be huge. It’s almost exactly how I felt when Valve was talking about Steam on the PS3. That “this could change everything” feeling. Seems like this could shake the PC gaming market a little in unexpected ways. But maybe that’s just me.

Your thoughts?

Source – GameSpot

BioWare Alienating Fans in Mass Effect 3? Your Thoughts, Please

bioware alienating fans mass effect 3

Forgive the sensationalist headlines folks, but this is something I’ve been seeing more and more of recently. After Mass Effect 2 toned down the series’ RPG mechanics and tuned up the shooting aspect, there’s been a small but vocal minority complaining that BioWare is abandoning its fans in favor of the dudebro Gears of War audience.

While Mass Effect 2 was way less RPG than its predecessor, it still retained the story and dialogue-focused elements that made the first one such a success. My least favorite parts of the original Mass Effect were the clunky hidden dice-roll combat and the obtuse stat and inventory systems. I loved the story and seeing the ways my Shepard could interact with everyone and I considered the RPG aspects to be a necessary concession to way that the game needed be built. I never considered those mechanics to be an integral part of the Mass Effect experience and I was perfectly fine with the changes they made to 2.

Apparently I am alone is this opinion because a recent article I read on FMV Magazine demonstrates how strongly people feel about this. The writer of the article makes the argument that Mass Effect’s gameplay shouldn’t be made to appeal to a wider player-base, that its inherent RPGness are what makes it a great game. If I’m reading the article correctly, the writer believes that Mass Effect can’t have a great story if its gameplay apes that of Gears of War or other third-person shooters.

Wait, what? I’m sure that I’m reading this wrong, because that makes no damn sense to me. Because the game is now a third-person shooter with RPG-lite elements, it will be all explosions and fist-bumping? Making the argument that story has to be sacrificed because the controls are being tuned to deliver a more shootery experience doesn’t click with me.

I could be wrong in my interpretation of the author’s statements, but that’s how it reads to me. What do you guys think? Will Mass Effect 3’s adherence to more twitch-based gameplay ruin the story (somehow)? Can you sacrifice RPG mechanics and still have a character-driven plot?

Source – FMV Magazine

Much Like Brink, More Games Need a Free Weekend

steam brink free weekend

This past weekend Steam offered Brink, Splash-Damage’s less than well received free-running FPS, as a free download for a limited time. I was turned off by the game’s reception at launch and the various issues I had heard about since then, but at the low, low price of nothing, I was intrigued enough to download it and give it a go.

Instead of being just a simple demo, the full game was up for grabs for the limited time offer and I got to try out a whole host of Brink’s gameplay. I was definitely intrigued by what I played; the game’s free-running aspects were great fun to use once I got used to it and the shooting felt tight and responsive. I played through most of the Security side of the campaign with a friend and we had a great time. This is the co-op shooter that I’ve been missing this year and I never would have played it if Steam hadn’t done this free trial.

While Brink has more than its share of problems (I was dropped from servers constantly until I restarted my PC, which magically fixed that issue), I realized that basing my assumptions off Metacritic ratings isn’t necessarily doing me any favors. For most of the games I’m curious but doubtful about I’ll go off a friend’s recommendation, but I don’t know anyone who even so much as gave Brink a sideways glance.

If it weren’t for some extenuating circumstances, Splash Damage definitely would have made a sale with this free weekend. Brink was a lot more fun then I realized and it kind of made feel stupid for disregarding it in the first place.

Did anyone else try out the free weekend and what are your thoughts on Brink? Did it convince you to pick up a copy? Should more games try this method to boost sales a couple months down the line?

A Live-Action Team Fortress 2 Short for Some Friday Fun

It is Friday today, faithful readers and I hope you are having fun, fun, fun, fun and looking forward to the weekend. As I have no career per say right now (except for my first year of college starting in September), I’ve kind of lost my appreciation for the end of the work week, but I still recognize the need to unwind. Now that I’ve completed my roundabout intro, I’d like to present you with the newest short from Corridor Digital, a couple of YouTube videomens similar to Freddy Wong. Their newest video offers up a neat interpretation of a game we all know and love, Team Fortress 2. It’s just a ridiculous as you’d expect it to be, but that’s half of the fun.

These are the same guys that made Minecraft: The Last Minecart in case you were wondering. What did you guys think of their latest video-game themed outing?

GamerSushi Asks: What Are You Playing?

FF Tactics

Greetings, gamers.

As I said in the podcast post, you should notice that there is more going on around here than there has been in the last few weeks. We were taking a break because of the post-E3 news drought, and because we just wanted to chill a bit. It’s funny, because for some reason, I took a break from gaming in general, save for the daily StarCraft 2 ladder match.

So, now that the gaming season is kicking back into high gear, I’ve been trying my hand at a few games lately. For one, I picked up Bastion, and have played just a bit of that lately. I’m really enjoying the presentation, and it helps that the gameplay is solid, too. On top of that, I’ve been knocking out some Civilization V, which I’m enjoying as well.

But for me, though, the crown jewel of my gaming life the last two days has been Final Fantasy Tactics: War of the Lions on iPhone. For those unaware, this is the PSP remastered version of Final Fantasy Tactics, one of my favorite games of all time. The idea that it’s in my pocket whenever I want to play it is kind of incredible, and already I’m sucked right back into it. Seriously, if you have never played this and have an iPhone, get it.

So what about you guys? What are you playing? Go!

Bungie’s Anniversary ViDoc Features 20 Years of Gaming History

Bungie’s twentieth anniversary may have come and gone (and with it their stewardship of the Halo series) but they have one last present to give to their fans. Pulling footage and interviews from their long history of crafting awesome stuff, Bungie’s newest ViDoc deatils the company’s past in depth, including some frank revelations concerning Halo 2 and its notorious ending.

There’s also a bit about Bungie’s relationship with their passionate community and a few celebrity interviews besides (yes, Anthony, Nathan Fillion is in there). This beast clocks in at just about an hour, so get comfy and prepare to relive your memories of Halo, Myth, Marathon and Oni.

Now that Halo is out of Bungie’s control and they’re onto bigger and better things, do you think that their new project will garner as much acclaim as Halo? What could their new project be? There are some tantalizing hints at the end…

The GamerSushi Show, Ep 32: The Prodigal Podcast

And… we’re back.

We’ve taken a bit of time away from the podcast (and if you’ve noticed, the site in general) to recharge our batteries a bit before heading into the fall. The thing about video game news is that like anything else, it works in seasons of dry spells and deluges, and the month of July is a drought of anything worth talking about on the whole. This is mostly due to E3, since the games industry seems to save all its mojo for one special week, and then deals with the announcements for another couple of weeks after. And then the dread silence.

So, we decided that for the podcast, August through E3 will now be a “season” of the show. Which technically makes this season 2, I guess. Welcome! We’ve got a game of over/under for the first few games of the fall, some talk about Bastion, as well as some silliness about the Nintendo 3DS price drop.

Anyway, you’ll see more posts in general around these parts, including the continuation of the weekly podcast. I for one am ready for the Fall of epic gaming to be upon us. Here are the topics for this week’s prodigal podcast: Continue reading The GamerSushi Show, Ep 32: The Prodigal Podcast

Borderlands 2 is Announced, What do You Want in the Sequel?

borderlands 2 confirmed

After being confirmed by just about every gaming site in existence (thanks to Eurogamer’s diligent journalism) Gearbox Software and 2K Games acknowledged that Borderlands, the gun-porn heavy FPS RPG, is getting a sequel in early 2012.

There was a bit of a kerfuffle over this reveal earlier today with Gearbox boss Randy Pitchford saying that the premature confirmations were more down to “shoddy journalism” than anything else (it couldn’t be that the sites messed up your careful marketing plan, could it?). Inside baseball aside, I’m kind of excited that this game is getting a sequel and I can’t wait to see what’s going to be changed.

Borderlands 2 will take place on Pandora, which is kind of a bummer in my eyes because of how boring looking the planet was in the original, but there’s nothing saying that the majority of the planet was represented by the last game. The game will also feature brand new characters and a bajillion more crazy weapons.

There’s not much else being revealed right now until the Game Informer story hits, so I’m going to open the floor to you guys. What do you want from Borderlands 2? What do you think the new classes will be like? What would you change about the loot system, the level progression and the story? Go!

Source – Borderlands 2

Ars Technica Details how Developers are Messing Up PC Ports

ars technica how to ruin pc ports

Being an occasional PC Gamer, one thing I’ve noticed recently is that PC ports have a few reoccuring mistakes that developers and publishers are continually making. Sometimes they’re simple things, but most of the time they’re huge errors like not allowing users to customize their controls or burying the graphics options deep within the game’s files.

Ars Technica did a little write up detailing how to ruin PC ports in five easy steps and they included all the major faux pas that are far too common for my liking. I’m not too upset about the controls and graphic things (I usually just play on the default settings, anyways) but the log-ins withing log-ins is getting fairly annoying. Grand Theft Auto IV was annoying in this respect as was Crysis 2.

The old PC Gaming bane DRM is also included in this list, with the writer of the article tearing up a quote from the recent Blizzard event detailing Diablo 3’s DRM. Another point of contention is the fact that PC Ports are often released way after the console versions, meaning that any site that deigns to review them will use the original scores and won’t take any usability errors made in the port into account.

While the tone of the article may come off as snarky, it does make more than a few good points and exposes a lot of the hardships that your average PC gamer has to deal with. I know we have a lot of PC gamers on this site, so what did you guys think about this feature? Did it hit pretty close to home?

Source – Ars Technica

Diablo 3 Brings in an Auction House that Uses Real Money, Requires Constant Internet Connection

diablo 3 auction house internet connection

One thing that’s guaranteed to make headlines is a video game developer making a few design choices on the PC that get people up in arms. After continually raising eyebrows back during the lead-up to StarCraft 2, Blizzard invited a few games journalists down to Irvine, California to sample some of Diablo 3. While I’m certain they came away with the excellent taste of RPG/brawler in their mouths, a couple bits of news might have left a sour taste.

Diablo 3 will feature an in-game auction house where players can exchange real money for items or receive cash for selling theirs. As a kick-back for running the service, Blizzard will take a little off the top (like Valve and the community TF2 items), but the seller will still see some payouts in the end. In addition to Blizzard taking their cuts, an un-announced third party will be handling the transaction and taking their piece of the pie as well.

Blizzard sees this as an extension of the trading system in Diablo 2 where the best items would get filtered around by the players on Battle.net. While the auction system will be closely regulated by Blizzard and there are several safeguards in place to prevent abuse, this seems like quite the gamble to be taking with Diablo 3.

Speaking of gambles, Blizzard also announced at the same event that Diablo 3 will require a constant Internet connection, even if you want to play all by your lonesome. The constant connection will be used to authenticate your character with Blizz’s servers and prevent piracy, auction house fraud and other sorts of nastiness. Another part of the reasoning was that Blizzard thought that people wouldn’t appreciate maxing out a character in single-player and starting over from scratch if they wanted to try Battle.net.

That’s quite the pair of head-scratchers right there, if you don’t mind me saying so. Blizzard is always trying to push the envelope in these terms, so this might not be the weirdest things we hear pre-release. What do you guys think about this news? Does this affect your perception of Diablo 3? Oh, and there will also never, ever be mods. So there’s that.

Source – PC Gamer and PC Gamer

GamerSushi Asks: Origin Versus Steam?

Origin

In recent weeks, we’ve seen a bit of drama when it comes to the digital delivery of some of EA’s games. This has mainly occurred on Steam, where Crysis 2 was removed from Valve’s platform, and just this morning, Dragon Age 2. While there are a number of reasons for this, overall it stems from EA pushing their new content delivery system, Origin, as a competitor to Valve’s monopoly.

Here are some thoughts from EA CEO John Riccitiello about the future of Origin, given in a recent conference call with video game press.

“We’ve had a lot of inbound inquiry about getting on. I think forward-looking publishers really want their content on any and every platform possible. One more sale is better than not… We hope to be HBO meets Netflix for gaming. But we’re also very keen to have our content distributed to anywhere and everywhere gamers are.”

So while that does sound like they want to keep their future releases on platforms like Steam, it also sounds like they are setting up a rival system all the same. I’d bet that a big portion of their hopes hinge on The Old Republic and Battlefield 3.

As someone that hopes to play Battlefield 3 in the coming months, the idea of yet another content platform on my PC is kind of irksome at the moment, but I’m willing to see how it plays out. What are your thoughts? Is this like trying to take on iTunes in the music industry? What do you think of EA’s goals here?

Source – Gamasutra

Deus Ex: Human Revolution: Fun or Shun?

Welcome to a new GamerSushi feature, gents. In Fun or Shun, we set our sights on an upcoming release that we are on the fence about, and make final declarations of our allegiance (or lack thereof) to the title. In the first edition of this endeavor, we thought we’d tackle Deus Ex: Human Revolution, the long anticipated follow-up to a legendary series.

Each of us have fallen off the fence about this title in recent weeks. See where we’ve landed below. Continue reading Deus Ex: Human Revolution: Fun or Shun?

Civilization 5 Makes Me Miss Other Genres

civilization 5

Over the past weekend, Steam had a sale where Civilization 5 was on offer for seventeen dollars. At that price, you would have to have a very good reason not to pick that up. I tried Civilization 4 on my laptop a while ago, but I never really got into it. After hearing all sorts of great things about the game from when it released last year, I decided to tuck in and seen what it had to show.

I played a few games over the weekend and I have to say that Civ 5 is quite addicting. Once I got a hang of the mechanics and how everything gelled together, I was really digging the nation building aspects and avoiding combat whenever I could. The Barbarians can’t be avoided, but other Civilizations will parley with you peacefully if you’re not too aggressive (small City-States, on the other had, will hate you unanimously if you go around conquering them willy-nilly).

The first game I played like this was Rise of Nations, a real-time game (Civ is played in turns, if you didn’t know) that was as much about building a strong country as it was building a strong army. Civilization is a little bit more focused on the cultural aspects, but it made me miss the hours I spent playing RoN all the same.

Since so much of what I’m playing these days are shooters, Civilization 5 and Bastion were a great one-two punch combo of different genre hotness. It’s nice to play a game where the main objective isn’t “kill all the dudes” and it kind of makes me wish I had bought it earlier.

Did anyone else grab Civilization 5 during the sale? Have you been playing it since release? What do you think of it?