The Star Wars: The Old Republic Pre-Order Debacle

star wars the old republic pre-order

Some exciting news out of Comic-Con today regarding the Old Republic, but maybe not the kind that people were expecting. It’s not the release date as many people might have hoped, but rather the news that you can pre-order Star Wars: The Old Republic in one of three flavors (regular, Digital Deluxe and Collector’s
Edition).

Pre-ordering is all well and good and as natural to the video game industry as wetness is to the ocean, but letting people pre-order without a release date is a little strange. Beyond that, the Collector’s Edition was very limited (it was sold out by the time I looked at the page this morning) and apparently the Digital Deluxe version is in limited supply as well. You can still pre-order the DD SKU, but after dropping your cash-monies on it you’ll be informed that you are “likely” to receive the thing you paid for.

I’m going to try and not editorialize this too much, but there’s something wrong if you can’t guarantee people something they paid money for, especially if it is digital. What many people suspect EA and BioWare are attempting to do is limit the amount of people logging in on day one in order to transition smoothly from development to MMO-sentience, but they way they’re going about it is all wrong. Opening pre-orders before a solid release date and telling people that they might get what they paid for smacks of under-preparedness among other things.

EA will no doubt bequeath people their Digital Deluxe editions, but whether or not you’ll be in the first run remains to be seen. I get that the Collector’s Edition is supposed to be rare (given the number of Halo 3 boxes I still see in stores makes me scoff at that notion), but putting a limit on a digital item will no doubt raise eyebrows.

What do you guys think of EA’s move? Is it a little too much taking money before putting out a release date?

Review: Bastion

bastion review

Bastion was a curious title that was on the GamerSushi radar for a quite a while. A downloadable isometric brawler/RPG with charming graphics, great music and the unique aspect of having your entire adventure narrated by a silky smooth voice? Color us intrigued.

Even though we were hyped for the game when it dropped, how does it fare when stacked up against the GamerSushi grade chart? Continue reading Review: Bastion

GamerSushi Game Night: StarCraft 2

gamersushi game night starcraft 2

It’s been a long time coming, but the GamerSushi staff are finally ready for another game night. The last official one we had was in Halo 3, with a few random Halo: Reach sessions when that dropped. Now that Eddy has built his new PC, we’ve decided that the time is ripe to have another GamerSushi Game Night.

This time around we’re going with StarCraft 2, so you PC gamers will finally get a chance to trash us. Nick may put up a fight, but Eddy and I will basically roll over and die as soon as you start harassing our mineral lines (seriously though, don’t do that).

While we still need to nail down a specific date (it will be sooner rather than later, don’t worry), what we need you guys to do is put your Character ID below and give us an indication of what time works best for you. Obviously, with the time differences, it’s going to be hard to get it perfect, but we’ll give it our best shot. Much like Halo 3, we’ll probably do this a couple of times to ensure that you’ve had your fill of beating the crap out of us.

Sign up below so we can get an idea of how many people will be participating and we’ll go from there!

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Twenty Minutes of BioShock Infinite Gameplay for Your Friday

Yes, you read that right, twenty minutes of BioShock Infinite gameplay have been gifted to us by the boss of all bosses, GTTV’s Geoff Keighley. In reality it’s a fifteen minute demo book-ended by Ken Levine of Irrational Games chatting about Infinite, but that’s nothing to scoff at either.

One of my big gaming resolutions for 2011 and beyond was to not get dragged into the hype train and consume every piece of media I can get my hands on, but given the quality of what I’ve seen, that pledge has been tough to hold up. Even though BioShock Infinite isn’t coming out until 2012, it’s got me salivating like a fat dude jogging past an ice cream store. What did you guys think of this demo, which was originally shown to journalists at E3? Looking good?

iCEnhancer, the Stunning Grand Theft Auto IV Mod

Hello, gorgeous Liberty City. If you haven’t heard, iCEnhancer is a mod, created by modder iCE La GlacE, that will add a set of visual and behind-the-scenes improvements to Grand Theft Auto IV on the PC. Among these technical upgrades are new car models, high-res textures for roads, buildings and the like, some fancy visual enhancements and even smart new AI that allows NPCs to break the law. While some of that might sound like old hat, a new video demonstration of the visual effects should prove otherwise.

This video pretty much did what I thought was impossible – it made me miss Liberty City and also made me hungry for Grand Theft Auto V. As much as I’ve bagged on GTA IV in the past (which I won’t do again here), the city was seriously a technical marvel. Even in the midst of some of the game’s issues, I was always amazed at what Rockstar did with Liberty City, and to see it re-created in such a way is actually sort of breathtaking. See for yourselves.

Thoughts?

Source – Edge

Somebody Please Explain Frozen Synapse to Me

frozen synapse

On a whim yesterday, a friend and I purchased Frozen Synapse on Steam to ward off the gaming drought we currently find ourselves in. The game was 50% off and it even comes with a second free copy, so it seemed like a steal.

I had seen a couple video on the YouTubes explaining the basic concept of the game, but when I tried out the game proper, I was a little taken aback. For the uninformed, Frozen Synapse is a turn-based tactical game, sort of in the vein of the planning phase from the old Rainbow Six games. You tell your troops what to do, down to the direction they face and where they’ll run, and hope that your choices lead to victory.

While I do get the basic mechanics of the game, I’m a little unclear on the multiplayer aspects. Since the game came with a second free copy, I had thought that there would be an AI vs mode, or maybe a co-op campaign. Unfortunately, the game has neither of those, but at 50% off it was hard to pass up.

Since Frozen Synapse is sitting on my hard drive, I’m turning to you guys for advice. How do I get my money’s worth from Frozen Synapse? What modes would you recommend for anyone who’s been interested in this game? What are your thoughts on it? The game has been getting pretty good reviews, so I’d like to give it an honest try.

GamerSushi Asks: How Are You Celebrating the 4th?

independence dayI know that not everyone here is a good and proper American (Murican), so I know this post isn’t entirely applicable, but I still thought I’d put it out there anyway. After all, our Canadian friends just had Canada Day this weekend, and our friends across the pond probably celebrate distancing themselves from the U.S. 235 years ago.

As of now, my only plans today are to eat a lot of ribs. Seriously, I’m going to two separate parties in which the purpose is to eat ribs. Besides that, I plan on playing a bit of Half-Life 2, Starcraft 2 and watching some Modern Family, which I’ve just recently gotten into. Good times.

So, yeah. On this great day of fireworks (unless you’re in Texas, that is, where the drought is stopping all that), hot dogs and general lazing around, what are you guys doing? What are you playing? How do you normally celebrate on holidays like this? Go!

Twelve Minutes of Arkham City Gameplay Goodness

Since it’s Canada Day up here in the Great White North, I’ll make this short and sweet. Developers Rocksteady have dropped twelve minutes of Batman: Arkham City gameplay on us, and I’ve embedded it below for your viewing pleasure. You’ll see Batman beating fools up, jumping on fools and tracking fools from the shadows. There’s also a snippet of Catwoman gameplay, so enjoy that as well.

What did you guys think? Is this looking like a worthy follow up to Arkham Asylum? Hit me up with those comments!

GameCop Vs LameCop Vs PsychoCop: Summer Edition!

Gaming’s finest have returned, and they’ve got a slew of opinions and rants on several industry-related topics from the last few weeks: the Duke Nukem Forever PR debacle, the Lulzsec boat and the lone save file of Resident Evil: Mercenaries 3D.

By this point, you should all get the shtick, but in case you don’t: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety.

Keep reading to find out what they have to say on these issues:

Continue reading GameCop Vs LameCop Vs PsychoCop: Summer Edition!

Crysis 2, Transformers 3, and Why Movies Resemble Video Games

transformers 3

Today I went and saw the latest Michael Bay robot-fest, Transformers: Dark of the Moon, in theaters and something struck me on the way back home: this movie reminded me of Crysis 2 to a great degree. An ancient alien threat, hectic ground-level combat and amazing visual effects? Given that most of the final hour of Transformers 3 is seen from the perspective of Special Forces soldiers rather than Autobots, my brain couldn’t get away from Crysis 2 and the image of hopping around lower Manhattan killing vaguely robotic aliens in the ruins of a famous city (even though TF3 takes place in Chicago).

Like most Michael Bay films, Transformers 3 is too long, bloated and full of forced, painful humor, but the actions scenes are top notch. Still, I couldn’t get it out of my head that I was watching someone play a video game. Video games have been trying to be like movies for years, but it occurred to me today that they might already be there, or at least have attained the level of Summer popcorn-flick. People complain about the Hollywood-ising of the industry, but we’re too late: every big action game is essentially a Bay movie with threadbare plots and engaging action.

I know that video games are hoping to move past this phase, but in a medium where it’s easier to give the player a gun and turn them loose, are we ever going to get past this stage? Crysis 2 was a pretty fun game, but given that a mindless movie like Transformers 3 can evoke it so heavily, it kind casts a dark shadow over the aspirations of many a development studio. Even games that we decree to be better than movies, like Uncharted 2 or Mass Effect 2, would ultimately fall flat on their face if they ever transition to the silver screen.

Past all my rambling thoughts regarding Transformers 3 and Crysis 2 lays a question for you guys: are video games becoming like movies or is it the other way around? As computer generated effects become cheaper and more believable, will we see more big set-piece films that try to wow our eyes instead of appealing to our brain? Will these movies become the Call of Duty of the film world, or are they already there? Am I just crazy? Go!

The Story of L.A. Noire and 7 Years of Development Hell

Team Bondi

We’ve written quite a few articles about L.A. Noire here in the last few months, but I thought there was still a bit more conversation to be had around this excellent game. While there are plenty of games that undergo long and complex development cycles, the crime-thriller mystery from Team Bondi had a slightly longer and more difficult path than most: 7 years, two different publishers and over one hundred employees that left.

Crazy, huh? The full story is presented in an excellent piece by IGN, where they interviewed both studio head Brendan McNamara as well as the “Bondi Eleven”, a group of former Team Bondi developers who came forward to tell the story of the company’s inception, its turbulent times on L.A. Noire and just why the process spun out of control for them. It’s a bit disconcerting to read things like this, because it seems to be the norm of the video game industry these days. Long hours, blatant disregard for employees’ welfare and generally terrible morale. Definitely a sobering piece for anybody considering jumping feet-first into the games industry.

So what do you guys think about this? I know a lot of you are aspiring game developers. Does this give you pause? Have any of you been in working conditions like this?

Source – IGN

Mitch Reminisces About Star Wars Galaxies

star wars galaxies shut down

One of the most important games of my youth was Star Wars Galaxies (when I say youth, I mean late teens, but stay with me), an MMO set in that galaxy far, far away. Produced by LucasArts and helmed by Sony Online Entertainment, the game originally started as a huge, unwieldy MMO where players could choose to become one of thirty-three (!) professions, combining the features of lower-tier classes to reach hybrid professions like Bounty Hunter or Bio-Engineer.

Besides having a class progression system from hell that was completely skewed (if you didn’t play as a close-combat character you were doing it wrong), Galaxies was unique in that it allowed players to set up their own towns on one of the game’s many planets, establishing new cities away from ones that might be recognizable to Star Wars fans like Coronet or Mos Eisley. This was one of the cooler aspects of the game to me, one that allowed me and my friends and guild-mates to set up huge player-run cities complete with a guildhall and all other sorts of interesting buildings, like faction specific bunkers.

When it originally launched, Galaxies was notorious for being fairly buggy and even several years into the game’s lifespan, this continued to be the case. My friend (GamerSushi user The Nage) and I glitched our way through several of the game’s dungeons, running a two-man team on instances that were supposed to take upwards of ten people to complete. We completed the Corellian Corvette missions by activating specific consoles while we were dead, or running across electrified floors before the game realized what we were doing.

Continue reading Mitch Reminisces About Star Wars Galaxies

StarCraft 2: Sometimes You Keep Losing

Starcraft 2

After avoiding the game for some time, I finally picked up StarCraft 2 last week. Part of the reason I did my best to thwart the temptation of this popular RTS is because I know what these kinds of games do to me. They take away my life and they make me an angry person.

You see, part of the problem is that whatever genes are required to be good at micro-managing units, I just don’t have them. This makes me generally terrible at any and all RTS games. On top of that, I do happen to have the genes that make one an obsessive compulsive stat monger. So, naturally, these two things are at odds with another, and I inevitably tumble down a voracious toilet bowl flush of addiction. I suck, I obsess about build orders, I still suck – and so on.

Anyway, I’ve spent most of last night playing (and losing) to pretty much the entirety of BattleNet. So here are my questions for you lovely people. For you StarCraft 2 players, do you have any advice for a guy trying to get his Terran on? And to everyone else, what do you do when you continually lose at a game you play competitively? How do you handle it? Go!

Saint’s Row: The Third Trailer Shows You the Business

If you tuned into the awesome season-ender E3 2011 wrap up podcast, you heard us wax philosophic about Saint’s Row: The Third and the changes it’s making coming into its latest iteration. Besides the improved graphical look and the unique visual style, the craziness has been jacked up another notch, which might seem impossible to players of the second game. The team at Volition are giving it their all though. The walkthrough for Saint’s Row: The Third that I’ve embedded below shows the gameplay that was touted at E3.

We’re going to try not to go too crazy with the trailers in the post-E3 news slump, but it’s nice being able to watch these things without the background noise that a convention tends to bring. What’s your opinion on the gameplay of Saint’s Row: The Third? Does it look like it’s up your ally? Is this one of your must haves for this Fall? Go!

Valve Treats Us With Meet the Medic and Free Team Fortress 2

Valve certainly is doing everything they can to make up for a lack of Half-Life 3, now aren’t they? After dropping Portal 2 on us earlier this year, they’ve turned their attention towards their other critically-acclaimed darling: Team Fortress 2. With this week’s Uber Update promising tons of content and a new Meet the Team video to boot, Valve also announced today that Team Fortress 2 will be free forever. Now isn’t that quite the how-do-you-do? As you might except, Meet the Medic is filled with blood and guts, albeit in that Team Fortress style, so use discretion if necessary.

Not my favorite Meet the Team video so far, but the Sniper and Spy trailers would be hard to top. So there it is, more loving from Valve to all of us. Apparently there’s some discontent out there concerning Team Fortress 2’s new price tag, but this game has been around since 2007; chances are, you’ve gotten your money’s worth by now. What do you guys think of the new trailer and Team Fortress 2’s low, low price?

L.A. Noire Heading to PCs Everywhere this Fall

bro game reviews la noire

Friends, PC gamers, countrymen, lend me your ears: Team Bondi’s critically acclaimed 1940’s crime solving game L.A. Noire is hitting the PC this fall. In a recent post on the Rockstar Newswire, the company confirmed that they have heard the cries of their PC faithful, who have rightly felt a little left out after not seeing a version of Red Dead Redemption on their platform of choice last year.

While no exact release date was confirmed in the post itself, I’m going to go ahead and guess it will come out in November, along with about ninety percent of the other games this fall. The game will feature support for the mouse and keyboard setup along with the option to use a controller, and it will be able to run 3D if your rig is set up that way.

So there you have it, PC gamers, Rockstar does care about you after all. L.A. Noire was a favorite around the GamerSushi offices (or it would be if such a place existed), so I’m glad that everyone who missed out on playing it over the summer will get a chance to do so later this year. Hopefully you didn’t listen to our spoiler cast too intently, although due to some people (*cough* Jeff and Anthony *cough*) not finishing the Homicide desk, it was pretty light on the reveals.

Now that you know that L.A. Noire is coming to the PC, what say you? Are you going to be picking it up? How do you think the game’s mechanics will blend in with the PC control scheme? Does this give you hope for future Rockstar games?

Source – Rockstar Newswire

What Are You Playing: It’s Too Damn Hot Outside Edition

la-noire-nicholson-electroplating-screen

Salutations, faithful readers, it is I, your humble Canadian, back for another round of What Are You Playing. If you’re new to this recurring post, the basic set-up is pretty simple: I ask you what video games you’re playing, and you answer. It doesn’t have to exactly be video games per se; if you want to launch into a (spoiler-free as I haven’t seen the show yet, and people may not have read the books) discussion about the season finale of Game of Thrones, feel free to do so. It’s an open forum, but we’d love to get your thoughts on some current games, and maybe some oldies too.

For me, I spent the morning playing Nicholson Electroplating, the new Arson case for L.A. Noire. I bought the Rockstar Pass when it was on sale a while back, so I got all the DLC for the game for a reasonable price. Nicholson Electroplating is a very action-intensive case and the investigative aspects are relatively slim, but it’s a solid addition overall. It also got me that much closer to rounding out the achievements for L.A. Noire, so that’s always good. Besides that I’ve been finishing off my Evil karma run-through of inFAMOUS 2 and getting back into Halo: Reach in preparation for this year’s Bungie Day. A friend of mine also picked up The Witcher 2 on Steam, so I’m going to log into his account and play it when I have a moment. I’m also trying to desperately bring myself up to a respectable level on StarCraft 2 so I don’t embarrass myself. It’s hard though, but I’m working on my three barracks build.

That’s probably enough out of me, so what about you guys? Has anyone tried Nicholson Electroplating, and what did you think? Opinions of the L.A. Noire DLC overall would be good too. Anything else that you’re playing? Let us know!

The Half-Life 2 Files, Part 2: The Road to Ravenholm

HL2 DogNote: This series is a correspondence between fellow writer Anthony Taylor and myself about one of the most critically acclaimed games of all time, Half-Life 2. In the first HL2 file, we talked about our history with Half-Life and the opening of Half-Life 2.

This week, we cover the levels Root Kanal through Ravenholm. Continue reading The Half-Life 2 Files, Part 2: The Road to Ravenholm

Prioritizing the Remaining Video Games of 2011

batman arkham city

I won’t lie to you, GamerSushians, I’m a little worried about the rest of the year. I’ve been managing to squeeze in every big title so far this year, but I think I’m going to lose track of everything come September. Gears of War 3 is already pre-ordered, as is Battlefield 3. Beyond that, though, things get a little out of control.

With three games that I want to get coming in one day, and a couple more must haves before that, I’m going to have to start making cuts. First on the chopping block is Batman: Arkham City. I really enjoyed the first game, but I don’t think that the second is going to draw me in; I’m just doubtful that Arkham City will give me a different experience than I had with Arkham Asylum. Don’t worry, I’m also passing on Modern Warfare 3 so you can’t give me flack for that.

What about you guys? Which titles are you passing up this year, if any? Why are you giving them up for different games?

Ezio Started the Fire in This Assassin’s Creed: Revelations Trailer

As GamerSushi’s one-man Assassin’s Creed Defense Force, it’s my job to pump up the jam about UbiSoft’s latest historical adventure game. Assassin’s Creed: Revelations is the third game starring everyone’s favorite Florentian noble man Ezio Auditore and is set to conclude his story in a grand fashion. UbiSoft originally showed off this bit of gameplay during their E3 press conference, but they’ve just release it with developer commentary, albeit sadly lacking any Mr. Caffeine. So, without any further ado: doodly-doodly-doop!

This is Assassin’s Creed with executive producer Michael Bay, it would seem. It’s still looking great, though, and it’s nice to know that Ezio is still as spry as he ever was. What do you guys think about the new trailer? Will this finally put an end to Ezio’s story? Are you as excited as I am that we can finally assassinate people from Eagle Vision?