What The Old Republic Needs to Do to Survive

As GamerSushi’s resident MMO player (that is to say, the person with the most experience), I believe it is my duty to try out BioWare’s upcoming Star Wars flavored offering, The Old Republic. While I don’t currently play any MMOs, I’ve made my history with that genre well known on this site, starting with Sony’s Star Wars Galaxies, then moving to World of Warcraft and trying City of Heroes and Champions Online in between.

Since I have such a breadth of knowledge about MMOs and what makes them tick, that means I’m well positioned to know that there are certain check-boxes that The Old Republic needs to cross off to be considered a “success” in this most competitive of arenas. While it isn’t going to unseat World of Warcraft, there are some very important features it needs to launch with in order to ensure that it lives past its first year. What are those things, you might be asking? Read on, and you’ll find out just what The Old Republic needs to do to stay afloat.
Continue reading What The Old Republic Needs to Do to Survive

Should Games Have More Irreversible Consequences?

Half Life 2

I am a notorious reset-er when it comes to facing the repercussions of my actions in games. This is most prevalent in sports titles, where I reload a save if I think I’m going to lose an important game in my season. This trait of mine also rears its nasty head in RPGs that require big, game-altering choices. While I don’t always reset the game, I’m prone to create several save files, all of which happen at big points in the story, so I can revisit them if I don’t like the outcome. I think I reloaded the Landsmeet in Dragon Age 3 or 4 times, just to choose the one I liked best.

One game where I tried to avoid this sickly habit was Heavy Rain. As the story featured several main characters, you could actually die right in the middle of the game and have the narrative continue, just from someone else’s eyes. Knowing that you could lose somebody you cared about at any moment made some of the mind-bending quick time events that much more intense. As a result, the experience of Heavy Rain was a long-lasting and fondly remembered one for me.

A recent article over at PopMatters about Irreversible Consequences in gaming really got me wondering if this is something that developers should try to achieve more often. Continue reading Should Games Have More Irreversible Consequences?

Valve Confirms Cross Platform Support for Playstation 3 and PC Versions of Portal 2

Portal 2 PS3

This is the kind of news I’ve been waiting for. Since the announcement of Steam Cloud for the PS3 version of Portal 2, we’ve been speculating at length about what that could mean for PS3 users who purchase Valve’s next game in April. Would it mean a version of the game that covered PC and PS3? Would it mean cross platform support?

In a way, it means both. Valve has confirmed today that gamers that purchase the PS3 version of Portal 2 will not only get access to it on Sony’s everything machine – they will also receive a free copy to download through Steam on PC/Mac. This also means that both versions will support cross platform play between the two, as well as cross platform chat.

Here’s what Valve head cheese Gabe Newell has to say about it:

We made a promise to gamers at E3 that Portal 2 for the PlayStation 3 would be the best console version of the product… Working together with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases.

I’ve been hoping for something like this from Valve for a long time, and I certainly would have enjoyed having this for Left 4 Dead back in the day. To me, it makes no sense to have to buy multiple versions of a game, especially when movie studios are packaging Blu-ray, DVD and digital copies of products together. As this doesn’t seem to include the 360 edition, this pretty much cements which version of the game I’m buying – PS3.

Source – VG247

The GamerSushi Show, Ep 15: Slunk!

It’s the first podcast of the new year! The year isn’t all that new anymore, but we finally got off our butts and chatted about video games. In this edition, we were careful to avoid recapping 2010 (again) and looking forward too far into 2011 (again), and instead just talked about what we’re playing and some stuff that’s been rattling around our mostly empty brains.

In order to achieve that ultimate state of full disclosure, I must say that we actually recorded this the week before last with the intention of releasing it last week, but stuff happens and we didn’t get to it. So, it’s new to you, and should get us back on our regularly scheduled podcast programming. I know you’ve just been dying to hear our nasally voices.

For some reason, I was either hyper or bored, and by the end of the podcast I was in a bit of a rare form. It’s the form that Daniel and Nick know best from when I goofed around on the set of WZ or in the making of Leet World. Since I haven’t listened to it just yet, I’m not sure if it’s been immortalized in podcast form. If it is, don’t say I didn’t warn you.

Anywho, hope you guys enjoy, and be sure to rate the podcast on iTunes! Continue reading The GamerSushi Show, Ep 15: Slunk!

Today’s WTF: Your Mom Hates Dead Space 2

Oh, marketing departments, the bane of sophisticated gamers everywhere. It’s easier to make your product appeal to the lowest common denominator these days, but sometimes I have to wonder how these ad campaigns get pushed through. Take this recent bout of advertising for Dead Space 2 which features 200 mothers watching, and being horrified by, EA’s upcoming sci-fi thriller. Now, as a child of the 90s, I’m pretty sure I’ve seen this type of advertising stunt before, probably for Soldier of Fortune or something. I’m sure that my mom would hate Dead Space 2, but would I make her watch it and upload my own reaction video to win a custom PS3? Probably. Here’s the shameful behind the scenes video.

So, any opinions on EA’s attempt to bring Dead Space 2 down to the level of common grade schlock? Any thoughts on months and months of hard work invalidated in order to appeal to 12 year olds?

Defining Good Choices in Gaming

Mass Effect 2

It’s been said often, but Bioware is the developer that gets the most praise when it comes to infusing a game with player-made choices (and more recently, Quantic Dream). However – is choice always the best route that a developer can take? Could choice restrict or limit game design? Could choice make a game less interesting?

That’s the question that Robert Green at Gamasutra poses this week. Green discusses the choices in games that have mattered most to him, and the ones that really fell flat. He makes some spot-on points about good and bad choices just for the sake of having them, and how they don’t really add much to a game. Green also waxes eloquently about how putting players into a class or upgrade box before giving them all the information they need is limiting for the player as well.

I totally agree with the assertion that players need more information before choosing classes and certain upgrade paths. The skills you have at the end of the game can make or break its enjoyment, and I hate not knowing what becomes more important later on. I’ve spent dozens of upgrade points leveling up completely useless things before in games, and it’s fairly irritating. I also agree with the idea that hard choices are better than simple morality choices.

What do you guys think about how choices are being used in games? What choices have felt too simplistic or not impacting? Which choices have really stuck with you?

Source – Gamasutra

GamerSushi Asks: Would You Rather, 2011 Edition

It’s a brand new year, so it’s time for a brand new edition of Would You Rather, that game where you answer questions and give us awesome rants and diatribes about life, gaming and what you had for dinner.

It’s been some time since our last WYR (November), so I think everyone should be recharged and ready to give us some good responses. Since we’re in a bright shiny new year, I thought it would be pertinent to come at you, bros, with a salvo of 2011 gaming-related queries. I know, I know, the 2011 thing is already getting old, but you’ll probably stop being told that it’s a new year on every site in the world sometime within the next week. That’s just how bloggers roll, I guess.

For the Would You Rather virgins out there, the game is simple: I ask questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

But don’t let your answers suck. In previous years, we’ve threatened violence and humiliation for having bad bouts of WYR responses. This year, we are going to be more civilized, and instead threaten verbal assaults on your immediate family. After all, you can’t come back to the site if we’ve broken your hands. Anyway, answer away, gents.

Continue reading GamerSushi Asks: Would You Rather, 2011 Edition

Fighting Through Bad Game Design

Call of Duty Black Ops SOG

Yesterday, I got off the late bus and finally picked up Call of Duty: Black Ops, joining the masses currently playing through another one of Treyarch’s well-received stabs at the CoD franchise. So far, I’m a huge fan of the campaign, and it’s managed some intense and epic moments, and the pace never lets up on you from the moment it starts with its memorable opening missions.

However, during the first Vietnam level, S.O.G., I’ve run into a bit of a problem with some bad game design. It turns out I’m not the only one, either. If you haven’t played the game (and even if you have), there’s a point in the mission where your objective is to take a hill back from the NVA. They are storming across and hopping down in trenches, and your mission marker tells you to get to the bottom of the hill.

This proved almost impossible. Continue reading Fighting Through Bad Game Design

Dragon Age 2 Developer Diary Lays Out the Narrative

If there was ever a title out there scampering about with a question mark firmly planted above its head, it would definitely be Dragon Age 2. While the original game in the newly birthed fantasy franchise was a slightly revamped cross between the combat sensibilities of Bulder’s Gate and the dialog system of older BioWare games like Knights of the Old Republic, Dragon Age 2 is, to further use our phrase, “Mass Effecting” it a little. Gone is the very mutable player character: you now control a human named Hawke, who’s only variables are gender and class. How is this going to work in a world that was defined by your actions and not necessarily your character? BioWare has just dropped some relevant knowledge on us in the form of a developer diary which I’ve embedded below:

BioWare is playing Dragon Age 2 very close to the chest this time around, causing a lot of Dragon Age: Origins’ fans to raise a very justified eyebrow. While we’ll see for certain on March 2 whether Dragon Age 2 can live up to the original, at this point I’m certain that BioWare’s pedigree speaks for itself. Who’s got Dragon Age on their must buy list?

Telltale’s Jurassic Park Will Draw Inspiration From Heavy Rain

telltale games jurassic park

When big companies go to translate their franchises to video games, there are usually two routes they typically take: make a first person shooter, or emulate God of War. When Universal Studios wanted to make a game based on Jurassic Park, they didn’t want another FPS associated with the JP name and a third-person brawler would have been a little far fetched. Knowing that the franchise needed a gentle hand, the movie company approached Telltale Games, the development house known these days for keeping the dying adventure game genre alive.

According to Telltale executive director Kevin Boyle, the nature of making a Jurassic Park game has forced the team to rethink how they typically go about making adventure games. While large parts of the game will no doubt resemble the classic point and click style of Back to the Future or Sam and Max, Mr. Boyle says that there where be frantic moments that require Heavy Rain level reactions and input from the player.

Kevin Boyle and his team think that the best way to combine the character-building moments of Jurassic Park with the thrills of dinosaurs leaping at you is to mash-up the precise pace of adventure games with the slam-bang action of Heavy Rain’s quicktime events. The series will be episodic and five episodes are currently planned for a PC/Mac release.

What do you guys think about this? Does this sound interesting enough to get you to look a bit more closely at Jurassic Park? I know it worked for me.

Source – The Escapist

GamerSushi Top 10 Games of 2010

Another year of gaming has gone by, which means it’s time for us to reflect on the games that really made 2010 stand out all its own as one to be remembered. This trip around the sun has produced some clunkers, disappointments, triumphs, wins, fails, works of art and everything in between. We saw quality releases from January through December, and a few surprises that threw us for a major loop in the best way possible.

To create this list, the GamerSushi staff (myself, Nick, Anthony, Mitch and Jeff) all made our own individual top 10 lists. From there, Nick used the powerful science of magicmatics to conjure up a final list, based on some mumbo jumbo he did with a point system. What you see is something like an average of all of our lists together, and one that we’re all happy with, minus a few honorable mentions of course.

So, without further ramblings from myself, I present the Top 10 games of 2010!

Best of 2010

Continue reading GamerSushi Top 10 Games of 2010

Dead Space 2’s Excavations Trailer Digs Up the Plot

I think it’s almost a given that in most sci-fi settings, humanity is represented as a collection of greedy jerks, spoiling planets for our own personal gain. That’s how the original Dead Space came about in a way, as the Marker, the terrifying alien obelisk that created the Necromorphs, was found during “planet-cracking”, the method of stripping a world for resources. Since Dead Space 2 is inbound for a January 25 release (28 in Europe), the new, extended Excavations trailer catches us up on the background information series, complete with the requisite horror and gore that the series is known for.

As the first big release of 2011, Dead Space 2 will go a long way in setting the tone for what will be an excellent year for us gamers. With a new spine-chilling single player campaign and an added multiplayer mode, Dead Space 2 might just cause us to shout with joy…if anyone could hear you scream in space, that is. Is Dead Space 2 a must have for you, or a rental? Go!

The 2010 Sushis: A Year Honored and Belittled

If everyone else gets to make “Best of the Year” lists, then by golly, so do we. Only, instead of the trite awards that every other site dishes out, we try to be a bit more creative with our end of year awards, bestowing unique honors that bring both shame and glory. That’s right: it’s time again for the annual Sushi Awards.

For those with a keen memory (or that know how to use our search bar), you’ll recall that we did this for 2009 and 2008 as well, so feel free to go over those to remember how awesome those years were, prior to this one.

As with those previous entries, keep in mind that the Sushi awards represent our goofy and snarky take on the year in gaming, for better or worse, chosen by the GS dudes. A proper “best of” top 10 list is coming next week. But for now, enjoy these custom awards and tell us what you think!

Enjoy!

Continue reading The 2010 Sushis: A Year Honored and Belittled

CNN Ranks Their Top Games of 2010

cnn top games of 2010

Like everyone and their dog, “Best of” lists are coming fast and furious as publications set about to rank and rate the various entertainment properties that 2010 has bestowed upon us. While we’re certainly no exception (keep your peepers peeled folks), we’re a little below the notoriety level of say, CNN. Like Time Magazine, they’ve put out a list of their favorite games of 2010, headed off by Heavy Rain.

Unlike Time Magazine, however, Alan Wake is nowhere to be found and Mass Effect 2 ranks sufficiently higher. This list makes a bit more sense to my ingrained gamer traditionalism, but I’m just one man with an opinion. Take a look at the list after the jump: Continue reading CNN Ranks Their Top Games of 2010

Ranking the Best Co-Op Video Games

Left 4 Dead co-op

If there’s one thing that we’re crazy about here at GamerSushi, it’s the wonder of co-op gaming. I’m surprised you guys aren’t sick of hearing about me always talk about how much I love playing games with other people. I don’t know if co-op’s just that fun or if I’m just that sad and lonely, but either way, I want to marry it.

UGO recently added a new list to their site about the 25 Best Co-Op Games of all time, and it’s interesting as a study of the wide variety of co-op games we’ve seen over gaming history. Really, the NES, Sega Genesis and SNES days had a lot more co-op gaming than I gave them credit for, which makes a lot of sense considering how much my friends and I used to play together. Toe Jam and Earl is one the list reminded me of that I hadn’t considered in a long time.

It’s actually pretty difficult to quantify my favorite co-op experiences of all time. There’s so many to choose from. For this gen it would be Resident Evil 5 (no jokes, wise guys), Guardian of Light, Crackdown and Left 4 Dead.

What about you guys? What do you think of this list? I know we’ve asked this before, but what are your favorite co-op games you’ve ever played?

Source – UGO

The GamerSushi Show, Ep 14: The 2010 Recap

Mass Effect 3As promised, here’s yet another edition of the GamerSushi Show, 3 weeks in a row! Seriously, you should be impressed with us, because I am. And I am not easily impressed.

Anyway, I actually didn’t make it to this podcast as I had family in town, but the other dudes are more than capable and ended up having a great discussion on the year 2010 in review. There’s a big discussion about the VGAs, the biggest disappointments of 2010, as well as its biggest surprises. Naturally, since I’m not there, it probably means it was maybe the greatest podcast ever of all time, so please listen to it and tell everyone how much better it is without me.

There probably won’t be a podcast next week because of Christmas, so don’t hold your breath. We’ll let you guys know if it’s coming or not, it just depends. In the mean time, check out this podcast and enjoy its gaming goodness.

And, as always, please go rate this cast on iTunes and subscribe with the handy links to the right. Enjoy! Continue reading The GamerSushi Show, Ep 14: The 2010 Recap

Ruling the Open Gaming World

Fable 3

Howdy, gents. I hope that this post finds all of you starting the holiday gaming extravaganza that this time of year is typically known for. As I said, we’re mostly taking it easy for the next couple of weeks, but because I like you all, I thought I’d share a post with you that I found.

Over at the Moving Pixels blog at Pop Matters (one of my favorite gaming blogs), a recent article goes over the idea of owning the open world in single player sandbox games. Taking a look at new games Assassin’s Creed: Brotherhood, Fallout: New Vegas and Fable III, they study the recent trend in game design that pushes players to control major portions of real estate and owning/converting as much of the game world as possible. It’s interesting to think about the idea that in many of these games, the players tend to want to set the main storyline aside in favor of getting invested in the world itself, which I guess is the case with many RPG’s as well, even apart from owning land.

I think this gets to another interesting issue as well: does this mean that the stories in those games aren’t actually all that compelling? If we are willing to set them aside to do everything else but the stories, is there a problem with the design there? In addition, most of these games almost seem to require a fair amount of exploration and sidequest upgrading in order to stand a fair chance in the proper endgames.

So what do you guys think? Do you tend to set aside single player campaigns in favor of sidequests? Do you like the idea of controlling game worlds, or do you just focus on the stories when you play? Go!

Source – Pop Matters

Battlefield: Bad Company 2: Vietnam Trailer is a Fortunate Son

I’ve made no secret about my love for Battlefield: Bad Company 2, and on more than one occasion I’ve referred to the multiplayer as the best I’ve ever played. How fortunate for me, then, that after months and months of free maps (hey, most weren’t that great, but they didn’t cost me a dime), Battlefield: Bad Company 2 is a getting a full-fledged expansion with Vietnam. Since I’m a total sucker for anything CCR, this trailer is right up my alley, and maybe it will be for you too.

Apparently this multiplayer add-on is blowing critics out of the water because IGN gave it a 9.5. PC players are getting access to Vietnam on Saturday, three days in advance of the console players. I’m picking this up for sure, but what about you guys? Are you going to run through the jungle?

The Video Games of 2011 So Far

Dead Space 2

I’m just going to go ahead and get this out of the way now.

2010 isn’t even over yet, and already I am kind of freaking out about the kind of year 2011 has in store for us. We’ve been saying it a lot over the last few weeks, and you’ll just have to bear with us, because we’ll be saying it a lot over the next few months as well: 2011 is going to be a tornado of gaming. It will be so crazy you may slap a bear in the face. And trust me, that’s crazy.

I promise we’ll try not to talk about Uncharted 3, Mass Effect 3 and Portal 2 too much. But it’ll be difficult. So, in an effort not to overdo the hype and the excitement, I feel like it’s best to just have an official topic dedicated to the list of 2011 games. Kotaku recently posted the entire thing, and it’s even crazier when you see it all together.

Hit the jump to see the full thing!
Continue reading The Video Games of 2011 So Far

Time’s Top 10 Games of 2010 Hails Alan Wake

time top ten games 2010Hot off of Eddy’s post about a list (we told you they were coming), I bring to you Time Magazine’s Top 10 games of 2010. Personally, I feel that the list is kind of strange, but I thought I would put it up here to see what kind of reaction you guys have to it. The first thing that I noticed about the list is that Alan Wake, Microsoft’s Lovecraftian exclusive, comes in at number one, beating out other luminaries like Red Dead Redemption and Halo: Reach.

The number two game on the list, something that I’m sure will make Jeff happy, is Rovio’s mobile sensation Angry Birds. On a traditional “game of the year” list, throwing something like Angry Birds on there still looks strange to me, even though I personally love the game. Instead of running through the list one by one, though, I’ll post it for you fellas after the jump. Continue reading Time’s Top 10 Games of 2010 Hails Alan Wake