A Portrait of the Decade’s Best Video Game Characters

Video game portrait - Game Informer

Wow. What you see above is just a small piece of a huge portrait that Game Informer revealed today, which will make up three distinct covers of the December 2010 issue, shipping soon to subscribers. The subject of this portrait? Thirty Characters Who Defined a Decade.

Not only is it fascinating artwork, it’s also an interesting way to recap 10 years of worth of gaming, all at one thought-provoking glance. In total, the portrait shows thirty characters, each original to this generation. While it leans a bit heavy to some newer games, and leaves out some fan favorites like Solid Snake or Leon from Resident Evil 4 (since they first appeared in the 90s), it for the most part encapsulates a decade of remarkable video games, and produces some instant nostalgia.

Seriously, go look at it. Full list of characters after the jump. Continue reading A Portrait of the Decade’s Best Video Game Characters

Call of Duty: Black Ops Ad Proves There’s a Soldier in All of Us

Call of Duty: Black Ops is fast approaching (it comes out next Tuesday, November 9) and the marketing machine is ramping into over-drive. If you weren’t sick of being bombarded by Reach and Kinect ads, then you can certainly withstand this latest barrage. This new trailer/commercial is pretty clever, so you’re missing our a little if you don’t watch it. If you’ve ever wanted to see Kobe Bryant in a shoot-out with Jimmy Kimmel and a couple office workers, I’m about to make your day:

This was a really great commercial, I feel, but as Eddy pointed out to me in gmail chat there’s a distinct lack of 12 year olds running around shouting out racial epithets. I probably watched this a couple of times just to see all the little touches the film company added like the custom insignias on the guns and the writing on Jimmy Kimmel’s RPG. Since Black Ops comes out next week, we want to know: is there a soldier in you?

Battlefield Goes Free to Play, Brings Back Best Map Ever

Strike at Karkand. If you didn’t start immediately salivating when you read those words, then you must have never played the greatest multiplayer map in the history of PC First Person Shooters (except de_dust of course). For everyone still trying to wipe drool from their desk, this news is for you. Battlefield is adding another notch on its free-to-play belt with the addition of Battlefield Play4Free, a new game combining the maps of Battlefield 2 with some measure of the Frostbite engine that powered the Bad Company games and 1943. Check out the trailer below:

No word on how “free” this game will remain once you want to start equipping your character with different weapons and skins, but I can’t pass up another opportunity to play on Karkand. If you go and sign up at the Battlefield Play4Free website, you have a chance to get into the closed Beta. See you on the battlefield, soldier! Also, jets.

GamerSushi Poll: How Many Hours a Week Do You Spend Playing Video Games?

It seems like forever ago, but a discussion happened on our podcast that covered the topic of how many hours a week a “hardcore” gamers spends on playing games (the answer was something ridiculous like 45+). We decided that this survey was a bit skewed, and it only occurred to me just now that we never conducted a census of our own.

I’m here to remedy this situation with a new poll, which you shall cast your votes on. It’s rather simple, we just want to know how many hours a week you spend glued to your TV or PC monitor. Personally, I’d say about 10-15 because anymore than that interferes with “real life”, that bothersome thing that keeps making me go to work and pay rent. That’s just me though. What about you?

How Many Hours a Week Do You Play Games?

View Results

Loading ... Loading ...

The Marvel of Great Gaming Worlds

Red Dead Redemption

There’s nothing more immersive or impacting about a video game than a fully realized world, one that you love to be in and help shape by your actions or general goofing around. One of the reasons Red Dead Redemption enthralled me so fully was that its world was something that totally sucked me in, grabbing me in its noose and refusing to let go. Even after I finished the game, I didn’t want to leave, and kept coming back for more.

CVG recently posted a feature about 9 Game Worlds You’ll Never Want to Leave, and just looking at it makes me want to go through and pick up Assassin’s Creed 2 again, a long with a few others. Interestingly enough, they also include Mirror’s Edge, which, while very linear, still had a cool and bleached look about it. The thought of the sequel being an open world game is more than tantalizing. In addition, Rapture, Azeroth and San Andreas all make an appearance. Honestly, I would throw Mass Effect’s universe in here as well, as it’s one of my favorite gaming creations to date. Sometimes I find myself itching for more space adventuring with the Normandy.

So what do you guys think? What are your favorite gaming worlds?

Source – CVG

Review: The Force Unleashed 2

Aside from a few misgivings, I actually enjoyed 2008’s The Force Unleashed. Despite the sometimes buggy way that all of its different engines would work together, it still managed to be a good game with a great Star Wars story that filled in an important part of the canon. Taking on the role of Darth Vader’s secret apprentice, you guided Galen Marek, nee Starkiller, through various worlds until you reached the final confrontation on the first Death Star.

The game was filled with great moments and definitely seemed to have some promise of better things to come lurking around. We’ve seen a few games this generation that used the first game in their series as sort of a tech demo, a jumping off point for bigger and better things. The Force Unleashed seemed poised to make this leap when it was announced last year at Spike’s Video Game Awards, so how does it do now that it’s on the second iteration? Is this game any good, or has Star Wars disappointed us for the last time?
Continue reading Review: The Force Unleashed 2

GamerSushi Asks: Unnecessary Sequels?

rainbow_six_vegas_2

There’s been a specific game I’ve been playing over the last couple of days that got me thinking about the necessity of sequels in the gaming world. Obviously, publishers want more money, and if a game does well enough the first time, they’re going to try and make the lighting strike as many times as possible. What I’m talking about are sequels from our perspective.

While it doesn’t happen often, there are usually a couple games that get sequels pumped out in a short time frame with little to no improvements aside from maybe a sprint button or the addition of an experience system, just to capitalize on the good will of the first. Rainbow Six Vegas 2 (hereby known as “double Rainbow”), is the first example that comes to mind, as that game just stinks of a quick cash in, made to take advantage of the overwhelming surprise success of the first game. Aside from the addition of the aforementioned sprint, the game was exactly the same, so it was panned critically and didn’t fare as well as the first did commercially.

I can think of a couple more examples, but I want to know if you guys were ever disappointed by a sequel. Are there any games out there that just broke your heart when they came out because they didn’t do justice to the legacy of the first? Maybe it was a third game in a trilogy that fell flat? Let us know!

Garry Newman Talks GMod and the Future of PC Modding

Garrys Mod

In the discussion about mods and sandbox games, Garry’s Mod stands as one of my favorite PC sandbox tools of all time, and a standard bearer for how a mod can become a force all its own in the gaming world. It proved a valuable asset for creating our old Leet World show, and was the primary reason that we felt we could make the series to begin with.

I’m thinking of all of this because Kotaku posted an interview with Garry Newman, the creator of Garry’s Mod, and it’s quite the read. It’s got some really fascinating thoughts, not only about the success of the mod itself (Garry has made quite a bit of money, considering it’s sold over 770,000 units and he gets a cut of each sale), but also about the nature of modding and where it’s going in the future. A brief snippet:

“What’s the difference between someone modding an engine and someone licensing an engine? There’s no difference at all, it’s just what you call it. A mod isn’t just a mod anymore, it’s a game.”

He even talks a little about his interview with Valve. Seriously, this piece is totally worth the read if you’re at all interested in the subject, especially considering where PC modding have come in the last year with its rousing success stories.

So, how many of you guys have played Garry’s Mod? What are some of your other favorites and where do you see PC modding going in the future?

Source – Kotaku

From Dust is Like Minecraft on Steroids

If you haven’t heard of Ubisoft’s From Dust, which drops sometime next year on PC, PSN and XBLA, it’s a sandbox god-style simulation game that lets you shape the world as you see fit. Create mountains and forests, form new rivers and protect the inhabitants of the island, and do it all with the aid of truly gorgeous visuals.

While this is a bit old, yesterday I caught this From Dust tech demo and found myself thoroughly blown away. It looks like the drunken lovechild of Minecraft and Sim City, and I mean that in the absolute best way it can possibly be taken. Just watching this video brings back memories of letting natural disasters destroy my complaining taxpayers. Does that mean I’m evil?

Review: Fallout: New Vegas

fallout new vegas review

Fallout 3 was probably the best game of 2008, its massive, interactive world allowing players to explore the ruins of an alternate reality Washington DC destroyed by nuclear war. I personally must have spent at least 100 hours roaming the Capital Wasteland, and I’m pretty sure that I still haven’t done everything in the game. The DLC added a lot more to do, but eventually the font of encounters was going to run dry. As good as Fallout 3 was, gamers wanted more.

Bethesda tapped the infamous sequel team Obsidian (known for Knight of the Old Republic 2 and Alpha Protocol) to deliver on a follow up. Their answer is Fallout: New Vegas, which hearkens back to the original games by way of having several members of Fallout 2’s team on staff at Obsidian. Making the trip back to the American West, New Vegas puts players in the boots of the Courier, shot and left for dead in the Mojave by Chandler Bing (Matthew Perry, for those of us who never watched Friends). Was putting Obsidian in charge of the sequel a good gamble considering their previous offerings?
Continue reading Review: Fallout: New Vegas

Assassin’s Creed Brotherhood Trailer Welcomes You to Rome

Assassin’s Creed: Brotherhood (or AC:ODST if you aren’t sick of that joke) just went gold, and to celebrate Ubisoft has dropped a new trailer on us showing a bit more of Rome and the various characters. Also included is some footage of the city being renovated and Ezio’s hired hands kicking ass. If you’re so inclined, we’ve embedded the trailer below for your viewing pleasure.

Assassin’s Creed: Brotherhood is the second last big title dropping for me this year, and that’s especially welcome considering how much my wallet is hurting. 2010 has been quite the year, and I’m probably going to be in serious debt for a while. We’ve posted a few trailers on Brotherhood before, but as always we’d like to read your opinions if you feel like giving them. Now that we’re almost out of the holiday blitz, are you revising your spending plans?

Assassin’s Creed: Brotherhood drops November 16 on the Xbox 360 and PS3 with a PC release following next year.

Valve Adds Boss Monster to Team Fortress 2 for Halloween

Team Fortress 2 Halloween
For a three year old game, Team Fortress 2 manages to still have a few tricks up its sleeves mostly thanks to Valve’s penchant for thinking outside of the box. While the additions to TF2 started small with upgraded weapons, Valve slowly built the game up into a more than full-featured title featuring custom clothing, an in-game economy and now a boss encounter.

Yes, you read that right. Valve’s team-based frag fest comes one step closer to MMO territory with the addition of a neutral boss monster named the Horseless Headless Horsemann. When I say “neutral” I don’t mean in the conscientious objector kind of way, but rather that he hates both Red and Blu equally and can only be defeated by the combined might of both teams.

The Halloween update also features a two new community made maps (they’re free, don’t worry) and the return of last year’s spooky themed achievements. Players can now also gift wrap spare items for others, and I can only imagine the disappointed look on Timmy’s face when the bright wrapping reveals the unpleasant surprise of Jarate.

Yet again Valve uses Team Fortress 2 as an experimental platform, and I’d say they’re on track for success once more. I’ll definitely be hopping online this weekend to check out how the Horsemann works in game (and pick up some cheevos and hats) so what about you guys? Anyone lapsed on TF2 but have come back because of the constant love and care lavished on it by Valve? Do you wish that other developers would try something like this in their games?

Source – Team Fortress 2 Blog

Defending Your Favorite System

Playstation 2

This is me putting on my flame suit and stepping out into the sweltering heat of the system wars, folks. While I have many systems that I’ve played the heck out of and cherished, I’ve maintained that the Playstation 2 is one of the greatest systems we’ve had to date, if not the greatest, simply due to its long resume of excellent games during its tenure on the gaming throne.

Apparently GamesRadar agrees with me in a recent article where they detail Six Reasons the PS2 Is the Best System of All Time. They actually give some compelling thoughts, including the fact that the PS2 was both casual and hardcore simultaneously, and that it had real backwards compatibility. Oddly enough, they actually fail to leave one of the most important things off the list: first party games.

Now, I know we’ve talked about what our favorite systems are plenty of times, but this gave me an idea to start the same discussion with a new twist: tell us your favorite systems and give your top six reasons why. Continue reading Defending Your Favorite System

User Interfaces: Which Games do Them Right?

Dead Rising 2 UI
The user interface is incredibly important to a person’s gaming experience, yet it often seems that this particular facet of design is either over looked or included as a last-minute thought. Even games with amazing visuals elsewhere have generic menus and head’s up displays, marring their otherwise perfect visages.

As a group, I think that gamers have gotten used to average looking UIs and we usually block them out. However, there are some that stand head and shoulders above the rest. Fable 3 is one of those, the few and the proud. This is a game that eschews the idea of traditional menus entirely and replaces the pause screen with your Sanctuary, essentially a magical bat-cave. There’s no long, arduous trek, or even loading, just a simple press of the “start” button brings you back to your John Cleese-staffed retreat. To me, this is a masterful solution to the multitude of clothing, weapon, spell, and quest menus that cluttered up previous games of the series and similar titles in the genre. I spent a good ten to fifteen minutes looking around seeing what it offered, and I’m anticipating the options that will come along to pimp it out as the game progresses.
Continue reading User Interfaces: Which Games do Them Right?

Dragon Age II: Rise to Power Trailer Shows the Game’s New Art Style in Motion

As we know, Dragon Age II is being “upgraded” with a new art style, one that takes the game in a slightly different direction. If I’m being honest, and I am the most truthful person that ever lived on this planet anywhere (not the truth), then I would admit that I have not been too keen some of the screenshots I’ve seen up to date.

While some of the initial concept art Bioware showed off was certainly gorgeous, some of the first screenshots just looked bland and lifeless to me. I haven’t necessarily been worried about the game, but that did temper my enthusiasm to some degree.

However, a new all in-engine Dragon Age II trailer is out, and boy does it assuage some of my concerns. The game actually looks much better to me in motion than the first game, which was great but just a bit dated. I know some will disagree with me, though. Give it a watch and share your thoughts and excitement level for the sequel. Come on, you know you want to.

GamerSushi Top Six: Gaming’s Greatest Inventions

As we move along from one generation to the next, it is becoming more rare to see brand new gameplay inventions in the wild. Some of this is simply logical: as games progress, new gameplay is more likely adapted from an old system or refined over time with small tweaks rather than birthed anew.

However, on the flip side, one could make the argument that developers have just gotten lazier over time. Part of this is because of deadlines and sticking with what’s easy, and part of this is put on them by their bosses, who steal their princesses (Bowser style), and force them to put out whatever clone happens to be selling.

Issues like this are never completely cut and dry, but one thing that we can say for certain is that when you experience great gameplay inventions, it crushes your face like a Mike Tyson uppercut, announcing that it has arrived in a way that you can’t miss. Either because it truly defines a title or is simply copied by everyone else, good gameplay is a bit infectious, and tends to have some staying power. Because it’s, well, good.

So, in thinking about great gameplay, I thought I’d come up with a list of gaming’s greatest inventions. Continue reading GamerSushi Top Six: Gaming’s Greatest Inventions

GamerSushi Asks: Ignoring Reviews

Vanquish
It’s human nature that sometimes we become so stubborn about certain things that nothing can change our opinions. Video games seem to be one of the most divisive topics when it comes to people’s stances on them, second only to movies. Some people are so sure of their perception of a title that, even when the reviews come out one way or another, they turn a blind eye to them.

The most recent example I can think of is The Force Unleashed 2, which comes out today. The game is universally being panned for having repetitive gameplay, a meandering, pointless story and a short length. Should I have shifted my pre-order money onto something else? Possibly, but I’m so sure that I’ll enjoy TFU 2 that I marched resolutely into GameStop and picked that game up with pride. Sure, the clerk may have looked at me like I was crazy, his arched eyebrow saying “have you read the Internet this morning?” but I am willing to look past the reviews and try it for myself, consensus be damned.

That little rant brings us to you guys, and whether this little phenomenon has ever happened to you. Have you ever been so enraptured by a game that, for whatever reason, you choose to clamp down on the part of your brain that regulates common sense and proper spending and just buy that sucker?
Continue reading GamerSushi Asks: Ignoring Reviews

Champions Online Jumps on the Free-to-Play Train

champions online free to playThe MMORPG world is quite the cut-throat business and if you want to survive against World of Warcraft then you have to be prepared to make some changes to your subscription model before your game sinks. The current solution to the “WoW Question” is the Free-to-Play option, where the developer makes their game available to everyone, free of charge, and recoups their costs through microtransactions and other options.

Champions Online, which I played and wrote impressions on way back when I first started at GamerSushi, is the newest adherent to this business plan, making the jump to Free-to-Play in the coming weeks. While people will still be able to subscribe for $14.99 a month (called a Gold subscriber), there will also be a new tier available called a Silver membership. While Gold members will retain all the bells and whistles that came with the package before, Silver members are getting the short end of the stick as benefits their thrifty ways.
Continue reading Champions Online Jumps on the Free-to-Play Train

What We Learn From First Person Shooters

Counter-Strike

I have a love/hate relationship with first person shooters. As much as I complain about “shooter fatigue” and how I’m tired of playing the latest Halo: Code of Duty clone, it’s undeniable that the FPS genre accounts for some of my favorite games as well as my most adrenaline-packed and enjoyable gaming moments.

One of my favorite multiplayer experiences ever happens to be Counter-Strike (1.6 and Source both get lumped together in my brain, I played them both equally), so naturally, any article about it is going to grab my attention. It’s good, then, that the folks at Joystick Division came up with a funny collection of Five Things We Learned from Counter-Strike. I found that some of these were definitely true for me, such as discovering that there are hundreds and thousands of people out there that are infinitely more skilled than you are, and that people will blame the best person in the server of cheating as soon as it’s acceptable to do so. On more than one occasion, I saw my brother get banned from servers for being too good, as it were.

Anyway, I thought I’d post this and open up the discussion a bit. What other nutty things have we learned from FPS games, including Counter-Strike, that you think ought to be added to this kind of list? Go!

Source – Joystick Division