The GamerSushi Show, Ep 83: The Year of Birdo

the gamersushi show ep 83

The GamerSushi Show is back for another week, but this time the intrepid boys from the States are hosting a different Canadian: Patrick, friend of the show, joined us this week to try and defend Nintendo against our usual merciless onslaught.

Since Patrick is a long-time friend of Eddy, Jeff and Nick, he fits right in. In fact, you might not even notice that a certain other Canadian is missing. *sniff*

So, if you enjoyed the cast, why not let Patrick know by rating it? Thanks for listening, and see you next time!

0:00 – 9:51 Intro
9:52 – 23:23 Titanfall and EA
23:24 – 29:21 Metal Gear Solid: Ground Zeroes
29:22 – 32:40 Square Enix
32:41 – 40:03 Bravely Default
40:04 – 59:50 Nintendo
59:51 – 1:16:25 GTA 5 and games as cultural events
1:16:26 – 1:18:30 Outro

Action-Strategy Mech Game Matador Hits Steam Greenlight

One thing I always miss from the good old days of gaming are really bad-ass mech games. Those kind of waned for a long time, but Titanfall seems to be bringing it back. But, if a first-person-shooter is too goddamn casual for you, there’s also Matador, an action-strategy roguelike mech game from developer Stellar Jockeys. You can check out the trailer below and man, does it look gorgeous.

Matador is up on Steam Greenlight for voting and the developer hopes to have it out by March. What do you guys say? Is Matardor right up your alley?

Breaking Down the Perfect XCOM Run

Enemy Within

One of the things that I’ve loved about gaming in recent years is the explosion of Let’s Play videos and streaming. With the new opportunities gamers have to capture themselves playing more easily, it’s bringing us back to a day of speed runs, high scores and documenting really monumental achievements that players are accomplishing every day.

Take for instance the Impossible Ironman playthrough of XCOM: Enemy Within by Youtuber Antti Kokkonen, where he managed to beat the game’s new expansion pack on the hardest difficulty, with no saves—losing zero soldiers. It’s one of those things that’s almost impossible to imagine if you’ve played any XCOM, and experienced its startling brutality firsthand. This writeup by PCGamer is incredibly fascinating, breaking down the most nail-biting moments and critical saves that Kokkonen experienced over the course of his time playing the game.

This is one of those things I could totally see myself doing if I had the time. I remember spending hours in front of Mario 64 trying to perfect the timing of jumps and platforming, and running through Metal Gear Solid on total memory in just around 2 hours. What kind of madness have you pulled off in a game recently? Have you watched any of Kokkonen’s playthrough? Go!

Source – PC Gamer

The GamerSushi Show, Ep 82: Meteorology Cast

gamersushi show ep 82

Hello podcast faithful, it is time for another GamerSushi Show.

I don’t really have that much to say about this cast, because, as you’re about to find out, it was pretty random. After a lengthy intro about the weather, Nick, Jeff and Eddy go off on whatever tangent pleases them at the time. Eddy spends most of the cast trolling Jeff, and the results are fairly hilarious.

So, listen, rate and see you next time!

0:00 – 12:09 Intro
12:10 – 15:55 Metal Gear Solid: Ground Zeroes
15:56 – 22:49 Xbox One
22:50 – 41:24 Titanfall, RPGs, EVE Online, Fucking Dark Souls
41:25 – 43:46 Outro

Middle-Earth: Shadow of Mordor Trailer Showcases a Rad Game

Until yesterday I’d never heard of Middle-Earth: Shadow of Mordor, Monolith’s new game that shows you what happened inbetween The Hobbit and The Lord of the Rings. In this game you’ll play as Talion, a ranger of Gondor who gets possessed by a wraith and then uses his new found powers to systematically assassinate a variety of orcs and Uruk-hai. This gameplay trailer for Shadow of Mordor shows off some cool abilities you can use and details the nemesis system which sounds too crazy to actually be true. Give it a watch!

For a game that I didn’t even know existed until recently, Middle-Earth: Shadow of Mordor looks like a guaranteed fun time. What do you guys think about this trailer? Are you on-board for some orc killing?

Can DICE/EA Make Up For Months of Problems With Battlefield 4’s “Player Appreciation Month”?

battlefield 4 player appreciation month

Look guys, I’m sorry I keep writing about Battlefield 4, I really am. This game had a ton of promise leading up to launch and then it promptly fell flat on its face and has been struggling to right itself even since.

A week or so ago I wrote about DICE and EA’s handling of the whole situation (which you can read here if you’re so inclined) and in summation I felt that all that was necessary was admitting that they did wrong by the consumers and apologize. Instead, we’re getting the “Player Appreciation Month” for Battlefield 4, where EA and DICE neatly side-step responsibility for the game’s problems by offering up free Battlepacks, double XP events and shortcut kits.

Take a read through and see what they’re offering. Even if you haven’t played Battlefield 4, I’m sure you’re at least somewhat aware of the game’s issues. Tell me, is the Player Appreciation Month enough to make up for the bungled launch?

Is Battlefield 4's "Player Appreciation Month" an Appropriate Amount of Compensation?

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Review: Battlefield 4

battlefield 4 review

While the notion of destructible environments and the real-time evolution of a map has been around since 2008’s Bad Company, Battlefield 4 takes this concept and makes it grandiose in its execution, giving us the type of destruction that was taken out of Battlefield 3 and adding in “Levolution”, events that change the way a given map plays and feels.

Running on a new version of the Frostbite engine and having an increased number of moving parts, does Battlefield 4 stride proudly across the gaming landscape or does it collapse under its own weight? Continue reading Review: Battlefield 4

The GamerSushi Show, Ep 81: This Isn’t Even My Final Form

gamersushi show ep 81

What ho, podcast faithful! We’re two casts into this new year and 2014 has been kind to us with many topics to converse about. It’s a three-man cast this week as Anthony and myself were off doing secret best-friend stuff (Askarnian handshakes) so Eddy, Jeff and Nick shared the load. Well, Jeff and Nick tried to, but Eddy was dishing out some USDA-choice trolling. Seriously, it’s kind of ridiculous.

There were also some interruptions which I tried to cut around, but you can probably tell at a couple points that “real life” was calling on our intrepid heroes. Anyways, you know what to do, listen, rate and be merry. See you next time!

0:00 – 3:12 Intro
3:13 – 10:54 The Legend of Zelda: A Link Between Worlds
10:55 – 18:04 Don’t Starve
18:05 – 47:07 Nintendo in trouble and the Wii U’s development
47:08 – 51:24 Joe Staten leaves Bungie
51:25 – 56:10 SimCity’s Offline mode
56:11 – 1:12:19 DayZ and Early Access
1:12:20 – 1:15:13 Outro

Maxis Adds Offline Mode to SimCity, But is it Too Late?

simcity offline mode

In the weeks and months after release, EA and Maxis told SimCity customers that an offline version of the game was not a possibility, due to the way the cities were designed to work with one another in a region. Modders quickly cracked that notion wide open, but the developer didn’t say a peep about an offline mode until late last year.

Now, in a sudden reversal, SimCity will finally be available to play offline. Offline mode will be available in Update 10, which is free for all SimCity owners. Since this is coming nearly a year after release, is this a wasted gesture? Sure, offline mode is a nice add but SimCity still has a lot of the problems that plagued it on day one and I’m not sure that offline mode will get disillusioned purchasers back into the game. What do you guys think? Is this enough to get jaded gamers back into SimCity, or is it too little too late?

Is SimCity's Offline Mode Too Little Too Late?

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Crafting Fun with Don’t Starve

Don't Starve

There’s a certain kind of crafting that I dig when I play games. Hunting animals to craft bigger weapons and pouches to hold more ammo to kill even bigger animals? Sign me up. Huddling in the dark and crafting that one tool I need to barely make it through the next night, while monsters press in all around me? Not so much.

This is part of why I avoided Don’t Starve for so long, despite hearing nothing but good things from just about everyone that’s ever played it. Since Klei’s roguelike survival simulator with an art style right out of a Tim Burton movie went up on PSN Plus this weekend, I thought I would give it a try. And I’m glad I did. Continue reading Crafting Fun with Don’t Starve

The Troubling Future of Battlefield

battlefield 4

As much as I think gamers and the gaming press in general are prone to histrionics, the ongoing saga of Battlefield 4 is cause for legitimate concern. While I have faith that DICE will eventually get the game working in almost tip-top shape, the whole process of Battlefield 4, from the demo Beta in early October to the mangled launch and the current state of the game has been quite the snafu.

The rumor out there is that EA rushed DICE to have Battlefield 4 drop on PC and previous generation consoles (the Xbox 360 and the PS3) on October 29, two weeks before the release of Call of Duty: Ghosts, sacrificing time needed to finish the actual game for a few extra sales. While the actual validity of this fact is up for debate, EA/DICE have a long history of taking potshots at Call of Duty and doing whatever they can to one-up Activision’s FPS juggernaut.

With lawsuits pending, future projects and DLC being delayed and more bugs than you can shake a stick at, has the rocky launch of Battlefield 4 shaken our faith in EA/DICE and cast aspersions on the future of the series? Continue reading The Troubling Future of Battlefield

Respawn Confirms 6v6 Matches for Titanfall, Internet Freaks Out

titanfall 12 player count matches

As the old saying goes, “bigger is better” although in the case of multiplayer shooter games this isn’t always true. While Titanfall may go big in terms of the giant mechs it features, the player count for Respawn and EA’s upcoming sci-fi shooter is a little on the smaller side.

While we’ve know for a while that Titanfall would contain a smaller number of players in matches (the E3 demo had 7 on 7), Respawn founder Vince Zampella confirmed on Twitter that Titanfall matches would max out at 12 humans, so 6 versus 6. The backlash to this news has been kind of over the top, as is the way with the Internet, but is 6v6 really that bad?

Many of the best competitive shooters out there, from Counter-Strike to Halo, have always had smaller matches because with more people things just get a little too hectic. Battlefield is one of the only games to pull this off because that’s their gimmick, but sometimes a full 64 player match can get kinda of crazy. Respawn additionally confirmed that the Titans, while capable of being directly controlled by a player, can also be automated to defend a specific area or follow a person around, so the matches are essentially 12 v 12 with some AI enemies padding things out.

I played Titanfall at PAX Prime 2013 and I honestly didn’t notice that it was a smaller game. With all of the AI enemies constantly dropping in, the action felt fast and frenetic and captured the feeling of being a small part of a larger battle. I’ll wait to actually play the game proper before making my judgement, but given how Titanfall felt at PAX, I imagine 6 v 6 will be just fine.

What do you guys think about this? Did the Internet overreact? Are more players essential, or do you prefer things to be a bit more…intimate?

Source – Vince Zampella Twitter

Evolve is the New Co-op Shooter from Left 4 Dead Creators Turtle Rock

evolve game

Not content to just be the creative force behind one of the most successful cooperative gaming series on the market, the makers of Left 4 Dead, Turtle Rock Studios, is at it again with Evolve, their next-gen only asymmetrical co-op shooter.

In Evolve, four human alien-hunter characters will battle against a single player-controlled creature. While that may sound hilariously lopsided at first, the hook of Evolve is that the monster grows larger and more powerful with each match that goes by. Judging by the short snippet from the Game Informer February cover reveal, each human will have their own bag of tricks, but they alien they’re hunting will be more than able to hold its own. It’s a pretty cool competitive twist on the co-op scene, and the fact that its next-gen/PC only means that Turtle Rock will be able to cram in plenty of bells and whistles.

February’s Game Informer will have a bunch more information about Evolve, but for now consider me intrigued. While I never exactly got into Left 4 Dead’s competitive side, Evolve sounds like enough of a different beast that I’d be willing to give it to go. Having an ever-expanding array of powers and abilities as the alien sounds like it might make for some hilarious screaming matches if you’re on the human side of things.

What do you guys think about Evolve? Is your interest piqued?

Source – Game Informer

Pixel Count: Is the Steam Machine for You?

steam machine

Hot off the presses at CES in Las Vegas, it sounds like Valve has finally dropped some details about their upcoming foray into home entertainment—the Steam Machine. While the idea of a Valve system that acts as a vehicle for all of your impulse buying—er, I mean, PC gaming—right from your couch might be appealing, the company has had quite a few questions to answer about price, specs and the like.

It seems we’ve finally got those answers. This week, Valve unveiled specs and designs for 14 of its initial run of Steam Machines. The machines cover a range of hardware capabilities, but in my mind, the most interesting thing about them (aside from many of the hideous designs) would be the price points. Continue reading Pixel Count: Is the Steam Machine for You?

Battle of the GameCops: 2014

gamecop

Now that 2014 is here in full force, it only makes sense that we bring out our flatfoots of the gaming force to give their opinions of the biggest issues that gaming faced over the last year or so. That’s right, GameCop, LameCop and PsychoCop are back, and ready to hit the mean streets and the slummiest spots in town.

Since you haven’t seen them in some time, here’s how this feature works: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety.

Here’s how they feel about these issues: Continue reading Battle of the GameCops: 2014

Going Back to the Well with Warhammer 40,000: Space Marine

warhammer 40,000 space marine

Sometimes after your interest in a game has waxed and waned and you think you’ve plumbed the depths of the value you can get out of it, occasionally it’s a good idea to reinstall or boot up old titles to see if there’s anything you missed out on the first time around.

This happened to me recently with Warhammer 40,000: Space Marine, Relic Entertainment’s foray into third-person character action games. I liked the game quite a bit when it first came out (you can read my review here), but in the intervening time Relic added a co-op horde mode to the game called Exterminatus, which I missed out on the first time around. It follows the usual horde-mode set-up of allowing you and three friends to battle through 20 waves of enemies with occasional objectives, but what makes it shine is Space Marine’s solid gameplay.

I had forgotten how fun and satisfying Space Marine felt to play. Considering that your average Space Marine is built and looks like a walking tank, it might be easy to forget that the melee combat in the game is fast and fluid, and the shooting benefits from the combat-roll ability which is basically your “get out of jail free” card when you’re being mobbed by Orks and don’t have a chainsword handy. Add in two or three friends backing you up against insurmountable odds and throw in a bunch of frenzied yelling when you’re up against the wall and you barely manage to pull through and win a round and you’ve got yourself a really good time, especially out of a game that I had pretty much given up on a couple years ago.

Has anyone else experienced this? Have your friends ever dragged you back to an old game that got some post-launch content that you originally passed up on, only to find yourself having an awesome time?

GamerSushi Asks: Gaming Christmas?

Steam Holiday Sale 2013

Merry Christmas to all you fine GamerSushi folk. We’ve said it before, but we’re grateful and thankful to have an awesome community like this one. You guys are smart, funny and have some mighty fine taste (your gravitation toward our ramblings not withstanding).

Even though it’s just Christmas Eve and not Christmas, I’m sure many of you have already started the experience of unwrapping all of your gaming loot this year, including the illustrious and addictive Steam sale. I’ve already picked up Fire Emblem and Zero’s Escape for the 3DS, along with Stanley Parable, Arkham Origins, XCOM: Enemy Within and Papers, Please! from Steam. Still looking at Gone Home and State of Decay, along with The Testament of Sherlock Holmes. I’m unsure about those last few, so if anyone’s played them, let me know what you think.

What about you guys? What games or gaming items have you gotten so far this year? What do you think you’ll pick up? Go!

Just Cause 2 Multiplayer Mod Launched, Gets a Trailer

Perhaps you’re unaware, but there’s a group of modders working on bringing out a multiplayer mode for Just Cause 2 (with the official blessing of Avalanche, no less). This mod takes the island nation of Panau, where the game is set, and opens it up for hundreds of player to wreck havoc. Just take a look at this launch trailer if you’re having trouble picturing this.

You can grab the Just Cause 2 multiplayer mod on Steam and, in recognition of the launch, Just Cause 2 itself is on sale for 80% off for the next day.

So, has anyone tried out the multiplayer? Are we thinking a GamerSushi Community Night for this?

The Grind of Progression in Battlefield 4

Battlefield 4 multiplayer

As much as I loved this past generation, I think one of the worst things it’s left behind is the idea of progressive unlocks in multiplayer. I hate to lay the blame at just any one game’s feet, but let’s face it, everybody pretty much took this from Call of Duty 4: Modern Warfare. Now every franchise from Halo to Assassin’s Creed is borrowing the idea, and multiplayer suffers for it.

Last week and over the weekend, I ran into a lot of this with Battlefield 4. While I enjoyed what I played of the game, I couldn’t help but get frustrated that all of the things I really wanted to do were behind a wall of arbitrary XP unlocks. These requirements dictated that I get a certain amount of XP before getting better weapons—which is extremely difficult to do without better weapons. Continue reading The Grind of Progression in Battlefield 4

The GamerSushi Show, Ep 79: The Top 10 of 2013

the gamersushi show ep 79

We are back from a month long break to drop a cast on you before we talk another month long break. Hey, it’s the holidays, can you blame us?

In this three-man yuletide cast, Eddy, Anthony and Jeff talk about the PS4 and the Xbox One, the VGX and then do a live formulation of our top ten games of the year. Nick and I weren’t able to make it but I’d say that our views are fairly represented (except about The Last of Us, but that’s a battle I gave up on long ago).

We’ve never done a live top-10 discussion, but it worked out rather well, especially after our Top 20 Games of the Generation article kind of listed us out.

Hope you enjoy the last cast of 2013 and remember to rate and enjoy the Holidays! See you in early 2014, Sushians!

The GamerSushi Top Ten Games of 2013

1. Grand Theft Auto V
2. Bioshock Infinite
3. Tomb Raider
4. The Last of Us
5. Assassin’s Creed IV: Black Flag
6. Resogun
7. Pokemon X/Y
8. The Legend of Zelda: A Link Between Worlds
9. The Wolf Among Us
10. Fire Emblem: Awakening

Honorable Mentions: Super Mario 3D Worlds, Saints Row IV

0:00 – 5:03 Intro
5:04 – 18:46 Next Gen Consoles
18:47 – 41:06 VGX
41:07 – 1:11:09 The Top Ten Games of 2013
1:11:10 – 1:12:59 Outro