Crackdown is still one of my favorite games of this generation so far. The game played like an open world platformer, with sandbox elements and super powers to boot. I loved orb hunting, whooping up on gang members, and making my car do ridiculous jumps. The city really is your playground.
Luckily for dudes like me, Crackdown 2 is coming to the 360 next year. And not only that, but apparently it’s getting 4 player co-op! The co-op experience was a blast with just 2 players in the first game, so I really can’t imagine how fun it is going to be with that many super powered agents destroying the city together. I seriously can not wait for this game.
Who else is excited about this news? What other games would you like to see get this kind of upgrade?
Source- VG247

Well, get your rumor counters going, because they’re going to be running wild for the next day or so. Since the first E3 press conference is tomorrow (Microsoft), things are going to be flying off the Inter-tubes left and right.
Welcome to a new GamerSushi feature, Gamer Conversations, where Anthony and I attempt to actually have a civil conversation without the GameCop/LameCop or other personas. These are just casual talks about some of our favorite gaming icons, ideas or stories. Best of all, you guys get to join in when it’s all done.
The more I look at this generation of video games, the more I grow perplexed and a bit worried about what gaming is turning into. No, not that games are somehow becoming lame or less fun. But more in the sense of the quickly disappearing idea of video game genres.
After writing my feature, I got to thinking. This generation, while great and a lot of fun, is starting to pump out some of the same kinds of games over and over. Each year, we are waiting for 4 or 5 big profile games, all of which are shooters. Beyond that, music games have become the big thing as well, giving us still more of the same.
I’ve said plenty of times that I find Uncharted: Drake’s Fortune to be one of the unsung heroes so far for this generation. It’s a shame the game was only on the PS3, which meant that only a small pocket of the gaming community at large got a chance to share in its platforming, cinematic joy. Bummer.
I’m not sure how many of you played Prince of Persia, but I’m going to give the tiniest of spoilers here, so watch out. While I won’t go into much detail, there really isn’t a true ending to the game, as everything you worked hard to do is essentially undone in the game’s “resolution”. Many people were upset about this, though I guess a few got into it and found it artsy and well done.
Last year, EA surprised much of the gaming world with several brand new titles that showed innovation and style, opening gamers up to the possibility that the company had turned over a new leaf. One of those titles was Mirror’s Edge, the first person platformer that puts you behind the eyes and in the shoes of Faith, a runner in a future dystopia. She climbs rooftops and leaps across alleys, and you control it all from her point of view.