The GamerSushi Power Rankings: June 2012

Diablo 3 banner

Welcome to the June Power Rankings page update. If you’re new to this feature, it’s our running list of the top 10 games of 2012, pitted against each other in brutal fashion. Think Wizard Chess, only not as cool. Really, that’s not a fair comparison, since nothing is cooler than Wizard Chess, but the point still stands — these games are fighting for their lives.

Just like the last update, we see some more moving and shaking as new contenders arrive, and old games fade away. Continue reading The GamerSushi Power Rankings: June 2012

Nintendo E3 2012 Press Conference Round-Up

Wii U

Nintendo’s press conference this year was so big they had to split it into 3. Not only did they have their Wii U conference the other night, but they also had a 3DS conference as well. But today is the big day, when they unleashed all of the games they’re working on to get the Nintendo fans excited. So the big question, as always, is: did they deliver? Does Nintendo’s immediate future look promising for gamers? Did Nintendo save the best for last?

Let’s find out. Continue reading Nintendo E3 2012 Press Conference Round-Up

Star Wars 1313 Hits E3 with Gameplay Footage

So dang, guys. Even if the big dogs have shown up to E3 without a single announcement for next gen plans (phew), that hasn’t stopped developers from hitting us with games that could be running on next generation hardware. See yesterday’s Watch Dogs, if you’re uncertain. Or just take a gander at Star Wars 1313.

In the clip, we get a sneak peek at some in-engine cinematics, featuring a couple of bounty hunters in what’s being billed as a grittier, more mature Star Wars universe. Sure, those are some awful big buzzwords, but combine them with Star Wars and you’ve got a pretty nice hook. In addition, we also see shots of gameplay. The best way to describe this game so far looks to be Uncharted in spcae, and I mean that in a good way. And yeah, it’s kind of gorgeous, to boot.

What are your thoughts on Star Wars 1313? Do you think this is running on next gen tech? Go!

Sony’s E3 2012 Conference Highlights

PS3

Just like last year’s E3 press conference, Microsoft had a bit of a lackluster showing with nothing but sequels, media boasting and Kinect showings. Did Sony do a better job in 2012 than 2011 of capitalizing where the competition falter?

The short answer is yes. Continue reading Sony’s E3 2012 Conference Highlights

GTTV Pre-E3 Trailers: Dishonored and Lords of Shadow 2

Man, as if next week isn’t already going to be crazy enough, it seems like developers are trying to get ahead of the game by putting out some new trailers on GameTrailers TV’s annual pre-E3 bash. Madness, I say!

In addition to LucasArts announcing Star Wars 1313, a mature third-person shooter that takes place on Coruscant, Konami and Mercury Steam have revealed the first Lords of Shadow 2 trailer. It doesn’t show any kind of gameplay, but it gives a glimpse into the direction of the next game, with Gabriel Belmont as the villain of sorts… and even hints at a new Belmont clan arrival.

But the crown jewel of last night’s trailers would have to be the Dishonored gameplay trailer. It looks like Bioshock and Half-Life 2’s bastard child, if that’s at all possible. View some sweet assassin kills and the crazy steampunk atmosphere below. Lords of Shadow 2 trailer after the jump.

Dishonored E3 2012 Gameplay Trailer

Continue reading GTTV Pre-E3 Trailers: Dishonored and Lords of Shadow 2

Assassin’s Creed III Gets First Gameplay Trailer

I can’t help it. I love a solid, good old-fashioned look at some gameplay. While these kinds of trailers are few and far between for the gaming industry these days, every now and then we’re given a treat of several minutes of footage that actually gives us a glimpse of what a particular title is going to look like.

Enter the world premiere of the Assassin’s Creed III trailer, which does just that. Here, we have small snippets of everything Ubisoft has been declaring about the game for the last month. Shots of epic battles, tree climbing, seasonal effects and combat against numerous firearm wielding opponents all abound in this new video, designed to get our taste buds ready for yet another entry into the Assassin’s Creed franchise. And dare I say, I’m excited about it.

What say the fine folks at GamerSushi? Yay or meh? Go!

The GamerSushi Show, Episode 47: Getting the Band Back Together

Hello Sushians, it’s podcast time! Episode 47 is upon us as we inch ever closer to the big five-oh. It’s kind of crazy that we’ve managed to put out more than a few of these things, but such is our dedication. Who’s to say what exactly will happen in Episode 50, but drinks will be consumed.

Speaking of drinks being consumed, this episode is kind of an accidental drunk cast as Jeff and I imbibed a few beverages before and during the recording, as you will be able to tell. Nick also joined us for the first time in over a month and brought us a game of Buy or Sell! We also talk FEZ, Trials Evolution and get down and dirty with a few trailers. Listen. Rate. Live long and prosper.

Link dump:

Trials Evolution Limbo level.
Trials Evolution Inception level.
Trials Evolution intro music.
Video game rock medley.

0:00 – 2:43 intro
2:45 – 7:50 God of War trailer
7:51 – 13:04 Dishonored trailer
13:05- 24:15 FEZ and the Return of the Beard
24:16 -30:35 The Indie free pass
30:38- 42:40 Trials Evolution
42:43 – 48-28 Mass Effect 3 multiplayer
48:29 – 48:50 GAME TIME (Buy or Sell)
48:51 – 58:22 Will the Halo movie get made?
58:23 – 1:05:45 Do you want wearable computing?
1:06:11 – 1:13:15 Is Prey 2 delayed or canceled?
1:13:16 – 1:16:43 Outro

Giving Slack to Indie Games

Botanicula

Over the last couple of years, the indie games scene has been given the spotlight in a major way. With shockingly good titles dropping on Steam, PSN and XBLA, more people have access to these off-the-beaten-path games than ever before. And with the recent influx of games like Journey, Fez, Trials Evolution, Super Meatboy and Botanicula, plus a slew of cheap downloadable mobile titles, it looks like this won’t be slowing down any time soon.

But are people giving these smaller titles too much slack, just because they’re indie? That’s the question that Game Front’s Jim Sterling poses in his new article, Are We too Generous to Indie Games. In it, he wonders if people give passes to indie games simply because they’re not made by Activision or EA — and as such, let indie games get away with a lot more grievances than most games.

This is definitely an interesting question, and one we sort of touched on in the as of yet unreleased podcast. There’s this idea going around that just because something is small and charming, it’s better — and if you don’t like an indie title, it’s because you love Call of Duty or Halo too much to appreciate a title like Fez’s nuances.

I honestly don’t know how I feel about this viewpoint. While I recognize that some of the gaming community is indeed soaking up everything indie, I also think that some of these titles are totally worthy of the praise that they’re getting. I also think that yes, it is fair to cut some slack to a game that you paid only a few dollars for as opposed to one that requires a $60 entry fee. I absolutely don’t expect as much out of something that didn’t take much of an investment as I do out of something I have to spend an ample amount of money to play.

So what do you guys think? Are people too forgiving of the flaws in indie titles? Are they given too much slack? Sound off!

Source – Game Front

The Great GamerSushi Review Round-Up

Bastion

Ahoy, gents and lasses of GamerSushi! I’m writing to you from the ridiculous world of fatherhood, some bizarre alternate reality where the universe felt that I was somehow fit to be entrusted with the care of a little girl’s life. It’s just a bit of an adjustment, which is why I haven’t been posting at all this week. In the meantime, Mitch and Anthony (and Jeff!) have been rocking it out with some great content. I’ve found the tiniest bit of equilibrium over the last couple of days, and hope to be producing more of that myself shortly.

But first, I wanted to draw your attention to the newest batch of reviews. In the GamerSushi update post, I promised that we’d been awaiting the debut of our new grade chart to post a few outstanding reviews, and for once I wasn’t a dirty liar. Here are the reviews we’ve posted in the last week, with more coming all the time:

So far, I’m really liking the way the updated review system has translated into actual grades. It seems a bit more balanced to me, and doesn’t give us quite as many A and S scores. Other reviews coming soon: Journey, Twisted Metal, Portal 2 (that one is super late), Final Fantasy XIII-2 and more.

What are your guys thoughts on the new review system? Have we completely lost our minds? Go!

Reveal Your Shame: Games You Never Finished

games you never finished limbo

While it’s true that the majority of the video game playing masses don’t even come close to finishing games, I think it’s a point of pride among some sections of the population to finish every game we come across. Indeed, I’m kind of infamous around the GamerSushi offices for getting 100% completion in almost every game, so it shames me to say that there are some games I don’t manage to beat.

My most embarrassing failure is Limbo: that’s right, the amazing downloadable game from 2010 is on my list. I got to the tire puzzle in the industrial section of the game and got stuck there long enough to lose my flow and stop playing. Along my gaming career there have been plenty of other games but this is the most egregious.

What about you guys? Any games you didn’t finish? Go!

Review: FEZ

April is one of those in-between months when it feels like all my most anticipated games are a good six months away, and no amount of refreshing my Amazon pre-order page will make Bioshock Infinite head my way any sooner. Thankfully, a bumper crop of excellent downloadable titles were released conveniently during this early springtime lull, just when I needed them most.

FEZ, one of the stars of the bunch, is a quirky side-scrolling platformer from Polytron Corporation. At first glance it seems like it might be nothing more than another indie throwback 2D side-scroller with a clever gimmick. However, there are hidden depths to this deceptively simple game, and I think the hype is more than justified. Read on to find out more about this gorgeous little side-scroller.

Continue reading Review: FEZ

The Uncharted Series, Edited as Feature-Length Movies

So I’m posting this from the hospital, where my wife and I await the impending arrival of our daughter. Kind of crazy.

Fortunately, as this whole waiting process can stretch on for a day or so, I’ve had a bit of Uncharted to help pass the time tonight. And I don’t mean playing Uncharted in video game form — I mean watching it in movie form.

You see, Reddit user morphinapg did something that I’m surprised nobody has done up until now — he edited all three Uncharted games into feature-length films, with each one clocking in at about 2-3 hours. He did this by taking the games’ cut scenes and stringing them together with the minimal amount of gameplay necessary so as not to create plot holes. The result is a pretty entertaining trilogy.

More links after the jump. Continue reading The Uncharted Series, Edited as Feature-Length Movies

Review: Sonic Generations

Sonic

Let’s not be coy about it: the Sonic franchise has seen better days. What once stood as the speedy bastion of an entire console experience and a worthy rival to Nintendo’s Mario has limped along for many years, a hedgehog much past his prime. Over the years, Sega seems to have lost its way with the spiky blue wonder, unsure of how to transition him properly to 3D while still honoring the tried and true flavor from generations past.

With Sonic Generations, they tried their hand at something new — rather than try to reinvent both wheels, why not package both 2D and 3D Sonics together into one comprehensive experience? Continue reading Review: Sonic Generations

Game Design Gets Taken to Court

game design lawsuits

In the wake of the recent Mass Effect controversy and all of the other game-design related outcries, I sometimes wonder if gamers would take games to court if they could. 1up recently put up a feature about six game design choices that should be punishable by law, and it’s a pretty good read.

Sure, it’s humorous in nature, but there’s no denying that I feel like I need compensation for the pain and suffering caused by some of their examples. The slow-moving text in Skyward Sword is a great one, and it’s something that a lot of Nintendo games, from Pokemon to Mario, are guilty of. Sure, you can hold down the A button or whatever to speed up the text, but it still crawls pretty slowly. Ninty seems set on doing this and a lawsuit just might be the only way to get them to change their ways.

Personally, I’d like to sue someone over the Journal design in Mass Effect 3. I can get around bad quest logs, but the one in ME3 is just plain unhelpful. Main quests, side-quests and fetch-quests are all lumped together and the damn thing doesn’t even update when you’ve gathered one of the items necessary for your eavesdropping side-business on the Citadel.

I could probably also make a case against some of the things in Battlefield 3, and maybe for the extreme time-loss caused by Skyrim, but I’m pretty sure I have Stockholm Syndrome where that game is concerned. What did you guys think about the article? Are these choices worth going to court over? What games would you get litigious against?

Source – 1up

Assassin’s Creed 3 Reveal Trailer Shows Tree Running

Get it, because it’s called “free-running” but it’s in trees? Ah, never mind. UbiSoft just released the official reveal trailer for Assassin’s Creed 3 showing our new hero Connor (nee Ratohnhaké:ton) tearing apart a British patrol then watching a battle between the Redcoats and the Continental Army. This trailer is supposedly all in-engine, making it even more impressive. The fluidity of motion promised for the hand-to-hand combat also comes through in this video with Conner recreating the forest scene from The Patriot to some extent.

Well, I’m sold. It’s kind of funny how life works in regards to what I write on this site and what things happen in the games industry. At any rate, what do you guys think about the Assassin’s Creed 3 trailer? Does it give you more hope for the newest entry? Any secrets that you noticed?

The GamerSushi Show, Ep 39: Ameri-Cast

Episode 39 of the GamerSushi Show happens to be Canadian-less, so I’m sure that’s going to make it a lot better for you guys to listen to. I kid, I kid. Mitch had a fancy radio show to take care of, so the rest of us tackled the week in gaming all by our lonesome selves. I will suggest that it’s merely coincidence that it’s one of the more fluid casts we’ve ever recorded.

As always, we cover a variety of topics. One of these happened accidentally and might become a regular feature that is sure to make you guys rage quit our site and go find your gaming entertainment elsewhere – Six Minutes with RE 6. It’s just what it sounds like. And it’s awesome by association with the greatest gaming franchise of all time.

Beyond that, we tackle Uncharted 3 and Arkham City. And then we play a game of Percentages, where we rank the chances of a number of pending news items and if they’re likely to go down. I’m pretty sure you all know the drill by this point: Eddy wins and makes some fantastic points while the others talk nonsense.

Listen up, rate the podcast and enjoy, everyone. Continue reading The GamerSushi Show, Ep 39: Ameri-Cast

The GamerSushi Top 10 Games of 2011

Back at the end of 2010, a glance at 2011’s calendar either sent gamers into a fit of excited trembling or utter despair. How were we going to play all of these games? What surprises were in store for us? Which ones were going to be worth the money? Could the long-awaited sequels live up to the years of promise? At the beginning of 2012, we now have all of those answers and then some. And thus, the GamerSushi Top 10 Games of 2011 list is born.

It sounds like we’re using hyperbole, but we truly feel like 2011 was one of the greatest years of gaming we’ve seen in quite some time. That much is evidenced by each staff member’s ballot – the submissions we used to determine our final top 10 (and yes, your votes for Game of the Year counted as one of our submissions, as well) were wildly different and full of an astounding variety of games. One thing was certain – gamers had a wealth of choices last year, and everyone benefited from it.

So, without further ado, here is our list of the top 10 games of 2011. Enjoy, dudes.

Continue reading The GamerSushi Top 10 Games of 2011

BioShock Infinite Steps Up the Difficulty with 1999 Mode

BioShock Infinite 1999 1

Some of the other writers here at GamerSushi may fall into the category of gamers who would agree that developers “just don’t make ‘em like they used to.” With plenty of respectably aging gamers out there who grew up on games that made today’s “Veteran” difficulty look like child’s play, it’s no wonder a change was bound to happen. The crew over at Irrational Games, makers of the BioShock series, is introducing a new level of difficulty in BioShock Infinite with “1999 Mode.” This mode is designed to “challenge players in a variety of ways – each requiring substantial commitment and skill development.” But what does this mean exactly?

I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.” – Kevin Levine, Creative Director

The idea behind 1999 Mode is to make players think much harder about the decisions they make while playing the game. Gone will be the day of rushing in like Rambo without thinking. Players will have to deal with each and every one of their choices – sometimes permanently. This new game mode will also force the player to pick specializations and focus on them. The new mode will also have “demanding” stat requirements including health, power and your weaponry. Respawning will also be much tougher, with players experiencing the old school “Game Over” screen if they don’t have sufficient resources to get back into the action.

So what do you guys think of this new game mode? With games like Call of Duty, where players can charge through recklessly, will BioShock Infinite’s new approach change the way we approach single player campaigns? I can certainly see this sticking with certain types of games. How about you guys? Will we see more of this in games, or can today’s youth not handle the challenge?

Source – Business Wire

The GamerSushi Show, Ep 37: Don’t Call it a Come Back

After the long-awaited arrival of last week’s video podcast, many of you expressed your wishes that we not wait so long before the release of the next one. Well, for the first time in my life, I’m afraid I won’t be disappointing all of you – here’s a brand new podcast, fully of shiny gaming stories, GamerSushi memes and all kinds of other wonders.

This podcast brought us the monumental task of trying to recap an entire season’s worth of games, ranging from Bastion all the way to Skyrim. We used this as an excuse to try out a new game, Lightning Round, and I think all of you are going to be happy with the results. It was a nice way to run down a staggering list of games in a way that didn’t take 87 podcasts and two years of our blabbering to cover.

In addition, we played a game of Buy or Sell with a number of industry topics. Like we do. Listen up and enjoy, friends. Continue reading The GamerSushi Show, Ep 37: Don’t Call it a Come Back

Revelations: When Story Suffers at the Hands of Sequel-itis

Assassin's Creed: Revelations

At the risk of sounding like a broken record, or worse, terribly cliche – I want to take a moment and gripe about sequel-itis in video games. No, I’m not against sequels. And yes, I understand that in a time where AAA games cost big bucks to develop, publishers want to go with surefire hits instead of taking chances on new IPs. All of that’s fine. But what I can’t forgive is when this sequel-itis starts affecting stories negatively.

Take Assassin’s Creed: Revelations, for instance. I’m sure all of you will think I hate this game after posting a couple of negative critiques about it, but it’s more that Revelations’ negatives shine so outrageously because the game itself plays so well – and in some ways is a perfection of the Assassin’s Creed formula. I’m going to have to be as spoiler careful as possible here, but AC: Brotherhood ended with a bit of a cliffhanger. OK, that’s an understatement – it ended on a double scoop of cliffhanger with a major sprinkle of WTF. Part of the lure of Revelations is that it was supposed to give you some of the answers about both Desmond and Ezio that were left hanging at the end of Brotherhood.

The problem is, Revelations ends in much the same way. The cliffhanger isn’t so bad compared to Brotherhood, but the “answers” they finally give you only lead to a dizzying array of questions. No explanation is given for some of the really bizarre things you see in the climax of this game, after the entire narrative kept assuring you that the time for answers was coming soon. Continue reading Revelations: When Story Suffers at the Hands of Sequel-itis