LittleBigPlanet 2 Puts You in Control

Sackboy is gearing up for his (alleged) release in 2011 and he’s showing off new features every chance he gets, such as this video, which showcases the debut of the Controlinator. Simply put, back in LBP, creating a vehicle, like a car or rocket ship, required some makeshift fiddling with various switches and the results were fairly limited.

As you will soon witness, that is no longer the case. Honestly, the more I see about this game, the more tempting it is to pre-order it. The appealing visual and sheer creativity are astounding. Check it out:

[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=ONA5_pzFG8U[/youtube]

Impressed? LBP has managed to overcome the terror being a penis-monster simulator and has become an outlet for genuine user creativity. I really want to see what the teeming masses are able to come up with using these enhanced tools. I certainly expect to see better than new and clever ways to create swastikas. What do you think? Is the Controlinator enough for you to fork over 60 bucks?

Assassin’s Creed: Brotherhood Sales Talk Leads to Confirmation of a 2011 Title

assassins creed 2011 sequel

Here we go again, being all psychic with our podcasts. During The GamerSushi Show Episode 11, we got into a discussion regarding the one-year gap between Assassin’s Creed 2 and Brotherhood (which I can confirm is awesome) and the possibility that Ubisoft is looking at the historical murder-simulator as a potential Call of Duty emulator. Turns out that this is exactly what the France-based developer has planned.

In a chat with European news site MCV, Ubisoft’s EMEA markerting and sales chief Geoffroy Sardin confirmed that 2011 will bestow upon us another “big game” in the Assassin’s Creed franchise. Book-ending this reveal is the little tidbit that Brotherhood was the fastest selling title in Europe for Ubisoft, and the series has cracked a total of 20 million titles moved, so very impressive for the franchise that most people weren’t too fond of at the outset.

While the sales figures are remarkable, what about that new game? Mr. Sardin dropped this little line near the end of the interview: Continue reading Assassin’s Creed: Brotherhood Sales Talk Leads to Confirmation of a 2011 Title

Assassin’s Creed: Brotherhood Flying Glitch Shows the Sights

My, Ezio, what a big city you have. I knew the world of Assassin’s Creed: Brotherhood was huge, but dang, this is actually pretty impressive. It seems that some folks getting ready for an AC: Brotherhood review ran across a glitch that sent their player flying high into the night sky, where he could then look down upon the game’s enormous sprawling world.

This is one of those rare occasions where a bug/glitch shows off something far more astounding, especially when you look down at all the buildings and city streets and realize that you can actually run and climb throughout all of those. Honestly, it seems like flying around in some kind of sandbox mode after the game was over would not be a bad feature at all, after seeing this.

Has anyone had a chance to play this yet? Got any thoughts on it?

The GamerSushi Show, Ep 11: Reducto

Harry Potter and the Deathly HallowsThe GamerSushi Show is back, and this time in a newer, more awesome format. You see, while we enjoyed all the podcasts of old, they were starting to become large and scary monsters. At 2 hours plus, it gets harder and harder to find the time to not only record, but also edit and get them ready for release. On top of that, we felt that every 2 weeks was not as fun for you guys. Ideally, weekly content is better.

So as a result, we decided to shorten the podcast down to 1 hour, and attempt to release it for you guys each and every week. This is much more manageable, and I think the product will be much better for it. It forces us to move from topic to topic, and doesn’t allow us to get too bogged down in one particular discussion.

In honor of this new format, and the release of Harry Potter and the Deathly Hallows in theaters, I’ve titled this week’s edition “Reducto”. In it, you’ll find discussion about Assassin’s Creed: Brotherhood, Fable III, a new game from Nick where we grade industry events (such as Diablo III heading to consoles) and a bit more. What stinks is there won’t actually be a follow-up next week because of the holidays, but you can expect one the week after.

Since I always ask, please go rate this cast on iTunes and subscribe with the handy links to the right. Enjoy! Continue reading The GamerSushi Show, Ep 11: Reducto

When a Game Grabs You

Limbo

For movies, it’s said that there is a “10 minute rule” of sorts, which dictates that a film has just that amount of time to convince you of whether or not it’s worth your attention. Usually in that first 10 minutes, you’re kind of like “OK, I’m not sure if I’m feeling this talking dog”, or “those lovable sidekicks better solve that alien mystery”. You know, normal movie stuff. The interesting question though, is: how does the 10 minute rule apply to video games? This is the very idea that a new feature on Gamasutra discusses, titled History, Mystery and Story. It’s a cool look at how games tend to try and capitalize on this concept, and that it has to differ from story games to games in other genres.

It seems to me that while the time in minutes would have to be different, the general idea behind the 10 minute rule would be largely the same. Whereas a movie is just a 90 to 120 minute experience, games typically range anywhere from 5 to 50 hours, depending on what you’re playing. So does the 10 minute rule scale up because of the longer nature of games? Or is it about the same? When you think about the way modern games work, the first 10 minutes places you right in the middle of a boring tutorial. It’s interesting to think about the idea that maybe the majority of people lose patience and make up their mind that early on. Honestly, the only game that had me convinced within 10 minutes in recent years would have to be Limbo, which grabbed me right from the get-go and still hasn’t let go, months later.

So what is your guys’ opinion on this issue? How long does it usually take a game to grab you? Are you typically more or less patient? How long will you give a game before you throw away interest?

Source – Gamasutra

The Not So Fun Moments of Co-Op Gaming

Leeroy JenkinsCo-op. You’ve all heard us gush on numerous occasions about how we love it and want to get it pregnant. It’s one of the best things that this generation returned to us on a massive level, and has become a staple of most gaming releases.

But it’s not always fun and games. We’ve all had that co-op buddy that just doesn’t pull his weight, or is constantly griping about the game’s controls, or is always screwing you over so he can get the best loot. While my brother and I loved our time in Guardian of Light, there were definitely a few arguments had over whose fault it was when everything went to hell. Name calling might have happened. It’s a tough memory. I got to thinking about this because The Kartel posted its list of the 5 Worst Co-Op Gaming Moments, and it gave me a good chuckle. I think Leeroy Jenkins easily should top that list, as it’s one of the greatest gaming griefs of all time.

Anyway, as much as you all love co-op as well, what are some of your least favorite or hilarious co-op memories? Got any buddies that make it hard to play through a game with, or any games where it was particularly easy to grief your partner?

Source – The Kartel

Gaming in the Age of Information Overload

Grand Theft Auto 3The year is 2001. On a rainy October day, I run from the parking lot into the dorm, covering my head with a Best Buy shopping bag as I try to avoid getting swallowed up by the weather. After a not-so-quick elevator trip, I’m in my dorm room, tearing into the packaging of a Playstation 2 game. I curse once or twice as I pull at those little security labels, the ones that cling to your fingers like plastic mosquitoes and refuse to let go.

As the game spins to life, I am in a city. Just like the world beyond my windows, the world in the looking glass of my TV is consumed by rain. Soon enough, I am pulling motorists out of their vehicles with ease. I’m causing mayhem. I can go anywhere I want. I learn fairly quickly that this world has a name: Liberty City. The game I’m playing is Grand Theft Auto 3, and this is the first time I have ever seen it in motion. The experience waiting for me catches me completely off guard. Continue reading Gaming in the Age of Information Overload

Sly 4 Teaser Trailer Hidden in The Sly Collection

Good news for people who like platforming games, of which there has been a dearth of on this new console generation: Sly Cooper 4 is coming! Sucker Punch, who you now know from the Infamous series, hid a nice trailer for Sly 4 in the newly released Sly Collection for the PS3.

In case you didn’t play any of the Sly trilogy on the PS2, you missed out on one of the better made platformers in recent years. Clever writing, tight controls and snazzy cel-shaded graphics combined to give the PS2 another mascot candidate, along with Ratchet & Clank and Jak & Daxter. Sadly, still no sign of Jak, but here’s hoping.

[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=AfjDUcaYMEo&feature=player_embedded[/youtube]

Now that you’ve seen the proof, are you pumped up for some thieving? Was I the only one that played these games? Do you think platformers like this have a place in the current generation? Go!

Transferring Franchises from East to West

Legend of Zelda

Japanese game development has had some bumpy spots as of late. The old school game dudes can’t seem to catch much of a break, and some would argue (and by that I mean me) that they are losing touch with gamers outside of their own country. I wouldn’t say that they are getting worse at what they do by any means, but there seems to a part of the industry that’s moving past them. So what about all those classic Japanese franchises?

That’s why CVG has put together a list of 7 Games Japan Should Give to Western Developers. I’m not entirely in agreement with everything they’ve got down on here, especially with Final Fantasy, which is just one title removed from being a really excellent series again. Likewise, they list Resident Evil on here as well, but Resident Evil 5 was a huge hit, a critically acclaimed game and was designed with many Western sensibilities in mind. Also, many racers should be striving to achieve what Mario Kart has done even in recent years. It’s hardly stagnant. Those aside (plus the really ridiculous names they’ve given the titles), I agree with the rest of the list, particularly Legend of Zelda.

Interestingly enough, we did a feature very similar to this last summer. So what do you guys think of this? Would you take those Japanese franchises and give them to Western developers, or leave them where they are? Go!

Source – CVG

Valve Chats Multiplayer, Crafting Sequels and Portal 2

Portal 2

Remember in the first Batman movie when Joker is watching Batman do his superhero thing, and Jack Nicholson famously quipped, “Where does he get all those wonderful toys?” I kind of feel like that every time I read interviews with Valve, who are just so good at what they do that it astounds me. Whether you like their games or not, you have to admit that they’re at the very least smart, and good at talking about games.

To me, the most respectable thing about Valve is the drive to always one up themselves, and to continue delivering experiences that will give the most value to their customer base and build up community around games. Take their recent interview with Game Developer Magazine, where project manager Erik Johnson talked primarily about Portal 2 and what it means to create a sequel for a much anticipated title.

Reading over the article, it seems like Valve really understands what made the first Portal click so well for such a huge audience. Check out some awesome quotes after the jump. Continue reading Valve Chats Multiplayer, Crafting Sequels and Portal 2

Super Mario Gets His Own Street in Spain

super mario bros

It’s taken a while, but Nintendo’s famous turtle-stomping plumber is finally getting his due. Although Lara Croft already beat Mario to the punch in this regard, the iconic video game character is finding a way to one-up her by having the inaugural road of a new suburb in Spain named in his honor as opposed to re-naming an existing road.

Avenida de Super Mario Bros was just christened in Zaragoza in Northern Spain this past weekend, marking the first in a series of streets named after famous video game franchises and characters. Expected to follow after Mario are roads named after Sonic the Hedgehog, Space Invaders and The Legend of Zelda, to name a few.

Arcosur, the housing zone inside the Zaragoza suburb (confusing, no?), is a project aimed at first time home buyers. The video game themed names came from an online poll where the future residents could pick the names of their streets. Besides having awesome road names, Arcosur residents hope that the media attention this is garnering will push the Spanish government to finish the project by June of 2012, its current projected completion date.

This isn’t really a huge story news wise, but I thought it was a pretty cool one to share. Most of the home owners in this neighborhood are around 20-35, so I’m not really surprised that they snuck a few video game references in there. Just for fun, what franchises would you name a street after?

Source and image – CNN

GameStop’s November Trade-In Deals: Assassins Creed: Brotherhood and Call of Duty: Black Ops

Assassin's Creed Brotherhood Multiplayer

Whenever we’re feeling magnanimous or simply not lazy, we like to try and keep you guys posted about gaming deals that can help you save a buck or two. Especially during the fall downpour, it’s nice to be able to get as many games for as little money as possible.

Right now, GameStop has a few special trade-in offers towards upcoming titles Assassin’s Creed: Brotherhood (November 16) and Call of Duty: Black Ops (November 9). They also have some ongoing deals that extend to Kinect as well as Donkey Kong Country Returns. Check them out, unless your name is Scrooge McDuck and have money spraying from your ears and have no need of these kinds of things. In which case, I hate you. Not really.

Here are the GameStop trade-in offers for November 2010. Continue reading GameStop’s November Trade-In Deals: Assassins Creed: Brotherhood and Call of Duty: Black Ops

GamerSushi Asks: Gaming Difficulty?

Castlevania Lords of Shadow

The subject of difficulty in video games is a tricky one. On the one hand, video games in general seem to be too easy in a lot of ways, holding players’ hands from step 1 all the way until the final boss. On the other hand, it seems like many developers don’t know how to ramp the difficulty up in a way that is fair and organic, instead opting to throw completely ridiculous situations at you to frustrate you. It’s actually an odd trade off. The more I find myself grumbling about an easy game, there are just as many games that make me want to rage quit with unfair deaths, impossible sections, etc. This is one of the reasons I loved Castlevania: Lords of Shadow, because it kept ratcheting up the difficulty level without completely infuriating me.

Over at Gamasutra, Tim Keenan has posted a blog about this very subject called The Difficulty I Want. In it, he talks about how it’s often hard to know what you want in a game until you’ve had a chance to play the game yourself. He makes some great points about how many games just make you pick a difficulty and force you to stay with it to see the game through, rather than being able to switch down after dying multiple times or up after not dying enough. He also praises the difficulty sliders of Oblivion, which is one of my favorite games in this regard. It really is interesting to note that difficulty options haven’t changed much since the beginning of gaming. We still have the same generic options without much evolution.

So what do you guys think about gaming difficulty? Are games too easy? Is this an area where games can improve, and offer more dynamic ways to play that would make them more enjoyable? What games were unfair/too easy to you in recent memory? Go!

Source – Gamasutra

LittleBigPlanet 2 Takes This Battle to the Sky with an Awesome Afterburner Homage

Sackboy and his Sackbot’s have struck again, with another gem that makes me feel inadequate about my creativity. Using the beta, an adept gamer has created “Sackfighter Dogfight”, a game that owes more than a little to Sega’s classic jet-fighter shooter. Complete with barrel rolls, cinematic camera movements and even a gun that can overheat, LBP 2 just shot up high on my want list. Take a look at this:

What say you? Impressed yet? This thing isn’t even out of beta and it’s making that calculator from the first game look like child’s play. Anyone going to get this? Do you have any game ideas you want to share?

Assassin’s Creed Brotherhood Trailer Welcomes You to Rome

Assassin’s Creed: Brotherhood (or AC:ODST if you aren’t sick of that joke) just went gold, and to celebrate Ubisoft has dropped a new trailer on us showing a bit more of Rome and the various characters. Also included is some footage of the city being renovated and Ezio’s hired hands kicking ass. If you’re so inclined, we’ve embedded the trailer below for your viewing pleasure.

Assassin’s Creed: Brotherhood is the second last big title dropping for me this year, and that’s especially welcome considering how much my wallet is hurting. 2010 has been quite the year, and I’m probably going to be in serious debt for a while. We’ve posted a few trailers on Brotherhood before, but as always we’d like to read your opinions if you feel like giving them. Now that we’re almost out of the holiday blitz, are you revising your spending plans?

Assassin’s Creed: Brotherhood drops November 16 on the Xbox 360 and PS3 with a PC release following next year.

GamerSushi Top Six: Gaming’s Greatest Inventions

As we move along from one generation to the next, it is becoming more rare to see brand new gameplay inventions in the wild. Some of this is simply logical: as games progress, new gameplay is more likely adapted from an old system or refined over time with small tweaks rather than birthed anew.

However, on the flip side, one could make the argument that developers have just gotten lazier over time. Part of this is because of deadlines and sticking with what’s easy, and part of this is put on them by their bosses, who steal their princesses (Bowser style), and force them to put out whatever clone happens to be selling.

Issues like this are never completely cut and dry, but one thing that we can say for certain is that when you experience great gameplay inventions, it crushes your face like a Mike Tyson uppercut, announcing that it has arrived in a way that you can’t miss. Either because it truly defines a title or is simply copied by everyone else, good gameplay is a bit infectious, and tends to have some staying power. Because it’s, well, good.

So, in thinking about great gameplay, I thought I’d come up with a list of gaming’s greatest inventions. Continue reading GamerSushi Top Six: Gaming’s Greatest Inventions

Sonic Fan Remix is Just What the Fanboys Ordered

While I have not played the newly released Sonic the Hedgehog 4, I have heard that some sniping exists between two differing viewpoints on the game. Some complain that the game is too similar to the old school Sonic games from the Genesis days, while others complain that it doesn’t feel similar enough. In my mind, that probably means that Sega probably nailed it on the head, but that’s a topic for another time.

On the discussion board for today is an impressive demo of Sonic Fan Remix, a lovingly crafted HD remake of a few Sonic the Hedgehog levels. It might be hard to tell from the gameplay video, but this bad boy was conjured up by a development team of just two people. If you want, you can download that sweet thing and play it on your PC. Apparently it’s a bit CPU intensive, but you’ll have to judge that for yourselves. Or just watch.

Although some are a bit premature in claiming that it might be better than Sonic the Hedgehog 4, I’m going to say that it is certainly stunning for a fan made project, and begs the question, yet again – why didn’t these guys just make their own game? Have we not learned from Notch that there’s a killing to be made for small indie teams with great games?

So what do you guys think? How many of you have played Sonic the Hedgehog 4?

Source – Sonic Fan Remix

Review: Enslaved: Odyssey To The West

In this age of constant over-exposure and gameplay trailers years in advance (even if it they look fantastic) it’s refreshing to be pleasantly surprised by a game that comes out of nowhere without much fanfare.

Until I started hearing rumblings about how great the screenshots and trailers looked, Enslaved: Odyssey To The West wasn’t even on my radar. However, I made sure to download the demo as soon as it dropped, and I was quickly hooked by the gorgeous visuals and engaging combat.

I liked it enough that I used some trade-in credit at GameStop to pick up the full game when it came out, and here I am a few weeks later with a verdict. The short version is that I’d love to see more underdog titles like Enslaved come up from behind to provide a bit of entertainment between the garden-variety triple-A sequel/franchise/FPS releases. Read on to find out more.
Continue reading Review: Enslaved: Odyssey To The West

GamerSushi Asks: Repetitive Gaming?

Uncharted 2

In talking to people about why they dislike games, there are any number of reasons that gamers use to discredit certain titles. Whether people don’t like an inventory system, a story, or long cut scenes, everybody has their own individual beef. However, it seems like one of the complaints I hear about games more often than not is that a game is perhaps “too repetitive”.

The interesting thing to me about this criticism is that when you break it down, all games are repetitive. In essence, that’s what a game is. It has to have an established set of rules, as well as a playing style that gets repeated constantly. Really, the often quoted Bungie mantra of designing a game that has “30 seconds of fun” over and over is what all games strive to do. The difference is that the best games just figure out a way to hide it. To me, Uncharted 2 is an excellent example of this, and probably one of the best I’ve seen at disguising repetition. Naughty Dog found a great balance of platforming, shooting and insane setpiece moments that really make you forget that you’re repeating yourself.

So what do you guys think about the issue of repetitive gaming? What games feel too repetitive to enjoy, and what games mask it? Go!

Review: Castlevania: Lords of Shadow

Castlevania: GabrielIn 2009, I remember feeling a little left out of the geek fervor when I went to go attend a showing of the new Star Trek movie. For some reason or another, I just had never been a fan of the beloved series, and had only ever seen one movie (which I thought was boring). Still, the new movie seemed like it would be worth a watch, so I thought I would check it out with the rest of the red-shirt masses. Long story short: I left the movie feeling high on adventure, and itching to check out all the Star Trek that I had missed up until that point.

If you want to bring this over to gaming terms, I guess you could say that Castlevania has always been my Star Trek, so to speak. It’s one of those titles that I’ve just missed out on over the years. And now, after having spent a whole weekend plumbing the depths of Konami’s newest entry in the long-running classic action franchise, Castlevania: Lords of Shadow, the results are the same: I think Castlevania’s got a new fanboy. Continue reading Review: Castlevania: Lords of Shadow