The GamerSushi Show, Ep 32: The Prodigal Podcast

And… we’re back.

We’ve taken a bit of time away from the podcast (and if you’ve noticed, the site in general) to recharge our batteries a bit before heading into the fall. The thing about video game news is that like anything else, it works in seasons of dry spells and deluges, and the month of July is a drought of anything worth talking about on the whole. This is mostly due to E3, since the games industry seems to save all its mojo for one special week, and then deals with the announcements for another couple of weeks after. And then the dread silence.

So, we decided that for the podcast, August through E3 will now be a “season” of the show. Which technically makes this season 2, I guess. Welcome! We’ve got a game of over/under for the first few games of the fall, some talk about Bastion, as well as some silliness about the Nintendo 3DS price drop.

Anyway, you’ll see more posts in general around these parts, including the continuation of the weekly podcast. I for one am ready for the Fall of epic gaming to be upon us. Here are the topics for this week’s prodigal podcast: Continue reading The GamerSushi Show, Ep 32: The Prodigal Podcast

Borderlands 2 is Announced, What do You Want in the Sequel?

borderlands 2 confirmed

After being confirmed by just about every gaming site in existence (thanks to Eurogamer’s diligent journalism) Gearbox Software and 2K Games acknowledged that Borderlands, the gun-porn heavy FPS RPG, is getting a sequel in early 2012.

There was a bit of a kerfuffle over this reveal earlier today with Gearbox boss Randy Pitchford saying that the premature confirmations were more down to “shoddy journalism” than anything else (it couldn’t be that the sites messed up your careful marketing plan, could it?). Inside baseball aside, I’m kind of excited that this game is getting a sequel and I can’t wait to see what’s going to be changed.

Borderlands 2 will take place on Pandora, which is kind of a bummer in my eyes because of how boring looking the planet was in the original, but there’s nothing saying that the majority of the planet was represented by the last game. The game will also feature brand new characters and a bajillion more crazy weapons.

There’s not much else being revealed right now until the Game Informer story hits, so I’m going to open the floor to you guys. What do you want from Borderlands 2? What do you think the new classes will be like? What would you change about the loot system, the level progression and the story? Go!

Source – Borderlands 2

Deus Ex: Human Revolution: Fun or Shun?

Welcome to a new GamerSushi feature, gents. In Fun or Shun, we set our sights on an upcoming release that we are on the fence about, and make final declarations of our allegiance (or lack thereof) to the title. In the first edition of this endeavor, we thought we’d tackle Deus Ex: Human Revolution, the long anticipated follow-up to a legendary series.

Each of us have fallen off the fence about this title in recent weeks. See where we’ve landed below. Continue reading Deus Ex: Human Revolution: Fun or Shun?

Warhammer 40K: Kill Team is an Ork-Slaying Good Time

warhammer 40k kill team impressions

I’m a big fan of Games Workshops’ sci-fi table top game Warhammer 40,000, and I think I’ve mention my affection for the Dawn of War series here on the site a few times. To get in a little extra revenue (and free advertisement) before the release of this Fall’s third-person action game Space Marine, Relic Entertainment has released Warhammer 40K: Kill Team, a twin stick shooter.

Out today for Xbox LIVE Arcade (and next week on the PSN), Kill Team takes the action to a series of levels stuffed with Orks (and maybe a guest appearance by another race) and has the players run through them, trying to get as many kills and points as possible. Being a twin stick shooter (think Guardian of Light but without the awesome puzzles) Kill Team is very basic, but that doesn’t mean it isn’t worth your time. If you’ve got a co-op buddy, there’s a decent amount of entertainment here for ten dollars.

You can play through the game as one of four different types of Space Marines (each with their own unique skills and special moves) and you can gain boosts and new gear to max out your damage. Facing down hordes of Orks with a buddy and mowing them down with your rapid fire rocket launcher while he rips it up in melee is a sight to behold. When you’re done that, you can run through the levels again with a different Marine, or you can try out the ubiquitous survival mode.

Where the game does fall flat, though, is the fact that co-op is local only and only the lead player can get Achievements. If you can get around these two stumbling points, Kill Team is a blast and exponentially more so with a co-op partner.

I don’t know if any of you were even aware of this games existence, but if you’re hungry for a quick shot of downloadable co-op action without much brain strain, Kill Team should be on your radar. As a bonus, completing one mission in Kill Team gives you access to the Power Sword when Space Marine hits. Are any of you going to try this out, or will you pass on this year’s Warhammer 40K offerings?

Final Fantasy Versus XIII Creator Skips Cut-Scenes

Final Fantasy Versus XIII

In news that could only be described as “shocking” or “total bullcrap”, Square Enix’s Tetsuya Nomura, the acclaimed and maligned creator of Kingdom Hearts, Final Fantasy VII and a host of characters with too many zippers/buckles/amnesia has stunned the entire world with the following statement to Famitsu via 1UP:

I suppose it’s a matter of opinion, but I wind up skipping most cutscenes I run into because I want to get back into the game.

Frankly, I’m stunned. If you’ve ever played or indeed even heard of one of Nomura’s games, you would know why this news really should have shut down the Internet today. I’m kind of disappointed.

Oh, there was some other news too, namely that Final Fantasy Versus XIII is coming along nicely and will have a new type of story-telling element that Nomura says are “realtime event scenes that the player can control. These scenes are part of a new gameplay feature which, as far as I know, hasn’t been done anywhere else.”

To me, that’s a good sign. It shows that even one of Japan’s biggest developers can try new things and seek new ways to tell their stories. I have no idea what this new feature will be or if it will work at all, but I give him an “A” for effort.

What say you? How can games tell stories in new and exciting ways?

Source: 1UP

Twenty Minutes of BioShock Infinite Gameplay for Your Friday

Yes, you read that right, twenty minutes of BioShock Infinite gameplay have been gifted to us by the boss of all bosses, GTTV’s Geoff Keighley. In reality it’s a fifteen minute demo book-ended by Ken Levine of Irrational Games chatting about Infinite, but that’s nothing to scoff at either.

One of my big gaming resolutions for 2011 and beyond was to not get dragged into the hype train and consume every piece of media I can get my hands on, but given the quality of what I’ve seen, that pledge has been tough to hold up. Even though BioShock Infinite isn’t coming out until 2012, it’s got me salivating like a fat dude jogging past an ice cream store. What did you guys think of this demo, which was originally shown to journalists at E3? Looking good?

When Devs Step Back: LittleBigPlanet

LBP

Panic struck the hearts of LittleBigPlanet fans around the net this weekend, as there have been reports that Siobhan Reddy, studio director of Media Molecule, said that the group was “stepping away” from the franchise for a time to focus on new ideas. Naturally, game sites reported this news (which originated from a single tweet) as gospel, but since then there have been updates from Media Molecule which clarify that they are not leaving LBP forever, merely putting it in the backseat temporarily while they break ground on new developments.

All of this is most certainly welcome news (I’ll be happy with anything that MM puts out in the future), it did spring a new question to life that I thought I’d ask you guys. It’s well known these days that game devs’ hands are tied to their popular franchises, which is why we see sequel after nonstop sequel each year. It almost makes me wish that more studios had the freedom to step away like this. I would love to see what Naughty Dog could do besides Uncharted, and I certainly can’t wait to see what Bungie does with its new-found life after Halo.

So now I ask you gents: which devs would you like to see step away from their current hit franchises? What kind of games would you like to see them create? Go!

Source – LittleBigLand

Twelve Minutes of Arkham City Gameplay Goodness

Since it’s Canada Day up here in the Great White North, I’ll make this short and sweet. Developers Rocksteady have dropped twelve minutes of Batman: Arkham City gameplay on us, and I’ve embedded it below for your viewing pleasure. You’ll see Batman beating fools up, jumping on fools and tracking fools from the shadows. There’s also a snippet of Catwoman gameplay, so enjoy that as well.

What did you guys think? Is this looking like a worthy follow up to Arkham Asylum? Hit me up with those comments!

GameCop Vs LameCop Vs PsychoCop: Summer Edition!

Gaming’s finest have returned, and they’ve got a slew of opinions and rants on several industry-related topics from the last few weeks: the Duke Nukem Forever PR debacle, the Lulzsec boat and the lone save file of Resident Evil: Mercenaries 3D.

By this point, you should all get the shtick, but in case you don’t: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety.

Keep reading to find out what they have to say on these issues:

Continue reading GameCop Vs LameCop Vs PsychoCop: Summer Edition!

Crysis 2, Transformers 3, and Why Movies Resemble Video Games

transformers 3

Today I went and saw the latest Michael Bay robot-fest, Transformers: Dark of the Moon, in theaters and something struck me on the way back home: this movie reminded me of Crysis 2 to a great degree. An ancient alien threat, hectic ground-level combat and amazing visual effects? Given that most of the final hour of Transformers 3 is seen from the perspective of Special Forces soldiers rather than Autobots, my brain couldn’t get away from Crysis 2 and the image of hopping around lower Manhattan killing vaguely robotic aliens in the ruins of a famous city (even though TF3 takes place in Chicago).

Like most Michael Bay films, Transformers 3 is too long, bloated and full of forced, painful humor, but the actions scenes are top notch. Still, I couldn’t get it out of my head that I was watching someone play a video game. Video games have been trying to be like movies for years, but it occurred to me today that they might already be there, or at least have attained the level of Summer popcorn-flick. People complain about the Hollywood-ising of the industry, but we’re too late: every big action game is essentially a Bay movie with threadbare plots and engaging action.

I know that video games are hoping to move past this phase, but in a medium where it’s easier to give the player a gun and turn them loose, are we ever going to get past this stage? Crysis 2 was a pretty fun game, but given that a mindless movie like Transformers 3 can evoke it so heavily, it kind casts a dark shadow over the aspirations of many a development studio. Even games that we decree to be better than movies, like Uncharted 2 or Mass Effect 2, would ultimately fall flat on their face if they ever transition to the silver screen.

Past all my rambling thoughts regarding Transformers 3 and Crysis 2 lays a question for you guys: are video games becoming like movies or is it the other way around? As computer generated effects become cheaper and more believable, will we see more big set-piece films that try to wow our eyes instead of appealing to our brain? Will these movies become the Call of Duty of the film world, or are they already there? Am I just crazy? Go!

The Story of L.A. Noire and 7 Years of Development Hell

Team Bondi

We’ve written quite a few articles about L.A. Noire here in the last few months, but I thought there was still a bit more conversation to be had around this excellent game. While there are plenty of games that undergo long and complex development cycles, the crime-thriller mystery from Team Bondi had a slightly longer and more difficult path than most: 7 years, two different publishers and over one hundred employees that left.

Crazy, huh? The full story is presented in an excellent piece by IGN, where they interviewed both studio head Brendan McNamara as well as the “Bondi Eleven”, a group of former Team Bondi developers who came forward to tell the story of the company’s inception, its turbulent times on L.A. Noire and just why the process spun out of control for them. It’s a bit disconcerting to read things like this, because it seems to be the norm of the video game industry these days. Long hours, blatant disregard for employees’ welfare and generally terrible morale. Definitely a sobering piece for anybody considering jumping feet-first into the games industry.

So what do you guys think about this? I know a lot of you are aspiring game developers. Does this give you pause? Have any of you been in working conditions like this?

Source – IGN

Uncharted 3 Multiplayer Beta Charts Tomorrow

Uncharted 3

Now that the post E3 haze is finally starting to lift and the summer gaming season is in full swing, another distraction looms over us all: Uncharted 3’s multiplayer beta drops tomorrow for PSN Plus members, which should be everyone out there with a PS3, thanks to Sony’s Welcome Back program. So no excuses. I expect to see you all out there so I can shoot you in the face just like all my friends.

For those of you who didn’t bother trying Uncharted 2’s MP, take it from me, it’s pretty fun. A neat combination of Gears of War with the vertical element of Uncharted’s climbing mechanics thrown in for good measure, I always had a blast. Eddy joined me for some co-op and I believe he can attest to this as well.

The details of the beta are as follows:

  • Starts tomorrow, June 28th for PSN Plus subscribers, July 4th for the rest of PSN and runs until July 13th.
  • Co-op and competitive maps will be rotated throughout the beta, as detailed in the link below.
  • You will receive rewards for playing the beta that will carry over to the full game upon it’s release.

I have to say, I’m pretty excited. Now I have to rush and finish Half Life 2 ASAP, so I can start on this. Check out the link below for more details, including some information about the MP features, which is awesome because being clueless about what the hell is going on always annoys me about betas. So… who’s with me???

Source: Naughty Dog

Saint’s Row: The Third Trailer Shows You the Business

If you tuned into the awesome season-ender E3 2011 wrap up podcast, you heard us wax philosophic about Saint’s Row: The Third and the changes it’s making coming into its latest iteration. Besides the improved graphical look and the unique visual style, the craziness has been jacked up another notch, which might seem impossible to players of the second game. The team at Volition are giving it their all though. The walkthrough for Saint’s Row: The Third that I’ve embedded below shows the gameplay that was touted at E3.

We’re going to try not to go too crazy with the trailers in the post-E3 news slump, but it’s nice being able to watch these things without the background noise that a convention tends to bring. What’s your opinion on the gameplay of Saint’s Row: The Third? Does it look like it’s up your ally? Is this one of your must haves for this Fall? Go!

What Are You Playing: It’s Too Damn Hot Outside Edition

la-noire-nicholson-electroplating-screen

Salutations, faithful readers, it is I, your humble Canadian, back for another round of What Are You Playing. If you’re new to this recurring post, the basic set-up is pretty simple: I ask you what video games you’re playing, and you answer. It doesn’t have to exactly be video games per se; if you want to launch into a (spoiler-free as I haven’t seen the show yet, and people may not have read the books) discussion about the season finale of Game of Thrones, feel free to do so. It’s an open forum, but we’d love to get your thoughts on some current games, and maybe some oldies too.

For me, I spent the morning playing Nicholson Electroplating, the new Arson case for L.A. Noire. I bought the Rockstar Pass when it was on sale a while back, so I got all the DLC for the game for a reasonable price. Nicholson Electroplating is a very action-intensive case and the investigative aspects are relatively slim, but it’s a solid addition overall. It also got me that much closer to rounding out the achievements for L.A. Noire, so that’s always good. Besides that I’ve been finishing off my Evil karma run-through of inFAMOUS 2 and getting back into Halo: Reach in preparation for this year’s Bungie Day. A friend of mine also picked up The Witcher 2 on Steam, so I’m going to log into his account and play it when I have a moment. I’m also trying to desperately bring myself up to a respectable level on StarCraft 2 so I don’t embarrass myself. It’s hard though, but I’m working on my three barracks build.

That’s probably enough out of me, so what about you guys? Has anyone tried Nicholson Electroplating, and what did you think? Opinions of the L.A. Noire DLC overall would be good too. Anything else that you’re playing? Let us know!

The Half-Life 2 Files, Part 2: The Road to Ravenholm

HL2 DogNote: This series is a correspondence between fellow writer Anthony Taylor and myself about one of the most critically acclaimed games of all time, Half-Life 2. In the first HL2 file, we talked about our history with Half-Life and the opening of Half-Life 2.

This week, we cover the levels Root Kanal through Ravenholm. Continue reading The Half-Life 2 Files, Part 2: The Road to Ravenholm

Prioritizing the Remaining Video Games of 2011

batman arkham city

I won’t lie to you, GamerSushians, I’m a little worried about the rest of the year. I’ve been managing to squeeze in every big title so far this year, but I think I’m going to lose track of everything come September. Gears of War 3 is already pre-ordered, as is Battlefield 3. Beyond that, though, things get a little out of control.

With three games that I want to get coming in one day, and a couple more must haves before that, I’m going to have to start making cuts. First on the chopping block is Batman: Arkham City. I really enjoyed the first game, but I don’t think that the second is going to draw me in; I’m just doubtful that Arkham City will give me a different experience than I had with Arkham Asylum. Don’t worry, I’m also passing on Modern Warfare 3 so you can’t give me flack for that.

What about you guys? Which titles are you passing up this year, if any? Why are you giving them up for different games?

Ezio Started the Fire in This Assassin’s Creed: Revelations Trailer

As GamerSushi’s one-man Assassin’s Creed Defense Force, it’s my job to pump up the jam about UbiSoft’s latest historical adventure game. Assassin’s Creed: Revelations is the third game starring everyone’s favorite Florentian noble man Ezio Auditore and is set to conclude his story in a grand fashion. UbiSoft originally showed off this bit of gameplay during their E3 press conference, but they’ve just release it with developer commentary, albeit sadly lacking any Mr. Caffeine. So, without any further ado: doodly-doodly-doop!

This is Assassin’s Creed with executive producer Michael Bay, it would seem. It’s still looking great, though, and it’s nice to know that Ezio is still as spry as he ever was. What do you guys think about the new trailer? Will this finally put an end to Ezio’s story? Are you as excited as I am that we can finally assassinate people from Eagle Vision?

Review: inFAMOUS 2

infamous 2 review

The original inFAMOUS was a nice surprise back in 2009, a new IP in a market crowded with sequels and reboots. The game cast you as Cole MacGrath, a young bike courier who gains electrical superpowers after being caught in the middle of a large explosion that leaves him as the only survivor. inFAMOUS combined open-world aspects with a touch of RPG progression, awesome super-powers and threw it all together with a fun method of travel and a moral compass that you influenced through your actions.

As enjoyable as the game was it did have a few flaws, most notably its very binary karma system, but it was a refreshing, fun game that we don’t get a lot of these days. Hopping around Empire City blasting lightning at bad guys and helping or hindering the common folk (depending on your alignment) was so engaging that I had no trouble playing through twice to see the good and bad outcomes of the game. Two years later, Sucker Punch Productions is bringing Cole back, sending him down south to New Marais in order to gain new super powers in order to fight The Beast, an apocalyptical enemy mentioned at the end of the first game. Does inFAMOUS 2 pull of an “Uncharted 2” leap in quality, or does the game fizzle out?
Continue reading Review: inFAMOUS 2

What do You Want From Sony and Microsoft’s Next Gen Systems?

xbox 720 rumor

Hot on the heels of Nintendo’s Wii U announcement at E3 2011, Videogamer.com is reporting that a “high-ranking industry source” at Crytek has leaked the news that Microsoft will announce their Xbox 360 successor next year at E3.

Whether or not the source can be trusted (every rumor comes from a “high-ranking person” these days) we can’t deny that Sony and Microsoft are finally turning their eyes towards the future, perhaps even more so now that Nintendo beat them to the punch. Speculating on whether or not this is a real leak is probably a waste of time; it’s more likely than not that this is just an attempt to get some hits. What’s more fun and productive is guessing what Microsoft and Sony’s next gen consoles will be like.

The Xbox 720 and the PlayStation 4 (or whatever they end up calling them) will no doubt feature beefed up graphical capabilities, but how far will they go? The article sates that Microsoft will include DirectX 11 in the new system, which seems pretty reasonable to me, considering how far along technologically we’ve come since the Xbox 360’s launch. What about Sony, though? What problems from this generation do you want them to fix? Sound off!

Source – Videogamer.com

Battlefield 3 and the DLC Backlash (Updated)

battlefield 3 physical warfare pack boycottAs I’m sure you’re well aware, given my constant posting of anything slightly related to this game over the past few months, Battlefield 3 is coming out later this year setting its sights on taking the FPS crown away from Call of Duty. As is the norm with games these days, a bit of pre-order DLC was offered in the form of the Back to Karkand expansion pack which gives early purchasers access to the map pack on day one, whereas late adopters will have to wait and buy it at a later date.

While this did cause some outcry, the Back to Karkand controversy pales in comparison to the furor that has cropped up around the Physical Warfare Pack. This add-on is only availble in the UK through GAME and Gamestation stores and features items that will not be obtainable in the retail game. Naturally, fans of the game are quite incensed and a boycott has already been arranged on Reddit, calling for EA and DICE to remove this pre-order incentive from the game.
Continue reading Battlefield 3 and the DLC Backlash (Updated)