Final Fantasy XIII-2 Announced

Final Fantasy XIII-2

JRPG fans unite! Hello? Is this thing on? Well, anyways, those of you who enjoyed the latest installment of Square Enix’s flagship franchise, Final Fantasy XIII (and I know there are some of you out there) can rejoice because more of Lightning and company is on the way. Square Enix has officially announced Final Fantasy XIII-2 for the PS3 and Xbox 360. The game will be out in Japan before the end of the year and in the U.S. and other regions next winter.

Despite the Internet ravings, FF XIII sold pretty well and garnered mostly positive reviews. I ended up enjoying it quite a bit and though I was divorced from the story, the ending was still rather touching, so I am anxious to find out what happens next. And more of Lightning is never a bad thing.

What say you? Is this a chance to make some quick cash for Square Enix or are you actually curious to see where the story goes? Let us know in the comments!

Source: Playstation Blog

Valve Confirms Cross Platform Support for Playstation 3 and PC Versions of Portal 2

Portal 2 PS3

This is the kind of news I’ve been waiting for. Since the announcement of Steam Cloud for the PS3 version of Portal 2, we’ve been speculating at length about what that could mean for PS3 users who purchase Valve’s next game in April. Would it mean a version of the game that covered PC and PS3? Would it mean cross platform support?

In a way, it means both. Valve has confirmed today that gamers that purchase the PS3 version of Portal 2 will not only get access to it on Sony’s everything machine – they will also receive a free copy to download through Steam on PC/Mac. This also means that both versions will support cross platform play between the two, as well as cross platform chat.

Here’s what Valve head cheese Gabe Newell has to say about it:

We made a promise to gamers at E3 that Portal 2 for the PlayStation 3 would be the best console version of the product… Working together with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases.

I’ve been hoping for something like this from Valve for a long time, and I certainly would have enjoyed having this for Left 4 Dead back in the day. To me, it makes no sense to have to buy multiple versions of a game, especially when movie studios are packaging Blu-ray, DVD and digital copies of products together. As this doesn’t seem to include the 360 edition, this pretty much cements which version of the game I’m buying – PS3.

Source – VG247

The GamerSushi Show, Ep 15: Slunk!

It’s the first podcast of the new year! The year isn’t all that new anymore, but we finally got off our butts and chatted about video games. In this edition, we were careful to avoid recapping 2010 (again) and looking forward too far into 2011 (again), and instead just talked about what we’re playing and some stuff that’s been rattling around our mostly empty brains.

In order to achieve that ultimate state of full disclosure, I must say that we actually recorded this the week before last with the intention of releasing it last week, but stuff happens and we didn’t get to it. So, it’s new to you, and should get us back on our regularly scheduled podcast programming. I know you’ve just been dying to hear our nasally voices.

For some reason, I was either hyper or bored, and by the end of the podcast I was in a bit of a rare form. It’s the form that Daniel and Nick know best from when I goofed around on the set of WZ or in the making of Leet World. Since I haven’t listened to it just yet, I’m not sure if it’s been immortalized in podcast form. If it is, don’t say I didn’t warn you.

Anywho, hope you guys enjoy, and be sure to rate the podcast on iTunes! Continue reading The GamerSushi Show, Ep 15: Slunk!

Today’s WTF: Your Mom Hates Dead Space 2

Oh, marketing departments, the bane of sophisticated gamers everywhere. It’s easier to make your product appeal to the lowest common denominator these days, but sometimes I have to wonder how these ad campaigns get pushed through. Take this recent bout of advertising for Dead Space 2 which features 200 mothers watching, and being horrified by, EA’s upcoming sci-fi thriller. Now, as a child of the 90s, I’m pretty sure I’ve seen this type of advertising stunt before, probably for Soldier of Fortune or something. I’m sure that my mom would hate Dead Space 2, but would I make her watch it and upload my own reaction video to win a custom PS3? Probably. Here’s the shameful behind the scenes video.

So, any opinions on EA’s attempt to bring Dead Space 2 down to the level of common grade schlock? Any thoughts on months and months of hard work invalidated in order to appeal to 12 year olds?

Defining Good Choices in Gaming

Mass Effect 2

It’s been said often, but Bioware is the developer that gets the most praise when it comes to infusing a game with player-made choices (and more recently, Quantic Dream). However – is choice always the best route that a developer can take? Could choice restrict or limit game design? Could choice make a game less interesting?

That’s the question that Robert Green at Gamasutra poses this week. Green discusses the choices in games that have mattered most to him, and the ones that really fell flat. He makes some spot-on points about good and bad choices just for the sake of having them, and how they don’t really add much to a game. Green also waxes eloquently about how putting players into a class or upgrade box before giving them all the information they need is limiting for the player as well.

I totally agree with the assertion that players need more information before choosing classes and certain upgrade paths. The skills you have at the end of the game can make or break its enjoyment, and I hate not knowing what becomes more important later on. I’ve spent dozens of upgrade points leveling up completely useless things before in games, and it’s fairly irritating. I also agree with the idea that hard choices are better than simple morality choices.

What do you guys think about how choices are being used in games? What choices have felt too simplistic or not impacting? Which choices have really stuck with you?

Source – Gamasutra

Fight Night Champion Breaks Spam With Stamina

I’m not a big sports game guy buy any means, but Fight Night Round 4 is something of an obsession amongst my friends and I. Before a big night, we like to kick back with a few brews and a couple rounds of boxing that somehow end up taking half the night away. We even created near perfect facsimiles of ourselves in the game, and there’s something cathartic about beating your friends into submission (I imagine the same is true for them walloping me). Since Fight Night is a such a big hit with us, it wouldn’t be too much of a leap to imagine that we’re eagerly anticipating Fight Night Champion which releases March 1. There’s a new trailer out explaining the new Stamina system and the streamlined Corner Game. Check it!

Fight Night Round 4 was suprisingly addictive, and I imagine Champion will absorb many a night when it gets released. Anyone picking this up?

Gran Turismo 5 Video Proves Real Life has too Many Jaggies

Gran Turismo 5 is out, and from all reports it’s amazing. I am dying to get my hands on it once it comes down just a bit in price, but until then, I’m forced to read about people being addicted to it (like Anthony and Nick) or watch awesome videos about it.

Take this official Sony video, for instance, which compares a run of the Nurburgring track in Gran Turismo 5 versus a real life run of the same track. Conclusion: real life needs better anti-aliasing.

Has anyone else played this that wants to taunt me with how awesome it is and how miserable my life is for not doing so yet?

A Peek at 20 Exclusive PS3 Titles in 2011

last guardian

2011 is going to be an exciting year for gaming, no matter what console or platform you play on. Well, except maybe the Wii. Kidding, of course, Zelda will be a hot ticket come the Fall, I’m sure. But I think it’s safe to say that the PS3 has a large selection of announced exclusives that few other platforms can match.

The Playstation Blog was nice enough to give a little peek at 20 of these titles and as I scrolled down the last, my jaw dropped a little bit. It’s pretty staggering. From the blockbusters we know about, such as The Last Guardian, Infamous 2, Killzone 3, Resistance 3 and Uncharted 3 to the ones that flying under the radar, like Hyperdimension Neptunia, Journey and Yakuza 4, the sheer variety of games is enough to make my wallet cry.

Take a look at the list at the Playstation Blog and report back here for comments. Personally, Hyperdimension Neptunia sounds kind of interesting and you know I am down with Ratchet and Uncharted 3.

What games on the list are you most excited about? Is there anything that you can think of that was left out? Start your comments!

Source: Playstation Blog

GamerSushi Asks: Would You Rather, 2011 Edition

It’s a brand new year, so it’s time for a brand new edition of Would You Rather, that game where you answer questions and give us awesome rants and diatribes about life, gaming and what you had for dinner.

It’s been some time since our last WYR (November), so I think everyone should be recharged and ready to give us some good responses. Since we’re in a bright shiny new year, I thought it would be pertinent to come at you, bros, with a salvo of 2011 gaming-related queries. I know, I know, the 2011 thing is already getting old, but you’ll probably stop being told that it’s a new year on every site in the world sometime within the next week. That’s just how bloggers roll, I guess.

For the Would You Rather virgins out there, the game is simple: I ask questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

But don’t let your answers suck. In previous years, we’ve threatened violence and humiliation for having bad bouts of WYR responses. This year, we are going to be more civilized, and instead threaten verbal assaults on your immediate family. After all, you can’t come back to the site if we’ve broken your hands. Anyway, answer away, gents.

Continue reading GamerSushi Asks: Would You Rather, 2011 Edition

Fighting Through Bad Game Design

Call of Duty Black Ops SOG

Yesterday, I got off the late bus and finally picked up Call of Duty: Black Ops, joining the masses currently playing through another one of Treyarch’s well-received stabs at the CoD franchise. So far, I’m a huge fan of the campaign, and it’s managed some intense and epic moments, and the pace never lets up on you from the moment it starts with its memorable opening missions.

However, during the first Vietnam level, S.O.G., I’ve run into a bit of a problem with some bad game design. It turns out I’m not the only one, either. If you haven’t played the game (and even if you have), there’s a point in the mission where your objective is to take a hill back from the NVA. They are storming across and hopping down in trenches, and your mission marker tells you to get to the bottom of the hill.

This proved almost impossible. Continue reading Fighting Through Bad Game Design

Dragon Age 2 Developer Diary Lays Out the Narrative

If there was ever a title out there scampering about with a question mark firmly planted above its head, it would definitely be Dragon Age 2. While the original game in the newly birthed fantasy franchise was a slightly revamped cross between the combat sensibilities of Bulder’s Gate and the dialog system of older BioWare games like Knights of the Old Republic, Dragon Age 2 is, to further use our phrase, “Mass Effecting” it a little. Gone is the very mutable player character: you now control a human named Hawke, who’s only variables are gender and class. How is this going to work in a world that was defined by your actions and not necessarily your character? BioWare has just dropped some relevant knowledge on us in the form of a developer diary which I’ve embedded below:

BioWare is playing Dragon Age 2 very close to the chest this time around, causing a lot of Dragon Age: Origins’ fans to raise a very justified eyebrow. While we’ll see for certain on March 2 whether Dragon Age 2 can live up to the original, at this point I’m certain that BioWare’s pedigree speaks for itself. Who’s got Dragon Age on their must buy list?

GamerSushi Asks: What Are You Playing, 2011 Edition

Back to the Future PSN

Time to check in, folks. We are officially done with our break.

January is already underway, but that doesn’t mean it’s time to slow down on playing games. In fact, as I’ve mentioned, I’ve been playing more games lately than I’ve played in awhile. It’s been a total blast getting to spend time on the games I got for Christmas, and I’m really excited about some things that are coming up.

For me, I’ve been playing Red Dead Undead Nightmare, and am about to finish that tonight, actually. I’ve also been playing some Halo: Reach mutliplayer, Lost Odyssey, and I finally jumped into “My Player” mode on NBA 2K11, which is some of the most addicting sports play I’ve ever experienced. Seriously, even if you don’t like sports games, you might want to check it out. In the immediate future, I have plans to knock out Final Fantasy VI on the GBA, and I’m probably going to grab Call of Duty: Black Ops this weekend as well as the Back to the Future PSN game.

What are you playing these days? Have you finished those Christmas games? Are you trying to clear out the backlog to get ready for 2011’s steady stream of great releases? Go!

GamerSushi Top 10 Games of 2010

Another year of gaming has gone by, which means it’s time for us to reflect on the games that really made 2010 stand out all its own as one to be remembered. This trip around the sun has produced some clunkers, disappointments, triumphs, wins, fails, works of art and everything in between. We saw quality releases from January through December, and a few surprises that threw us for a major loop in the best way possible.

To create this list, the GamerSushi staff (myself, Nick, Anthony, Mitch and Jeff) all made our own individual top 10 lists. From there, Nick used the powerful science of magicmatics to conjure up a final list, based on some mumbo jumbo he did with a point system. What you see is something like an average of all of our lists together, and one that we’re all happy with, minus a few honorable mentions of course.

So, without further ramblings from myself, I present the Top 10 games of 2010!

Best of 2010

Continue reading GamerSushi Top 10 Games of 2010

Finding the Sweet Spot in Demos

Enslaved Demo

With the break we took on GamerSushi over the last couple of weeks, I suddenly played more video games than I’ve played in a long while. Correlation? Probably.

One of the games I sampled in my several week long buffet was Enslaved. The game was good, but not great, although I would still recommend it for anybody looking for an Uncharted fix with not-quite-as-good gameplay. Sadly, the game underperformed like crazy, and is reportedly one of the bigger busts of the year in terms of sales.

Part of me wonders how much of this has to do with the game’s demo. Like many games, Enslaved’s trial covers the first level of the game, which provides a basic introduction to the world and the main character, Monkey. And when I say basic, I really mean it. It’s meant as the set up for the story rather than the gameplay, with incredibly linear platforming sections and only the slightest of combat. Much of the game revolves around the co-op aspect with the AI partners you encounter, and the platforming and combat grow from there. The first level is in no way representative of the game as a whole, so it’s baffling to me that Namco Bandai and Ninja Theory would choose that as the sample that they wanted people to play. Continue reading Finding the Sweet Spot in Demos

Dead Space 2’s Excavations Trailer Digs Up the Plot

I think it’s almost a given that in most sci-fi settings, humanity is represented as a collection of greedy jerks, spoiling planets for our own personal gain. That’s how the original Dead Space came about in a way, as the Marker, the terrifying alien obelisk that created the Necromorphs, was found during “planet-cracking”, the method of stripping a world for resources. Since Dead Space 2 is inbound for a January 25 release (28 in Europe), the new, extended Excavations trailer catches us up on the background information series, complete with the requisite horror and gore that the series is known for.

As the first big release of 2011, Dead Space 2 will go a long way in setting the tone for what will be an excellent year for us gamers. With a new spine-chilling single player campaign and an added multiplayer mode, Dead Space 2 might just cause us to shout with joy…if anyone could hear you scream in space, that is. Is Dead Space 2 a must have for you, or a rental? Go!

Angry Birds to be Released on PSN Tomorrow

angry birds

Stuck with a dumb phone instead of a smart phone? I’m in the same boat and frankly, I am tired of hearing about Angry Birds, as I am sure the rest of you are. It’s probably just one of those stupid games that tweens like and…wazzat? It’s coming out on the PSN tomorrow as a Playstation Mini, which means you can play it on your PS3 or PSP? I’ve suddenly had a change of heart!

All kidding aside, I’ve heard so much about this game that I am quite excited to finally get a taste of what iPhone games are like, albeit translated through a console. I’ve played several other Playstation Minis and they are very enjoyable, good for small doses of gaming. I’m sure Angry Birds will fit right into that niche. Now I can go back and watch that skit from the VGA’s and understand it!

Is anyone else excited to get a chance to play this phenomenon? Any Angry Birds fans have tips for us newly angry birds?

Source: Playstation Blog

GamerSushi Asks: What Are Your Gaming Resolutions?

RDR Undead Nightmare

Happy new year, folks. Yesterday marked the first day of the brand new year. Surprisingly, this blue and green ball keeps spinning along through space, un-attacked by alien oppressors. One day, though, this will happen. I have foreseen it in the moving cinema pictures.

Anyway, now that the holiday season is largely over, how did your gaming go? What games have you been playing? For me, I’ve been knocking out quite a few games. I started with Forgotten Sands, then moved onto Enslaved, and now I’m playing Undead Nightmare and lots of NBA 2K11. One of my resolutions this year is to just enjoy more books and games, getting a healthy dose of each one of those every week. Something called Web Zeroes and writing a couple of books got in the way last year, but I won’t let that happen this year.

So what about you guys? Do you have any resolutions or gaming related goals you’ve set for this year? Any non-gaming ones? Go!

The 2010 Sushis: A Year Honored and Belittled

If everyone else gets to make “Best of the Year” lists, then by golly, so do we. Only, instead of the trite awards that every other site dishes out, we try to be a bit more creative with our end of year awards, bestowing unique honors that bring both shame and glory. That’s right: it’s time again for the annual Sushi Awards.

For those with a keen memory (or that know how to use our search bar), you’ll recall that we did this for 2009 and 2008 as well, so feel free to go over those to remember how awesome those years were, prior to this one.

As with those previous entries, keep in mind that the Sushi awards represent our goofy and snarky take on the year in gaming, for better or worse, chosen by the GS dudes. A proper “best of” top 10 list is coming next week. But for now, enjoy these custom awards and tell us what you think!

Enjoy!

Continue reading The 2010 Sushis: A Year Honored and Belittled

CNN Ranks Their Top Games of 2010

cnn top games of 2010

Like everyone and their dog, “Best of” lists are coming fast and furious as publications set about to rank and rate the various entertainment properties that 2010 has bestowed upon us. While we’re certainly no exception (keep your peepers peeled folks), we’re a little below the notoriety level of say, CNN. Like Time Magazine, they’ve put out a list of their favorite games of 2010, headed off by Heavy Rain.

Unlike Time Magazine, however, Alan Wake is nowhere to be found and Mass Effect 2 ranks sufficiently higher. This list makes a bit more sense to my ingrained gamer traditionalism, but I’m just one man with an opinion. Take a look at the list after the jump: Continue reading CNN Ranks Their Top Games of 2010

Ranking the Best Co-Op Video Games

Left 4 Dead co-op

If there’s one thing that we’re crazy about here at GamerSushi, it’s the wonder of co-op gaming. I’m surprised you guys aren’t sick of hearing about me always talk about how much I love playing games with other people. I don’t know if co-op’s just that fun or if I’m just that sad and lonely, but either way, I want to marry it.

UGO recently added a new list to their site about the 25 Best Co-Op Games of all time, and it’s interesting as a study of the wide variety of co-op games we’ve seen over gaming history. Really, the NES, Sega Genesis and SNES days had a lot more co-op gaming than I gave them credit for, which makes a lot of sense considering how much my friends and I used to play together. Toe Jam and Earl is one the list reminded me of that I hadn’t considered in a long time.

It’s actually pretty difficult to quantify my favorite co-op experiences of all time. There’s so many to choose from. For this gen it would be Resident Evil 5 (no jokes, wise guys), Guardian of Light, Crackdown and Left 4 Dead.

What about you guys? What do you think of this list? I know we’ve asked this before, but what are your favorite co-op games you’ve ever played?

Source – UGO