Review: Assassin’s Creed II

ac2The first Assassin’s Creed was a love it or hate it affair. The game was, to be honest, a proof of concept more than anything else, a playground where Ubisoft could test out a really impressive graphics engine. The game rightly caught flack for its repetitive nature and the general silliness of its sci-fi overtones, but there were a lot of people out there who believed that the series had some merit. The game ended up selling fairly well, so the green light was given on the sequel.

Whereas the original game took place mostly in 1191, the second Assassin’s Creed is set during Renaissance Italy around the late 15th century. While you still control hapless kidnap victim Desmond Miles during some sections of the game, you spend most of your time inhabiting the body of Ezio Auditore da Firenze, a brash young nobleman and banker’s son. The game starts off very similar to Grand Theft Auto where it walks you through a bunch of missions that teach you how the game’s mechanics work while setting up for the first big plot point. Some of the early missions are, admittedly, fairly stale but serve as a good introduction to the setting and some of the major characters you’ll be running across.

Ezio himself is far more likeable than Altair was in the first game. There’s no denying that Altair knew his business, but he wasn’t a sympathetic character. During the course of Assassin’s Creed II you’ll actually be rooting for Ezio as you pilot him through his trials and tribulations and, in a way, you’ll sort of feel like you actually grow with him. While the story does get kind of muddled around the end (I’m fairly sure the gaps in the plot will become downloadable content, but that’s just a guess), Ezio’s tale is full of likeable and hateable characters, and the writing and voice acting are both sharp.
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Review: Dragon Age: Origins

dragon-ageDragon Age: Origins is the newest RPG epic from Bioware, creators of other notable titles such as Knights of the Old Republic, Jade Empire and Mass Effect. Their newest game takes things a little more old school, returning the quest programmers back to the days of yore, where dungeons waited to be crawled and dragons were there for the slaying. The studio has repeatedly said that Dragon Age: Origins was always a spiritual successor to Baldur’s Gate, and they weren’t kidding. But is it any good?

Yes. Yes it is. Very good, in fact. This may spoil the rest of the review for you, but Dragon Age: Origins is simply one of the better RPG experiences in this generation.
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Review: Left 4 Dead 2

l4d2
Many people joke about something called “Valve Time”, an imperceptible chronological measurement visible only to the revered developers themselves. Games of all sorts, even episodic content, seem to take forever to be released, but they are always of the highest quality. The original Left 4 Dead was also subject to the whims of Valve’s crazed machinations; it suffered delay after delay before finally being released to a heap of praise. Now, after only a year, the beloved zombie-killing co-op extravaganza has gotten a sequel. With such a short turn-around time between the original, is a year enough time for Valve to work their magic?
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Review: Modern Warfare 2

mw2Ok, I won’t write a cheesy intro paragraph about Modern Warfare 2. You know what this game is. I won’t even make a statement about how you have to have been hiding under a rock to not know. I think it’s safe to say that we’re all familiar with this game, its controversies, and some of its more publicized info leading up to the epic launch this week. This is without a doubt the biggest title to drop this year. So, with all of the hype, how did it stack up?

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Review: Ratchet and Clank: A Crack In Time

ratchet-and-clank-a-crack-in-time-monster-screenshotI love Ratchet and Clank. Full disclosure: These games just make me happy on a level that few games can. That being said A Crack in Time is not the best entry in the series, but it’s still more fun than 90% of the games out there.

A Crack in Time takes place after Quest for Booty, the PSN exclusive released last year. The premise is that Ratchet and Clank are separated and Ratchet is trying to locate his robotic buddy. Clank was kidnapped by the Zoni, who were duped into it by Dr. Nefarious and his butler, Lawrence. Dr. Nefarious, you may remember, was the villain from Up Your Arsenal and he wants Clank so he can get into the Orvus Chamber, which will allow him to travel back through time and alter history. Clank’s origins are revealed in this game and we learn why he is the only one who can get into the Orvus Chamber.

Ratchet and Clank’s story is not really the main draw, but one thing must be said: it’s hilarious. The characters, from Dr. Nefarious to my personal favorite, Captain Qwark, all have moments that made me laugh out loud. The cutscenes are very well done, making the game look like a Pixar movie. In most games, I can barely pay attention during the cutscenes, but during this game, I was looking forward to them.

The gameplay is divided into a few sections. There is Ratchet’s traditional platforming/gunplay, which is always fun, especially for those who love collecting things. The planets you visit, while not as numerous as other installments, are varied and no two ever felt the same. The weapons you use during these areas are not as exciting as those that came before, but there are a few cool ones, like the gun that turns enemies into monkeys. Never got old. For fun, use the Groovetron to turn the monkeys into disco dancing freaks.

Once Ratchet gets his ship, right after the first planet, you will find yourself in an area of space with a few small planetoids that you can fly to and complete objectives in order to aquire Gold Bolts and Zoni, which unlock extra skins and upgrade your ship. These are pretty fun and are good for getting extra bolts to buy new weapons, but I grew tired of them after about 10 or so. They are round spheres that you walk over, which some have compared to Super Mario Galaxy, but was actually done first in an earlier Ratchet game, Going Commando. When Nintendo is cribbing from you, you must be doing something right.

52545_origThe final section is interspersed throughout the main narrative, which is Clank traveling through The Great Clock using a very inventive puzzle system. Clank’s sections have a little platforming and combat, but are mainly puzzle-based, which is a nice break from the constant explosions of the Ratchet sections. The puzzles involve Clank making copies himself to open doors and hit switches. For example, Clank stands on a time platform, starts recording and then walks to a switch on the floor and stand on it. The switch raises an elevator to a higher level. Next, you stop recording and return to the time platform. You stand on a different platform and record and play the recording you just made. The copy you just made walks over and raises the elevator while you walk over to the elevator and are taken to the top. This is just a simple example, as it gets much more complicated with up to 4 copies of Clank running around doing different things. The feeling of satisfaction I get from completing is something I have only felt while playing Portal, so I highly endorse this section of the game.

A Crack in Time is a step forward in some ways, a step back in others and simple stands still at other times. This series is so much fun though, I hesitate to say that it needs to be overhauled. The franchise has evolved into gaming comfort food. Kind of the way I look at the band Collective Soul. They aren’t going to blow you away, but you are going to get 12 songs that you will be humming for the next month, no doubt about it. I loved this game, but it’s not the next level in platforming goodness.

GamerSushi Grade:

C

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Review: Borderlands

borderlandsShooter fans have been used to a very ridged structure in their games so far: you progress through levels, you shoot stuff, you move on. Sometimes you pick up different guns, but mostly it’s an aesthetic change than an actual improvement on your previous weapon, barring the rifle-bazooka trade-up.

What first person shooters haven’t had is the in-depth levelling and obsessive-compulsive stat manipulation of traditional RPGs. Enter Borderlands, a first person role-playing shooter from Gearbox, best known for the PC port of Halo and the Brothers in Arms series. Set upon the dismal dust-ball of Pandora, Borderlands has the player choose one of four classes (Solider, Hunter, Tank or Siren) and starts them off on an adventure to find and open a mythical Vault full of alien weaponry.
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Review: Uncharted 2: Among Thieves

uncharted2-among-thievesUnless you’ve been hiding under a rock for the last few months, you know that Uncharted 2 is the Playstation 3’s big great piece of hype, lying in wait to strike at just the right moment this holiday season. You also might know that the game is the object of a ridiculous amount of affection as gamers and reviewers alike swoon over its pixelated action. So, how does the game actually stack up? Let’s find out.
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Review: Marvel Ultimate Alliance 2

carnage-marvel-ultimate-alliance-2-screenshot
Mindless beat-em-up brawlers occupy a special place in my heart. First off, they’re the easiest games to pick up and play: just grab a controller and mash the hit button until everything is dead. Second, brawlers are awesome for co-op, especially if they are vested in a universe that both you and your co-op partner are interested in.

Marvel Ultimate Alliance 2 takes its cues from a lot of different games and smashes them together with the Marvel universe in hopes that you’ll like the offering. It does have a lot going for it: the Civil War storyline that Marvel published a couple years ago is the main background for the game even if it does make a left turn at the corner of Metal Gear Solid 4 and go all nano-bot on us, forgoing the actual conclusion of the comic series. It is a lot better than the “cram everything in for fan service” campaign from the original Ultimate Alliance where you would be fighting Arcade one second then dusting up Mephisto the next. A more coherent story helps move the game along at a fairly brisk pace while keeping you engaged. The voice-acting is a little hit or miss, however, but the most painful gaffs are confined to the minor characters. Visual representation for the game is serviceable, as you always know what your looking at and your characters are easy to follow. It’s not the most beautiful game by any means, but it’s far from being the ugliest.
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Review: Halo 3: ODST

Halo 3 ODST reviewHalo 2’s E3 demo from 2003 was the stuff of legends, something that had the fans salivating for the next instalment of Bungie’s break-through franchise. The sight of the Pelican dropship swooping down onto an Earth city under attack by the Covenant took people’s breaths away, and gave them a tantalizing glimpse of our home planet in the Chief’s universe. Ultimately, the final version of Halo 2 featured a New Mombasa that couldn’t deliver on the high hopes set by the demonstration, and left Halo enthusiasts wanting.

Six years later, we finally get our chance to explore the city of New Mombasa as an Orbital Drop Shock Trooper, or ODST. These special forces troops are dropped from orbiting ships in one-man pods, and are the only human soldiers in the Halo games that can stand up to SPARTANs in terms of bad-assery. The basic premise of the game is that your squad is dropped into New Mombasa, ostensibly to assault a Covenant ship that’s parked above the city, but things go horribly awry. The ship enters light speed inside Earth’s atmosphere causing a massive explosion and scattering your squad to the winds. You mostly play as the Rookie, a new-comer to the ODST squad, six hours after the drop. You search the hub city of Mombasa for clues as to what happened to your squad and your mission.
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Review: Batman: Arkham Asylum

batman arkham asylum reviewWhy are super-hero games so hard to get right? You’ve got tailor made settings, abilities and bad guys that you can just lift straight off the funny pages. Seems like an easy sell, right? Well, if you’ve been paying attention to the number of below-average super-hero games this generation, this task seems like a trickier prospect to pull off than at first glance.

The problem with most super-heroes is that they’re just that: super. When you think about it, every comic book character is practically invincible. Superman only has kryptonite to fear, and Spider-Man has his astonishing reflexes to fall back on. Only one comic book crusader has the right amount of limitations to make a challenging video game: Batman.

He’s almost perfect for a developer to take a hold of. No super-strength, no bullet-proof skin. He’s only got his wits, his body, and a handy assortment of gadgets. Many studios have tried to make the lightning strike with Batman, and now it’s Rocksteady’s turn to put the Dark Knight through his paces.
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Review: Shadow Complex

0890bb2779david.jpgAlright, first things first: this is a review of the game itself. If you have anything political to say, please reserve those comments for Eddy’s thread from earlier this week.

With that out of the way, let’s get down to the details, shall we? Shadow Complex is an Xbox Live Arcade game created by Chair Entertainment and released August 19th, 2009. It retails for for $15, whatever that translates to in Microsoft magic money. I’m sure most folks have at least heard of it by now. Per Major Nelson’s site, it was the top selling game on XBLA this past week as well as the #8 most played game on Live. That’s pretty impressive. I suppose this review is for those of you still on the fence about buying it.

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Review: 1 vs 100, Season 1

1 vs. 100 FailHi folks. Just a quick introduction here… I’m Jeff, sometimes known as JJ, sometimes known as Unsquare. I’m the webmaster of the Smooth Few Films and Gamersushi sites. I’ve been getting back into gaming over the past year ever since I purchased myself an XBox 360, and I’ve been feeling the desire to contribute to this site a bit more now that I actually have opinions on games and such. Hopefully you’ll start seeing posts from me every once in a while. Can’t promise they’ll be as hilarious as Anthony’s Phantasy Star adventures, however.

Anyways, enough about me. Recently, Eddy, Nick and I have been playing a lot of 1 vs. 100 on Xbox Live. It’s a surprisingly addictive game, and if you haven’t already checked it out, it’s a great way to spend a few hours with some friends and seems ideally designed for the party system.

None of us have played it enough to make it into the Mob, let alone the hallowed position of The One, but considering the people who do make it to that top position, I have to wonder what exactly we’re doing wrong. In some ways, The One has been the only really disappointing part of the 1 vs. 100 experience.

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Review: The Godfather II

godfather-2I love The Godfather. I have practially memorized the movies, especially the first one and have been known to watch the first two back to back. I enjoyed the first game in this series back on the PS2, so I was looking forward to playing the sequel, especially with the Don’s View I had read so much about.
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Review: Sacred 2

sacred2Several years ago, I played two great titles in a unique genre back-to-back. Over the course of a couple of months, I enjoyed these two gems in a co-op setting with friends back before co-op was the new kool-aid. These two discs were known as Baldur’s Gate 2: Dark Alliance and Champions of Norrath. They were hack-n-slash games. And they were brilliant.

Since that time, there haven’t been many hack-n-slash games that graced us with their hacking presence. Sure, there was Marvel Ultimate Alliance, but true RPG dorks really wanted a full on fantasy experience complete with leveling, grinding, slashing and most of all, loot. I feel that we may have finally found that game in Sacred 2.
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Review: Resident Evil 5

re5-2Every now and then in a generation, a game really comes along and surprises you. Just when you think that you won’t play another really great title for some time, something lands in your lap and is a joy to play again and again. Resident Evil 5 has been that game for me over the last few weeks.

I have a small confession to make that I know will hurt my gaming cred amongst some of the faithful Resident Evil-a-holics here- I’ve never played Resident Evil 4. Yes, I know that it was probably the best game on the Gamecube and one of the greatest games of all time possibly, but I just never played it. Not because I didn’t want to, I just really never got around to it. Things like that happen when you get married the same year as a blockbuster video game. You tend to miss out. Though marriage still rocks.
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Review: Halo Wars

hw-1Halo Wars was first introduced back at X06 with all the hype and subtlety of a flash grenade blinding your senses. Since then, the FPS turned RTS game has seen numerous delays and revisions before finally hitting store shelves in March 2009. So, was it worth the wait? Did the game live up to the Halo brand? How well does this console RTS play? Let’s talk about that.
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Review: Dragon Quest IV: Chapters of the Chosen

dqiv5Before there was Final Fantasy, before there was Mass Effect, there was Dragon Quest (Dragon Warrior previously). Dragon Quest was the RPG that focused on gameplay, grinding and consistency. It left the cinematics and mind-blowing graphics to other JRPGs, focusing on creating a fun world to explore with awesome monster designs and old-school notions. It’s actually more popular in Japan than Final Fantasy is. Shocking, no?

Dragon Quest IV: Chapters of the Chosen was previously released in the United States in 1992. On the NES. If you were wondering why you never played it, that would be the reason. Sad to say, its also my reason. But now we have the DS release from this past October. Bringing the game into the new century with a few tweaks here and there and updated visuals, this is a must have for any RPG gamer.
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Review: Call of Duty: World at War

Some time ago, I asked GamerSushi user Sean to write a review for us. I’ve known Sean for a few years outside of GS, so I thought it’d be cool to have him contribute a guest feature. He was very prompt and did this right away. I, however, having been a bum, did not post it until just now. So, here’s a guest review of Call of Duty: World at War!
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Review: Metal Gear Solid 4

mgs4-2Ok, so Metal Gear Solid 4 came out last summer for the PS3, but some of us didn’t get a chance to finish the darn thing until recently, so sue me. I wanted to take some time away to reflect on finishing this epic saga that spanned multiple console generations, and review it without the hype of the story itself weighing me down.

For me, Metal Gear Solid ranks as one of my favorite series in gaming history. The PSX game grabbed me in some kind of vicious chokehold, and still hasn’t let go to this day.

The combination of stealth gameplay and big-budget Hollywood action, not to mention an entangled plot really struck me back in those days, awakening me to the potential that video games had as a medium. Over the years, there have been stumbles and triumphs for this series, moments that leave you shaking your head in embarrassment (naked Raiden, anyone), or raise your fist in victory (defeating The End). So, how does Metal Gear Solid 4 stand up to its predecessors?
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Review: Mirror’s Edge

me-1Last year, EA surprised much of the gaming world with several brand new titles that showed innovation and style, opening gamers up to the possibility that the company had turned over a new leaf. One of those titles was Mirror’s Edge, the first person platformer that puts you behind the eyes and in the shoes of Faith, a runner in a future dystopia. She climbs rooftops and leaps across alleys, and you control it all from her point of view.

One of the first things you’ll notice when you turn the game on is the design, the feel of Mirror’s Edge as you play. The city’s rooftops are pristine, clean and vibrant. The camera sways slightly with Faith’s run, and you can hear her breathe from the the strain of diving from platform to platform. Working together, it really does simulate first person in a way that I haven’t experienced before, and it is incredibly immersive.
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