Merry Christmas, Fools!

Christmas

Or whatever other thing you celebrate. But today’s Christmas. So as such, I wanted to wish everyone a Merry Christmas, you animals. I hope this post finds all of you doing some gaming, enjoying families, being Christmas-y in general.

I’ve had family in town for the last week, but was finally able to get back to the gaming yesterday, when I beat Assassin’s Creed: Brotherhood. I also ran over to Gamestop and picked up Lost Odyssey and Prince of Persia: Forgotten Sands, both of which were only around $20 bucks apiece. Apparently they started a deal the day after, where if you buy two used games, you get one free – so make good on that and get yourself some extra Christmas bonuses.

Anyway, how have your holidays been? What are you playing? What was your loot? Post it!

Ruling the Open Gaming World

Fable 3

Howdy, gents. I hope that this post finds all of you starting the holiday gaming extravaganza that this time of year is typically known for. As I said, we’re mostly taking it easy for the next couple of weeks, but because I like you all, I thought I’d share a post with you that I found.

Over at the Moving Pixels blog at Pop Matters (one of my favorite gaming blogs), a recent article goes over the idea of owning the open world in single player sandbox games. Taking a look at new games Assassin’s Creed: Brotherhood, Fallout: New Vegas and Fable III, they study the recent trend in game design that pushes players to control major portions of real estate and owning/converting as much of the game world as possible. It’s interesting to think about the idea that in many of these games, the players tend to want to set the main storyline aside in favor of getting invested in the world itself, which I guess is the case with many RPG’s as well, even apart from owning land.

I think this gets to another interesting issue as well: does this mean that the stories in those games aren’t actually all that compelling? If we are willing to set them aside to do everything else but the stories, is there a problem with the design there? In addition, most of these games almost seem to require a fair amount of exploration and sidequest upgrading in order to stand a fair chance in the proper endgames.

So what do you guys think? Do you tend to set aside single player campaigns in favor of sidequests? Do you like the idea of controlling game worlds, or do you just focus on the stories when you play? Go!

Source – Pop Matters

PS3 Version of Mass Effect 2 Uses Mass Effect 3 Engine

Mass Effect 2 Logo

You have to love Bioware. Since PS3 owners can’t experience the joy of the original Mass Effect, thanks to it having been published by Microsoft, Bioware is going all out to make things right with the PS3 release of Mass Effect 2. First, there’s the 15 minute interactive comic that starts out the game, catching players up on what happened while allowing them to make critical choices themselves, which will of course carry over into Mass Effect 2.

But now, with the news that Mass Effect 2 for the PS3 is actually using the engine for Mass Effect 3, resulting in better graphics, it’s just too much. Bioware could have done the quick and dirty port that so many others have done, but they are really going out of their way to craft a quality product and I have to admire them for that. Personally, it doesn’t matter to me because I will be playing Mass Effect 3 on the 360, but it matters to all those PS3 owners who have to create their own adventure with Shepherd.

What do you think about this? Should more companies be like Bioware or are they just wasting their time and money with needless features and gimmicks?

Source: 1UP

The Video Games of 2011 So Far

Dead Space 2

I’m just going to go ahead and get this out of the way now.

2010 isn’t even over yet, and already I am kind of freaking out about the kind of year 2011 has in store for us. We’ve been saying it a lot over the last few weeks, and you’ll just have to bear with us, because we’ll be saying it a lot over the next few months as well: 2011 is going to be a tornado of gaming. It will be so crazy you may slap a bear in the face. And trust me, that’s crazy.

I promise we’ll try not to talk about Uncharted 3, Mass Effect 3 and Portal 2 too much. But it’ll be difficult. So, in an effort not to overdo the hype and the excitement, I feel like it’s best to just have an official topic dedicated to the list of 2011 games. Kotaku recently posted the entire thing, and it’s even crazier when you see it all together.

Hit the jump to see the full thing!
Continue reading The Video Games of 2011 So Far

Mass Effect 3 Trailer Makes Landfall

It was rumored, teased and leaked on the EA Store, but now we have official confirmation of the existence of Mass Effect 3. The teaser trailer shown a while back is actually just a small sample from a much larger, much more grandiose effort. Enough mincing words, though. Have a look:

Not too many details about the actual mechanics right now, but who really cares? It’s Mass Effect 3, it’s real, and it’s coming Holiday 2011. I think I speak for everyone when I say “do want”. What do you guys think?

Today’s WTF: A Whole Decade of The Old Republic

The Old Republic

I think a few years back, if you told me I was going to get 10 solid years of the Knights of the Old Republic universe I would have either called you a liar or maybe pushed you into a pile of broken glass for the way you were taunting my gaming psyche. However, now that I know that the next entry into Bioware’s beloved Star Wars RPG franchise is actually going to be an MMO, that makes a little more sense. Sort of.

According to EA CFO Eric Brown, the gaming giant isn’t just hoping for something to come along and help them take a shot at WoW, but they also want a game that can be sustained for the better part of ten years. I’ll let him explain:

“We think we can run and operate a very successful and profitable MMO at different levels… The key thing here is to really perfect the product. We’re shooting for an extremely high quality game experience. We view this as a 10 year opportunity.”

Yikes. That’s a long time to stick on the same MMO. Obviously, the big dog on the block here is WoW, and if you’re wondering they are in the middle of their 7th year. I’d say it’s pretty ambitious to shoot for a new MMO in this market in general, but to hope that it has the same staying power as the PS2 seems more than a bit optimistic. Considering that the game is coming out in 2011, that means they could still be milking this thing in 2021. By then, “old” will be the most appropriate title imaginable. But hey, I’ve been wrong before.

What do you guys think? Am I being a Debbie Downer here?

Source – Eurogamer

GamerSushi Asks: Who’s Playing Cataclysm?

world of warcraft cataclysm

Last night, the evil dragon aspect Deathwing burst from the core of Azeroth, forever changing the face of the world that millions of people have been adventuring across for the past six years. After journeying to Outland and then to the frozen wasteland of Northrend, adventurers are called back to the main continents of the World of Warcraft to see how the Cataclysm has changed the planet.

As we all know, World of Warcraft: Cataclysm brings some big changes to “vanilla WoW”, as the base game is also known. The landscape, which had remained mostly static for the game’s lifetime, has been radically altered by an apocalyptic event. While the expansion does add a bunch of things under the hood, increases the level cap to 85 and re-tools a bunch of quests, this virtual face-lift is the most noticeable aspect of the the changes WoW has undergone.

While I’ve manage to avoid being sucked back into the hype, I know there’s a couple users here (like SK Beans and my friend The Nage) who are busy flying around Azeroth grinding out levels until they reach 85. Amazingly, someone has already reached the level cap for Cataclysm, so no pressure. If you’re playing Cataclysm, what are your impressions? Does it breath new life back into the World of Warcraft? What do you want to see from future expansions?

GamerSushi Asks: Most Beloved Genre?

Lost Odyssey

I recently found a nice deal on GameFly for Lost Odyssey, the JRPG for the Xbox 360 from Mistwalker, some of the makers of Final Fantasy, so I jumped on it, bolstered by some of the good to great reviews I’ve read. And I am glad I did, too. See, while I loved Final Fantasy XIII, it was different enough that it didn’t really scratch that JRPG itch that has been irking me lately, but boy does Lost Odyssey do the trick!

That got me to thinking about why I love the genre so much. I’ve easily played JRPGs more than any other type of game in my life. I don’t even mind random battles, so you know I must be pretty far gone. Sure, some of the character designs are pretty outlandish and at times, feminine, but it’s like comfort food for me. I know what to expect and I’m not usually disappointed. Chicken soup for the gamer’s soul, one might say.

Which leads me to the asking: what genre do you swoon for? We all have that one genre that we try anything and everything that might be remotely connected to it. Mine is JRPGs. What’s yours? Go!

Dead Rising 2: Case: West Trailer Knows Its Way Around a Zombie or Two

I love me some Dead Rising 2, so I’m looking forward to the game’s upcoming downloadable epilogue Case: West starring the man, the myth, the legend, Frank West of the original Dead Rising. While Dead Rising 2 focused on Chuck Greene’s prodigious skills with duct tape, Case: West will see the return of the photography element that was so important in the first game. The DLC will be co-op enabled, so you and a buddy can pile-drive zombies to your heart’s content. Capcom just released the gameplay trailer for this bad boy, so have a watch:

This Xbox 360 exclusive will hit sometime in December, so keep that wallet ready. Who here is going back into Dead Rising 2 for some zombie slaying action?

GamerSushi Top Six: Things to Be Thankful for in 2010

Ah, Thanksgiving time. The time of the year where we show our thanks by way of a gluttonous feast, with food fit for a king. Also, there’s that whole Black Friday thing, where we shove our money in our ears and buy everything that’s marked down in price. But that’s almost a different holiday altogether then, isn’t it? Greed Day, or somesuch.

However! We, the kind and wise overlords of GamerSushi, wanted to stop and take a quick look at the gaming year so far. In the spirit of the holidays, we had a hand-to-hand combat battle to determine the things that we are most thankful for in 2010, so that we could benevolently share them with all of you, our loyal fellow gamers and all around awesome dudes.

So, without further ado, here’s our top six gaming things we’re thankful for in 2010. Continue reading GamerSushi Top Six: Things to Be Thankful for in 2010

Pirate Witcher 2 and Pay a Fine

Witcher 2 anti-piracySo, Witcher 2 is coming out soon. If you’re thinking of pirating it to save a few pennies, think again, because CD Projekt, the developers of Witcher 2 and owners of GOG.com, have a nasty surprise for you. Apparently the European company is tired of people snatching their games off of torrents (an presumably through windows as well), so they’ve teamed up with some big law firms to bring the full might of the court against PC pirates.

The game, which is set to launch in March of 2011, will be DRM-free from the outset, allowing legitimate purchasers to install the game as many times as they want on any PC. For those out there who choose less-than-legal methods to obtain their game, they should expect a cease-and-desist letter from one of the firms that have teamed up with CD Projekt.

In case you are wondering, the way that a torrenter is tracked is by having the law firm send a request to the torrent sites to get a list of IP addresses that have used the site. From there it goes to the IP provider, who then needs to cough up the name of the end user. It’s a time consuming and imperfect process, as I’m sure we all remember the claims of fraud from the few who were persecuted by the music industry a while back for illegally downloading songs. Since there’s no actual way to prove that the IP owner was the one who downloaded the game, just that it was from their address, this has lead some to believe that this method of piracy protection is a violation of personal privacy.

While DRM methods are usually stringent and are a pain in the rear, this is the first time in my memory that a game company is standing ready to take legal action against pirates. What do you guys think of CD Projekt’s plan? Is it too heavy-handed, or is a trip to the district court just what the pirates deserve?

Source – Eurogamer

Rumor: Elder Scrolls V Is a Direct Sequel to Oblivion?

Elder Scrolls 4

Well, we’ve been waiting forever, and it seems that Bethesda’s addiction machine, I mean, Elder Scrolls, is gearing up for another entry into the long running franchise. That’s right, Eurogamer Denmark is reporting that Elder Scrolls V is well into production, and it’s so far along in fact that they’ll be doing voicework for the game over the next few weeks.

While the reporters that supposedly saw the game are sworn to secrecy through blood pacts (also called NDAs), there are a few things we know about the game. Namely, that it’s a direct sequel to Elder Scrolls IV: Oblivion, rather than a standalone tale set in the same universe. I know this should really excite fans of the last game, and I’m sure the idea of jumping right back into those events is going to encumber people with happiness like so many extra pieces of armor. Maybe I can try and actually finish this one instead of robbing houses for 35 hours.

I probably don’t even have to ask this, but is anyone else excited about this? What do you guys think a direct sequel to Oblivion could entail? Anything in particular you want to see in Elder Scrolls V?

Source – Eurogamer Denmark via Google Translate

The GamerSushi Show, Ep 11: Reducto

Harry Potter and the Deathly HallowsThe GamerSushi Show is back, and this time in a newer, more awesome format. You see, while we enjoyed all the podcasts of old, they were starting to become large and scary monsters. At 2 hours plus, it gets harder and harder to find the time to not only record, but also edit and get them ready for release. On top of that, we felt that every 2 weeks was not as fun for you guys. Ideally, weekly content is better.

So as a result, we decided to shorten the podcast down to 1 hour, and attempt to release it for you guys each and every week. This is much more manageable, and I think the product will be much better for it. It forces us to move from topic to topic, and doesn’t allow us to get too bogged down in one particular discussion.

In honor of this new format, and the release of Harry Potter and the Deathly Hallows in theaters, I’ve titled this week’s edition “Reducto”. In it, you’ll find discussion about Assassin’s Creed: Brotherhood, Fable III, a new game from Nick where we grade industry events (such as Diablo III heading to consoles) and a bit more. What stinks is there won’t actually be a follow-up next week because of the holidays, but you can expect one the week after.

Since I always ask, please go rate this cast on iTunes and subscribe with the handy links to the right. Enjoy! Continue reading The GamerSushi Show, Ep 11: Reducto

GamerSushi Asks: Would You Rather?

Apparently we’ve been leaving the Would You Rather game off to the side of the road, flopping like a fish out of water. So, being the kind gents we are, we decided to resuscitate it and bring it back to life for your enjoyment. Not that I’d do mouth-to-mouth with a fish. Well, maybe I would.

For the uninitiated, in Would You Rather, I simply ask a series of questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

But beware, lest your answers be terrible and full of fail. For if they are, Jeff will use his vast eyebrow powers to blink you straight out of existence. Either that or he will call you names that hurt your feelings. He’s good at both, but it really depends on his mood that day. Anyway, have at it, folks.

Would you rather… Continue reading GamerSushi Asks: Would You Rather?

GamerSushi Asks: Desired DLC Schedule?

New Vegas

Downloadable content, or DLC, as we in the industry refer to it as, is still a pretty new element to video games. As such, publishers and gamers both seem to be feeling each other as to how best go about implementing it. The issues range from price to file size to when it should be released. Nothing gets the Internet cranking like dreaded Day 1 DLC.

But it is a decent question, brought up by today’s news that Fallout: New Vegas, a massive game like few others, will have its first expansion pack drop on December 21st on Xbox Live. The game came out in October, so most people who bought it right away should have beaten it by then.

But back to question at hand: how soon after a game’s release should DLC be rolled out? And how often after that? It depends on both the size of the game and the DLC, but personally, I think 3 months is enough time and then maybe a month or 2 before the next one. What say you?

Source: Joystiq

Rumor: Diablo 3 Coming to Consoles?

diablo 3 on consoles

The Sundering has begun, people! One of the surest signs of the apocalypse, as foretold in the forbidden tome the Necronomicon, is the debut of a Blizzard title on home consoles. Long has the realm of this developer been the PC world, but according to a recent uncovering by Gamasutra, the winds of change are blowing.

While it’s safe to say that this is firmly in the rumor category, job postings by Blizzard point pretty strongly towards a console version of the upcoming hack-and-slash RPG Diablo 3. Normally these sorts of things are kind of ambiguous, but the phrase “prior experience in console game development” with an “extensive knowledge of Diablo” is kind of specific. Blizzard has never confirmed nor denied the possibility of Diablo 3 showing up on the Xbox 360 or the PS3, so keep that in mind when you pick up the torches and pitch forks on your way to California.

To editorialize a bit here, I’m sure that the fervent PC-playing masses are going to blow this thing out of proportion and claim that Diablo 3 will be “dumbed down” for the console players, but the more people who get to play Diablo, the better. I played the junk out of Diablo 2, and in this day and age, it’s more economically viable for people to have a console than an up-to-date gaming rig. I’m sure that the PC version of Diablo will be handled with due care by Blizzard. They know which side their bread is buttered on.

What do you guys think? Of all of Blizzard’s franchises, isn’t Diablo 3 the best suited for a console transition? If it came out on the Xbox 360 or PS3, would you get it? Doesn’t Gamasutra sound like a dirty word?

Source – Gamasutra

Transferring Franchises from East to West

Legend of Zelda

Japanese game development has had some bumpy spots as of late. The old school game dudes can’t seem to catch much of a break, and some would argue (and by that I mean me) that they are losing touch with gamers outside of their own country. I wouldn’t say that they are getting worse at what they do by any means, but there seems to a part of the industry that’s moving past them. So what about all those classic Japanese franchises?

That’s why CVG has put together a list of 7 Games Japan Should Give to Western Developers. I’m not entirely in agreement with everything they’ve got down on here, especially with Final Fantasy, which is just one title removed from being a really excellent series again. Likewise, they list Resident Evil on here as well, but Resident Evil 5 was a huge hit, a critically acclaimed game and was designed with many Western sensibilities in mind. Also, many racers should be striving to achieve what Mario Kart has done even in recent years. It’s hardly stagnant. Those aside (plus the really ridiculous names they’ve given the titles), I agree with the rest of the list, particularly Legend of Zelda.

Interestingly enough, we did a feature very similar to this last summer. So what do you guys think of this? Would you take those Japanese franchises and give them to Western developers, or leave them where they are? Go!

Source – CVG

Review: Fable 3

fable 3 review

If any game series in the history of our pastime has a penchant for over-promising and under-delivering, it’s definitely Peter Molyneux’s prized creation Fable. From its first inception, Fable promised to bring us a fully realized world that would change according to our actions, where trees would grow from tiny acorns to mighty oaks in real time. Of course, since the original game debuted on the Xbox, the console’s processing power couldn’t harness the time-warping ambition of Molyneux’s design so the final product was somewhat neutered. It was still a fun, addictive game, but nevertheless far from what we were promised.

Thus the stage was set for the series where a new game would be accompanied by Peter Molyneux leading the hype train making all sorts of wild boasts that we knew would never, ever come true no matter how badly we wanted to believe. Fable 2 has come and gone and now we’re on the third title. As the old saying goes, is the third time really the charm?

Continue reading Review: Fable 3

Review: Fallout: New Vegas

fallout new vegas review

Fallout 3 was probably the best game of 2008, its massive, interactive world allowing players to explore the ruins of an alternate reality Washington DC destroyed by nuclear war. I personally must have spent at least 100 hours roaming the Capital Wasteland, and I’m pretty sure that I still haven’t done everything in the game. The DLC added a lot more to do, but eventually the font of encounters was going to run dry. As good as Fallout 3 was, gamers wanted more.

Bethesda tapped the infamous sequel team Obsidian (known for Knight of the Old Republic 2 and Alpha Protocol) to deliver on a follow up. Their answer is Fallout: New Vegas, which hearkens back to the original games by way of having several members of Fallout 2’s team on staff at Obsidian. Making the trip back to the American West, New Vegas puts players in the boots of the Courier, shot and left for dead in the Mojave by Chandler Bing (Matthew Perry, for those of us who never watched Friends). Was putting Obsidian in charge of the sequel a good gamble considering their previous offerings?
Continue reading Review: Fallout: New Vegas

User Interfaces: Which Games do Them Right?

Dead Rising 2 UI
The user interface is incredibly important to a person’s gaming experience, yet it often seems that this particular facet of design is either over looked or included as a last-minute thought. Even games with amazing visuals elsewhere have generic menus and head’s up displays, marring their otherwise perfect visages.

As a group, I think that gamers have gotten used to average looking UIs and we usually block them out. However, there are some that stand head and shoulders above the rest. Fable 3 is one of those, the few and the proud. This is a game that eschews the idea of traditional menus entirely and replaces the pause screen with your Sanctuary, essentially a magical bat-cave. There’s no long, arduous trek, or even loading, just a simple press of the “start” button brings you back to your John Cleese-staffed retreat. To me, this is a masterful solution to the multitude of clothing, weapon, spell, and quest menus that cluttered up previous games of the series and similar titles in the genre. I spent a good ten to fifteen minutes looking around seeing what it offered, and I’m anticipating the options that will come along to pimp it out as the game progresses.
Continue reading User Interfaces: Which Games do Them Right?