Mass Effect 2 Machinima: Dance Dance Retribution

Oh man, it’s not very often that a machinima piece makes me laugh these days, but then again, most pieces aren’t named Dance Dance Retribution. Nor do they feature two Krogans from Mass Effect 2 dancing. This is a piece created by Blue Suns for the 48 hour machinima contest that was featured in Fantastic Fest this past weekend in Austin, Texas. I kept hearing good things about it, so I just had to post on it.

Really, there’s not much else to say other than that it follows the tale of a Krogan seeking extreme justice through extreme dance moves. And it’s hilarious. Give it a watch.

Best of all? It was co-created by a SmoothFewFilms fan that goes by the handle of Gassy Mexican. Great job, man!

Breath of Death VII Creators Live the Dream

Breath of Death VII

You may or may not have heard of Breath of Death VII, an XBox Live indie game release that has been making the Web rounds for the last few months. Created by Zeboyd Games, a two man development unit, BoDVII is an old school NES style RPG that will cost you only $1 to download and play. It’s chock full of references to old RPGs including Phantasy Star and also packs a nostalgic punch for anybody that has loved and played those great little top-down titles of old.

The duo of developers released some stats on the game the other day, revealing that it has surpassed the 30,000 purchases mark. They also do a rundown of the things that they think the game did well to set itself apart from the rest of the pack, and some advice for would-be fledgling game developers. I know that a few of you are interested in game making yourselves, so I thought it would be a helpful thing to read.

I actually have not heard about this game until today, but I’m planning on downloading it as soon as I get home. Not only has it received some rave reviews, but I just kind of want to support the guys. I mean, seriously, they are living the dream, doing what they love, and made a killing with just a few months of hard work. Kudos to them.

Has anyone heard of this, and do you have any interest in playing it? Go!

Source – Zeboyd Games

The Sound and Fury of Fallout: New Vegas

Fallout’s biggest hook, at least for me, is the technology, envisioned as an extension of the 1950’s wistful imaginings of the future. All the computers are big, bulky and full of vacuum tubes, and the guns fire iridescent blobs of green plasma. It’s got a sort of innocent charm the belies the often brutal nature of post-apocalyptic survival, and the team at Obsidian is kicking the technology up a notch for New Vegas. While the game has the typical range of conventional weaponry, new types of energy guns will be included, like the Recharge Rifle, which replenishes its internal battery instead of requiring ammo. Pretty neat, if you ask me. Take a look at the most recent New Vegas Developer Diary for some other changes, including a look at the game’s sound design:

I tried the grenade machine gun during my hands on time with New Vegas at PAX 2010, and it is just as fun as it sounds. I also like they way Obsidian is taking the desert environment into account with distance being factored into how you will perceive sound. Despite some reservation on this title due to the fact that it is in the hands of Obsidian (no offense, but they don’t exactly have a stellar track record), New Vegas is shaping up nicely. Any opinions on the weapons and the auditory goodness in New Vegas? What system will you play it on? Fallout: New Vegas will be out October 19, 2010.

Chrono Cross Game Blog Part VII: 20th Time Is The Charm

Chrono Cross Viper ManorHaving just obtained the key to Viper Manor from Dipshit, the Dragon Keeper and World’s Worst Rent-A-Cop, Serge, Kid and Nikki are ready to explore the grounds and maybe, just maybe advance the plot an iota or two. Now, an iota is a unit of measurement rarely used in reference to story advancement, but it’s late and I would rather be playing Halo: Reach, so things might get a little trippy in this post. Continue reading Chrono Cross Game Blog Part VII: 20th Time Is The Charm

Fable III Achievements Encourage Friend List Love

Fable 3Fable III, the next entry in Peter Molyneux’s epic Trilogy of Great Expectations, is due out on October 26th, but if you want to start planning your playthrough with regards to achievements, 1UP has the newly released list.

The most interesting are two that expect you to marry and have a child with someone on your friends list, which should either bring you and your pals closer or end the friendships all together. Lionhead is encouraging cooperative play of a type heretofore unseen and I am all for trying new things. That being said, I am not having Eddy’s baby. Mitch’s, maybe. Eddy, no.

Check out the full list here! Are there any appeal to you? Would you enter matrimonial bliss with an Xbox Live Friend?

Source – 1UP

Fallout: New Vegas Gets First Developer Diary

In just one month, folks will be clamoring to jump back into the world of the Fallout universe, this time taking on the wasted west and the deserts around Vegas. I know several people who are particularly looking forward to this game, eager to dip back into an enormous quest (or series of quests) yet again.

And for all of you wishing to see a little more to fuel your need for Fallout: New Vegas, you’re in luck. As is becoming custom for new video games these days, Obsidian just released its first Fallout: New Vegas developer diary, going over the setting and story of the game. I have to say, I’m intrigued by the nature of the story, complete with its own MacGuffin in the form of a mysterious package stolen from the player.

Anyway, give it a watch. Hard to believe it’s out October 19 here in the U.S. Who’s getting this game, and what do you think of the video?

Realtime Worlds Slaps the Cuffs on APB

apb-gal-logoThey say that only the good die young, but sometimes this old adage extends to the bad as well. All Points Bulletin (APB for those of us who have never been in the back of a cop car) was released only three months ago, but the cops-and-robbers style MMO is being put behind bars already. The game was lauded for its strong customization options but lost a lot of points for having dull combat, horrible player versus player and a very generic quest system.

While fans of the game are certainly upset, most of us who followed the news surrounding the title wouldn’t be surprised. Realtime Worlds, best known for the X-Box 360 hit Crackdown, entered administration (bankruptcy over in the United Kingdom) and laid off a significant part of their work force last month. APB’s Community Officer Ben Bateman posted a final thanks on the official forums:

APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone’s best efforts to keep the service running; APB is coming to a close. It’s been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!

It looks like this is the end of Realtime Worlds, folks. It’s a real shame that the studio that brought us Crackdown is on the down and out. While I was originally psyched for the game, really poor reviews led me to steer clear, and I imagine that’s true for a lot of us. What do you guys think of RTW closing? Any parting thoughts for this once celebrated studio?

Source: Kotaku

The Many Companions of Fallout: New Vegas

Fallout: New Vegas companions

The apocalyptic Wasteland can be a lonely and bizarre place, especially for gunmen hopping around on RPG-like quests and equipped to their teeth in dangerous weaponry. Naturally, slaughtering ghouls and all kinds of other baddies in the Mojave is a grim task to face alone. So that’s why Fallout: New Vegas, like Fallout 3, allows you some tag-alongs in the form of one humanoid and one non-humanoid buddy with which to explore the expansive desert.

In a recent update on the Playstation blog, Bethesda Senior Community Manager Matt Grandstaff outlined the possible Fallout: New Vegas companions that we can look forward to meeting in the sequel to the hit Fallout 3. The list actually gives quite a bit of detail on the various friends you can partner up with, and they come in all shapes and sizes. There are dudes, dames, dogs and even a mutant named Lily who looks like Beast straight out of the X-Men.

Anyway, totally worth checking it out, especially for the non-humanoid companions. With this game only about a month away from release, who’s getting more anxious for it to finally be here? What do you think of the companions?

Source – Playstation Blog

GamerSushi Top Six: Best DLC

Every generation of gaming seems defined by either new pieces of technology or something else that broadens our definition of what a game entails. One of the new advents that’s become more widespread in the last few years would be what is now known as DLC, a bit of an adaptation of the expansion pack from PC’s gaming glory days. It’s yet another example of the transition of gaming as it has moved from the desk to the couch, and it’s taken up its own shape as a result, both on the console and on PC.

Only in the last few years have developers started to show exceptional treatment in the handling of DLC, finding ways to extend the life of the games we love in a variety of ways. In no particular order, here are our top six games with great DLC: Continue reading GamerSushi Top Six: Best DLC

FireFall, the Free-To-Play Sci-Fi MMO

Somehow I missed this game during my time and PAX, and now I am made to rue my mistake. I think I might have glanced the booth for this title once or twice, but I passed it over in favor of games that were of a known quantity. What a fool I was. Apparently, in my ignorance, I was missing out on a fantastic demo for a free (our favorite word) sci-fi MMO. Not just free to play online, or what have you, but costing a total of zero dollars to download and install. Made by veterans of both World of Warcraft and Tribes, this MMO hopes to lure you in with its appealing price tag and then gain its profit back through microtransactions. While this model works well in Asia, it has yet to really take hold here in North America (with a few exceptions). This game may be the one to do it though. Take a look at the video and see for yourself:

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For a game that’s being dished out for free, this is looking pretty fantastic. It’s a combination first and third person shooter with the requisite RPG elements. You can fly around in your ship, upgrade your ridiculous looking suit, and take part in randomly generated quests (the village siege at the end was an example of that). What do you guys think of FireFall? Does it catch your fancy? Any reservations about the microtransaction aspect? You’ve got a while to think about it, as the release date is set for Fall 2011. Tell us your thoughts!

GameCop Vs LameCop Vs PsychoCop

Well, GamerSushi-ans, the last time we had a GC vs LC vs PC was back in June, before E3. Ah, things were so innocent then. We had no knowledge of the terrible Kinect software, Portal 2 on the PS3 and Kid Icarus on the Nintendo 3DS. It was a simpler time. And now we’re back, ready to kick off the Fall with a new edition.

If you’re unfamiliar with this feature, we discuss gaming issues and we switch roles each time. The GameCop is looking out for you, the gamer, while the LameCop is just what he sounds like: kind of a lamewad. Meanwhile, PsychoCop is a troll in every sense of the word, and completely bat poop insane.

The topics of this week’s feature include the Final Fantasy XIV experience cap, Dead Rising Case Zero and the raised subscription fees of XBox Live.

Continue reading GameCop Vs LameCop Vs PsychoCop

Why You Should Go to PAX: Big Daddy Dances to Poker Face

There are very few occasions in which cosplay and win could be used in tandem with one another, but I think we’ve found it. Why is that, you ask? Because there is a video from PAX of a Big Daddy playing Dance Central, the dance game for XBox Kinect.

Also, he’s dancing to Poker Face, which ups the scale of humor to dangerously toxic. And the reasons for me to be jealous for attendees continues to grow…

Bioware Dishes Enormous Helping of Mass Effect 2 Player Stats

Mass Effect 2

One thing that developers have been able to do within the last decade of gaming is to monitor player behavior in ways that were unprecedented before the online era. As someone a bit into user statistics myself (both for my job and as a hobby), I understand the desire to see how users are behaving, and I’m sure with something as robust as a sci-fi opera RPG like Mass Effect 2, the results are sometimes different to what was originally anticipated.

Enter Bioware, who has just recently released a whole smattering of interesting stats from Mass Effect 2. For instance, did you know that somewhere out there, a couple of PC gamers played ME2 a total of 28 times? You probably didn’t. That’s because it’s insane.

Check a few other statistics you might not have known, after the jump! Continue reading Bioware Dishes Enormous Helping of Mass Effect 2 Player Stats

The Mass Effect 3 Wish List

Mass Effect 2

I’ve made no secret of my favorite titles of this great gaming year of 2010 so far. Red Dead Redemption, Limbo and Mass Effect 2 are all currently gunning for “game of the year” status in my eyes, with an especially close race between those first two. We’ve said it a million times around here – Mass Effect 2 is spectacular and simply must be experienced for its storytelling, choices and Bioware’s original universe.

Naturally, there are several gamers out there gunning hard for Mass Effect 3, and already giving thought to certain qualities the title should possess. In fact, GamesRadar has put together a list of what they want to see in Mass Effect 3. Without spoiling too much, I think it’s a really great list of things that would be awesome for the next edition, particularly the idea of the “Dark Shepard” clone, gunning around the galaxy and ruining your good (or bad) name. This could easily work, seeing as how we know that Cerberus has Shepard’s DNA. I also like the idea of making Shepard’s backstory a more central part of at least one major sidequest.

For me, I would love to see bigger parties but also a few momentous and game altering choices in more moments than just the big ending mission. Something that Dragon Age: Origins nailed was a few “holy crap” moments sprinkled throughout the game, rather than bunching them up at the end the way Mass Effect 2 did.

Anyway, what do you guys think? What are some things you’d really like to see in the next Mass Effect game?

Source – GamesRadar

Today’s WTF: Before Left 4 Dead, Valve Worked on a Fairy RPG

Tinkerbell BraaaaainsYes, you read the title of the article correctly. You know, some daily WTFs are so absurd sounding that they practically speak for themselves.

Earlier this week in an interview with PC Gamer, Valve honchos Doug Lombardi and Gabe Newell let slip some rather interesting information about what the famed developer was doing just before they embarked down the path that helped them create the zombie sensation Left 4 Dead. This little exchange occurred when PC Gamer asks them what they think they’ve failed at:

Doug Lombardi: There were a few failed starts to build Left 4 Dead.
Gabe Newell: Well, there was the flying fairy game. Is that the one you were referring to?
Erik Johnson: That was just a different game that, when we stabbed it… (everyone laughs)
Doug Lombardi: … It turned into Left 4 Dead!

Huh? Apparently, this fairy RPG required mouse gestures to cast spells and such. Newell later went on to say “it was so clearly dumb that it made us say, ‘OK, what are we actually good at that we can do instead?'” However, sometimes you have to fail to learn truly valuable lessons. They went on from there to figure out that the focus should be on AI and the co-operative experience. Well, thank goodness for that little revelation.

Honestly, as ridiculous as this is, I wish more developers would take about the genesis of some of their greatest ideas. I’m sure that Valve isn’t the first studio to start down a really bizarre path only to fail and then find those gems worth polishing. It’s interesting because with movies we’ve gotten so used to special features that walk us through every step of the process. I wish we had more material like that when it comes to games, because the whole thing seems so mysterious to us outsiders.

What do you guys think about this? What games would you like to hear more development stories about? Go!

Source – PC Gamer

Final Fantasy XIV and the Experience Cap

Final_Fantasy_XIVOne of the problems plaguing MMOs (and indeed all level-bases online games) is that players who have more time to dedicate to the game will outpace those of us who can only spare a few hours a week. This leads to some disparaging situations where overpowered players wipe the floor with other users in Player versus Player servers since they have the best gear and the stats to match. While some may decide that this is unfair, there’s really nothing the players themselves can do about it. Final Fantasy XIV, the upcoming fantasy MMO for the PlayStation 3 and the PC, is hoping to address this issue with the idea of diminishing returns.

The main way you progress in a Role Playing Games is through experience points, or EXP for short. It’s been this way since the dawn of gaming, and it’s not going to change any time soon. The more time you spend playing, the quicker you get points and the quicker you level up. With Final Fantasy XIV, this is going to change somewhat by limiting the amount of hours each week that you can earn one hundred percent of your experience. Basically, for eight hours of the week, you’ll get the full amount of EXP for quests and killing monsters. After that, though, your gains will start decreasing, eventually reaching a grand total of zero at the fifteen hour mark. This is on a weekly timer, so the experience clock resets every seven days. According to Square Enix, the idea behind this is that, in real life, no one could train at something for hours on end without reaching a plateau. Imagine lifting weights for eight hours a day? Eventually you’d run out of steam, and probably hurt yourself.

Naturally, this sort of artificial barrier is annoying MMO players, most of whom are dedicated to the point of playing more than eight hours a week. Think about it, if you played two hours a night, you’d be at the eight hour threshold before your knew it. An average World of Warcraft dungeon can take upwards of four hours, so this might be a problem in the making. The good news is that the EXP earned during the extra hours are banked as a surplus, but as of yet the developers don’t know what to do with them.

What do you guys think about this? I know we don’t have a lot of MMO players on the site, but as a former Star Wars Galaxies/World of Warcraft player myself, this limiting of player progression seems like it could hurt the game in the long run. I feel that, if you’re paying a subscription, you should play as long as you like with full returns, other players be damned. What do you think?

Update: I’ve read that this only affects up to fifteen hours of each job class, so it’s not an account wide restriction. Definitely better than the heavy-handed maneuver it seemed to be.

Source: FFXIV Core

Chrono Cross Game Blog Part V: A Magician, A Dancer and A Frenchman Walk Into A Bar…

Welcome back! To refresh you, we are in Termina, searching for a way to break into nearby Viper Manor. We already met Guile, a Magus-reject in a bar and are now looking for other possible allies in our effort to penetrate (Insert Beavis and Butthead laugh here) the fortress-like mansion.

Heading left, we come to the Termina docks. We meet a human overseer…overseeing the work of demi-humans. Ah, slave labor exists in Another World. How quaint. Seems this is a prerequisite for most fantasy/sci-fi. There are signs everywhere for a festival coming up and I climb aboard a wooden ship docked nearby. Apparently, Miki and Nikki, two popular musicians, are going to give a concert on the ship. But Nikki is, you guessed it, missing! Miki has been searching for him, but to no avail as he disappeared into the Shadow Forest. How foreboding! Continue reading Chrono Cross Game Blog Part V: A Magician, A Dancer and A Frenchman Walk Into A Bar…

New DeathSpank Dropping in September

DeathSpank 2

Some developers take years to pump out a sequel, but we gamers are an impatient folk. We want it now, and Hothead Games is happy to oblige. Although the original DeathSpank only came out last month, September 21 sees the release of the sequel on the PlayStation network, followed by the X-Box LIVE Arcade version the next day. DeathSpank: Thongs of Virtue is going to be about 50% longer than the original, which wasn’t that short to begin with (around 15 to 20 hours). The main difference in Thongs of Virtue is that the puzzle and questing aspects will be more pronounced, but the hack and slash combat that defined the original will still be present.

Since DeathSpank is the brainchild of Monkey Island creator Ron Gilbert, gamers should expect more of the same hilarity that permeated the first game. Indeed, the point of Thongs of Virtue is to destroy magical undergarments that are possessing their wearers. Unfortunately, the short time span between the two games means that Thongs of Virtue won’t address any of the issues that were raised with the first title meaning that online co-op is still out. However, DeathSpank’s wizard friend returns for local co-op, along with Steve the Ninja. This new game will also feature a variety of exotic weapons, such as guns.

What do you guys think about this quick sequel turn around? Is it even worth putting something out if you can’t fix the complaints about the original? True, they were few and far between, with online co-op being the major sticking point, but I would have liked to see that included. Let us know!

Source and Image – Kotaku

Fallout: New Vegas Will Not Allow Post-Ending Play

In what some may consider to be a surprise, especially considering the bad taste this same feature left in gamer’s mouths when Fallout 3 was released, Fallout: New Vegas will end when you beat the game. That’s right, you don’t get to keep playing and complete all those side-quests you left unfinished.

Game director Josh Sawyer of Obsidian explained to 1UP the situation, confirming earlier reports:

“We put a lot of effort into the ending slides — we know those slides are really popular with people so we want to make sure there’s a huge amount of variety and reactivity with that stuff. We weren’t really focused on new features so much as to add a really rich sense of reactivity to the players and the choices they make.”

It does seem that you will get a warning before you pass the point of no return and you can always do what we did in the old days, which was reload your final save and keep playing that way. Some might speculate that this will be changed during the inevitable DLC onslaught, but from the article, it doesn’t sound like there are any plans to add such a feature.

On an unrelated note, I had no idea the ending slides were “really popular” with anyone. They were okay, but didn’t exactly rock my world.

Does this affect your outlook on the game? Would anyone not buy this game now?

Source: 1UP

Costume Quest by Double Fine is Adorable, Downloadable

Tim Schafer is one of those certified “video game celebrities” in my mind, so much so that if I walked past him on the street, I’d ask for a picture (I may do this at PAX, should he be there.) Unfortunately, his studio’s last big title, Brutal Legend, didn’t do that well commercially, so Double Fine is having to switch plans somewhat. The first step of their new business model is to release several small downloadable games, the first of which is Costume Quest, a Halloween themed RPG due out on October 31 (clever, huh?). Take a look at the trailer:

Just the sort of thing we wished our costumes could do when we were kids, no? Admittedly, I didn’t play Brutal Legend mostly due to the less-than-overwhelming reception, but Costume Quest looks like it is due to be a hit. What do you guys think? Pumped for the next Tim Schafer game?