If there’s anything to say about Red Dead Redemption besides its great story, gameplay and endless fun diversions, it’s that the game is simply beautiful to behold. Once you’ve played it, it’s hard not to admire the stunning vistas, the sweeping landscapes and the wonderfully detailed terrain. The guys at Rockstar really put together one fantastic world.
Which is why it’s so exciting to see that Eurogamer has put together this excellent Red Dead Redemption time lapse video. Apparently, if you leave your controller alone for several minutes, the game slips into an awesome afk mode, which then presents you with some preset camera angles. They recorded several days of game time from these and then produced something wonderful. It shows just how gorgeous the game really is to look at, and I still can’t help but marvel at it, even when I play.
Give it a watch!
If you want to know more about the process by which this whole thing was put together, head over to Eurogamer. They’ve even got some examples from other open world games like Crackdown, Assassins Creed 2 and Fallout 3.


 Crackdown is one of those games that somehow obtained mythical status among its fervent fanbase, a lofty position almost inexplicable in nature. Originally only noteworthy for the Halo 3 Beta invitation, the open-world super-hero cop game became a cult hit overnight, capturing players with its addictive skill progression and crazy gameplay. Three years have passed, and gamers have been waiting patiently for a sequel. The developer may have changed from Real Time Worlds to Ruffian but there was hopes that Crackdown 2 would retain the same charm that its predecessor possessed. Does Crackdown 2 recapture the magic of the original, or does it play it too safe?
Crackdown is one of those games that somehow obtained mythical status among its fervent fanbase, a lofty position almost inexplicable in nature. Originally only noteworthy for the Halo 3 Beta invitation, the open-world super-hero cop game became a cult hit overnight, capturing players with its addictive skill progression and crazy gameplay. Three years have passed, and gamers have been waiting patiently for a sequel. The developer may have changed from Real Time Worlds to Ruffian but there was hopes that Crackdown 2 would retain the same charm that its predecessor possessed. Does Crackdown 2 recapture the magic of the original, or does it play it too safe? To be honest with you guys, I totally dug Alan Wake. Like I mentioned in my review, that game was a breath of fresh air, something different in an industry inundated with first person shooters and movie tie-ins. Unfortunately, games don’t move copies on the adoration of one man alone, and Alan Wake has had a disappointing showing in its debut month, shifting only 145,000 copies to date. While there are many reasons that games don’t sell, I’m kind of puzzled by the fact that Wake got left behind. The game reviewed fairly well and was backed up by a decent marketing push, but it still
To be honest with you guys, I totally dug Alan Wake. Like I mentioned in my review, that game was a breath of fresh air, something different in an industry inundated with first person shooters and movie tie-ins. Unfortunately, games don’t move copies on the adoration of one man alone, and Alan Wake has had a disappointing showing in its debut month, shifting only 145,000 copies to date. While there are many reasons that games don’t sell, I’m kind of puzzled by the fact that Wake got left behind. The game reviewed fairly well and was backed up by a decent marketing push, but it still 
 This past Monday, the demo for Crackdown 2, the forthcoming open-world super-hero cop game, dropped on X-Box LIVE, and most of the GamerSushi crew have been getting skills for kills. One new thing that the trial introduced is the notion of “Demo Achievements”, a system where you can unlock specific goals before the full retail version comes out and they will be applied to your Gamerscore. While this is 360 centric, I do think it brings up a neat idea that Sony can probably start emulating in their demos.
This past Monday, the demo for Crackdown 2, the forthcoming open-world super-hero cop game, dropped on X-Box LIVE, and most of the GamerSushi crew have been getting skills for kills. One new thing that the trial introduced is the notion of “Demo Achievements”, a system where you can unlock specific goals before the full retail version comes out and they will be applied to your Gamerscore. While this is 360 centric, I do think it brings up a neat idea that Sony can probably start emulating in their demos. Ever since we’ve been able to use the internet to connect our consoles to each other, cooperative play is becoming more and more popular. I’m all for this, as I enjoy taking on waves of baddies with my friends just as much as I like shooting them in the face in a competitive match. There’s just something about co-op play that is altogether different and more satisfying than a straight-up Deathmatch game, but maybe that’s just because I’m a team player.
Ever since we’ve been able to use the internet to connect our consoles to each other, cooperative play is becoming more and more popular. I’m all for this, as I enjoy taking on waves of baddies with my friends just as much as I like shooting them in the face in a competitive match. There’s just something about co-op play that is altogether different and more satisfying than a straight-up Deathmatch game, but maybe that’s just because I’m a team player.
 Normally, I would just ask this as a straight up “What Are You Playing” question, but I decided to do things a little differently this time. You see, lately, nearly 80 percent of my friends list on XBox Live is playing through the newest Rockstar outing, Red Dead Redemption.
Normally, I would just ask this as a straight up “What Are You Playing” question, but I decided to do things a little differently this time. You see, lately, nearly 80 percent of my friends list on XBox Live is playing through the newest Rockstar outing, Red Dead Redemption.
 You’re dropped onto a tropical island playground with a reusable parachute, a grappling claw, and the ability to take thirty bullets to the face and survive. What do you do? Well, if you’re Rico Rodriguez, the protagonist of Avalanche Studio’s open world adventure Just Cause 2, you blow stuff up. I mean, sure, you can collect resource crates, hijack a variety of vehicles and earn some cash on the side, but the main objective of Just Cause 2 is to make things explode.
You’re dropped onto a tropical island playground with a reusable parachute, a grappling claw, and the ability to take thirty bullets to the face and survive. What do you do? Well, if you’re Rico Rodriguez, the protagonist of Avalanche Studio’s open world adventure Just Cause 2, you blow stuff up. I mean, sure, you can collect resource crates, hijack a variety of vehicles and earn some cash on the side, but the main objective of Just Cause 2 is to make things explode. Well, we all had a lot of laughs on Thursday, didn’t we? We fooled a few of you, but it was all in good fun. With that out of the way, I had some time yesterday to really sink my teeth into Just Cause 2. While the demo did give me some pause, I was willing to look past my reservations and give the game a go. It turns out that second guessing myself in this instance was a good call, because so far the game has been excellent. While the story is non-existent and the voice acting borders on offensive, the freedom that the game allows you is nothing short of revolutionary.
Well, we all had a lot of laughs on Thursday, didn’t we? We fooled a few of you, but it was all in good fun. With that out of the way, I had some time yesterday to really sink my teeth into Just Cause 2. While the demo did give me some pause, I was willing to look past my reservations and give the game a go. It turns out that second guessing myself in this instance was a good call, because so far the game has been excellent. While the story is non-existent and the voice acting borders on offensive, the freedom that the game allows you is nothing short of revolutionary. I may be a bit biased here, but I think that Spider-Man is the most enduring pop culture icon of the last hundred years. Created by Stan Lee and Steve Ditko in 1962 for the Amazing Fantasy series of comic books, the old web-head has spawned a media empire spanning years of comic books, TV series, action figures, movies, and, yes, video games. While most of the media properties associated with the wall-crawler have been largely successful, Spider-Man’s video games have had a chequered past. He’s been appearing on our television screens since 1978, but what Spider-Man games have swung to glorious heights, and which ones have gone splat on the sidewalk?
I may be a bit biased here, but I think that Spider-Man is the most enduring pop culture icon of the last hundred years. Created by Stan Lee and Steve Ditko in 1962 for the Amazing Fantasy series of comic books, the old web-head has spawned a media empire spanning years of comic books, TV series, action figures, movies, and, yes, video games. While most of the media properties associated with the wall-crawler have been largely successful, Spider-Man’s video games have had a chequered past. He’s been appearing on our television screens since 1978, but what Spider-Man games have swung to glorious heights, and which ones have gone splat on the sidewalk?