Many of you know of my great love for the game Crackdown. I credit the sandbox/platformer hybrid with my obsession for achievement hunting, and also name it as one of my best of this generation with no shame. It was a game unlike any other I had played before, and made you feel like a super soldier in the midst of a gorgeously realized open world.
While I have my doubts about the sequel, I’m still holding onto hope and looking forward to its release. The primary draw for me would have to be the four player co-op, which just seems like it’s going to be a screaming good time. It seems there’s a new Crackdown 2: Rocket Tag promotional video out, highlighting what was good sport in the first game: shooting the crap out of each other with rockets.
I’m still not sure how I feel about the game completely, so I’m curious to hear your thoughts on this newest trailer.


I had a rather unique experience over the last week. Or at least, unique for me. These days, as I’ve lamented quite often and obnoxiously, I’m met with a schedule that doesn’t allow me to play and finish too many video games. However, in this last week, I’ve managed to complete two titles. And not just any two titles, but two fun and individual titles: Brutal Legend and Mass Effect 2.
Man, after the huge amount of response we got to the thread about 
This one’s sure to start an interesting comment thread, I think.
Shooter fans have been used to a very ridged structure in their games so far: you progress through levels, you shoot stuff, you move on. Sometimes you pick up different guns, but mostly it’s an aesthetic change than an actual improvement on your previous weapon, barring the rifle-bazooka trade-up.
We play lots of games here around GamerSushi. So many, in fact, that there’s not possibly time to write reviews for all of them. While we would love to give some in-depth analysis of every title that graces our screens, we just don’t always get a chance to.
One thing that I’ve gotten really bad at in recent years is beating a game. I used to beat nearly every game I played, no matter its quality or length, including all the crazy JRPGs that I used to power through in college. Part of the reason I don’t seem to do this anymore is that as I get busier, my free time is a lot more valuable, and I don’t want to spend it playing a game that starts to feel like a chore.
I’ve been playing through some of Prototype this week, and as with most sandbox games, it seems to do a few things really well, but a bunch of other ones in a largely mediocre way. Traversing the city is perhaps the best part of the game. Skyscraper running is so addicting I almost can’t believe it, so moving back and forth between objectives is actually more fun than even doing them.
Over the last month or so some new games have started to hit that I’ve been interested in, but I can’t seem to nail down whether or not I want to play them because of some mixed reviews. The main games in question are Red Faction: Guerrilla, Prototype and InFamous. 
Crackdown is still one of my favorite games of this generation so far. The game played like an open world platformer, with sandbox elements and super powers to boot. I loved orb hunting, whooping up on gang members, and making my car do ridiculous jumps. The city really is your playground.
The more I look at this generation of video games, the more I grow perplexed and a bit worried about what gaming is turning into. No, not that games are somehow becoming lame or less fun. But more in the sense of the quickly disappearing idea of video game genres.