Motion control. I know, we’re all tired of debating the subject to death, but it’s here to stay and we’ll just have to live with the bonuses and negatives it brings. This will be especially true when both Move and Kinect launch this Fall, bringing a whole slew of new talking points to the conversation.
And while I hate to sound like a broken record here: the motion control trend concerns me, but most notably with Kinect. I think the technology that they’ve put together is fantastic and innovative, but the software we’ve seen so far, not so much. Take for example the new Kinect Harry Potter demo shown off this week at Gamescom. What might seem like a perfect fit for motion controls (who wouldn’t want to blast Death Eaters with wands), looks to be a downright mess. I’ll let you check it out.
I think the easiest thing to take note of is something I’ve wondered about Kinect for awhile now. With no buttons or controller at all (like Move or the Wii), how does one, you know… move through a game environment? The Forza demo shown at E3 had no way of accelerating or braking. Likewise, the Harry Potter demo displays no discernible way of moving the wizards through the, erm, wizarding world. Watch as the Weasley twins stop moving—that’s when the characters on screen run.
Basically, when you want to progress—stop moving. The gameplay then stops, Death Eaters appear, and then you engage in completely imprecise looking attacks. The Move equivalent of this game is Sorcery, and it seems to be light years ahead in comparison.
Honestly, I’m shocked at the way all of this is unfolding. Every new demonstration I’ve seen of Kinect leaves me more and more underwhelmed. What do you guys think? Too soon to judge, even though this thing debuts in just a few short months?



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