A few days ago, I beat Metal Gear Solid 4, excited about having finished the game. I figured, hey, I’ll go to bed after this is over. Having heard it was long, I estimated that this would be about 20 or 30 minutes later, and I would be tucked away and dreaming after seeing Snake & Co’s fate. Boy, was I wrong. The ending was nearly an hour and a half long. Leaving me tired and disheveled at work the next day.
This got me thinking. I do that sometimes. I remember an age in gaming when cutscenes were welcome with anticipation. Hell, part of the draw of the original PSX hits like Final Fantasy VII and Metal Gear Solid were the spectacular cut scenes, because it brought gaming to a new level in that generation. But then you have a game like Portal or Left 4 Dead which uses little to no cut scenes in order to fully immerse you in the gameplay, and it works just as well.
So- what’s the perfect kind of cut scene in gaming? While we can all probably agree that an hour and a half is much too long, what’s too short? What should a cut scene accomplish? What are your thoughts about cut scenes in video games? And what are your favorite examples? Answer away!


Ever since Halo claimed the console FPS throne, several games have come and gone to try to take the title “Halo Killer”. As if all of FPS-dom were some huge hill that could be overtaken, and fans would automatically shift their allegiances to this new god-like app with the ability to fell Master Chief and his minions.
In the epic fanboy debates of ages past and present, the ultimate factor always turns out to be console exclusives. Being able to tout a game that the other console doesn’t have wins major points, even if the other side pretends that they wouldn’t touch Halo or Metal Gear Solid if it was on their console of choice. Yeah. Right.
In terms of games, the last couple of years have belonged to Microsoft, with just a few exceptions for both Nintendo and Sony. The slew of games for the 360 since 2007 seems to have finally slowed though, and we’ve gobbled up the bevy of FPS games til our eyes have turned red. Now that the 360 doesn’t seem to have much on its plate, this could easily be Sony’s year, and it’s about time.
Little Big Planet, we hardly knew ye. I always wondered if it was such a good idea for Sony to hitch its wagon onto Little Big Planet for the second half of this year. I mean, it was such a unique, different kind of game that it didn’t seem to me that all that many people would really be into it. They kept touting the thing as a console pusher, but I never saw it that way.
Ouch. I mean, so far this generation we know that Nintendo is first, Microsoft is second and Sony is third. That just seems to be the way of things, even though I think that order should be completely swapped up, with the Wii at a dead last place because of its atrocious games.
So Playstation Home launches on December 11th, 2008 and… wait. That’s tomorrow. Home is only a day away. That’s right, in just about 24 hours, you can be browsing your own version of Second Life for the Playstation 3, complete with avatars, emoticons, and all the advertising your heart is wet for.
Well, I guess Spike TV managed to nab a bunch of rad exclusives for the Video Game Awards this year. First, they’ve teased a world premiere of Uncharted 2, and now there are even rumblings about God of War III for the PS3 debuting as well. The Awards will be shown on December 14th.