Deus Ex: Human Revolution Trailer Shows Multi-Path Gameplay

While actual gameplay of Deus Ex: Human Revolution has been a little scarce, we’ve seen a few glimpses of the combat here and there. One of the big selling points of Deus Ex is the option to use several ways of advancing through a mission like going in guns blazing, or sneaking around all stealthy like. In a recently unveiled trailer, the game’s narrative designer Mary DeMarle walks us through the neck-snapping or light-tapping varieties of mission progression in Deus Ex: Human Revolution.

The game definitely looks very good, and the option of solving missions in either a lethal or non-lethal manner is something that we really haven’t been able to do since the Splinter Cell games of last gen. Apparently this demo is running the Xbox 360 version of the game, but I’m pretty sure I saw prompts for PS3 controls in there. Anyways, what do you guys think of the multi-path gameplay for Deus Ex: Human Revolution? Are you excited for this? Worried about the game being “console-fied”?

Batman: Arkham City Trailer Swoops in with Gameplay

Oh man. My love for Batman: Arkham Asylum has been well documented on this site. It combined the best parts of Metal Gear Solid, Metroidvania structure and just feeling like a badass and churned out perhaps one of the best licensed games to ever grace our screens. For months, anticipation has been building about the follow-up, Arkham City, and I’ve been waiting anxiously to see some kind of gameplay after all of those tantalizing yet empty pre-rendered trailers.

Fortunately, the first Arkham City gameplay trailer has arrived, and it’s something to behold. If Arkham Asylum was the Batman game I’ve always wanted, Arkham City looks like the one I’ve always dreamed of. Check it out.

Thoughts? Drool? Go.

Why Your Multiplayer Needs Soul

There are those certain types of games out there, the ones that have you discussing for days or weeks on end how you totally stomped your opponents, or some random happenstance that blew your mind. These are the games that get you back together with your friends on a nightly basis to trade blows and throw grenades, striving to be the best, to get the next unlock, or just compete for bragging rights.

Just by imagining these scenarios, you probably conjured up a list of your favorite experiences and the games they were connected to. Whether its the exact right combination of tight mechanics and engaging gameplay, or just the fact that you can destroy your environments in real time with your friends, there are multiplayer experiences out there that stick with us through different consoles and generations. Conversely, there are certain ones that, no matter how much they try to emulate the successful models, just can’t achieve that level of notoriety. This is a sort of nebulous aspect about multiplayer games, a “soul” for lack of a better term. Which games have it, and which games don’t?
Continue reading Why Your Multiplayer Needs Soul

Handing out the 2011 Game Awards Early

Batman Arkham City

If there is such a thing as gaming nirvana, then I think 2011 is approaching that status. Basically, 2011 is the nexus around which all other years revolve and aspire to. That’s putting it in dramatic terms to be sure, but more games keeping getting added to the list of greats that we’ll be playing by year’s end. Now we’ve got the NGP to look forward to, and even a few surprises like Saint’s Row 3. As we’ve said before, it’s exciting to watch it all unfold.

However, some people don’t want to wait, and have already started crowning their champions. GamesRadar recently released a Preemptive 2011 Game Awards list, and while I think it’s kind of ridiculous, it’s still fun to speculate. They’ve pegged Guild Wars 2 as the most addictive game of 2011, Skyrim as the best RPG, and Batman: Arkham City as game of the year. The possibility of Arkham City actually being better than Portal 2 seems like a long shot to me, but one that I’ll be happy about if it ends up being true.

So what do you guys think of their preemptive game awards? What do you think the winners are going to be in all of these categories by the time 2012 hits? Go!

Source – GamesRadar

Rumor: Metal Gear Solid Trilogy Gets the HD Treatment

Metal Gear Solid 2

Following a recent (and awesome) trend of re-working classic games to be displayed in high-definition — the purest and most joy-bringing of all definitions — it seems that Solid Snake could soon grace our HDTV’s. That’s right, Kojima-ites: rumors have surfaced from the UK’s Official PlayStation Magazine that an HD version of the Metal Gear Solid series is on its way to the PS3.

As this post is so tagged, this is most certainly a rumor in the truest sense. I am busy trying to contain my joy at the thought of playing MGS 1 and MGS 3 in full HD splendor, particularly the latter of the two, as it’s been years since I’ve experienced it. There’s no release window or price attached to these whispers, but hopefully this turns out to be true, and we’ll start seeing some more information shortly. And more importantly: will it have crab battles?

I feel I am owed a congratulations for getting through this entire post without a proper “squee” of delight. Who else is hoping this news is true?

Source – CVG

GamerSushi Asks: Would You Rather, 2011 Edition

It’s a brand new year, so it’s time for a brand new edition of Would You Rather, that game where you answer questions and give us awesome rants and diatribes about life, gaming and what you had for dinner.

It’s been some time since our last WYR (November), so I think everyone should be recharged and ready to give us some good responses. Since we’re in a bright shiny new year, I thought it would be pertinent to come at you, bros, with a salvo of 2011 gaming-related queries. I know, I know, the 2011 thing is already getting old, but you’ll probably stop being told that it’s a new year on every site in the world sometime within the next week. That’s just how bloggers roll, I guess.

For the Would You Rather virgins out there, the game is simple: I ask questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

But don’t let your answers suck. In previous years, we’ve threatened violence and humiliation for having bad bouts of WYR responses. This year, we are going to be more civilized, and instead threaten verbal assaults on your immediate family. After all, you can’t come back to the site if we’ve broken your hands. Anyway, answer away, gents.

Continue reading GamerSushi Asks: Would You Rather, 2011 Edition

GamerSushi Top 10 Games of 2010

Another year of gaming has gone by, which means it’s time for us to reflect on the games that really made 2010 stand out all its own as one to be remembered. This trip around the sun has produced some clunkers, disappointments, triumphs, wins, fails, works of art and everything in between. We saw quality releases from January through December, and a few surprises that threw us for a major loop in the best way possible.

To create this list, the GamerSushi staff (myself, Nick, Anthony, Mitch and Jeff) all made our own individual top 10 lists. From there, Nick used the powerful science of magicmatics to conjure up a final list, based on some mumbo jumbo he did with a point system. What you see is something like an average of all of our lists together, and one that we’re all happy with, minus a few honorable mentions of course.

So, without further ramblings from myself, I present the Top 10 games of 2010!

Best of 2010

Continue reading GamerSushi Top 10 Games of 2010

Finding the Sweet Spot in Demos

Enslaved Demo

With the break we took on GamerSushi over the last couple of weeks, I suddenly played more video games than I’ve played in a long while. Correlation? Probably.

One of the games I sampled in my several week long buffet was Enslaved. The game was good, but not great, although I would still recommend it for anybody looking for an Uncharted fix with not-quite-as-good gameplay. Sadly, the game underperformed like crazy, and is reportedly one of the bigger busts of the year in terms of sales.

Part of me wonders how much of this has to do with the game’s demo. Like many games, Enslaved’s trial covers the first level of the game, which provides a basic introduction to the world and the main character, Monkey. And when I say basic, I really mean it. It’s meant as the set up for the story rather than the gameplay, with incredibly linear platforming sections and only the slightest of combat. Much of the game revolves around the co-op aspect with the AI partners you encounter, and the platforming and combat grow from there. The first level is in no way representative of the game as a whole, so it’s baffling to me that Namco Bandai and Ninja Theory would choose that as the sample that they wanted people to play. Continue reading Finding the Sweet Spot in Demos

The 2010 Sushis: A Year Honored and Belittled

If everyone else gets to make “Best of the Year” lists, then by golly, so do we. Only, instead of the trite awards that every other site dishes out, we try to be a bit more creative with our end of year awards, bestowing unique honors that bring both shame and glory. That’s right: it’s time again for the annual Sushi Awards.

For those with a keen memory (or that know how to use our search bar), you’ll recall that we did this for 2009 and 2008 as well, so feel free to go over those to remember how awesome those years were, prior to this one.

As with those previous entries, keep in mind that the Sushi awards represent our goofy and snarky take on the year in gaming, for better or worse, chosen by the GS dudes. A proper “best of” top 10 list is coming next week. But for now, enjoy these custom awards and tell us what you think!

Enjoy!

Continue reading The 2010 Sushis: A Year Honored and Belittled

GamerSushi Asks: What Are You Playing?

Assassin's Creed Brotherhood

Since many of us in the good ol’ States have just had a weekend of revelry, merriment and turkey eating, that means we’ve all had several days for an abnormal amount of video game playing. Or at least, for me it’s been an abnormal amount.

If you listened to the most recent podcast, you heard us chatting about winter gaming and how for some reason, when it gets cold outside, some of just die to start playing more games. Because of that, I finally decided to grab Assassin’s Creed: Brotherhood earlier this week so I would have something to play over the holidays. So far, I’m loving the game, and I’m really surprised by the amount of content in it. What’s more surprising to me, though, is just how much I love the multiplayer. What I viewed as some tacked on mode is actually quite a bit of fun, and a great change of pace from typical deathmatch fair.

In addition to that, I’ve been playing Prince of Persia: Sands of Time on PSN, and I’m also looking forward to grabbing Gran Turismo 5 in the next couple of weeks. What about you guys? What are you playing this weekend? Go!

Review: Assassin’s Creed: Brotherhood

assassins creed brotherhood review

There’s a special spot in gamer hell reserved for sequels with a quick turnaround. Left 4 Dead 2, Halo 3: ODST and in some cases, Call of Duty, have all received stick for coming out “too soon”, according to the Internet. So it is with Assassin’s Creed: Brotherhood, which was announced before the dust on Assassin’s Creed 2 had even settled.

Coming out such a short time after its predecessor, and tacking on a seemingly unnecessary multiplayer mode, Brotherhood fit the bill for the quick “cash-in” built to capitalize on the good will of AC2. Slowly, though, perception of the title began turning around as media came out revealing that the multiplayer wasn’t a shoddy tack-on and the single player campaign was going to add interesting new mechanics. Critical reception is very, very positive, but what’s the GamerSushi stance?
Continue reading Review: Assassin’s Creed: Brotherhood

Assassin’s Creed: Brotherhood Sales Talk Leads to Confirmation of a 2011 Title

assassins creed 2011 sequel

Here we go again, being all psychic with our podcasts. During The GamerSushi Show Episode 11, we got into a discussion regarding the one-year gap between Assassin’s Creed 2 and Brotherhood (which I can confirm is awesome) and the possibility that Ubisoft is looking at the historical murder-simulator as a potential Call of Duty emulator. Turns out that this is exactly what the France-based developer has planned.

In a chat with European news site MCV, Ubisoft’s EMEA markerting and sales chief Geoffroy Sardin confirmed that 2011 will bestow upon us another “big game” in the Assassin’s Creed franchise. Book-ending this reveal is the little tidbit that Brotherhood was the fastest selling title in Europe for Ubisoft, and the series has cracked a total of 20 million titles moved, so very impressive for the franchise that most people weren’t too fond of at the outset.

While the sales figures are remarkable, what about that new game? Mr. Sardin dropped this little line near the end of the interview: Continue reading Assassin’s Creed: Brotherhood Sales Talk Leads to Confirmation of a 2011 Title

The Question of Replay Value

Metal Gear SolidOne of the things that’s become a bigger part of game design over the last generation or so has been the idea of replay value. With game prices getting higher and used sales taking over more of the market, developers are faced with the problem of giving gamers more game for their money. This takes the form of multiplayer modes, branching narratives and any other number of things.

Over on Gamasutra, Adam Bishop recently posted a blog about The Myth of Replay Value, saying that this is an issue where the video game industry is missing the point. He goes on to cite how these added bits to games don’t really enhance replay value at all, but what really does is just making a good, rich experience. His main citation is Metal Gear Solid, a game that is completely linear with no variation, but still compels gamers to play through more than once.

Honestly, I only partially agree with this point of view. While I think it’s true that people aren’t going to replay through games that they didn’t love, there’s something to be said for offering extra incentives for players to jump back in time and time again. I think there’s got to be a mix of something there, because a great experience that’s only 10 hours long still isn’t my cup of tea, especially when the price tag is $60.

So what do you guys think of the question of replay value? How important is it to you? When buying a game do you care more about the experience or the replay value? Go!

Source – Gamasutra

Everything You Wanted to Know About Batman: Arkham City

Batman Arkham City

As many of you know, Game Informer recently published a huge cover story that detailed previously unknown information about Batman: Arkham City, Rocksteady Studio’s follow-up to the smash hit Batman: Arkham Asylum. What you may not know is that this enormous cover story is now posted online in its entirety, ready for your eager eyes and cautious optimism.

I seriously recommend checking this out if you enjoyed the first game at all. I read this back when it hit shelves and I have to say my excitement level for the game increased ten-fold. For one, it sounds like they’re going for broke here, trying to hit a grand slam after Arkham Asylum’s home run. Their attempt to create a living breathing Gotham is something I’ve always wanted to see in a Batman title, and it sounds like the sidequests are going to be just a joy to play. Also, there are lots of pretty screenshots, and I know how you all like pretty things.

Anyway, check it out and read up. Who else is pumped for this game?

Source – Game Informer

Assassin’s Creed: Brotherhood Walkthrough Talks War Machines

To me, one of the biggest question marks of the fall season hovers relentlessly around one title in particular: Assassin’s Creed: Brotherhood. The follow-up to last year’s critically and commercially successful Assassin’s Creed 2, Brotherhood worries me in part because it is coming so soon, but also because it seems more like an expansion than a proper new sequel, with all of the increased polish that helped benefit the second game from the first.

However, the occasional bits I see of the game actually keep my hopes up. Take for instance this new mission walkthrough trailer released by Ubisoft, where we get to see Ezio follow and interrogate an engineer of one of Leonardo’s war machines. It seems that a portion of the plot is going to center around Leonardo’s inventions, and we get to see a few of these war machines at the end of the video, including sea vessels and even battle tanks. Assassin’s Creed: Metal Gear?

What are your thoughts on the walkthrough? What is your level of excitement for Brotherhood?

GamerSushi Asks: HD Remakes?

Metal Gear Solid 3

If there’s anything that the HD console generation has brought us, it’s the tantalizing promise of HD remakes of some of our old favorites. Inspired by this new (and hopefully spreading) trend, GamesRadar put together a wish list of 13 Playstation 2 HD remakes. I have to say, just thinking about that kind of thing gets my engines going. As one of the best consoles we’ve had, the idea of seeing Jak and Daxter, Final Fantasy and Metal Gear Solid restored and remastered for HD would be more than a bit incredible.

Ideally, we could spread that around a little bit to older developers and consoles, but that’s a bit more of a stretch than upgrading things from the PS2, no doubt. I’d love an HD Super Mario 64 (if Nintendo could get in on the HD game), as well as Link to the Past and some of the older Final Fantasy games. What would be on your wishlist for an HD remake? Go!

Source – GamesRadar

Review: Spider-Man: Shattered Dimensions

spider-man shattered dimensions review

I think Spider-Man may rank in first place for having the most alternate dimension spin-offs. You have Spider-Man 2099, Ultimate, Manga, India, 1602, Reign; the list goes on and on. Despite the fact that there’s dozens of Spider-Men to draw inspiration from for a game, we’ve generally stuck to the same old Peter Parker with a few exceptions (such as last gen’s Ultimate Spider-Man). Franchise new-comer Beenox decided to tap into the rich tapestry of Spidey’s history and bring together four different version of the web-slinger-Amazing, Noir, 2099 and Ultimate-for a cross-dimensions web-fest. With four different play styles and multiple possibilities, how well does Spider-Man: Shattered Dimensions do in delivering the definitive Spider-Man game?
Continue reading Review: Spider-Man: Shattered Dimensions

GamerSushi Review: Alpha Protocol

Choices. Choices never change. Wait, wrong game.

Alpha Protocol is a game that was delayed and bashed, even by someone who worked on the game, who stated that it should have been canceled. All this led some to believe that the game was an unfinished, buggy mess, but I find this not to be the case at all. Well, mostly.

Alpha Protocol touts itself as an “espionage-RPG” set in the modern world and dealing with modern conflicts, such as terrorism. You play as Michael Thornton and can choose one of several backgrounds to begin with, ranging from former desk jockey at the Justice department to an assassin that doesn’t really exist. The decision results mainly in what areas your character is already leveled up in, such as Stealth or Assault Rifles, although a few NPCs may make a reference to your past, depending on which choice you made. A nice touch, I thought. I personally chose a blank slate so as to have better control over my character’s development.
Continue reading GamerSushi Review: Alpha Protocol

Games as Art: Looking Back at MGS 2

Metal Gear Solid 2Metal Gear Solid 2 is a game that gets quite a bit of flack from some of the gaming community. The MGS fan kingdom seems to be split down two camps of people that have opposing feelings for the sequel to the hit PS1 game. Personally, I fall into the group of people that generally dislikes MGS2. I remember being so excited for its release, especially after playing the demo that came packaged with Zone of the Enders. I loved the first game’s comic book Die Hard feel, but the sequel just got much too campy, and Raiden was nowhere near as good of a hero as the beloved Solid Snake, in my opinion.

Some years ago, the Delta Head Translation Group published a formal analysis of Metal Gear Solid 2, which is one of the most fascinating pieces of writing I’ve ever read on a video game. It breaks down some of the meta-narrative of MGS2, and what the game might have actually been designed for: to leave the player feeling frustrated. Agree with it or not, it actually gives a really enlightening look at the game, and might even give you pause about your assumptions.

I was reminded of this article because I got into a discussion with JJ about Roger Ebert recently backtracking on his “games can never be art” infamy; he now says that some day they might be. JJ and I got on a tangent about it being hard for something to be fun, artistic, emotional and medium-transcending all at once. I was arguing that fun might not necessarily be a requirement for video games to be art- after all, is watching Schlinder’s List “fun”? In the MGS2 article, the author argues that perhaps the game was designed to make you feel the way it did, and not designed with a fun-factor in mind. If this is truly the case, then perhaps MGS2, as flawed as it is, might be a video game that approaches that territory, where games are turned on their head and go beyond the medium? Portal is probably one of the best examples of a game that deconstructs gaming yet manages to be entertaining and well made.

Anyway, all that mumbo-jumbo aside, you should definitely check out the article, it’s long, but worth the thoughts it gives on what games are supposed to make you feel. And while you’re at it, feel free to weight in on the “games as art” discussion.

Source- Delta Head Translation Group and Roger Ebert

Review: Splinter Cell: Conviction

splinter cell
Splinter Cell: Conviction is one of those games that was very close to never seeing the light of day. Originally due back in 2007, the game was put in to numerous holds and has gone through several revisions. Many of you probably remember the earliest demos of the game which depicted a scraggly, bearded Sam Fisher slipping through crowds and knocking out cops. This version of Conviction, affectionately called “Hobo Fights” by some due to Sam’s unkempt appearance, eventually got canceled but had some of its innovations make it into Assassins’ Creed (blending in to crowds, and the like).

Against all odds, the Splinter Cell franchise has returned to the gaming scene, but with a few changes. Gone is Sam’s transient-inspired appearance and the notion of mixing with the public; Conviction now features a Sam Fishers out for revenge, trimmed up and ready to fight. But after so many delays, does the game feel like a finished product, or is it spreading itself too thin?
Continue reading Review: Splinter Cell: Conviction