GamerSushi Asks: What Are You Playing?

FF13You know the drill, fools. Every now and then we just want to check in, find out what everybody is playing, and maybe even compare notes on some new games. Let’s do it.

Right now, I’ve been totally swamped with writing stuff, but when I’ve had a chance to play some video games, I’m most playing Final Fantasy XIII. I’m about 35 hours into it now, which means I’m only about 5 hours past the point when the real game starts. Sadly, the game has about a 30 hour entrance fee before you are trained up good and proper. That being said, I love it and I’m having a blast with it. Just… dang, 30 hours Square? Oh well. I probably won’t even care now that I’m to the really fun stuff.

Whenever I’m not doing that, I dip my toes into the multiplayer for Battlefield: Bad Company 2, which is still just as much fun as when it came out. Hopefully, I can finish up FF13 in the near future and pick up either Splinter Cell: Conviction (hearing great things) and/or 3D Dot Game Heroes for the PS3.

Has anyone played any of these games mentioned? Thoughts so far? What are you guys playing? Go!

Are Single Player Games Going the Way of the Dodo?

Splinter Cell Conviction Co-OpYou all know that I love me some co-op. In fact, more often than not, I’d rather play co-op over some kind of versus multiplayer. To me, there’s nothing quite like jumping into a game with your friends, and playing alongside them while you chat about how things are going or how much better you are at everything. Not that I do that… often.

Anyway, I’m one of the biggest proponents of co-op appearing in most games, but it doesn’t mean I want there to be a death to single player as we know it. In a recent interview, Patrick Redding, the multiplayer director of Splinter Cell: Conviction, had some interesting things to say about playing games solo.

I see this co-op as fitting within a trend or a tendency that I think is emerging – actually it emerged a long time ago, but I think it’s just moved into the mainstream – which is that before, co-op was a relatively hardcore gaming paradigm for people… They don’t want it to be a solitary experience, they want to be able either to sit on the couch with their girlfriend and play, or be on Xbox Live with their best friends and play, and feel that something is unfolding according to some design intention, and they’re getting a chance to experience that but it doesn’t have to be that alone.

While I’m not saying this spells doom for single player gaming, it’s a telling perspective from someone inside the industry. No doubt this is why we see single player games getting multiplayer add-ons, or why Splinter Cell: Conviction only has a 5 hour solo campaign. Don’t get me wrong, I am dying to play the co-op, but it did surprise me to hear that the solo was so light.

So what do you guys think? Do you agree that nobody wants a solitary experience any longer? Personally, I see a place for both, and I don’t see why they have to be mutually exclusive. Tell us your thoughts.

Source- Videogamesdaily

Brevity is Not the Soul of Wit for MGS Peace Walker Trailer

Oh, Hideo Kojima and your crazy gameplay conventions. More than any other gaming franchise in the history of our hobby, Metal Gear Solid has been equal parts awesome and puzzling. Where else can you be sneaking through an enemy base like a bad-ass at one moment and the then staring at a Playboy to regain your…ahem…”Stamina” the next? Besides being completley out to lunch, Metal Gear games are also famous for their propensity to drag on and on, and this new trailer for the upcoming PSP game Peace Walker is no exception. Clocking in at eight minutes, it shows three Snakes on a mission to take out a helicopter and tie some dudes to balloons. Go ahead and watch:

As easy as it is to make fun of Metal Gear, there’s no denying that this game looks solid. Heck, it even makes me want to buy a PSP even though all my handheld love is currently going into Pokemon Gold. What do you guys think about this trailer? I’m still trying to work out why this game isn’t a full fledged PS3 title, but it looks like it might just work. Sound off!

GamerSushi Asks: Are Games Pissing You Off?

conviction
One thing I’ve been noticing a lot recently is that it takes fewer and fewer annoyances to make me give up a game in frustration. In my youth, I used to be able to look past repeated cheap deaths or terrible voice acting, but now that I’m older and my time has become increasingly more valuable I’m throwing aside games that rub me the wrong way very quickly.

A couple examples of this have come from two demos I’ve played recently: Splinter Cell: Conviction and Just Cause 2. While they both have the makings of two very fun titles, there are certain aspects of both that make me doubt whether or not I even want to bother with them. I’m going to sound a little petty here, but just hear me out. For Splinter Cell: Conviction, I was having a decent time tagging guys and doing silent take-downs, even if I did find the actions a little repetitious after a while. Once I got detected by the guards, that’s when I started to get agitated. While they’re searching for you, the various henchmen populating the level will spout phrases like: “Target lost, requesting update!”, or, “Continuing search for the target!” over and over until you put several bullets through their skulls. While this may not be enough to set most people off, having to listen to a dozen automatons bark their dialogue while waving their flashlights around really did the game in for me.
Continue reading GamerSushi Asks: Are Games Pissing You Off?

Splinter Cell: Conviction Co-Op Interview

Man, the more I see for Splinter Cell: Conviction, the more pumped I get about it. I’ve been trying to avoid getting media overload from the whole thing, but it’s hard to stay away from great new videos that tease me with what I’ve been wanting since the co-op mode of Chaos Theory.

Ubisoft isn’t letting up apparently, and have given us a brand new video featuring a co-op mode interview. It sheds some new light on the mode, and gives tons of glimpses into the gameplay and the strategy that’s going to have to go into it from two players. I seriously can’t wait to play this, and it’s hard to believe it comes out next month.

Anybody else pumped?

What Were the Top 20 Most Played 360 Games of ’09?

LIVE
We’ve got one more top something of 2009 list for you, but this time it’s a little different as it’s not some publication doling out their “best-of” awards, but rather a unique compilation decided entirely by you the player. Microsoft’s Larry “Major Nelson” Hryb recently posted the chart-topping games of 2009 as tracked by X-Box LIVE, and it may surprise you to learn that Halo 3 has once again taken the top spot three years running with Call of Duty 4 riding its coat-tails and Modern Warfare 2 in third.

I know you’re going to say that MW2 was only released on November 11 of this year, and I’m sure that future metrics will show the widely acclaimed First-Person-Shooter rocketing into the lead and leaving Bungie’s mean green machine in its dust. I just think it’s amazing that Halo 3 continues to lead the charts even though it’s beginning to get a bit long in the tooth. If it’s any consolation, Call of Duty titles fill out the remainder of the top four.

The charts also list the most popular Arcade titles (Battlefield 1943) and the most-played original X-Box titles (Halo 2). How do you think 2010 is going to break down? My bet is MW2 will clinch the top spot then fight with Bad Company 2 until Reach comes out.

Source: Major Nelson

Splinter Cell Conviction Co-Op and Deniable Ops Gameplay

Wow. You all know of my mega-boners that I get for Splinter Cell. Specifically, co-operative play in the Splinter Cell franchise is something that I will go off on a rant about, because of how much I loved the mode in Chaos Theory. Well, they’re bringing the mode back in Splinter Cell: Conviction, and I couldn’t be happier.

Up until now, all we’d gotten to see was a slick trailer for the mode. Now, though, we’re getting to see honest-to-goodness footage of the co-operative mode, in addition to Deniable Ops, which is more of an adversarial multiplayer in some ways. The coolest mode from Deniable Ops seems to be the “Spy vs Spy” gametype, where two players showdown in the midst of hostile enemy AI guards. The thought of that makes me a tad crazy, in the best way possible. Anyway, check out the new video and leave your thoughts.

Splinter Cell: Conviction is out on February 23rd, 2010. Anybody else jumping on this?

GamerSushi Asks: Best Sequel?

Metal Gear Solid 3Last night, I stayed up ludicrously late to beat Assassin’s Creed 2. It was one of those things where I knew I was closing in on the end of the game, and was willing to do whatever I had to in order to see the end. Fortunately for me, the game is a blast, and has easily become one of my favorites for this past year, if not one of my favorites of the generation.

Part of what is so fascinating about the game is that as a sequel, it is such a ludicrous improvement over the original it’s hard to even compare the two. The gameplay that was only hinted at in the first one seems fully realized here, and the story is way better to boot. I’d even recommend it to people that hated the first one, it’s such a great open world game in comparison.

When I really think about it, next to maybe Metal Gear Solid 3, it’s one of the best video game sequels I’ve ever played. Seriously. Maybe one of the greatest sequels ever made. Lots of games improve with new iterations, but there are some that occasionally take gigantic leaps over the predecessors in a way that’s hard to imagine. Metal Gear Solid 3 was one such game for me, because it blew MGS 2 out of the water completely. Uncharted 2 is a great sequel and game, but the first game was already good, where as the original Assassin’s Creed was just mediocre.

Anywho, all of that to ask you guys- what’s the best sequel to a game you’ve ever played? As good as AC2 is, I think MGS3 is still the king of all sequels. One of the greatest games of all time, hands down. What about you? Go!

Assassin’s Creed: Initiation

TheDuoGroup makes really sweet videos. In fact, they make some of my favorite video game videos that I can remember. Just recently, they posted this awesome Assassin’s Creed video with all original art work and motion graphics, telling the story of Altair losing his ring finger and getting his assassin’s blade before the events of the first game. They do a remarkable job with it, and once again I am impressed with their work.

Right now, I’m loving Assassin’s Creed 2 so this is pretty cool to see. What do you guys think?

[youtube]http://www.youtube.com/watch?v=sSUcfdpD7yg[/youtube]

Splinter Cell: Conviction’s Co-Op Trailer is Sneaky

The way I see it, one of the finest co-op campaigns in gaming is the one from Splinter Cell: Chaos Theory where you play as two Third Echelon ninjas assisting franchise protagonist Sam Fisher in an alternate look at the story line. Conviction, the newest game in Ubisoft’s stealth action series, is going to feature a different take on the co-op mode that was presented in Chaos Theory. Whereas the campaign in CT ran parallel to the main story, this time around it serves as a prequel to the plot, probably giving us an explanation as to what has been going on in the Splinter Cell universe before the beginning of Conviction. Take a look:

How do you guys feel about it? Are you down for some co-op stealth shenanigans when the game drops in February?

The Writing’s on the Wall: Splinter Cell in Action

Looks like Sam Fisher’s been taking a few lessons at the Batman School of Stealth, if this new video show-casing the upcoming Splinter Cell: Conviction is any indication. This new Splinter Cell seems a lot more focused on “blitzkrieg” style attacks, relying on brute force exercised with precision and speed rather than a considered approach.

It’s different from the Splinter Cell we know and love, certainly, but that’s not always a bad thing. I’m still looking forward to executing some punks Punisher-style when the game drops in February of next year, but I’m concerned that games like this may be sliding more towards an extended Quick Time Event than any semblance of actual freedom. Maybe I’m just paranoid.

But, as always, we want to know what you think! Does this new Splinter Cell seem like something that you’d want to pick up, or do the differences from past versions make you turn up your nose?

Today’s WTF: Splinter Cell Conviction Has No Night Vision

scconvictionOk, I hate to sound the “WTF” alarm for just anything these days, given the rather easy-to-upset gaming community at large, but this article I read today kind of jumped out at me. As some of you know, one of my most anticipated games for next year is Splinter Cell: Conviction. Chaos Theory still ranks among my favorite games of all time, and I’ve been waiting for a true sequel since then.

Well I might have to wait a little longer. While I’m largely OK with some of the additional gameplay mechanics that Ubisoft has added (the one-button executions, etc), something I read in an interview with the game’s creative director Max Beland disturbed me…

I crept through some dark areas as I worked my way into the building. Even in darkness, I did not need night vision to see, notably. In dark areas the game’s graphics become grainy, but the expected night-vision overlay doesn’t come into play. Beland doesn’t like green night-vision sequences in games and told me that Fisher’s goggles aren’t used for anything like that; just for sonar scans, which show enemy positions through walls.

Seriously? No night vision in a Splinter Cell game? I mean, call me crazy, but that just about throws the game off my radar. Looks like I might not get the proper return of the franchise that I wanted.

So what do you guys think? Am I overreacting to this? How would some of you guys feel if your favorite franchise was stripped of a staple of its gameplay?

Source- Kotaku

Oops: Your Pixels are Showing

sc-chaos-theoryAs nostalgic as it is to pick up an old game and go retro for a bit, often times it’s a bit risky. While we do love those old games and the kinds of flavors they bring to us, games have progressed so much in terms of gameplay, design and more obviously, graphics. That’s why you never know what you’re going to get when you pick up an old game. Will you find a title that has gotten better with age like a fine wine, or pick up a clunky mess that was only good because it was the first of its kind, and has since been passed by much better endeavors?

Just the other night I finally caved in and re-downloaded one of my favorite titles from last generation – Splinter Cell: Chaos Theory. I’m not sure what made me do it, but it was probably the combo of playing a new sneaking game such as Batman: Arkham Asylum, as well as JJ buying it, so I knew I’d have a buddy to do some co-op with. Speaking of co-op, the two player missions in that game were mind-numbingly good for their time.

So how did they (and the rest of the game) stack up?
Continue reading Oops: Your Pixels are Showing

PAX 2009 Report

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My brother, Evan, lives in the Seattle area, so of course he attended PAX. Nick, Eddy and I might have gone, except we were busily working on a Smooth Few Films mystery project. Maybe next year? Anyways, enjoy his extremely detailed report on the con! He only had to fight off a bit of the flu to bring it our way.

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I think I understand what a journalist must feel like at times: There was so much going on that I just want the chance to tell people about it all, because you could go through the entire show for all three days and still not run out of things to see.
Continue reading PAX 2009 Report

GamerSushi Asks: Where’s the Value?

batman1I’ve had one hell of a couple of weeks. I’ve been busy, tired, and working like crazy on a number of things. But in the middle of it all, I managed to get in a playthrough of Batman: Arkham Asylum, and boy was it worth it. As a few of you know, especially those that read Mitch’s review, the game is a blast, has an excellent story and some quality stealth gameplay. But something about it bothered me: its length.

While I think the game is maybe one of the best of this year, it is just simply too short for the money that people are expected to pay for it. To me, the game is totally worth $30-$40 simply because of its quality, but $60 is just asking too much for a game that only takes about 8 hours or so to beat. Sure, there is replay value in the challenges and Riddler puzzles, but does anyone else see this as an issue in terms of rising game costs?

To me, this is exactly why people tend to gravitate towards sequels and multiplayer games- the $60 price point is just too much for an impulse buy, or for a game that will only take one weekend to finish. So, what do you guys think about this issue? Go!

GamerSushi Asks: What Are You Playing?

batman-lolIt’s time for our monthly “what are you playing” quiz, so you all know what that means.

Right now, I’ve been working my way through a couple of games: Batman: Arkham Asylum and Shadow Complex. The interesting thing about those is not only are they two of the better games I’ve played all year, they are actually very similar in style. I know there was a big discussion about the cliche term “Metroid-vania” (or Castleroid if you’re feeling saucy), and these two titles definitely fit the bill.

They both function in the same way, letting you explore a large complex, gaining access to it more over time as you learn new abilities or find new weaponry. It’s actually very interesting to see the juxtaposition between them, as one is 3D and one 2D, and both equally as enjoyable.

So, have either of you guys gotten try these out yet? And what are you playing as of this weekend?

Assassins Creed 2 Dev Diary

If you haven’t guessed it by now, I’m a big fan of developer diaries. I’ve found the string of Ubisoft ones particularly interesting, especially in regards to titles such as Splinter Cell and more recently, Assassin’s Creed 2. In this video, the creators delve into a few of the new gameplay tweaks, including the new banking system as well as gaining notoriety within certain factions. Both of these are cool because of the way they frame it within the context of history. I really can’t wait to see more of this game. What about you guys?

GamerSushi Asks: Arkham Asylum Thoughts?

batmanThe typical fall slew of games starts dropping in just a few weeks, with Batman: Arkham Asylum officially ushering in the new onslaught. As I’m sure many of you know, the game’s demo just hit the Web this weekend, allowing thousands (perhaps millions) to play as the Caped Crusader, Splinter Cell or MGS style.

While I’ve been cautiously optimistic about this game, I have to say that playing the demo totally pulled me into its web of immersion. I haven’t been that sucked into a video game in awhile, and I was literally on the edge of my seat as I played through what the demo had to offer of Arkham’s dark and brooding hallway interiors. The opening cutscenes for the game are fantastic, and hearing Mark Hamill reprise his role as the Joker was so much fun.

The game is gorgeous and moody, and really fits Batman’s world. I also have to say that the challenge room where you have to take down the guards was bloody fun, and I can’t wait to try more diverse ones. My only worry right now is that combat felt like it could grow old quick. Right now, it just seems like a mashing of the X button (or square for you PS3 friends).

So what about you guys? What were your thoughts on Arkham Asylum?

Batman: Arkham Asylum Opinions Surface

batmanOne game that I keep forgetting about for the Fall is Batman: Arkham Asylum. The game comes out in just a few weeks, and looks like just the kind of game that a great character like Batman has always deserved, with a cool cross of sneaking action with cool looking cutscenes. And hey, it even has Mark Hamill doing the Joker’s voice, so you can’t go wrong there.

But is the game any good? Apparently, yes. A few game publications are already starting to weight in with their opinions on the new Batman romp, and so far, it sounds awesome. The Official Playstation Magazine has given Arkham Asylum a 9/10, and GamesRadar has followed suit with a glowing 3 page preview. They even go as far as saying that this could be the greatest superhero game of all time.

So, who else is interested in this game. It may be moving up on my list, especially since it comes out in just a few short weeks on August 25th. And hey, if nothing else, you can test out the demo, which hits this Friday.

Source- GamesRadar and PS3Vault

GamerSushi Asks: Portable Classics?

ff7I’m flying to Florida this weekend for some much needed vacation, and if there’s one thing I’m not looking forward to its the flight. Being a rather big dude makes flying a completely uncomfortable affair, not to mention that I hate the way flying makes me feel. The one thing that makes the experience more bearable is portable gaming of some kind, be it the PSP or Nintendo DS.

One thing that got me really excited this week was the realization that I could download any number of PS1 classics onto my PS3 and then transfer them over to the PSP. I could play Suikoden, Symphony of the Night, Final Fantasy 7 and Metal Gear Solid. The cooler part? I can even copy those save files back onto the PS3 when I get back, and continue the games I started there. This makes me happy.

The idea of playing FF7 and MGS in particular is what really has me stoked, mainly because they are two of my favorite games. This got me thinking. If you guys had a chance to have a handheld and portable version of any of your old school favorite games, what would it be and why? Go!