Portal 2 Co-Op Trailer Shows Robot Buddies

Well, I hate to bombard everyone with so much Portal 2 news, but I doubt anyone really minds. The follow-up to Valve’s critically acclaimed title hits in February 2011, and in addition to having a more robust and lengthy campaign, it’s also going to add a new layer of replay value with co-op missions.

Honestly, I’ve been wondering how a co-op Portal game would work for several months now, as I’m sure many of you have. Well, wonder no longer, because Valve has provided a (very) brief trailer for Portal 2 co-op to give a glimpse of how it’s all going to work.

Also, I call the short fat robot buddy. I’ll fight you for him.

Costume Quest by Double Fine is Adorable, Downloadable

Tim Schafer is one of those certified “video game celebrities” in my mind, so much so that if I walked past him on the street, I’d ask for a picture (I may do this at PAX, should he be there.) Unfortunately, his studio’s last big title, Brutal Legend, didn’t do that well commercially, so Double Fine is having to switch plans somewhat. The first step of their new business model is to release several small downloadable games, the first of which is Costume Quest, a Halloween themed RPG due out on October 31 (clever, huh?). Take a look at the trailer:

Just the sort of thing we wished our costumes could do when we were kids, no? Admittedly, I didn’t play Brutal Legend mostly due to the less-than-overwhelming reception, but Costume Quest looks like it is due to be a hit. What do you guys think? Pumped for the next Tim Schafer game?

Say Hello to Portal 2 GamesCom 2010 Footage

For some reason, GamesCom this week seems to be coming out with all kinds of information that E3 2010 didn’t have, like the fact that Portal 2 releases as soon as February 2011 to much joyous applause and excitement. It’s nice that it’ll be arriving early in the year, and I honestly can’t wait to get my hands on it, especially if some of the new stuff I’m seeing is any indication to the game’s quality.

We’ve seen a few pieces of Portal 2 so far through a variety of videos, but a new Portal 2 GamesCom video shows alot of the new elements working together, with a few new bits as well. If I’m being honest, I felt like the addition of things like a propulsion and repulsion gel, along with tractor beams, could potentially over-complicate what I feel to be a near perfect experience. However, seeing them all work in tandem shows off a crazy amount of possibilities for gameplay.

So, give it a watch. Like I said, some old stuff is in this video, but it does showcase a few new things as well. Who else can’t wait for February 2011?

A Spartan Will Rise When Halo: Reach Falls

Bungie has a new ViDoc out that highlights the various Spartans of Nobel Team, giving you an insight into the minds of your squad members in Halo: Reach. Although the video isn’t especially long, I have to say that the character animations for Halo: Reach are much improved over the previous titles, and every Spartan in the trailer seems to have a great deal of personality. As a little treat to Halo fans, the trailer is narrated by a character we’ve read a lot about in the books, but have never seen in a game. Watch the following video to get the run down on your teammates:

We’re almost at September, so the Halo: Reach news will be coming fast and furious. We’ll definitely try to sort out the chaff so we’re not flooding the website with Halo posts, but this trailer was too good to pass up as a fan of Halo lore. I know this sort of video won’t turn anyone around who has decided not to get Reach, but what about those who are? Even more excited now?

Force Unleashed 2 Video Explores the “Familiar but New”

Personally, I really enjoy the current trend of developers taking time out from building their games to film little documentaries that highlight certain aspects of their current projects. The Force Unleashed 2 appears to be no exception, and a video diary recently hit the internet that highlights the story of the Force-powered sequel, and expands a bit on the roles that Yoda and Boba Fett will play. The two producers interviewed in this video constantly mention a “darker tone” for the sequel, which, coupled with the appearance of Fett and Yoda, definitely serves as a less than subtle allusion to the Empire Strikes Back. Since this is the second chapter of the Force Unleashed, this comparison is most fitting. Much as Luke discovered more about being a Jedi in the second movie, I think we can expect to see Starkiller make the same sort of journey.

I’ve got a lot of hope for the Force Unleashed 2, and I think it can capitalize on the potential of its successor, just as long as the developers can even out the difficulty. What do you guys think? Eager for the second game? Anyone become a little bit more interested after watching this video?

Today’s WTF: Gun Loco Trailer

Square Enix has announced a new X-Box 360 exclusive today called Gun Loco, and the trailer is perhaps one of the strangest things I’ve ever seen. The gameplay looks normal enough, all run and gun action with sliding, weaving and plenty of chest-high objects, but the art style is very, very odd. If you’re old enough to remember Virtua Fighter, you may find the characters in the video to have a similar look with their angular features and blocky body shapes. No word on whether this is a retail title or a LIVE Arcade release, but based on the rough look of the game, I’d guess the latter. Give the trailer a watch:

This is all the info I’ve seen about Gun Loco so far, other than the little tidbit that the character designs were done by respected toy maker Kenny Wong. The game will have both single and multiplayer components when it is released. What do you guys think of the trailer. Did you find it as weird as I did?

Update: It looks like this game is going to a be a full disc-based product after all. Hopefully the art gets a few more passes for polish before the release date.

Deus Ex: Human Revolution Trailer is Double Elbow all the Way

We’ve seen a few CGI trailers for Deus Ex so far, but nothing that remotely resembles gameplay. A lot of you are probably wondering how the game looks when it’s running in-engine, and Square Enix has put out a new trailer to quiet your inquiries. This new video blends cutscenes and in-game action, and it looks pretty slick if really, really golden. Seriously, they need to get some white lights in this city.

Looks like we’ll be able to do all the stuff promised in the first trailer, such as neck-snapping through walls and turning invisible. Also, any game that features transforming gun-arms are OK in my book. What do you guys think of Deus Ex? Now that you’ve seen some gameplay, are you excited?

The Debut of Bioshock Infinite

Bioshock is ditching the seas and heading to the clouds. We’ve known for some time that the original Bioshock developers, Irrational Games, have been working on a super secret project. There were even rumors of it involving the skies. But nobody could have guessed that they were working on a new Bioshock title that changes the locale of the conflict from the underwater realm of Rapture to the sky fortress known as Columbia.

Bioshock Infinite takes place in the early 1900s, when American imperialism was at an all time high and years before the construction of Rapture in the 1940s. Whether or not this is going to be considered an official prequel to the other two games, or if it’s just taking the role as a spiritual successor to them remains to be seen, but from the trailer it’s easy to tell that we are going to be dealing with the same themes of power, utopia and control. The city of Columbia is perched atop flying airships and great huge balloons, and it is gorgeous and fascinating to look at.

It’s no secret that I was not grabbed by the first Bioshock game, but the new Bioshock Infinite trailer and its setting have me itching to see more… but unfortunately, it doesn’t release until 2012. I guess that gives me plenty of time to go back and finish the original. What do you guys think of all of this?

Also, go ahead and get your “Skyoshock” jokes out of the way in 3…2…1…

Assassin’s Creed: Brotherhood Dev Diary is Heavy on Melodrama

Coming out just one short year after my official Game of Forever, Assassin’s Creed: Brotherhood (or Assassin’s Creed: ODST as it is nicknamed around these parts) tells the story of Ezio’s formation of the Assassin Order after his victory in the second game. According to the video, this game is all about Ezio’s evolution as an assassin and his journey into the next part of his life. The game is focused entirely around the city of Rome, which players visited for a short time in Assassin’s Creed 2. Give the diary a watch, why don’t you:

While I’m a bit worried about the short turn around between two and this one, the developers speaking in the video clearly recognize how well received their previous game was, and are striving to keep that level of quality. On another note, those are some really awesome hoodies the dev team are wearing. What do you guys think? Is Brotherhood on your radar?

Black Ops Multiplayer Trailer Teases Replays

Another year means another Call of Duty and this time Treyarch is back in the driver’s seat. Following up on Modern Warfare 2’s massive success, it doesn’t look like the franchises’ B-studio is taking any chances with the formula. Judging by the gameplay it looks to be largely the same, but with a few graphical tweaks and a remote control car bomb. The big news this time, though, is the inclusion of replays to the game, allowing you to go back and watch old matches. If the few moments it appears in the trailer are any indication, it looks to be similar to Halo 3’s Theater mode where you can break the camera out and rotate it around. No word on whether or not you can share the films, but I don’t think that’s out of the question. Take a look at the video:

Ever since Treyarch announced that Black Ops would have dedicated servers on the PC, I’ve been slightly hopeful for this new Call of Duty. If Treyarch brings us more cool stuff, I may consider sinking money into this iteration. What about you guys? What’s your opinion on this video reveal?

New Vanquish Trailer is a Blur of Gunfights and Mech Punching

Platinum Games, the same people behind the sleeper-hit Bayonetta, are coming at us again with a new game to be released later this year called Vanquish. I’m not sure if we’ve ever mentioned this game before, but the basic premise is you’re a man in a super suit sent to fight Russians in space. I’m pretty sure the McGuffin of the game will be an EMP device because that’s how things seem to be going these days. A new trailer came online recently, and it does a great job of showcasing the game’s frenetic cover-to-close-quarters combat. The game seems to play like a cross between Gears of War and Devil May Cry, so if that piques your interest, give the trailer a watch.

One thing’s for sure, Steve Blum must be very tired after recording every single male voice in the game. What do you guys think? Does this look like your kind of game? Let us know in the comments.

Halo: Reach Campaign Trailer Debuts

Your resident Halo fanboy is back, this time with the campaign trailer for Bungie Studio’s upcoming Halo swan song, Halo: Reach. You can debate whether this game is actually the most anticipated title of 2010 (please don’t), but there’s no denying that the excitement for Reach is building to a fevered pitch. With Firefight 2.0, Forge World and a swath of player customization options, it looks like Bungie’s last Halo game will be very fine indeed. Check out the trailer below:

Very nice in my opinion, if a little reminiscent of Modern Warfare 2 in some parts. Like all of Bungie’s trailers, this stuff is all in engine, and damn if it doesn’t look sublime. What do you guys think? Any more excited, or are you like me, veritably bursting at the seams with apprehension?

Machinima: Gears of War 3: What Have I Become

I’ve said it before and I’ll say it again: TheDuoGroup makes some of my favorite machinima out there. Their new piece, a trailer created for Gears of War 3 titled What Have I Become, might be some of their best work. It was created in collaboration with Dave Tyner of Treadster Media.

Anyway, I don’t watch too much machinima these days, but I’m sure to catch everything these guys put out. Honestly, this got me more pumped for Gears of War 3 than anything else has to date. Give it a watch!

StarCraft 2 Finally Launches Today

Today is the day we’ve been waiting for since what feels like forever; the day that Blizzard deigns to grace us with the most hotly anticipated Real-Time-Strategy game in recent memory, StarCraft 2. Well, to be accurate, the first part of the StarCraft 2 trilogy, the Terran-centric Wings of Liberty campaign. I won’t split hairs though, because this is a monumental occasion for gamers of all types. More than any other game I know, StarCraft has a fervent legion of followers; even self-professed “non-gamer” friends of mine have been looking forward to this. Now that the game is finally out, how many of you are playing, and how many of you are waiting patiently for your copy to download? In celebration, check out the beautiful Ghosts of the Past trailer:

So, what’s your first stop: campaign or multiplayer?

Bungie Introduces Forge World for Halo: Reach

If you listened to the totally sweet new podcast, then you’ll know that we geeked out for awhile about mods and how awesome the gaming community is at creating cool new content for our most beloved games. While this mostly happens on PC, one of the primary examples of this done well on a console is the variety of custom content produced by Halo 3’s avid Forge community. Even years later, they are still pumping out cool new game types that are totally worth playing.

Which is why Bungie has kicked it up a notch for Halo: Reach with the introduction of Forge World. There’s not really a whole lot I can say about this other than implore you to watch. Because seriously, wow… I am so excited about the possibilities that the team at Bungie is creating for this. The fact that they are even shipping some maps built in Forge World to show what all it can do is sure to inspire.

Who else just got even more excited for Halo: Reach because of this video?

Valve Dishing Out Alien Swarm Free Today on Steam

Today, Valve is releasing something special that many PC gamers are sure to freak out over. I have to admit, I am not one of the rabid denizens of the Unreal 2004 community that played the junk out of the now famous mod known as Alien Swarm, but I’ve heard all about it from friends of mine who swear that it is one of the most fun multiplayer co-op games that they have ever experienced.

If you don’t know of the history behind it, Alien Swarm was a top-down mod for UT 2004 that allowed 4 players to battle it out, Diablo style, against legions of aliens with totally awesome weapons. Valve then hired the team behind its inception to help them build Left 4 Dead. Apparently the team has had some free time on its hands these days, and have produced a good and proper Source engine version of their beloved classic, which releases today on Steam.

The best part? It’s absolutely free. I’m going to be playing this tonight for sure. Who’s with me?

Did any of you guys play the original? Go!

InFamous 2 Gameplay Trailer is a Whirlwind of Excitement

It’s no secret that I really enjoyed the first inFamous, it just had a nice feel to it that you don’t get with a lot of open-world games these days. Sure, it was a little rough around the edges, but it won me over enough to play it through two times to experience the game from both sides of the morality coin. Since Sucker Punch is hard at work on a sequel, I’ve been keeping my eyes open for anything that pertains to the game, so this new gameplay trailer fits the bill just right. There’s plenty of neat stuff in here, including some very cinematic close-quarters combat, so take a look and tell me what you think.

The game itself is looking pretty hot, but I’m still not sold on Cole’s redesign. I think the voice is the most jarring change, and I don’t know if replacing the old gravelly-voiced Cole with the new one will be favorably received. What do you guys think? Ready to ride the lightning once more?

XCOM Returns as a First Person Shooter

XCOM is one of the classics of the the PC gaming scene, an old-school strategy title where you waged war against alien invaders as the director of a Men In Black type organization. In the re-imagining of the series (done by Bioshock developers 2k Games), you still undertake the role of the leader, but instead of issuing orders from behind a desk, you step out into the field to meet the aliens mano a mano. A trailer dropped for the game during E3, and dang if it doesn’t look intense.

Set during the 1950s, this game bares more than a passing resemblance to another period-piece title from 2K that I mentioned above. While similarities aren’t exactly a bad thing, especially given the fact that this is probably the best team to turn XCOM into an FPS, it still remains to be seen whether this will help or hinder the game come release time. What do you guys think about XCOM? Eager to blast some symbiote-looking aliens, or upset about the change in genre?

Firefight Returns for Halo Reach

While last year’s Halo 3: ODST divided a lot of people with its price point and the short length of the campaign, I think that we can mostly agree that Firefight, the four-person co-op survival mode, was pretty freaking awesome. Players would band together against ever increasing waves of Covenant troops, competing for points but using teamwork to stay alive. Since Firefight was so well received, fans have been hoping and wondering if Firefight was going to make a reappearance in Halo: Reach, Bungie’s final (?) foray into the Halo-verse. Well, wonder no more, Spartans! Firefight is back and better than ever. Check out the trailer:

Just watching that trailer makes me salivate a little bit, because the thought of Firefight with Reach’s refined mechanics is a delicious one indeed. Better yet, the mode will feature matchmaking this time around, which was a point of contention when it was excluded from ODST. What do you guys think? Who here got even more excited for Reach, and who’s had their opinions changed?

Check Out These Star Wars: TOR Gameplay Clips

I know that Bioware has shown off little bits of The Old Republic gameplay here and there, but I’ve largely been avoiding it so I could see a more lengthy piece that showed a healthier stretch all together. Well, because of E3, we’ve gotten several of those in a row, taking us on a small quest through numerous classes.

In terms of the gameplay, I’m not quire sure how I feel about it. It doesn’t appear particularly exciting, but then again I’ve never played an MMO. In terms of MMO combat, this is about as exciting as it gets, from watching friends play WoW. It’s also fairly impressive that the entire thing is going to be voiced, which is a gigantic undertaking for that many quests.

What do you guys think? Check out the lightsaber gameplay below, along with the other class videos after the jump. I’ve even included the video that tells you all about ships, which act as the players’ homes in the MMO.


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