Assassin’s Creed:Brotherhood Walkthrough Confirms Flag Collection

The closer we get to November, the more I know in my heart that I will not be able to refuse the siren’s call of Assassin’s Creed: Brotherhood. While I do have my doubts about the quick turn around time, everything I’ve read about the game, from the single-player to the multiplayer, seems to paint it in a good light. I’m especially willing to give it a go after I watched this video, which details some of the single-player mechanics along with how you will be managing your Assassin’s Guild.

Pretty neat, no? Originally, I thought that confining the game to just Rome would severely limit the scale, but it turns out that I might be wrong. Sending my Assassins all over Europe to start riots and kill targets sounds like a lot of fun, and bossing people around is always a good time. What do you guys think of the video? Are you anticipating Brotherhood? Also, as you may notice by the title of the article and the little snippet in the video, the much maligned flag collecting is back. You may commence your complaining (or celebrating, if that’s more your thing.)

Halo: Reach Live Action Trailer is a Blast

Halo 3 set a precedent for using live footage to pimp a game, and now it seems like every new title has a live-action commercial to go with it. Halo is still the king with the excellent short called “Landfall” by Neill Blomkamp for Halo 3 and the “We Are ODST” video for the half-expansion cum sequel Halo 3: ODST. By rights, Reach should have an awesome trailer depicting Spartans kicking ass and taking names. However, all we’ve had are people on the planet Reach standing around talking, but that changes right now. Take a look at Halo: Reach’s live action trailer:

While I did enjoy the video of civilians before the fall of Reach, something about Spartans in combat just gets me even more excited for the game (if that was possible). It also helped that the video reminded me a little of District 9, which might have been intentionally done to link it back in with the Blomkamp shorts. What did you guys think of the trailer? Actually, what do you think of the current trend of using live-action commercials for games?

Why Can’t This Sonic and Knuckles 3D Level Be Real?

Oh Sonic. Your franchise, along with Sega, have become quite the punching bags in the gaming industry of late. You used to be so spinny, so fast, so fresh (and bright + vivid), but now you’re just a retro-gen has been. As much as it pains me to say it, it’s true. It’s so true in fact, that every time we get a glimpse of how good you could be, we get a little weepy, and mourn for the Sonic that we knew and loved.

Take this video mock-up of Sonic and Knuckles 3D. It’s a re-creation of the Mushroom Hill Zone level from that game, done in widescreen and updated graphics. Sadly, it’s not playable, but gives a great sense of that old school Sonic flavor. Sega, I have to ask you an honest question: why have you been unable to pull this off? This game should have come out years ago.

Who else wishes they could play this?

Portal 2 Co-Op Trailer Shows Robot Buddies

Well, I hate to bombard everyone with so much Portal 2 news, but I doubt anyone really minds. The follow-up to Valve’s critically acclaimed title hits in February 2011, and in addition to having a more robust and lengthy campaign, it’s also going to add a new layer of replay value with co-op missions.

Honestly, I’ve been wondering how a co-op Portal game would work for several months now, as I’m sure many of you have. Well, wonder no longer, because Valve has provided a (very) brief trailer for Portal 2 co-op to give a glimpse of how it’s all going to work.

Also, I call the short fat robot buddy. I’ll fight you for him.

The Rock Band 3 Team Reveals the Set List

While we’re on the topic of leaks, it seems that a couple of days ago some unscrupulous visitor to GameCom 2010 decided to grab a cell phone video of Rock Band 3’s set list and share it with the world. Well, Harmonix has decided to strike back with a rebuttal video, and…wait, in the background, is that what I think it is?

Rock Band 3 Setlist OFFICIAL Comment from Harmonix on Vimeo.

Well played, Harmonix, well played. Full set list is after the jump: Continue reading The Rock Band 3 Team Reveals the Set List

Mitch’s Mods: Star Wars Requiem For Sins of a Solar Empire

Star Wars: Requiem
I don’t know how many of you played Empire at War, the most recent of the Star Wars brands’ long line of mediocre Real Time Strategy titles, but I sank a fair few hours into that game. It wasn’t bad by any stretch, but it was nothing worth writing home about, either. While the ground combat was severely lacking (you couldn’t build base structures where you wanted them), the space battles were great fun. Taking control of either the Rebellion, the Empire or Tyber Zann’s Consortium, you could duke it out with anything from X-Wings to Super Star Destroyers. As fun as it was, it was fairly limited in scope, and the Galactic Conquest mode made the space battles more of a stepping stone than a main attraction. I’ve longed for the day that I can control the Empire on a mission to take over the galaxy, and it may have finally arrived with this fan made mod for Sins of a Solar Empire.

Sins is a game that focuses on managing a huge empire, so the large scale of its maps (which can range from one solar system to several) is a perfect fit for the Star Wars aesthetics. The mod is fairly easy to install, too, since all of Gas Powered Games’ titles are DRM free and open to modding. As soon as you boot the program up, you’re instantly treated to Duel of the Fates, the song that plays when Obi-Wan and Qui-Gon Gin are dueling Darth Maul in The Phantom Menace. The whole mod is fantastic, and all of the Star Wars ships look exactly like you would imagine them to. Even ships that are only present in the expanded universe, such as Lancer assault frigates, are represented in game. The models for the ships are really well detailed, and the sound effects are very true to the movies; they even replaced the phase jump sound effect with the noise of a ship jumping to hyperspace. The mod does rip quite a few sound files from Empire at War, so they loose a few points for that. Over all, this is a really high quality mod, and it got me excited enough to install Sins on my machine again. If you’ve got the game and are inclined towards Star Wars, pick up this mod. Heck, even if you’re just interested in high quality homebrew expansions, grab it as well. Hit the jump for a video of a space battle in progress: Continue reading Mitch’s Mods: Star Wars Requiem For Sins of a Solar Empire

Does this Harry Potter Demo Show the Perils of Kinect?

Motion control. I know, we’re all tired of debating the subject to death, but it’s here to stay and we’ll just have to live with the bonuses and negatives it brings. This will be especially true when both Move and Kinect launch this Fall, bringing a whole slew of new talking points to the conversation.

And while I hate to sound like a broken record here: the motion control trend concerns me, but most notably with Kinect. I think the technology that they’ve put together is fantastic and innovative, but the software we’ve seen so far, not so much. Take for example the new Kinect Harry Potter demo shown off this week at Gamescom. What might seem like a perfect fit for motion controls (who wouldn’t want to blast Death Eaters with wands), looks to be a downright mess. I’ll let you check it out.

I think the easiest thing to take note of is something I’ve wondered about Kinect for awhile now. With no buttons or controller at all (like Move or the Wii), how does one, you know… move through a game environment? The Forza demo shown at E3 had no way of accelerating or braking. Likewise, the Harry Potter demo displays no discernible way of moving the wizards through the, erm, wizarding world. Watch as the Weasley twins stop moving—that’s when the characters on screen run.

Basically, when you want to progress—stop moving. The gameplay then stops, Death Eaters appear, and then you engage in completely imprecise looking attacks. The Move equivalent of this game is Sorcery, and it seems to be light years ahead in comparison.

Honestly, I’m shocked at the way all of this is unfolding. Every new demonstration I’ve seen of Kinect leaves me more and more underwhelmed. What do you guys think? Too soon to judge, even though this thing debuts in just a few short months?

Costume Quest by Double Fine is Adorable, Downloadable

Tim Schafer is one of those certified “video game celebrities” in my mind, so much so that if I walked past him on the street, I’d ask for a picture (I may do this at PAX, should he be there.) Unfortunately, his studio’s last big title, Brutal Legend, didn’t do that well commercially, so Double Fine is having to switch plans somewhat. The first step of their new business model is to release several small downloadable games, the first of which is Costume Quest, a Halloween themed RPG due out on October 31 (clever, huh?). Take a look at the trailer:

Just the sort of thing we wished our costumes could do when we were kids, no? Admittedly, I didn’t play Brutal Legend mostly due to the less-than-overwhelming reception, but Costume Quest looks like it is due to be a hit. What do you guys think? Pumped for the next Tim Schafer game?

Say Hello to Portal 2 GamesCom 2010 Footage

For some reason, GamesCom this week seems to be coming out with all kinds of information that E3 2010 didn’t have, like the fact that Portal 2 releases as soon as February 2011 to much joyous applause and excitement. It’s nice that it’ll be arriving early in the year, and I honestly can’t wait to get my hands on it, especially if some of the new stuff I’m seeing is any indication to the game’s quality.

We’ve seen a few pieces of Portal 2 so far through a variety of videos, but a new Portal 2 GamesCom video shows alot of the new elements working together, with a few new bits as well. If I’m being honest, I felt like the addition of things like a propulsion and repulsion gel, along with tractor beams, could potentially over-complicate what I feel to be a near perfect experience. However, seeing them all work in tandem shows off a crazy amount of possibilities for gameplay.

So, give it a watch. Like I said, some old stuff is in this video, but it does showcase a few new things as well. Who else can’t wait for February 2011?

Crysis 2 Multiplayer Up on the Rooftop

Crysis had a pretty decent multplayer offering in its original inception, the gameplay laying somewhere between the open battlegrounds of the Battlefield series and the weapon purchasing mechanic of Counter-Strike. Add in the game-altering use of the nanosuits and you had an interesting versus mode that was open only to those with a hefty PC gaming rig. Now that Crysis 2 is hitting the X-Box 360 and the PS3 in addition to the PC, the game’s unique style of combat is going to be availible to a lot more people. Take a look at Crysis 2 in action:

The on-stage demo is featuring the 360 version, but I’ll admit that I thought the feed was running on the PC for a few moments. The game looks really good, and I’m excited to check it out when it drops in March 2011. What about you guys? Are you ready for Maximum Gameplay?

A Spartan Will Rise When Halo: Reach Falls

Bungie has a new ViDoc out that highlights the various Spartans of Nobel Team, giving you an insight into the minds of your squad members in Halo: Reach. Although the video isn’t especially long, I have to say that the character animations for Halo: Reach are much improved over the previous titles, and every Spartan in the trailer seems to have a great deal of personality. As a little treat to Halo fans, the trailer is narrated by a character we’ve read a lot about in the books, but have never seen in a game. Watch the following video to get the run down on your teammates:

We’re almost at September, so the Halo: Reach news will be coming fast and furious. We’ll definitely try to sort out the chaff so we’re not flooding the website with Halo posts, but this trailer was too good to pass up as a fan of Halo lore. I know this sort of video won’t turn anyone around who has decided not to get Reach, but what about those who are? Even more excited now?

Force Unleashed 2 Video Explores the “Familiar but New”

Personally, I really enjoy the current trend of developers taking time out from building their games to film little documentaries that highlight certain aspects of their current projects. The Force Unleashed 2 appears to be no exception, and a video diary recently hit the internet that highlights the story of the Force-powered sequel, and expands a bit on the roles that Yoda and Boba Fett will play. The two producers interviewed in this video constantly mention a “darker tone” for the sequel, which, coupled with the appearance of Fett and Yoda, definitely serves as a less than subtle allusion to the Empire Strikes Back. Since this is the second chapter of the Force Unleashed, this comparison is most fitting. Much as Luke discovered more about being a Jedi in the second movie, I think we can expect to see Starkiller make the same sort of journey.

I’ve got a lot of hope for the Force Unleashed 2, and I think it can capitalize on the potential of its successor, just as long as the developers can even out the difficulty. What do you guys think? Eager for the second game? Anyone become a little bit more interested after watching this video?

Today’s WTF: Gun Loco Trailer

Square Enix has announced a new X-Box 360 exclusive today called Gun Loco, and the trailer is perhaps one of the strangest things I’ve ever seen. The gameplay looks normal enough, all run and gun action with sliding, weaving and plenty of chest-high objects, but the art style is very, very odd. If you’re old enough to remember Virtua Fighter, you may find the characters in the video to have a similar look with their angular features and blocky body shapes. No word on whether this is a retail title or a LIVE Arcade release, but based on the rough look of the game, I’d guess the latter. Give the trailer a watch:

This is all the info I’ve seen about Gun Loco so far, other than the little tidbit that the character designs were done by respected toy maker Kenny Wong. The game will have both single and multiplayer components when it is released. What do you guys think of the trailer. Did you find it as weird as I did?

Update: It looks like this game is going to a be a full disc-based product after all. Hopefully the art gets a few more passes for polish before the release date.

FOX News Talks About Medal of Honor, is Surprisingly Even-Handed

There’s a new Medal of Honor coming out, and news has dropped that in the multiplayer segment of the game, one side will take on the role of the Taliban. Naturally, this sort of “ripped from today’s headlines” type of story is a natural fit for FOX News, which previously treated gamers with a fair and un-biased look at the sex scene in Mass Effect. Sarcasm aside, this time around the FOX News anchor actually played the devil’s advocate for EA and Danger Close Games, the developers of Medal Of Honor. The segment’s guest, a mother who had lost her son in the current conflict came on to say that treating modern events like a game does a diservice to those who have died in uniform. I’ll let you watch the interview and decide for yourselves.

Now, I’m not one for censorship, and the anchor is correct, someone always has to be the bad guy. Unfortunately, the bad guy in this case is one of the most violent and dangerous terror groups in recent history. On the other hand, playing as the Taliban is confined to multiplayer, and games like Call of Duty and Battlefield: Bad Company 2 give you the option to gun down virtual American troops as well. There are multiple sides to this issue, but I want to know what you guys think. Is it wrong for EA to allow players to play as the Taliban? Is it any different than playing as a similarly themed, but differently named, terrorist faction in other first person shooters?

Wanna Watch A Halo: Reach Team Slayer Match?

Psst. You got that itch? That little feeling in your hands, the one where you just ache to throw a plasma grenade at somebody and feel that awesome tingle of joy when it sticks to their body and you watch them run around like they just found out they were adopted before they explode? Yeah, me too.

Sadly, we have another month to go before Halo: Reach hits store shelves, so I can’t do anything about your desire to blow people up or LOCK BLOCK them, but I can give you a small taste of what you will be doing for the next few months. Enjoy and remember…the first hit is always free:

Deus Ex: Human Revolution Trailer is Double Elbow all the Way

We’ve seen a few CGI trailers for Deus Ex so far, but nothing that remotely resembles gameplay. A lot of you are probably wondering how the game looks when it’s running in-engine, and Square Enix has put out a new trailer to quiet your inquiries. This new video blends cutscenes and in-game action, and it looks pretty slick if really, really golden. Seriously, they need to get some white lights in this city.

Looks like we’ll be able to do all the stuff promised in the first trailer, such as neck-snapping through walls and turning invisible. Also, any game that features transforming gun-arms are OK in my book. What do you guys think of Deus Ex? Now that you’ve seen some gameplay, are you excited?

The Debut of Bioshock Infinite

Bioshock is ditching the seas and heading to the clouds. We’ve known for some time that the original Bioshock developers, Irrational Games, have been working on a super secret project. There were even rumors of it involving the skies. But nobody could have guessed that they were working on a new Bioshock title that changes the locale of the conflict from the underwater realm of Rapture to the sky fortress known as Columbia.

Bioshock Infinite takes place in the early 1900s, when American imperialism was at an all time high and years before the construction of Rapture in the 1940s. Whether or not this is going to be considered an official prequel to the other two games, or if it’s just taking the role as a spiritual successor to them remains to be seen, but from the trailer it’s easy to tell that we are going to be dealing with the same themes of power, utopia and control. The city of Columbia is perched atop flying airships and great huge balloons, and it is gorgeous and fascinating to look at.

It’s no secret that I was not grabbed by the first Bioshock game, but the new Bioshock Infinite trailer and its setting have me itching to see more… but unfortunately, it doesn’t release until 2012. I guess that gives me plenty of time to go back and finish the original. What do you guys think of all of this?

Also, go ahead and get your “Skyoshock” jokes out of the way in 3…2…1…

Time Crisis Starring Spartacus

Freddie Wong is kind of my personal hero right now. Over the past few weeks, he’s made some awesome shorts dedicated to all-out gunfights; most of them poking fun at video games, such as his “Aimbot” piece. His new weekly offering takes us back to the arcade days of our youth, where Time Crisis gobbled up quarters faster than a broken vending machine. It also doesn’t hurt that Andy Whitfield, Spartacus himself, has taken up the second gun. Take a look:

Kind of awesome in my opinion. Also, Spartacus is kind of a recent obsession for my friends and I, so seeing Mr. Whitfield was pretty cool. What did you guys think of the video?

Today’s WTF: Meet You at the Corner of North and North

We often joke around here that Nolan North is in too many video games, but we’ve never actually experienced the phenomenon of “Mr. Uncharted” talking to himself…until now. Mafia 2, which is due to be released on August 24 in North America, plays host to this slight against humanity. Watch the following video to witness Nolan North talking to Nolan North.

Obviously, this is randomly generated dialogue and the chances of this happening in your game are slim to none (hopefully), but someone should really be fired for this. And Nolan, we get that you’re a great voice actor, but you might have wanted to change your delivery a little if you’re acting as a fat gangster. Just saying.